Exemple #1
0
void SP_misc_explobox2(  )
{
	float   oldz;

	if ( !CheckExistence(  ) )
	{
		dremove( self );
		return;
	}

	self->s.v.solid = SOLID_BBOX;
	self->s.v.movetype = MOVETYPE_NONE;

	trap_precache_model( "maps/b_exbox2.bsp" );
	setmodel( self, "maps/b_exbox2.bsp" );
	setsize( self, 0, 0, 0, 32, 32, 32 );
	trap_precache_sound( "weapons/r_exp3.wav" );

	self->s.v.health = 20;
	self->th_die = barrel_explode;
	self->s.v.takedamage = DAMAGE_AIM;

	self->s.v.origin[2] += 2;
	oldz = self->s.v.origin[2];

	droptofloor( self );

	if ( oldz - self->s.v.origin[2] > 250 )
	{
		G_dprintf( "item fell out of level at '%f %f %f'\n", PASSVEC3( self->s.v.origin ) );
		ent_remove( self );
	}
}
Exemple #2
0
Fichier : misc.c Projet : deurk/ktx
/*QUAKED light_flame_small_white (0 1 0) (-10 -10 -40) (10 10 40) START_OFF
Small white flame ball
*/
void SP_light_flame_small_white()
{
	trap_precache_model( "progs/flame2.mdl" );
	setmodel( self, "progs/flame2.mdl" );
	FireAmbient( self );
	makestatic( self );
}
Exemple #3
0
Fichier : misc.c Projet : deurk/ktx
void viewthing()
{
	self->s.v.movetype = MOVETYPE_NONE;
	self->s.v.solid = SOLID_NOT;
	trap_precache_model( "progs/player.mdl" );
	setmodel( self, "progs/player.mdl" );
}
Exemple #4
0
Fichier : misc.c Projet : deurk/ktx
/*QUAKED light_torch_small_walltorch (0 .5 0) (-10 -10 -20) (10 10 20)
Short wall torch
Default light value is 200
Default style is 0
*/
void SP_light_torch_small_walltorch()
{
	trap_precache_model( "progs/flame.mdl" );
	setmodel( self, "progs/flame.mdl" );
	FireAmbient( self );
	makestatic( self );
}
Exemple #5
0
Fichier : misc.c Projet : deurk/ktx
/*QUAKED light_flame_large_yellow (0 1 0) (-10 -10 -12) (12 12 18)
Large yellow flame ball
*/
void SP_light_flame_large_yellow()
{
	trap_precache_model( "progs/flame2.mdl" );
	setmodel( self, "progs/flame2.mdl" );
	self->s.v.frame = 1;
	FireAmbient( self );
	makestatic( self );
}
Exemple #6
0
void SP_item_armorInv()
{
	self->s.v.touch = ( func_t ) armor_touch;
	trap_precache_model( "progs/armor.mdl" );
	setmodel( self, "progs/armor.mdl" );
	self->s.v.skin = 2;
	setsize( self, -16, -16, 0, 16, 16, 56 );
	StartItem( self );
}
Exemple #7
0
Fichier : misc.c Projet : deurk/ktx
void SP_misc_fireball()
{
	trap_precache_model( "progs/lavaball.mdl" );
	self->classname = "fireball";
	self->s.v.nextthink = g_globalvars.time + ( g_random() * 5 );
	self->think = ( func_t ) fire_fly;

