static int SuggestGameType( const char *mapname ) { int i; const char *gametype; gametype = trap_Cvar_String( "g_gametype" ); Q_strncpyz( mapList_gamemap_statusbar, "select the initial map", sizeof( mapList_gamemap_statusbar ) ); #ifdef SUGGEST_MAP_GAMETYPE if( mapname ) { i = 0; while( startserver_gametype_names && startserver_gametype_names[i] != 0 ) { if( !strncmp( mapname + 1, startserver_gametype_names[i], strlen( startserver_gametype_names[i] ) ) ) { Q_strncatz( mapList_gamemap_statusbar, va( " (suggested gametype: %s)", startserver_gametype_names[i] ), sizeof( mapList_gamemap_statusbar ) ); //return i; break; } i++; } } #endif i = 0; while( startserver_gametype_names && startserver_gametype_names[i] != 0 ) { if( !Q_stricmp( gametype, startserver_gametype_names[i] ) ) return i; i++; } return 0; }
/* * CG_DrawScoreboard */ void CG_DrawScoreboard( void ) { int pass; char *ptr, *token, *layout, title[MAX_STRING_CHARS], type; int team = TEAM_PLAYERS; int xpos; int ypos, yoffset, maxyoffset; struct qfontface_s *font; struct qfontface_s *monofont; struct qfontface_s *titlefont; int width, panelWidth; vec4_t whiteTransparent = { 1.0f, 1.0f, 1.0f, 0.5f }; // no layout defined if( !cgs.configStrings[CS_SCB_PLAYERTAB_LAYOUT][0] ) return; if( scoreboardString[0] != '&' ) // nothing to draw return; font = CG_ScoreboardFont( cg_scoreboardFontFamily, cg_scoreboardFontSize ); monofont = CG_ScoreboardFont( cg_scoreboardMonoFontFamily, cg_scoreboardFontSize ); titlefont = CG_ScoreboardFont( cg_scoreboardTitleFontFamily, cg_scoreboardTitleFontSize ); xpos = (int)( cgs.vidWidth * 0.5 ); ypos = (int)( cgs.vidHeight * 0.2 ) - 24 * cgs.vidHeight / 600; // draw title Q_snprintfz( title, sizeof( title ), va( "%s %s", trap_Cvar_String( "gamename" ), gs.gametypeName ) ); Q_strupr( title ); trap_SCR_DrawString( xpos, ypos, ALIGN_CENTER_TOP, title, titlefont, whiteTransparent ); ypos += trap_SCR_FontHeight( titlefont ); trap_SCR_DrawStringWidth( xpos, ypos, ALIGN_CENTER_TOP, cgs.configStrings[CS_HOSTNAME], cgs.vidWidth*0.75, font, whiteTransparent ); ypos += trap_SCR_FontHeight( font ); // calculate the panel width from the layout panelWidth = 0; layout = cgs.configStrings[CS_SCB_PLAYERTAB_LAYOUT]; while( SCR_GetNextColumnLayout( (const char **)&layout, NULL, &type, &width, font ) != NULL ) { if( !SCR_SkipColumn( type ) ) panelWidth += width; } // parse and draw the scoreboard message for ( pass = 0; pass < 2; pass++ ) { yoffset = 0; maxyoffset = 0; scr_numplayericons = 0; ptr = scoreboardString; while ( ptr ) { token = COM_ParseExt( &ptr, true ); if ( token[0] != '&' ) break; if ( !Q_stricmp( token, "&t" ) ) // team tab { yoffset = 0; yoffset += SCR_DrawTeamTab( (const char **)&ptr, &team, xpos, ypos + yoffset, panelWidth, font, titlefont, pass ); } else if ( !Q_stricmp( token, "&p" ) ) // player tab { yoffset += SCR_DrawPlayerTab( (const char **)&ptr, team, xpos, ypos + yoffset, panelWidth, font, pass ); } else if ( !Q_stricmp( token, "&w" ) ) // list of challengers { if ( yoffset < maxyoffset ) yoffset = maxyoffset; maxyoffset += SCR_DrawChallengers( (const char **)&ptr, xpos, ypos + yoffset, panelWidth, font, pass ); } else if ( !Q_stricmp( token, "&s" ) ) // list of spectators { if ( yoffset < maxyoffset ) yoffset = maxyoffset; maxyoffset += SCR_DrawSpectators( (const char **)&ptr, xpos, ypos + yoffset, panelWidth, font, pass ); } if ( yoffset > maxyoffset ) maxyoffset = yoffset; } if( !pass ) SCR_DrawPlayerIcons( font ); } // add the player stats yoffset = maxyoffset + trap_SCR_FontHeight( font ); yoffset += SCB_DrawPlayerStats( xpos, ypos + yoffset, monofont ); }
