Exemple #1
0
static void autoexec(void)
{
    struct {
        BYTE reserved[21];
        BYTE attr;
        WORD time;
        WORD date;
        LONG size;
        BYTE name[14];
    } dta;
    WORD err;

    if (kbshift(-1) & MODE_CTRL)        /* check if Control is held down */
        return;

    bootstrap();                        /* try to boot the new OS kernel directly */

    if( ! blkdev_avail(bootdev) )       /* check, if bootdev available */
        return;

    trap1( 0x1a, &dta);                      /* Setdta */
    err = trap1( 0x4e, "\\AUTO\\*.PRG", 7);  /* Fsfirst */
    while(err == 0) {
#ifdef TARGET_PRG
        if (!strncmp(dta.name, "EMUTOS", 6))
        {
            KDEBUG(("Skipping %s from AUTO folder\n", dta.name));
        }
        else
#endif
        {
            run_auto_program(dta.name);

            /* Setdta. BetaDOS corrupted the AUTO load if the Setdta
             * not repeated here */
            trap1( 0x1a, &dta);
        }

        err = trap1( 0x4f );                 /* Fsnext */
    }
}
Exemple #2
0
/*
 * escfn12: v_curtext() - outputs cursor addressable alpha text
 *
 * The cursor will be displayed at the new location,
 * if it is not currently hidden.
 *
 * inputs:
 *   CONTRL[3] = character count
 *   INTIN = character array
 */
static void escfn12(Vwk * vwk)
{
    int cnt;
    WORD *chr;

    cnt = CONTRL[3];            /* get the character count */
    chr = INTIN;                /* address of the character array */

    while (cnt--) {
        trap1(rawio, *chr++);   /* raw i/o to standard input/output */
    }
}
Exemple #3
0
/*
 * escfn11: vs_curaddress() - sets the cursor position
 *
 * The cursor will be displayed at the new location,
 * if it is not currently hidden.
 *
 * inputs:
 *   INTIN[0] = cursor row (1 - max_y_cell)
 *   INTIN[1] = cursor column (1 - max_x_cell)
 */
static void escfn11(Vwk * vwk)
{
    char out[5];

    /* send string via VT-52 terminal emulation */
    out[0] = '\033';
    out[1] = 'Y';
    out[2] = 0x20 + INTIN[0] - 1;   /* zero-based */
    out[3] = 0x20 + INTIN[1] - 1;
    out[4] = '\0';
    trap1(wntstr, out);
}
Exemple #4
0
static void bootstrap(void)
{
#if DETECT_NATIVE_FEATURES
    /* start the kernel provided by the emulator */
    PD *pd;
    LONG length;
    LONG r;
    char args[128];

    args[0] = '\0';
    nf_getbootstrap_args(args, sizeof(args));

    /* allocate space */
    pd = (PD *) trap1_pexec(PE_BASEPAGE, "mint.prg", args, default_env);

    /* get the TOS executable from the emulator */
    length = nf_bootstrap( (char*)pd->p_lowtpa + sizeof(PD), (long)pd->p_hitpa - pd->p_lowtpa);

    /* free the allocated space if something is wrong */
    if ( length <= 0 )
        goto err;

    /* relocate the loaded executable */
    r = trap1_pexec(PE_RELOCATE, (char*)length, pd, "");
    if ( r != (LONG)pd )
        goto err;

    /* set the boot drive for the new OS to use */
    bootdev = nf_getbootdrive();

