// Add(trpgToken)
void trpgMemWriteBuffer::Add(trpgToken val)
{
    if (ness != cpuNess)
        val = trpg_byteswap_short(val);

    append(sizeof(trpgToken),(const char *)&val);
}
bool trpgReadBuffer::Get(trpgToken &ret)
{
    trpgToken val;

    if (!GetData((char *)&val,sizeof(trpgToken)))  return false;
    if (ness == cpuNess)
        ret = val;
    else
        ret = trpg_byteswap_short(val);

    return true;
}