/* * CG_SaveRecamScriptFile */ void CG_SaveRecamScriptFile( const char *filename ) { cg_democam_t *cam; cg_subtitle_t *sub; int filehandle; char str[256]; if( !cg_cams_headnode && !cg_subs_headnode ) { CG_Printf( "CG_SaveRecamScriptFile: no cameras nor subtitles to save\n" ); return; } if( !filename ) { filename = demoscriptname; if( !filename ) { return; } } if( trap_FS_FOpenFile( filename, &filehandle, FS_WRITE ) == -1 ) { CG_Printf( "CG_SaveRecamScriptFile: Couldn't create the file %s\n", demoscriptname ); return; } Q_snprintfz( str, sizeof( str ), "// cam script file generated by %s\n", trap_Cvar_String( "gamename" ) ); trap_FS_Print( filehandle, str ); Q_snprintfz( str, sizeof( str ), "// demo start time: %" PRIi64 "\n", demo_initial_timestamp ); trap_FS_Print( filehandle, str ); cam = cg_cams_headnode; while( cam != NULL ) { Q_snprintfz( str, sizeof( str ), "%i %" PRIi64" %.2f %.2f %.2f %.2f %.2f %.2f %i %i\n", cam->type, cam->timeStamp, cam->origin[0], cam->origin[1], cam->origin[2], cam->angles[0], cam->angles[1], cam->angles[2], cam->trackEnt, cam->fov ); trap_FS_Print( filehandle, str ); cam = cam->next; } sub = cg_subs_headnode; while( sub != NULL ) { Q_snprintfz( str, sizeof( str ), "%s %" PRIi64 " %" PRIi64 " ", sub->highprint ? "print" : "subtitle", sub->timeStamp, sub->maxDuration ); trap_FS_Print( filehandle, str ); trap_FS_Print( filehandle, "\"" ); trap_FS_Print( filehandle, sub->text ? sub->text : "" ); trap_FS_Print( filehandle, "\"\n" ); sub = sub->next; } trap_FS_FCloseFile( filehandle ); CG_Printf( "cam file saved\n" ); }
/* * G_Init * * This will be called when the dll is first loaded, which * only happens when a new game is started or a save game is loaded. */ void G_Init( unsigned int seed, unsigned int framemsec, int protocol, const char *demoExtension ) { cvar_t *g_maxentities; G_Printf( "==== G_Init ====\n" ); srand( seed ); G_InitGameShared(); SV_ReadIPList (); game.snapFrameTime = framemsec; game.frametime = game.snapFrameTime; game.protocol = protocol; Q_strncpyz( game.demoExtension, demoExtension, sizeof( game.demoExtension ) ); game.levelSpawnCount = 0; g_maxvelocity = trap_Cvar_Get( "g_maxvelocity", "16000", 0 ); if( g_maxvelocity->value < 20 ) { trap_Cvar_SetValue( "g_maxvelocity", 20 ); } g_gravity = trap_Cvar_Get( "g_gravity", va( "%i", GRAVITY ), 0 ); developer = trap_Cvar_Get( "developer", "0", 0 ); // noset vars dedicated = trap_Cvar_Get( "dedicated", "0", CVAR_NOSET ); // latched vars sv_cheats = trap_Cvar_Get( "sv_cheats", "0", CVAR_SERVERINFO | CVAR_LATCH ); sv_mm_enable = trap_Cvar_Get( "sv_mm_enable", "0", CVAR_ARCHIVE | CVAR_NOSET | CVAR_SERVERINFO ); // hack in CVAR_SERVERINFO flag trap_Cvar_Get( "gamename", trap_Cvar_String( "gamename" ), CVAR_SERVERINFO ); trap_Cvar_Get( "gamedate", __DATE__, CVAR_SERVERINFO | CVAR_LATCH ); password = trap_Cvar_Get( "password", "", CVAR_USERINFO ); password->modified = true; // force an update of g_needpass in G_UpdateServerInfo g_operator_password = trap_Cvar_Get( "g_operator_password", "", CVAR_ARCHIVE ); filterban = trap_Cvar_Get( "filterban", "1", 0 ); cm_mapHeader = trap_Cvar_Get( "cm_mapHeader", "", 0 ); cm_mapVersion = trap_Cvar_Get( "cm_mapVersion", "", 0 ); g_ammo_respawn = trap_Cvar_Get( "g_ammo_respawn", "0", CVAR_ARCHIVE ); g_weapon_respawn = trap_Cvar_Get( "g_weapon_respawn", "0", CVAR_ARCHIVE ); g_health_respawn = trap_Cvar_Get( "g_health_respawn", "0", CVAR_ARCHIVE ); g_armor_respawn = trap_Cvar_Get( "g_armor_respawn", "0", CVAR_ARCHIVE ); g_select_empty = trap_Cvar_Get( "g_select_empty", "0", CVAR_DEVELOPER ); g_projectile_touch_owner = trap_Cvar_Get( "g_projectile_touch_owner", "0", CVAR_DEVELOPER ); g_projectile_prestep = trap_Cvar_Get( "g_projectile_prestep", va( "%i", PROJECTILE_PRESTEP ), CVAR_DEVELOPER ); g_self_knockback = trap_Cvar_Get( "g_self_knockback", "1.18", CVAR_DEVELOPER ); g_knockback_scale = trap_Cvar_Get( "g_knockback_scale", "1.0", CVAR_ARCHIVE ); g_allow_stun = trap_Cvar_Get( "g_allow_stun", "1", CVAR_ARCHIVE ); g_armor_degradation = trap_Cvar_Get( "g_armor_degradation", va( "%.2f", ARMOR_DEGRADATION ), CVAR_DEVELOPER ); g_armor_protection = trap_Cvar_Get( "g_armor_protection", va( "%.2f", ARMOR_PROTECTION ), CVAR_DEVELOPER ); g_respawn_delay_min = trap_Cvar_Get( "g_respawn_delay_min", "600", CVAR_DEVELOPER ); g_respawn_delay_max = trap_Cvar_Get( "g_respawn_delay_max", "6000", CVAR_DEVELOPER ); g_numbots = trap_Cvar_Get( "g_numbots", "0", CVAR_ARCHIVE ); g_deadbody_followkiller = trap_Cvar_Get( "g_deadbody_followkiller", "1", CVAR_DEVELOPER ); g_deadbody_autogib_delay = trap_Cvar_Get( "g_deadbody_autogib_delay", "2000", CVAR_DEVELOPER ); g_maxtimeouts = trap_Cvar_Get( "g_maxtimeouts", "2", CVAR_ARCHIVE ); g_antilag = trap_Cvar_Get( "g_antilag", "1", CVAR_SERVERINFO|CVAR_ARCHIVE|CVAR_LATCH ); g_antilag_maxtimedelta = trap_Cvar_Get( "g_antilag_maxtimedelta", "200", CVAR_ARCHIVE ); g_antilag_maxtimedelta->modified = true; g_antilag_timenudge = trap_Cvar_Get( "g_antilag_timenudge", "0", CVAR_ARCHIVE ); g_antilag_timenudge->modified = true; g_allow_spectator_voting = trap_Cvar_Get( "g_allow_spectator_voting", "1", CVAR_ARCHIVE ); if( dedicated->integer ) { g_autorecord = trap_Cvar_Get( "g_autorecord", "1", CVAR_ARCHIVE ); g_autorecord_maxdemos = trap_Cvar_Get( "g_autorecord_maxdemos", "200", CVAR_ARCHIVE ); } else { g_autorecord = trap_Cvar_Get( "g_autorecord", "0", CVAR_ARCHIVE ); g_autorecord_maxdemos = trap_Cvar_Get( "g_autorecord_maxdemos", "0", CVAR_ARCHIVE ); } // flood control g_floodprotection_messages = trap_Cvar_Get( "g_floodprotection_messages", "4", 0 ); g_floodprotection_messages->modified = true; g_floodprotection_team = trap_Cvar_Get( "g_floodprotection_team", "0", 0 ); g_floodprotection_team->modified = true; g_floodprotection_seconds = trap_Cvar_Get( "g_floodprotection_seconds", "4", 0 ); g_floodprotection_seconds->modified = true; g_floodprotection_penalty = trap_Cvar_Get( "g_floodprotection_delay", "10", 0 ); g_floodprotection_penalty->modified = true; g_inactivity_maxtime = trap_Cvar_Get( "g_inactivity_maxtime", "90.0", 0 ); g_inactivity_maxtime->modified = true; // map list g_maplist = trap_Cvar_Get( "g_maplist", "", CVAR_ARCHIVE ); g_maprotation = trap_Cvar_Get( "g_maprotation", "1", CVAR_ARCHIVE ); // map pool g_enforce_map_pool = trap_Cvar_Get( "g_enforce_map_pool", "0", CVAR_ARCHIVE ); g_map_pool = trap_Cvar_Get( "g_map_pool", "", CVAR_ARCHIVE ); //game switches g_instagib = trap_Cvar_Get( "g_instagib", "0", CVAR_SERVERINFO|CVAR_ARCHIVE|CVAR_LATCH ); g_instajump = trap_Cvar_Get( "g_instajump", "1", CVAR_ARCHIVE ); g_instashield = trap_Cvar_Get( "g_instashield", "1", CVAR_ARCHIVE ); // helper cvars to show current status in serverinfo reply trap_Cvar_Get( "g_match_time", "", CVAR_SERVERINFO|CVAR_READONLY ); trap_Cvar_Get( "g_match_score", "", CVAR_SERVERINFO|CVAR_READONLY ); trap_Cvar_Get( "g_needpass", "", CVAR_SERVERINFO|CVAR_READONLY ); trap_Cvar_Get( "g_gametypes_available", "", CVAR_SERVERINFO|CVAR_READONLY ); trap_Cvar_Get( "g_race_gametype", "0", CVAR_SERVERINFO|CVAR_READONLY ); // define this one here so we can see when it's modified g_disable_vote_gametype = trap_Cvar_Get( "g_disable_vote_gametype", "0", CVAR_ARCHIVE ); g_asGC_stats = trap_Cvar_Get( "g_asGC_stats", "0", CVAR_ARCHIVE ); g_asGC_interval = trap_Cvar_Get( "g_asGC_interval", "10", CVAR_ARCHIVE ); g_skillRating = trap_Cvar_Get( "sv_skillRating", va("%.0f", MM_RATING_DEFAULT), CVAR_SERVERINFO|CVAR_READONLY ); // trap_Cvar_ForceSet( "sv_skillRating", va("%d", MM_RATING_DEFAULT) ); // nextmap trap_Cvar_ForceSet( "nextmap", "match \"advance\"" ); // initialize all entities for this game g_maxentities = trap_Cvar_Get( "sv_maxentities", "1024", CVAR_LATCH ); game.maxentities = g_maxentities->integer; game.edicts = ( edict_t * )G_Malloc( game.maxentities * sizeof( game.edicts[0] ) ); // initialize all clients for this game game.clients = ( gclient_t * )G_Malloc( gs.maxclients * sizeof( game.clients[0] ) ); game.quits = NULL; game.numentities = gs.maxclients + 1; trap_LocateEntities( game.edicts, sizeof( game.edicts[0] ), game.numentities, game.maxentities ); // server console commands G_AddServerCommands(); G_LoadFiredefsFromDisk(); // weapon items GS_InitWeapons(); // init AS engine G_asInitGameModuleEngine(); }
static void M_TV_Init( void ) { int i, yoffset, xoffset, vspacing; static char titlename[64]; menucommon_t *menuitem; int scrollwindow_height, scrollwindow_width, scrollbar_id; yoffset = 0; xoffset = 0; s_tv_menu.nitems = 0; Q_snprintfz( titlename, sizeof( titlename ), "%s TV", trap_Cvar_String( "gamename" ) ); menuitem = UI_InitMenuItem( "m_tv_title1", titlename, 0, yoffset, MTYPE_SEPARATOR, ALIGN_CENTER_TOP, uis.fontSystemBig, NULL ); Menu_AddItem( &s_tv_menu, menuitem ); yoffset += 2 *trap_SCR_strHeight( menuitem->font ); // scrollbar if( uis.vidWidth < 800 ) scrollwindow_width = uis.vidWidth * 0.85; else scrollwindow_width = uis.vidWidth * 0.75; xoffset = scrollwindow_width / 2; vspacing = trap_SCR_strHeight( uis.fontSystemSmall ) + 4; scrollwindow_height = uis.vidHeight - ( yoffset + ( 16 * trap_SCR_strHeight( uis.fontSystemBig ) ) ); max_menu_channels = scrollwindow_height / vspacing; if( max_menu_channels < 5 ) max_menu_channels = 5; menuitem = UI_InitMenuItem( "m_tv_titlerow", NULL, -xoffset, yoffset, MTYPE_SEPARATOR, ALIGN_LEFT_TOP, uis.fontSystemSmall, NULL ); Q_snprintfz( menuitem->title, MAX_STRING_CHARS, ROW_PATTERN, COLUMN_WIDTH_NO, "No", COLUMN_WIDTH_NAME, "", "Server", COLUMN_WIDTH_PLAYERS, "", " Pl/Sp", COLUMN_WIDTH_GAMETYPE, "", "Gametype", COLUMN_WIDTH_MAPNAME, "", "Map", COLUMN_WIDTH_MATCHNAME, "", "Match" ); Menu_AddItem( &s_tv_menu, menuitem ); yoffset += trap_SCR_strHeight( menuitem->font ); menuitem = UI_InitMenuItem( "m_tv_scrollbar", NULL, xoffset, yoffset, MTYPE_SCROLLBAR, ALIGN_LEFT_TOP, uis.fontSystemSmall, M_TV_UpdateScrollbar ); menuitem->vspacing = vspacing; menuitem->scrollbar_id = scrollbar_id = s_tv_menu.nitems; //give the scrollbar an id to pass onto its list Q_strncpyz( menuitem->title, va( "ui_tv_scrollbar%i_curvalue", scrollbar_id ), sizeof( menuitem->title ) ); if( !trap_Cvar_Value( menuitem->title ) ) trap_Cvar_SetValue( menuitem->title, 0 ); UI_SetupScrollbar( menuitem, max_menu_channels, trap_Cvar_Value( menuitem->title ), 0, 0 ); Menu_AddItem( &s_tv_menu, menuitem ); for( i = 0; i < max_menu_channels; i++ ) { menuitem = UI_InitMenuItem( va( "m_tv_button_%i", i ), NO_CHANNEL_STRING, -xoffset, yoffset, MTYPE_ACTION, ALIGN_LEFT_TOP, uis.fontSystemSmall, NULL ); menuitem->callback_doubleclick = M_TV_JoinChannel; menuitem->scrollbar_id = scrollbar_id; //id of the scrollbar so that mwheelup/down can scroll from the list menuitem->height = vspacing; menuitem->statusbar = "press ENTER to watch"; menuitem->ownerdraw = M_UpdateChannelButton; menuitem->localdata[0] = i; // line in the window menuitem->localdata[1] = i; // line in list menuitem->width = scrollwindow_width; // adjust strings to this width Menu_AddItem( &s_tv_menu, menuitem ); // create an associated picture to the items to act as window background menuitem->pict.shader = uis.whiteShader; menuitem->pict.shaderHigh = uis.whiteShader; Vector4Copy( colorWhite, menuitem->pict.colorHigh ); Vector4Copy( ( i & 1 ) ? colorDkGrey : colorMdGrey, menuitem->pict.color ); menuitem->pict.color[3] = menuitem->pict.colorHigh[3] = 0.65f; menuitem->pict.yoffset = 0; menuitem->pict.xoffset = 0; menuitem->pict.width = scrollwindow_width; menuitem->pict.height = vspacing; yoffset += vspacing; } yoffset += 1.5 * trap_SCR_strHeight( menuitem->font ); menuitem = UI_InitMenuItem( "m_tv_refresh", "refresh", -xoffset, yoffset, MTYPE_ACTION, ALIGN_LEFT_TOP, uis.fontSystemBig, M_TV_RefreshFunc ); Menu_AddItem( &s_tv_menu, menuitem ); UI_SetupButton( menuitem, qtrue ); menuitem = UI_InitMenuItem( "m_tv_disconnect", "watch", xoffset, yoffset, MTYPE_ACTION, ALIGN_RIGHT_TOP, uis.fontSystemBig, M_TV_JoinChannel ); Menu_AddItem( &s_tv_menu, menuitem ); UI_SetupButton( menuitem, qtrue ); xoffset -= ( menuitem->width + 16 ); menuitem = UI_InitMenuItem( "m_tv_setup", "main menu", xoffset, yoffset, MTYPE_ACTION, ALIGN_RIGHT_TOP, uis.fontSystemBig, M_TV_MenuMainFunc ); Menu_AddItem( &s_tv_menu, menuitem ); UI_SetupButton( menuitem, qtrue ); xoffset -= ( menuitem->width + 16 ); if( uis.clientState >= CA_ACTIVE ) { menuitem = UI_InitMenuItem( "m_tv_chasecam", "chasecam", xoffset, yoffset, MTYPE_ACTION, ALIGN_RIGHT_TOP, uis.fontSystemBig, M_TV_SpecModeMenuFunc ); Menu_AddItem( &s_tv_menu, menuitem ); UI_SetupButton( menuitem, qtrue ); xoffset -= ( menuitem->width + 16 ); } Menu_Center( &s_tv_menu ); Menu_Init( &s_tv_menu, qfalse ); Menu_SetStatusBar( &s_tv_menu, NULL ); }