    /* execute the relocated process */
    trap1_pexec(PE_GO, "", pd, "");

err:
    trap1(0x49, (long)pd->p_env); /* Mfree() the environment */
    trap1(0x49, (long)pd); /* Mfree() the process area */
#endif
}
Exemple #5
0
/*
 * escfn6: v_curright() - moves the alpha cursor right one column
 */
static void escfn6(Vwk * vwk)
{
    trap1(wntstr, "\033C");
}
Exemple #6
0
/*
 * escfn5: v_curdown() - moves the alpha cursor down one line
 */
static void escfn5(Vwk * vwk)
{
    trap1(wntstr, "\033B");
}
Exemple #7
0
/*
 * escfn4: v_curup() - moves the alpha cursor up one line
 */
static void escfn4(Vwk * vwk)
{
    trap1(wntstr, "\033A");
}
Exemple #8
0
/*
 * escfn8: v_curhome() - moves the alpha cursor home
 */
static void escfn8(Vwk * vwk)
{
    trap1(wntstr, "\033H");
}
Exemple #9
0
bool traps(int n, char board[21][21], bool humanPlayer, char humanPlayerC, char compPlayerC) {
    int bestScore = -1;
    int moveX = -1;
    int moveY = -1;
    char trapBoard[10][10];
    bool done = false;
    trap1(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 7))
        done = true;
    trap2(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 7))
        done = true;
    trap3(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 7))
        done = true;
    trap4(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 7))
        done = true;
    trap5(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 7))
        done = true;
    trap6(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 7))
        done = true;
    trap7(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 7))
        done = true;
    trap8(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 7))
        done = true;
    trap9(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 8))
        done = true;
    trap10(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 8))
        done = true;
    trap11(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 8))
        done = true;
    trap12(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 8))
        done = true;
    trap13(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 8))
        done = true;
    trap14(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 8))
        done = true;
    trap15(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 8))
        done = true;
    trap16(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 8))
        done = true;
    trap17(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 8))
        done = true;
    trap18(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 8))
        done = true;
    trap19(n, trapBoard);
    if (!done && nextTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard, &bestScore, &moveX, &moveY, 8))
        done = true;
    if (moveX == -1 && moveY == -1)
        return false;
    else if (board[moveX][moveY] == 'U') {
        board[moveX][moveY] = compPlayerC;
        printf("Computer moves %c at %d %d\n", compPlayerC, moveX, moveY);
        printBoard(n, board);
        return true;
    }
    return false;
}
Exemple #10
0
/*
 * escfn14: v_rvoff() - switch to normal video
 */
static void escfn14(Vwk * vwk)
{
    trap1(wntstr, "\033q");      /* enter normal video */
}
Exemple #11
0
/*
 * escfn13: v_rvon(): - switch to reverse video
 */
static void escfn13(Vwk * vwk)
{
    trap1(wntstr, "\033p");      /* enter reverse video */
}
Exemple #12
0
/*
 * escfn10: v_eeol() - clears screen from cursor position to end of line
 */
static void escfn10(Vwk * vwk)
{
    trap1(wntstr, "\033K");
}
Exemple #13
0
/*
 * escfn9: v_eeos() - clears screen from cursor position to end of screen
 */
static void escfn9(Vwk * vwk)
{
    trap1(wntstr, "\033J");
}
Exemple #14
0
void biosmain(void)
{
    BOOL show_initinfo;         /* TRUE if welcome screen must be displayed */
    BYTE *p;

    bios_init();                /* Initialize the BIOS */

    trap1( 0x30 );              /* initial test, if BDOS works: Sversion() */

    if (!HAS_RTC)
        trap1( 0x2b, os_dosdate);  /* set initial date in GEMDOS format: Tsetdate() */

    /* Steem needs this to initialize its GEMDOS hard disk emulation.
     * This may change drvbits. See Steem sources:
     * File steem/code/emulator.cpp, function intercept_bios(). */
    Drvmap();

    /*
     * if it's not the first boot, we use the existing bootdev.
     * this allows a boot device that was selected via the welcome
     * screen to persist across warm boots.
     */
    if (first_boot)
        bootdev = blkdev_avail(DEFAULT_BOOTDEV) ? DEFAULT_BOOTDEV : FLOPPY_BOOTDEV;

