Exemple #1
0
int MENUS::render()
{
    RECT screen = *ui_screen();
	gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);

	static bool first = true;
	if(first)
	{
		if(config.ui_page == PAGE_INTERNET)
			client_serverbrowse_refresh(0);
		else if(config.ui_page == PAGE_LAN)
			client_serverbrowse_refresh(1);
		first = false;
	}
	
	if(client_state() == CLIENTSTATE_ONLINE)
	{
		color_tabbar_inactive = color_tabbar_inactive_ingame;
		color_tabbar_active = color_tabbar_active_ingame;
	}
	else
	{
		render_background();
		color_tabbar_inactive = color_tabbar_inactive_outgame;
		color_tabbar_active = color_tabbar_active_outgame;
	}
	
	RECT tab_bar;
	RECT main_view;

	// some margin around the screen
	ui_margin(&screen, 10.0f, &screen);
	
	if(popup == POPUP_NONE)
	{
		// do tab bar
		ui_hsplit_t(&screen, 24.0f, &tab_bar, &main_view);
		ui_vmargin(&tab_bar, 20.0f, &tab_bar);
		render_menubar(tab_bar);
		
		// news is not implemented yet
		if(config.ui_page <= PAGE_NEWS || config.ui_page > PAGE_SETTINGS || (client_state() == CLIENTSTATE_OFFLINE && config.ui_page >= PAGE_GAME && config.ui_page <= PAGE_CALLVOTE))
		{
			client_serverbrowse_refresh(BROWSETYPE_INTERNET);
			config.ui_page = PAGE_INTERNET;
		}
		
		// render current page
		if(client_state() != CLIENTSTATE_OFFLINE)
		{
			if(game_page == PAGE_GAME)
				render_game(main_view);
			else if(game_page == PAGE_SERVER_INFO)
				render_serverinfo(main_view);
			else if(game_page == PAGE_CALLVOTE)
				render_servercontrol(main_view);
			else if(game_page == PAGE_SETTINGS)
				render_settings(main_view);
		}
		else if(config.ui_page == PAGE_NEWS)
			render_news(main_view);
		else if(config.ui_page == PAGE_INTERNET)
			render_serverbrowser(main_view);
		else if(config.ui_page == PAGE_LAN)
			render_serverbrowser(main_view);
		else if(config.ui_page == PAGE_DEMOS)
			render_demolist(main_view);
		else if(config.ui_page == PAGE_FAVORITES)
			render_serverbrowser(main_view);
		else if(config.ui_page == PAGE_SETTINGS)
			render_settings(main_view);
//		else if(config.ui_page == PAGE_TEE-NG)
//			renger_settings(main_teeng);
	}
	else
	{
		// make sure that other windows doesn't do anything funnay!
		//ui_set_hot_item(0);
		//ui_set_active_item(0);
		char buf[128];
		const char *title = "";
		const char *extra_text = "";
		const char *button_text = "";
		int extra_align = 0;
		
		if(popup == POPUP_MESSAGE)
		{
			title = message_topic;
			extra_text = message_body;
			button_text = message_button;
		}
		else if(popup == POPUP_CONNECTING)
		{
			title = localize("Connecting to");
			extra_text = config.ui_server_address;  // TODO: query the client about the address
			button_text = localize("Abort");
			if(client_mapdownload_totalsize() > 0)
			{
				title = localize("Downloading map");
				str_format(buf, sizeof(buf), "%d/%d KiB", client_mapdownload_amount()/1024, client_mapdownload_totalsize()/1024);
				extra_text = buf;
			}
		}
		else if(popup == POPUP_DISCONNECTED)
		{

			title = localize("Disconnected");
			extra_text = client_error_string();
			button_text = localize("Ok");
			extra_align = -1;
		}
		else if(popup == POPUP_PURE)
		{
			title = localize("Disconnected");
			extra_text = localize("The server is running a non-standard tuning on a pure game type.");
			button_text = localize("Ok");
			extra_align = -1;
		}
		else if(popup == POPUP_PASSWORD)
		{
			title = localize("Password Incorrect");
			extra_text = client_error_string();
			button_text = localize("Try again");
		}
		else if(popup == POPUP_QUIT)
		{
			title = localize("Quit");
			extra_text = localize("Are you sure that you want to quit?");
		}
		else if(popup == POPUP_FIRST_LAUNCH)
		{
			title = localize("Welcome to Teeworlds");
			extra_text = localize("As this is the first time you launch the game, please enter your nick name below. It's recommended that you check the settings to adjust them to your liking before joining a server.");
			button_text = localize("Ok");
			extra_align = -1;
		}
		
		RECT box, part;
		box = screen;
		ui_vmargin(&box, 150.0f, &box);
		ui_hmargin(&box, 150.0f, &box);
		