static void Performance_Init( void ) { menucommon_t *menuitem; int yoffset = 0; char custom_resolution[64]; static char **resolutions; static char *colordepth_names[] = { "desktop", "16 bits", "32 bits", 0 }; static char *plighting_names[] = { "vertex (fast)", "lightmaps (normal)", "per pixel (quality)", "per pixel (no specular)", 0 }; static char **texfilter_names; int anisotropic, spinindex; #ifndef PREDEFINES_PROFILES if( !gfx_profiles ) { int i = 0, num, total, len; char *current, buffer[1024]; total = trap_FS_GetFileList( "profiles", ".cfg", NULL, 0, 0, 0 ); if( total ) gfx_profiles = UI_Malloc( sizeof( char * ) * ( total + 1 ) ); while( i < total ) { if( ( num = trap_FS_GetFileList( "profiles", ".cfg", buffer, sizeof( buffer ), i, total ) ) == 0 ) { i++; // can happen if the filename is too long to fit into the buffer or we're done continue; } // add profiles to profiles list for( current = buffer ; num ; i++, num--, current += len ) { len = strlen( current ) + 1; if( strncmp( current, "gfx_", 4 ) ) continue; COM_StripExtension( current ); gfx_profiles[i] = UI_Malloc( strlen( current + 4 ) + 1 ); strcpy( gfx_profiles[i], current + 4 ); } } } #endif if( !resolutions ) { // count video modes int i, width, height; qboolean wideScreen; for( i = 0; trap_VID_GetModeInfo( &width, &height, &wideScreen, i - 1 ); i++ ) ; resolutions = (char **)UI_Malloc( sizeof( char * ) * ( i + 1 ) ); for( i = 0; trap_VID_GetModeInfo( &width, &height, &wideScreen, i - 1 ); i++ ) { Q_snprintfz( custom_resolution, sizeof( custom_resolution ), "%s%s%i x %i", i ? "" : "custom: ", ( wideScreen ? "W " : "" ), width, height ); resolutions[i] = UI_CopyString( custom_resolution ); } resolutions[i] = NULL; } if( !texfilter_names ) { int i, count; for( count = 0; ; count++ ) { if( trap_Cvar_Value( "gl_ext_texture_filter_anisotropic_max" ) <= (1<<count) ) break; } texfilter_names = (char **)UI_Malloc( sizeof( char * ) * ( count + 1 + 1 ) ); texfilter_names[0] = UI_CopyString( "bilinear" ); for( i = 0; i < count; i++ ) texfilter_names[i+1] = UI_CopyString( va( "trilinear %ixAF", (1<<i) ) ); texfilter_names[i+1] = NULL; } menuitem = UI_InitMenuItem( "m_performance_title1", "GRAPHICS OPTIONS", 0, yoffset, MTYPE_SEPARATOR, ALIGN_CENTER_TOP, uis.fontSystemBig, NULL ); Menu_AddItem( &s_performance_menu, menuitem ); yoffset += trap_SCR_strHeight( menuitem->font ); yoffset += trap_SCR_strHeight( menuitem->font ); menuitem = UI_InitMenuItem( "m_performance_profile", "profile", 0, yoffset, MTYPE_SPINCONTROL, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); Menu_AddItem( &s_performance_menu, menuitem ); UI_SetupSpinControl( menuitem, gfx_profiles, trap_Cvar_Value( "ui_gfxprofile" ) ); yoffset += trap_SCR_strHeight( menuitem->font ); yoffset += trap_SCR_strHeight( menuitem->font ); menuitem = UI_InitMenuItem( "m_performance_applyprofile", "apply profile", 0, yoffset, MTYPE_ACTION, ALIGN_CENTER_TOP, uis.fontSystemBig, ApplyProfileButton ); Menu_AddItem( &s_performance_menu, menuitem ); yoffset += 1.5 * UI_SetupButton( menuitem, qtrue ); menuitem = UI_InitMenuItem( "m_performance_resolution", "resolution", 0, yoffset, MTYPE_SPINCONTROL, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); Menu_AddItem( &s_performance_menu, menuitem ); UI_SetupSpinControl( menuitem, resolutions, max( trap_Cvar_Value( "r_mode" ), -1 ) + 1 ); yoffset += trap_SCR_strHeight( menuitem->font ); menuitem = UI_InitMenuItem( "m_performance_fullscreen", "fullscreen", 0, yoffset, MTYPE_SPINCONTROL, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); Menu_AddItem( &s_performance_menu, menuitem ); UI_SetupSpinControl( menuitem, noyes_names, trap_Cvar_Value( "vid_fullscreen" ) != 0 ); yoffset += trap_SCR_strHeight( menuitem->font ); menuitem = UI_InitMenuItem( "m_performance_swapinterval", "vertical sync", 0, yoffset, MTYPE_SPINCONTROL, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); Menu_AddItem( &s_performance_menu, menuitem ); UI_SetupSpinControl( menuitem, noyes_names, trap_Cvar_Value( "r_swapinterval" ) ); yoffset += trap_SCR_strHeight( menuitem->font ); menuitem = UI_InitMenuItem( "m_performance_gamma", "brightness", 0, yoffset, MTYPE_SLIDER, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); Menu_AddItem( &s_performance_menu, menuitem ); UI_SetupSlider( menuitem, 12, bound( (int)( trap_Cvar_Value( "r_gamma" ) * 10.0f ), 5, 13 ), 5, 13 ); yoffset += trap_SCR_strHeight( menuitem->font ); menuitem = UI_InitMenuItem( "m_performance_colorbits", "color quality", 0, yoffset, MTYPE_SPINCONTROL, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); Menu_AddItem( &s_performance_menu, menuitem ); if( !Q_stricmp( trap_Cvar_String( "r_colorbits" ), "16" ) ) UI_SetupSpinControl( menuitem, colordepth_names, 