#if INITINFO_DURATION == 0
    show_initinfo = FALSE;
#elif ALWAYS_SHOW_INITINFO
    show_initinfo = TRUE;
#else
    show_initinfo = first_boot;
#endif

    if (show_initinfo)
        bootdev = initinfo();   /* show the welcome screen */

    KDEBUG(("bootdev = %d\n", bootdev));

    /* boot eventually from a block device (floppy or harddisk) */
    blkdev_boot();

    defdrv = bootdev;
    trap1( 0x0e , defdrv );    /* Set boot drive: Dsetdrv(defdrv) */

#if ENABLE_RESET_RESIDENT
    run_reset_resident();       /* see comments above */
#endif

    /*
     * build default environment, just a PATH= string
     */
    strcpy(default_env,PATH_ENV);
    p = default_env + sizeof(PATH_ENV); /* point to first byte of path string */
    strcpy(p,DEF_PATH);
    *p = 'A' + defdrv;                  /* fix up drive letter */
    p += sizeof(DEF_PATH);
    *p = '\0';                          /* terminate with double nul */

#if WITH_CLI
    if (early_cli) {            /* run an early console */
        PD *pd = (PD *) trap1_pexec(PE_BASEPAGE, "", "", default_env);
        pd->p_tbase = (LONG) coma_start;
        pd->p_tlen = pd->p_dlen = pd->p_blen = 0;
        trap1_pexec(PE_GOTHENFREE, "", pd, "");
    }
#endif

    autoexec();                 /* autoexec PRGs from AUTO folder */

    /* clear commandline */

    if(cmdload != 0) {
        /* Pexec a program called COMMAND.PRG */
        trap1_pexec(PE_LOADGO, "COMMAND.PRG", "", default_env);
    } else if (exec_os) {
        /* start the default (ROM) shell */
        PD *pd;
        pd = (PD *) trap1_pexec(PE_BASEPAGE, "", "", default_env);
        pd->p_tbase = (LONG) exec_os;
        pd->p_tlen = pd->p_dlen = pd->p_blen = 0;
        trap1_pexec(PE_GO, "", pd, "");
    }

#if CONF_WITH_SHUTDOWN
        /* try to shutdown the machine / close the emulator */
        shutdown();
#endif

    /* hide cursor */
    cprintf("\033f");

    kcprintf(_("System halted!\n"));
    halt();
}
Exemple #15
0
/*
 * escfn2: v_exit_cur() - exit alpha mode and enter graphics mode
 */
static void escfn2(Vwk * vwk)
{
    trap1(wntstr, "\033f\033E");   /* hide alpha cursor */
    vdi_v_clrwk(vwk);
}
Exemple #16
0
/*This function creates a blueprint trap board for every trap layout saved,
 * and then checks if the enemy has this trap created in order to block it using
 * the detectTrap function. */
bool detectEnemyTraps(int n, char board[21][21], bool humanPlayer, char humanPlayerC, char compPlayerC) {
    char trapBoard[10][10];
    trap1(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap2(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap3(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap4(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap5(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap6(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap7(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap8(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap9(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap10(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap11(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap12(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap13(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap14(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap15(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap16(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap17(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap18(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    trap19(n, trapBoard);
    if (detectTrap(n, board, humanPlayer, humanPlayerC, compPlayerC, trapBoard))
        return true;
    return false;
}
Exemple #17
0
/*
 * escfn3: v_enter_cur() - enter alpha mode and exit graphics mode
 */
static void escfn3(Vwk * vwk)
{
    vdi_v_clrwk(vwk);
    trap1(wntstr, "\033E\033e");   /* show alpha cursor */
}
Exemple #18
0
int _read(int file, char *ptr,int len)
{
 	
 return trap1(file,(unsigned long)ptr,1);
 
}
Exemple #19
0
/*
 * escfn7: v_curleft() - moves the alpha cursor left one column
 */
static void escfn7(Vwk * vwk)
{
    trap1(wntstr, "\033D");
}