		// render the box
		ui_draw_rect(&box, vec4(0,0,0,0.5f), CORNER_ALL, 15.0f);
		 
		ui_hsplit_t(&box, 20.f, &part, &box);
		ui_hsplit_t(&box, 24.f, &part, &box);
		ui_do_label(&part, title, 24.f, 0);
		ui_hsplit_t(&box, 20.f, &part, &box);
		ui_hsplit_t(&box, 24.f, &part, &box);
		ui_vmargin(&part, 20.f, &part);
		
		if(extra_align == -1)
			ui_do_label(&part, extra_text, 20.f, -1, (int)part.w);
		else
			ui_do_label(&part, extra_text, 20.f, 0, -1);

		if(popup == POPUP_QUIT)
		{
			RECT yes, no;
			ui_hsplit_b(&box, 20.f, &box, &part);
			ui_hsplit_b(&box, 24.f, &box, &part);
			ui_vmargin(&part, 80.0f, &part);
			
			ui_vsplit_mid(&part, &no, &yes);
			
			ui_vmargin(&yes, 20.0f, &yes);
			ui_vmargin(&no, 20.0f, &no);

			static int button_abort = 0;
			if(ui_do_button(&button_abort, localize("No"), 0, &no, ui_draw_menu_button, 0) || escape_pressed)
				popup = POPUP_NONE;

			static int button_tryagain = 0;
			if(ui_do_button(&button_tryagain, localize("Yes"), 0, &yes, ui_draw_menu_button, 0) || enter_pressed)
				client_quit();
		}
		else if(popup == POPUP_PASSWORD)
		{
			RECT label, textbox, tryagain, abort;
			
			ui_hsplit_b(&box, 20.f, &box, &part);
			ui_hsplit_b(&box, 24.f, &box, &part);
			ui_vmargin(&part, 80.0f, &part);
			
			ui_vsplit_mid(&part, &abort, &tryagain);
			
			ui_vmargin(&tryagain, 20.0f, &tryagain);
			ui_vmargin(&abort, 20.0f, &abort);
			
			static int button_abort = 0;
			if(ui_do_button(&button_abort, localize("Abort"), 0, &abort, ui_draw_menu_button, 0) || escape_pressed)
			{
				if(config.cl_autoconnect)
				config.cl_autoconnect == 0;
				else
				popup = POPUP_NONE;
			}

			static int button_tryagain = 0;
			if(ui_do_button(&button_tryagain, localize("Try again"), 0, &tryagain, ui_draw_menu_button, 0) || enter_pressed)
			{
				client_connect(config.ui_server_address);
			}
			
			ui_hsplit_b(&box, 60.f, &box, &part);
			ui_hsplit_b(&box, 24.f, &box, &part);
			
			ui_vsplit_l(&part, 60.0f, 0, &label);
			ui_vsplit_l(&label, 100.0f, 0, &textbox);
			ui_vsplit_l(&textbox, 20.0f, 0, &textbox);
			ui_vsplit_r(&textbox, 60.0f, &textbox, 0);
			ui_do_label(&label, localize("Password"), 20, -1);
			ui_do_edit_box(&config.password, &textbox, config.password, sizeof(config.password), 14.0f, true);
		}
		else if(popup == POPUP_FIRST_LAUNCH)
		{
			RECT label, textbox;
			
			ui_hsplit_b(&box, 20.f, &box, &part);
			ui_hsplit_b(&box, 24.f, &box, &part);
			ui_vmargin(&part, 80.0f, &part);
			
			static int enter_button = 0;
			if(ui_do_button(&enter_button, localize("Enter"), 0, &part, ui_draw_menu_button, 0) || enter_pressed)
				popup = POPUP_NONE;
			
			ui_hsplit_b(&box, 40.f, &box, &part);
			ui_hsplit_b(&box, 24.f, &box, &part);
			
			ui_vsplit_l(&part, 60.0f, 0, &label);
			ui_vsplit_l(&label, 100.0f, 0, &textbox);
			ui_vsplit_l(&textbox, 20.0f, 0, &textbox);
			ui_vsplit_r(&textbox, 60.0f, &textbox, 0);
			ui_do_label(&label, localize("Nickname"), 20, -1);
			ui_do_edit_box(&config.player_name, &textbox, config.player_name, sizeof(config.player_name), 14.0f);
		}
		else
		{
			ui_hsplit_b(&box, 20.f, &box, &part);
			ui_hsplit_b(&box, 24.f, &box, &part);
			ui_vmargin(&part, 120.0f, &part);

			static int button = 0;
			if(ui_do_button(&button, button_text, 0, &part, ui_draw_menu_button, 0) || escape_pressed || enter_pressed)
			{
				if(popup == POPUP_CONNECTING)
					client_disconnect();
				popup = POPUP_NONE;
			}
		}
	}
	
	return 0;
}
Exemple #2
0
void MENUS::render_settings_player(RECT main_view)
{
	RECT button;
	RECT skinselection;
	ui_vsplit_l(&main_view, 300.0f, &main_view, &skinselection);


	ui_hsplit_t(&main_view, 20.0f, &button, &main_view);