1 ); else if( !Q_stricmp( trap_Cvar_String( "r_colorbits" ), "32" ) ) UI_SetupSpinControl( menuitem, colordepth_names, 2 ); else UI_SetupSpinControl( menuitem, colordepth_names, 0 ); yoffset += trap_SCR_strHeight( menuitem->font ); menuitem = UI_InitMenuItem( "m_performance_picmip", "texture quality", 0, yoffset, MTYPE_SLIDER, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); Menu_AddItem( &s_performance_menu, menuitem ); UI_SetupSlider( menuitem, 12, 6-trap_Cvar_Value( "r_picmip" ), 0, 6 ); yoffset += trap_SCR_strHeight( menuitem->font ); menuitem = UI_InitMenuItem( "m_performance_filter", "texture filter", 0, yoffset, MTYPE_SPINCONTROL, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); Menu_AddItem( &s_performance_menu, menuitem ); anisotropic = trap_Cvar_Value( "r_texturefilter" ); if( anisotropic >= 2 ) spinindex = NEARESTEXPOF2( anisotropic ) + 1; else if( !Q_stricmp( trap_Cvar_String( "r_texturemode" ), "GL_LINEAR_MIPMAP_NEAREST" ) ) spinindex = 0; else spinindex = 1; UI_SetupSpinControl( menuitem, texfilter_names, spinindex ); yoffset += trap_SCR_strHeight( menuitem->font ); menuitem = UI_InitMenuItem( "m_performance_skymip", "sky quality", 0, yoffset, MTYPE_SLIDER, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); Menu_AddItem( &s_performance_menu, menuitem ); UI_SetupSlider( menuitem, 12, (trap_Cvar_Value( "r_fastsky" ) ? 0 : 4-trap_Cvar_Value( "r_skymip" )), 0, 4 ); yoffset += trap_SCR_strHeight( menuitem->font ); menuitem = UI_InitMenuItem( "m_performance_LOD_slider", "geometry level of detail", 0, yoffset, MTYPE_SLIDER, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); Menu_AddItem( &s_performance_menu, menuitem ); UI_SetupSlider( menuitem, 12, 4-max( trap_Cvar_Value( "r_lodbias" ), NEARESTEXPOF2( trap_Cvar_Value( "r_subdivisions" ) ) ), 0, 4 ); yoffset += trap_SCR_strHeight( menuitem->font ); #if 0 menuitem = UI_InitMenuItem( "m_performance_glsl", "opengl shaders", 0, yoffset, MTYPE_SPINCONTROL, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); Menu_AddItem( &s_performance_menu, menuitem ); UI_SetupSpinControl( menuitem, offon_names, trap_Cvar_Value( "gl_ext_GLSL" ) ); yoffset += trap_SCR_strHeight( menuitem->font ); #endif if( trap_Cvar_Value( "r_lighting_vertexlight" ) ) spinindex = 0; else if( !trap_Cvar_Value( "r_lighting_deluxemapping" ) ) spinindex = 1; else if( trap_Cvar_Value( "r_lighting_specular" ) ) spinindex = 2; else spinindex = 3; menuitem = UI_InitMenuItem( "m_performance_pplighting", "lighting", 0, yoffset, MTYPE_SPINCONTROL, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); Menu_AddItem( &s_performance_menu, menuitem ); UI_SetupSpinControl( menuitem, plighting_names, spinindex ); yoffset += trap_SCR_strHeight( menuitem->font ); yoffset += trap_SCR_strHeight( menuitem->font ); menuitem = UI_InitMenuItem( "m_performance_back", "back", -16, yoffset, MTYPE_ACTION, ALIGN_RIGHT_TOP, uis.fontSystemBig, M_genericBackFunc ); Menu_AddItem( &s_performance_menu, menuitem ); UI_SetupButton( menuitem, qtrue ); menuitem = UI_InitMenuItem( "m_performance_apply", "apply", 16, yoffset, MTYPE_ACTION, ALIGN_LEFT_TOP, uis.fontSystemBig, ApplyButton ); Menu_AddItem( &s_performance_menu, menuitem ); yoffset += UI_SetupButton( menuitem, qtrue ) + UI_BUTTONBOX_VERTICAL_SPACE;; yoffset += trap_SCR_strHeight( uis.fontSystemSmall ); menuitem = UI_InitMenuItem( "m_performance_advanced", "advanced options", 0, yoffset, MTYPE_ACTION, ALIGN_CENTER_TOP, uis.fontSystemBig, AdvancedButton ); Menu_AddItem( &s_performance_menu, menuitem ); UI_SetupButton( menuitem, qtrue ); Menu_Center( &s_performance_menu ); Menu_Init( &s_performance_menu, qfalse ); }
