// Add(trpgToken) void trpgMemWriteBuffer::Add(trpgToken val) { if (ness != cpuNess) val = trpg_byteswap_short(val); append(sizeof(trpgToken),(const char *)&val); }
bool trpgReadBuffer::Get(trpgToken &ret) { trpgToken val; if (!GetData((char *)&val,sizeof(trpgToken))) return false; if (ness == cpuNess) ret = val; else ret = trpg_byteswap_short(val); return true; }