Exemple #1
0
void drawUIItems(NVGcontext *vg, int item, int corners) {
    int kid = uiFirstChild(item);
    while (kid > 0) {
        drawUI(vg, kid, corners);
        kid = uiNextSibling(kid);
    }
}
Exemple #2
0
void drawUIItemsVbox(NVGcontext *vg, int item) {
    int kid = uiFirstChild(item);
    if (kid < 0) return;
    int nextkid = uiNextSibling(kid);
    if (nextkid < 0) {
        drawUI(vg, kid, BND_CORNER_NONE);
    } else {
        drawUI(vg, kid, BND_CORNER_DOWN);
        kid = nextkid;
        while (uiNextSibling(kid) > 0) {
            drawUI(vg, kid, BND_CORNER_ALL);
            kid = uiNextSibling(kid);
        }
        drawUI(vg, kid, BND_CORNER_TOP);
    }
}
Exemple #3
0
void drawUI(NVGcontext *vg, int item, int x, int y)
{
    const UIData *head = (const UIData *)uiGetData(item);
    UIrect rect = uiGetRect(item);
    rect.x += x;
    rect.y += y; 
    if (uiGetState(item) == UI_FROZEN) 
    {
        nvgGlobalAlpha(vg, 0.5);
    }
    if (head)
    {
        switch (head->subtype) 
        {
        case ST_PANEL: 
            {
                bndBevel(vg,rect.x,rect.y,rect.w,rect.h);
            } break;
        case ST_LABEL: 
            {
                const UIButtonData *data = (UIButtonData*)head;
                bndLabel(vg,rect.x,rect.y,rect.w,rect.h,
                    data->iconid,data->label);
            } break;
        case ST_BUTTON: 
            {
                const UIButtonData *data = (UIButtonData*)head;
                bndToolButton(vg,rect.x,rect.y,rect.w,rect.h,
                    cornerFlags(item),(BNDwidgetState)uiGetState(item),
                    data->iconid,data->label);                            
            } break;
        case ST_CHECK: 
            {
                const UICheckData *data = (UICheckData*)head;
                BNDwidgetState state = (BNDwidgetState)uiGetState(item);
                if (*data->option)
                    state = BND_ACTIVE;
                bndOptionButton(vg,rect.x,rect.y,rect.w,rect.h, state,
                    data->label);
            } break;
        case ST_RADIO:
            {
                const UIRadioData *data = (UIRadioData*)head;
                BNDwidgetState state = (BNDwidgetState)uiGetState(item);
                if (*data->value == uiGetChildId(item))
                    state = BND_ACTIVE;
                bndRadioButton(vg,rect.x,rect.y,rect.w,rect.h,
                    cornerFlags(item),state,
                    data->iconid,data->label);
            } break;
        case ST_SLIDER:
            {
                const UISliderData *data = (UISliderData*)head;
                BNDwidgetState state = (BNDwidgetState)uiGetState(item);
                static char value[32];
                sprintf(value,"%.0f%%", (*data->progress)*100.0f);
                bndSlider(vg,rect.x,rect.y,rect.w,rect.h,
                    cornerFlags(item),state,
                    *data->progress,data->label,value);
            } break;
        case ST_TEXT: {
            const UITextData *data = (UITextData*)head;
            BNDwidgetState state = (BNDwidgetState)uiGetState(item);
            int idx = strlen(data->text);
            bndTextField(vg,rect.x,rect.y,rect.w,rect.h,
                cornerFlags(item),state, -1, data->text, idx, idx);
                      } break;

        default: 
            {
                testrect(vg,rect);
            } break;
        }
    } 
    else
    {
        testrect(vg,rect);
    }

    {
        // Recursively parse all the children
        int kid = uiFirstChild(item);
        while (kid > 0)
        {
            drawUI(vg, kid, rect.x, rect.y);
            kid = uiNextSibling(kid);
        }
    }

    if (uiGetState(item) == UI_FROZEN)
    {
        nvgGlobalAlpha(vg, 1.0);
    }
}