static qboolean StartServer_MenuInit( void ) { menucommon_t *menuitem_settings_background; menucommon_t *menuitem, *col_title; static char *skill_names[] = { "easy", "normal", "hard", 0 }; static char *sortmethod_names[] = { "file name", "title", 0 }; cvar_t *cvar_lastmap; int maxclients; int scrollwindow_width, xoffset, yoffset = 0; //leave some room for preview pic trap_Cvar_Get( "ui_maplist_sortmethod", "1", CVAR_ARCHIVE ); // create a list with the installed gametype names ui_gametype_names = trap_Cvar_Get( "ui_gametype_names", ";", CVAR_NOSET ); if( !UI_CreateFileNamesListCvar( ui_gametype_names, "progs/gametypes", ".gt", ';' ) ) trap_Cvar_ForceSet( "ui_gametype_names", "dm;" ); if( uis.vidWidth < 800 ) scrollwindow_width = uis.vidWidth * 0.85; else if( uis.vidWidth < 1024 ) scrollwindow_width = uis.vidWidth * 0.75; else scrollwindow_width = uis.vidWidth * 0.45; xoffset = scrollwindow_width / 2; // convert to item names format M_StartServer_MakeGametypesNames( ui_gametype_names->string ); s_startserver_menu.nitems = 0; menuitem = UI_InitMenuItem( "m_startserver_title1", "SERVER SETUP", 0, yoffset, MTYPE_SEPARATOR, ALIGN_CENTER_TOP, uis.fontSystemBig, NULL ); Menu_AddItem( &s_startserver_menu, menuitem ); yoffset += trap_SCR_strHeight( menuitem->font ); // separator yoffset += trap_SCR_strHeight( menuitem->font ); menuitem = UI_InitMenuItem( "m_startserver_map", "initial map", 0, yoffset, MTYPE_SEPARATOR, ALIGN_CENTER_TOP, uis.fontSystemMedium, NULL ); Menu_AddItem( &s_startserver_menu, menuitem ); yoffset += trap_SCR_strHeight( menuitem->font ); yoffset += trap_SCR_strHeight( menuitem->font ) * 0.5; // order type menuitem = col_title = UI_InitMenuItem( "m_startserver_order_title", "order by: ", -xoffset - LCOLUMN_OFFSET / 2, yoffset, MTYPE_SEPARATOR, ALIGN_LEFT_TOP, uis.fontSystemSmall, NULL ); Menu_AddItem( &s_startserver_menu, menuitem ); menuitem = UI_InitMenuItem( "m_startserver_order", NULL, col_title->x + trap_SCR_strWidth( col_title->title, uis.fontSystemSmall, 0 ), yoffset, MTYPE_SPINCONTROL, ALIGN_LEFT_TOP, uis.fontSystemSmall, StartServer_UpdateOrderMethod ); UI_SetupSpinControl( menuitem, sortmethod_names, trap_Cvar_Value( "ui_maplist_sortmethod" ) ); Menu_AddItem( &s_startserver_menu, menuitem ); menuitem = UI_InitMenuItem( "m_startserver_mappic", NULL, xoffset - MAPPIC_WIDTH - 8, yoffset, MTYPE_SEPARATOR, ALIGN_CENTER_TOP, uis.fontSystemSmall, NULL ); Menu_AddItem( &s_startserver_menu, menuitem ); cvar_lastmap = trap_Cvar_Get( "ui_startserver_lastselectedmap", "", CVAR_NOSET ); MapsList_CreateItems( cvar_lastmap->string ); MapsList_ChooseMap( NULL ); yoffset += trap_SCR_strHeight( menuitem->font ); yoffset = MapsList_CreateScrollbox( scrollwindow_width, yoffset ); yoffset += trap_SCR_strHeight( menuitem->font ) * 0.5; menuitem_settings_background = UI_InitMenuItem( "m_startserver_settings_back", "", -xoffset, yoffset, MTYPE_SEPARATOR, ALIGN_LEFT_TOP, uis.fontSystemSmall, NULL ); Menu_AddItem( &s_startserver_menu, menuitem_settings_background ); // create an associated picture to the items to act as window background menuitem = menuitem_settings_background; menuitem->ownerdraw = M_StartServer_DrawSettingsBox; menuitem->pict.shader = uis.whiteShader; menuitem->pict.shaderHigh = NULL; Vector4Copy( colorMdGrey, menuitem->pict.color ); menuitem->pict.color[3] = 0; menuitem->pict.yoffset = 0; menuitem->pict.xoffset = 0; menuitem->pict.width = scrollwindow_width; menuitem->pict.height = yoffset + menuitem->pict.yoffset; // will be set later yoffset += trap_SCR_strHeight( menuitem->font ); // g_gametype m_gametype = mapList_suggested_gametype ? mapList_suggested_gametype : SuggestGameType( NULL ); menuitem = m_gametypes_item = UI_InitMenuItem( "m_startserver_gametype", "gametype", -130, yoffset, MTYPE_SPINCONTROL, ALIGN_RIGHT_TOP, uis.fontSystemSmall, M_GametypeFunc ); menuitem->statusbar = "select the server gametype"; UI_SetupSpinControl( menuitem, startserver_gametype_names, m_gametype ); Menu_AddItem( &s_startserver_menu, menuitem ); //yoffset += trap_SCR_strHeight( menuitem->font ); // g_timelimit menuitem = UI_InitMenuItem( "m_startserver_timelimit", "time limit", 100, yoffset, MTYPE_FIELD, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); menuitem->statusbar = "0 = no limit"; UI_SetupField( menuitem, trap_Cvar_String( "g_timelimit" ), 6, -1 ); UI_SetupFlags( menuitem, F_NUMBERSONLY ); Menu_AddItem( &s_startserver_menu, menuitem ); yoffset += trap_SCR_strHeight( menuitem->font ); // sv_skilllevel menuitem = UI_InitMenuItem( "m_startserver_skill", "skill level", -130, yoffset, MTYPE_SPINCONTROL, ALIGN_RIGHT_TOP, uis.fontSystemSmall, M_SkillLevelFunc ); m_skill = trap_Cvar_Value( "sv_skilllevel" ); menuitem->statusbar = "select server skill