	// render settings
	{	
		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
		ui_do_label(&button, "Name:", 14.0, -1);
		ui_vsplit_l(&button, 80.0f, 0, &button);
		ui_vsplit_l(&button, 180.0f, &button, 0);
		if(ui_do_edit_box(config.player_name, &button, config.player_name, sizeof(config.player_name), 14.0f))
			need_sendinfo = true;

		static int dynamic_camera_button = 0;
		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
		if(ui_do_button(&dynamic_camera_button, "Dynamic Camera", config.cl_mouse_deadzone != 0, &button, ui_draw_checkbox, 0))
		{
			
			if(config.cl_mouse_deadzone)
			{
				config.cl_mouse_followfactor = 0;
				config.cl_mouse_max_distance = 400;
				config.cl_mouse_deadzone = 0;
			}
			else
			{
				config.cl_mouse_followfactor = 60;
				config.cl_mouse_max_distance = 1000;
				config.cl_mouse_deadzone = 300;
			}
		}

		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
		if (ui_do_button(&config.cl_autoswitch_weapons, "Switch weapon on pickup", config.cl_autoswitch_weapons, &button, ui_draw_checkbox, 0))
			config.cl_autoswitch_weapons ^= 1;
			
		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
		if(ui_do_button(&config.cl_scoreboard_client_id, "Show Client ID in scoreboard", config.cl_scoreboard_client_id, &button, ui_draw_checkbox, 0))
			config.cl_scoreboard_client_id ^= 1;
			
		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
		if (ui_do_button(&config.cl_nameplates, "Show name plates", config.cl_nameplates, &button, ui_draw_checkbox, 0))
			config.cl_nameplates ^= 1;

		if(config.cl_nameplates)
		{
			ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
			ui_vsplit_l(&button, 15.0f, 0, &button);
			if (ui_do_button(&config.cl_nameplates_always, "Always show name plates", config.cl_nameplates_always, &button, ui_draw_checkbox, 0))
				config.cl_nameplates_always ^= 1;
				
			ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
			ui_vsplit_l(&button, 15.0f, 0, &button);
			if(ui_do_button(&config.cl_nameplate_client_id, "Client ID", config.cl_nameplate_client_id, &button, ui_draw_checkbox, 0))
				config.cl_nameplate_client_id ^= 1;
		}
			
		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
		
		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
		if (ui_do_button(&config.player_color_body, "Custom colors", config.player_use_custom_color, &button, ui_draw_checkbox, 0))
		{
			config.player_use_custom_color = config.player_use_custom_color?0:1;
			need_sendinfo = true;
		}
		
		if(config.player_use_custom_color)
		{
			int *colors[2];
			colors[0] = &config.player_color_body;
			colors[1] = &config.player_color_feet;
			
			const char *parts[] = {"Body", "Feet"};
			const char *labels[] = {"Hue", "Sat.", "Lht."};
			static int color_slider[2][3] = {{0}};
			//static float v[2][3] = {{0, 0.5f, 0.25f}, {0, 0.5f, 0.25f}};
				
			for(int i = 0; i < 2; i++)
			{
				RECT text;
				ui_hsplit_t(&main_view, 20.0f, &text, &main_view);
				ui_vsplit_l(&text, 15.0f, 0, &text);
				ui_do_label(&text, parts[i], 14.0f, -1);
				
				int prevcolor = *colors[i];
				int color = 0;
				for(int s = 0; s < 3; s++)
				{
					RECT text;
					ui_hsplit_t(&main_view, 19.0f, &button, &main_view);
					ui_vsplit_l(&button, 30.0f, 0, &button);
					ui_vsplit_l(&button, 30.0f, &text, &button);
					ui_vsplit_r(&button, 5.0f, &button, 0);
					ui_hsplit_t(&button, 4.0f, 0, &button);
					
					float k = ((prevcolor>>((2-s)*8))&0xff)  / 255.0f;
					k = ui_do_scrollbar_h(&color_slider[i][s], &button, k);
					color <<= 8;
					color += clamp((int)(k*255), 0, 255);
					ui_do_label(&text, labels[s], 15.0f, -1);
					 
				}
		
				if(*colors[i] != color)
					need_sendinfo = true;
					
				*colors[i] = color;
				ui_hsplit_t(&main_view, 5.0f, 0, &main_view);
			}
		}
	}