void tx_application_define(void *first_unused_memory) { CHAR *pool_pointer; /* Create a byte memory pool from which to allocate the thread stacks. */ tx_byte_pool_create(&my_byte_pool, "my_byte_pool", first_unused_memory, DEMO_BYTE_POOL_SIZE); /* Put system definition stuff in here, e.g., thread creates and other assorted create information. */ /* Allocate the stack for the Speedy_Thread. */ tx_byte_allocate(&my_byte_pool, (VOID **) &pool_pointer, DEMO_STACK_SIZE, TX_NO_WAIT); /* Create the Speedy_Thread. */ tx_thread_create(&Speedy_Thread, "Speedy_Thread", Speedy_Thread_entry, 0, pool_pointer, DEMO_STACK_SIZE, 5, 5, TX_NO_TIME_SLICE, TX_AUTO_START); /* Allocate the stack for the Slow_Thread. */ tx_byte_allocate(&my_byte_pool, (VOID **) &pool_pointer, DEMO_STACK_SIZE, TX_NO_WAIT); /* Create the Slow_Thread. */ tx_thread_create(&Slow_Thread, "Slow_Thread", Slow_Thread_entry, 1, pool_pointer, DEMO_STACK_SIZE, 15, 15, TX_NO_TIME_SLICE, TX_AUTO_START); /* Create the mutex used by both threads */ tx_mutex_create(&my_mutex, "my_mutex", TX_NO_INHERIT); }
STATUS FF_Sim_Device::Open(FF_Mem *p_mem) { // When simulating with memory, we must not initialize // the device twice; otherwise we will wipe out our memory. if (FT_device_initialized) return OK; FT_device_initialized = 1; // Initialize the interrupt service routine. Status status = FF_ISR_Open(p_mem, &Interrupt_Callback); if (status != OK) return status; // Initialize the watchdog routine. status = FF_watchdog.Open(p_mem, Flash_Address::Num_Units() ); if (status != OK) return status; // We need to initialize the device before we can ask it how many // device blocks it has, so Flash_Address has not been initialized. //U32 num_bytes = Flash_Address::Num_Units() * Flash_Address::Pages_Per_Unit() * Flash_Address::Bytes_Per_Page(); U32 num_bytes = SIM_NUM_UNITS * SIM_PAGES_PER_UNIT * SIM_BYTES_PER_PAGE; #ifndef _WINDOWS #ifdef THREADX // Allocate memory for simulating file system. STATUS status = tx_byte_allocate(&System_Memory, (void **)&p_mem_file, num_bytes, TX_WAIT_FOREVER); #else // Allocate memory for simulating file system. STATUS status = NU_Allocate_Memory(&System_Memory, (void **)&p_mem_file, num_bytes, NU_NO_SUSPEND); #endif if (status != OK) { CT_Log_Error(CT_ERROR_TYPE_FATAL, "Initialize_Test", "Allocate memory failed", status, 0); } #else p_mem_file = (char*)FT_p_mem_file; #endif p_mem_file_last = p_mem_file + num_bytes; // Set file to all erased. memset(p_mem_file, 0XFF, num_bytes); Set_Bad_Spots(); return OK; }
void tx_application_define(void *first_unused_memory) { CHAR *pointer; /* Create a byte memory pool from which to allocate the thread stacks. */ tx_byte_pool_create(&byte_pool_0, "byte pool 0", first_unused_memory, DEMO_BYTE_POOL_SIZE); /* Put system definition stuff in here, e.g. thread creates and other assorted create information. */ /* Allocate the stack for thread 0. */ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT); /* Create the main thread. */ tx_thread_create(&thread_0, "thread 0", thread_0_entry, 0, pointer, DEMO_STACK_SIZE, 1, 1, TX_NO_TIME_SLICE, TX_AUTO_START); /* Allocate the stack for thread 1. */ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT); /* Create threads 1 and 2. These threads pass information through a ThreadX message queue. It is also interesting to note that these threads have a time slice. */ tx_thread_create(&thread_1, "thread 1", thread_1_entry, 1, pointer, DEMO_STACK_SIZE, 16, 16, 4, TX_AUTO_START); /* Allocate the stack for thread 2. */ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT); tx_thread_create(&thread_2, "thread 2", thread_2_entry, 2, pointer, DEMO_STACK_SIZE, 16, 16, 4, TX_AUTO_START); /* Allocate the stack for thread 3. */ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT); /* Create threads 3 and 4. These threads compete for a ThreadX counting semaphore. An interesting thing here is that both threads share the same instruction area. */ tx_thread_create(&thread_3, "thread 3", thread_3_and_4_entry, 3, pointer, DEMO_STACK_SIZE, 8, 8, TX_NO_TIME_SLICE, TX_AUTO_START); /* Allocate the stack for thread 4. */ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT); tx_thread_create(&thread_4, "thread 4", thread_3_and_4_entry, 4, pointer, DEMO_STACK_SIZE, 8, 8, TX_NO_TIME_SLICE, TX_AUTO_START); /* Allocate the stack for thread 5. */ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT); /* Create thread 5. This thread simply pends on an event flag which will be set by thread_0. */ tx_thread_create(&thread_5, "thread 5", thread_5_entry, 5, pointer, DEMO_STACK_SIZE, 4, 4, TX_NO_TIME_SLICE, TX_AUTO_START); /* Allocate the stack for thread 6. */ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT); /* Create threads 6 and 7. These threads compete for a ThreadX mutex. */ tx_thread_create(&thread_6, "thread 6", thread_6_and_7_entry, 6, pointer, DEMO_STACK_SIZE, 8, 8, TX_NO_TIME_SLICE, TX_AUTO_START); /* Allocate the stack for thread 7. */ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT); tx_thread_create(&thread_7, "thread 7", thread_6_and_7_entry, 7, pointer, DEMO_STACK_SIZE, 8, 8, TX_NO_TIME_SLICE, TX_AUTO_START); /* Allocate the message queue. */ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_QUEUE_SIZE*sizeof(ULONG), TX_NO_WAIT); /* Create the message queue shared by threads 1 and 2. */ tx_queue_create(&queue_0, "queue 0", TX_1_ULONG, pointer, DEMO_QUEUE_SIZE*sizeof(ULONG)); /* Create the semaphore used by threads 3 and 4. */ tx_semaphore_create(&semaphore_0, "semaphore 0", 1); /* Create the event flags group used by threads 1 and 5. */ tx_event_flags_create(&event_flags_0, "event flags 0"); /* Create the mutex used by thread 6 and 7 without priority inheritance. */ tx_mutex_create(&mutex_0, "mutex 0", TX_NO_INHERIT); /* Allocate the memory for a small block pool. */ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_BLOCK_POOL_SIZE, TX_NO_WAIT); /* Create a block memory pool to allocate a message buffer from. */ tx_block_pool_create(&block_pool_0, "block pool 0", sizeof(ULONG), pointer, DEMO_BLOCK_POOL_SIZE); /* Allocate a block and release the block memory. */ tx_block_allocate(&block_pool_0, (VOID **) &pointer, TX_NO_WAIT); /* Release the block back to the pool. */ tx_block_release(pointer); }