level"; UI_SetupSpinControl( menuitem, skill_names, m_skill ); Menu_AddItem( &s_startserver_menu, menuitem ); //yoffset += trap_SCR_strHeight( menuitem->font ); // g_scorelimit menuitem = UI_InitMenuItem( "m_startserver_scorelimit", "score limit", 100, yoffset, MTYPE_FIELD, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); menuitem->statusbar = "0 = no limit"; UI_SetupField( menuitem, trap_Cvar_String( "g_scorelimit" ), 6, -1 ); UI_SetupFlags( menuitem, F_NUMBERSONLY ); Menu_AddItem( &s_startserver_menu, menuitem ); yoffset += trap_SCR_strHeight( menuitem->font ); // sv_cheats menuitem = UI_InitMenuItem( "m_startserver_cheats", "cheats", -130, yoffset, MTYPE_SPINCONTROL, ALIGN_RIGHT_TOP, uis.fontSystemSmall, M_CheatsFunc ); m_cheats = trap_Cvar_Value( "sv_cheats" ); menuitem->statusbar = "enable cheats on the server"; UI_SetupSpinControl( menuitem, offon_names, m_cheats ); Menu_AddItem( &s_startserver_menu, menuitem ); //yoffset += trap_SCR_strHeight( menuitem->font ); // g_numbots menuitem = UI_InitMenuItem( "m_startserver_numbots", "number of bots", 100, yoffset, MTYPE_FIELD, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); menuitem->statusbar = "Can't be more than maxclients"; UI_SetupField( menuitem, trap_Cvar_String( "g_numbots" ), 6, -1 ); UI_SetupFlags( menuitem, F_NUMBERSONLY ); Menu_AddItem( &s_startserver_menu, menuitem ); yoffset += trap_SCR_strHeight( menuitem->font ); // g_instagib menuitem = UI_InitMenuItem( "m_startserver_instagib", "instagib", -130, yoffset, MTYPE_SPINCONTROL, ALIGN_RIGHT_TOP, uis.fontSystemSmall, M_InstagibFunc ); m_instagib = trap_Cvar_Value( "g_instagib" ); menuitem->statusbar = "enable instagib mode"; UI_SetupSpinControl( menuitem, offon_names, m_instagib ); Menu_AddItem( &s_startserver_menu, menuitem ); //yoffset += trap_SCR_strHeight( menuitem->font ); // sv_maxclients /* ** maxclients determines the maximum number of players that can join ** the game. If maxclients is only "1" then we should default the menu ** option to 8 players, otherwise use whatever its current value is. */ maxclients = trap_Cvar_Value( "sv_maxclients" ) <= 1 ? 8 : trap_Cvar_Value( "sv_maxclients" ); menuitem = UI_InitMenuItem( "m_startserver_maxplayers", "max players", 100, yoffset, MTYPE_FIELD, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); UI_SetupField( menuitem, va( "%i", maxclients ), 6, -1 ); UI_SetupFlags( menuitem, F_NUMBERSONLY ); Menu_AddItem( &s_startserver_menu, menuitem ); yoffset += trap_SCR_strHeight( menuitem->font ); // sv_public menuitem = UI_InitMenuItem( "m_startserver_public", "public", -130, yoffset, MTYPE_SPINCONTROL, ALIGN_RIGHT_TOP, uis.fontSystemSmall, M_PublicFunc ); m_public = trap_Cvar_Value( "sv_public" ); menuitem->statusbar = "announce this server to metaservers"; UI_SetupSpinControl( menuitem, offon_names, m_public ); Menu_AddItem( &s_startserver_menu, menuitem ); //yoffset += trap_SCR_strHeight( menuitem->font ); // sv_hostname menuitem = UI_InitMenuItem( "m_startserver_hostname", "server name", 100, yoffset, MTYPE_FIELD, ALIGN_RIGHT_TOP, uis.fontSystemSmall, NULL ); UI_SetupField( menuitem, trap_Cvar_String( "sv_hostname" ), 14, -1 ); Menu_AddItem( &s_startserver_menu, menuitem ); yoffset += trap_SCR_strHeight( menuitem->font ); yoffset += trap_SCR_strHeight( menuitem->font ) * 0.5; // here ends the settings background, set it's image height now menuitem_settings_background->pict.height = yoffset - menuitem_settings_background->pict.height + ( 0.5 * trap_SCR_strHeight( menuitem->font ) ); yoffset += trap_SCR_strHeight( menuitem->font ); // begin button menuitem = UI_InitMenuItem( "m_startserver_begin", "begin", 16, yoffset, MTYPE_ACTION, ALIGN_LEFT_TOP, uis.fontSystemBig, StartServerActionFunc ); Menu_AddItem( &s_startserver_menu, menuitem ); UI_SetupButton( menuitem, qtrue ); menuitem = UI_InitMenuItem( "m_startserver_back", "back", -16, yoffset, MTYPE_ACTION, ALIGN_RIGHT_TOP, uis.fontSystemBig, M_genericBackFunc ); Menu_AddItem( &s_startserver_menu, menuitem ); yoffset += UI_SetupButton( menuitem, qtrue ) + UI_BUTTONBOX_VERTICAL_SPACE; Menu_Center( &s_startserver_menu ); s_startserver_menu.x = ( uis.vidWidth / 2 ); Menu_Init( &s_startserver_menu, qfalse ); return qtrue; }