	if ( !self->speed )
		self->speed = 1000;
}
Exemple #8
0
/*QUAKED light_globe (0 1 0) (-8 -8 -8) (8 8 8)
Sphere globe light.
Default light value is 300
Default style is 0
*/
void SP_light_globe(  )
{
	if ( !CheckExistence(  ) )
	{
		dremove( self );
		return;
	}
	trap_precache_model( "progs/s_light.spr" );
	setmodel( self, "progs/s_light.spr" );
	makestatic( self );
}
Exemple #9
0
void viewthing(  )
{
	if ( !CheckExistence(  ) )
	{
		dremove( self );
		return;
	}
	self->s.v.movetype = MOVETYPE_NONE;
	self->s.v.solid = SOLID_NOT;
	trap_precache_model( "progs/player.mdl" );
	setmodel( self, "progs/player.mdl" );
}
Exemple #10
0
/*QUAKED light_flame_small_white (0 1 0) (-10 -10 -40) (10 10 40) START_OFF
Small white flame ball
*/
void SP_light_flame_small_white(  )
{
	if ( !CheckExistence(  ) )
	{
		dremove( self );
		return;
	}
	trap_precache_model( "progs/flame2.mdl" );
	setmodel( self, "progs/flame2.mdl" );
	FireAmbient( );
	makestatic( self );
}
Exemple #11
0
/*QUAKED light_flame_large_yellow (0 1 0) (-10 -10 -12) (12 12 18)
Large yellow flame ball
*/
void SP_light_flame_large_yellow(  )
{
	if ( !CheckExistence(  ) )
	{
		dremove( self );
		return;
	}
	trap_precache_model( "progs/flame2.mdl" );
	setmodel( self, "progs/flame2.mdl" );
	self->s.v.frame = 1;
	FireAmbient( );
	makestatic( self );
}
Exemple #12
0
Fichier : misc.c Projet : deurk/ktx
void SP_trap_spikeshooter()
{
	SetMovedir();
	self->use = ( func_t ) spikeshooter_use;
	if ( ( int ) ( self->s.v.spawnflags ) & SPAWNFLAG_LASER )
	{
		trap_precache_model( "progs/laser.mdl" );

		trap_precache_sound( "enforcer/enfire.wav" );
		trap_precache_sound( "enforcer/enfstop.wav" );
	} else
		trap_precache_sound( "weapons/spike2.wav" );
}
Exemple #13
0
void SP_misc_fireball(  )
{
	if ( !CheckExistence(  ) )
	{
		dremove( self );
		return;
	}
	trap_precache_model( "progs/lavaball.mdl" );
	self->s.v.classname = "fireball";
	self->s.v.nextthink = g_globalvars.time + ( g_random(  ) * 5 );
	self->s.v.think = ( func_t ) fire_fly;

	if ( !self->speed )
		self->speed = 1000;
}
Exemple #14
0
void SP_item_health()
{

	self->s.v.touch = ( func_t ) health_touch;
	if ( ( int ) self->s.v.spawnflags & H_ROTTEN )
	{
		trap_precache_model( "maps/b_bh10.bsp" );
		trap_precache_sound( "items/r_item1.wav" );
		setmodel( self, "maps/b_bh10.bsp" );
		self->s.v.noise = "items/r_item1.wav";
		self->healamount = 15;
		self->healtype = 0;
	} else
	{
		if ( ( int ) self->s.v.spawnflags & H_MEGA )
		{
			trap_precache_model( "maps/b_bh100.bsp" );
			trap_precache_sound( "items/r_item2.wav" );
			setmodel( self, "maps/b_bh100.bsp" );
			self->s.v.noise = "items/r_item2.wav";
			self->healamount = 100;
			self->healtype = 2;
		} else
		{
			trap_precache_model( "maps/b_bh25.bsp" );
			trap_precache_sound( "items/health1.wav" );
			setmodel( self, "maps/b_bh25.bsp" );
			self->s.v.noise = "items/health1.wav";
			self->healamount = 25;
			self->healtype = 1;
		}
	}

	setsize( self, 0, 0, 0, 32, 32, 56 );
	StartItem( self );
}
Exemple #15
0
Fichier : misc.c Projet : deurk/ktx
/*QUAKED light_globe (0 1 0) (-8 -8 -8) (8 8 8)
Sphere globe light.
Default light value is 300
Default style is 0
*/
void SP_light_globe()
{
	trap_precache_model( "progs/s_light.spr" );
	setmodel( self, "progs/s_light.spr" );
	makestatic( self );
}