//------------------------------------------------------------------------- // Called from the editor... does one instance of the robot dialog box //------------------------------------------------------------------------- int do_robot_dialog() { int i; // Only open 1 instance of this window... if ( MainWindow != NULL ) return 0; // Close other windows close_all_windows(); Cur_goody_count = 0; // Open a window with a quit button MainWindow = ui_open_window( TMAPBOX_X+20, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, WIN_DIALOG ); QuitButton = ui_add_gadget_button( MainWindow, 20, 286, 40, 32, "Done", NULL ); ui_add_gadget_button( MainWindow, GOODY_X+50, GOODY_Y-3, 25, 22, "<<", GoodyPrevType ); ui_add_gadget_button( MainWindow, GOODY_X+80, GOODY_Y-3, 25, 22, ">>", GoodyNextType ); ui_add_gadget_button( MainWindow, GOODY_X+50, GOODY_Y+21, 25, 22, "<<", GoodyPrevID ); ui_add_gadget_button( MainWindow, GOODY_X+80, GOODY_Y+21, 25, 22, ">>", GoodyNextID ); ui_add_gadget_button( MainWindow, GOODY_X+50, GOODY_Y+45, 25, 22, "<<", GoodyPrevCount ); ui_add_gadget_button( MainWindow, GOODY_X+80, GOODY_Y+45, 25, 22, ">>", GoodyNextCount ); InitialMode[0] = ui_add_gadget_radio( MainWindow, 6, 58, 16, 16, 0, "Hover" ); InitialMode[1] = ui_add_gadget_radio( MainWindow, 76, 58, 16, 16, 0, "Normal" ); InitialMode[2] = ui_add_gadget_radio( MainWindow, 6, 78, 16, 16, 0, "(hide)" ); InitialMode[3] = ui_add_gadget_radio( MainWindow, 76, 78, 16, 16, 0, "Avoid" ); InitialMode[4] = ui_add_gadget_radio( MainWindow, 6, 98, 16, 16, 0, "Follow" ); InitialMode[5] = ui_add_gadget_radio( MainWindow, 76, 98, 16, 16, 0, "Station" ); // The little box the robots will spin in. RobotViewBox = ui_add_gadget_userbox( MainWindow,155, 5, 150, 125 ); // The little box the robots will spin in. ContainsViewBox = ui_add_gadget_userbox( MainWindow,10, 202, 100, 80 ); // A bunch of buttons... i = 135; ui_add_gadget_button( MainWindow,190,i,53, 26, "<<Typ", RobotPrevType ); ui_add_gadget_button( MainWindow,247,i,53, 26, "Typ>>", RobotNextType ); i += 29; ui_add_gadget_button( MainWindow,190,i,110, 26, "Next in Seg", LocalObjectSelectNextinSegment ); i += 29; ui_add_gadget_button( MainWindow,190,i,53, 26, "<<Obj", LocalObjectSelectPrevinMine ); ui_add_gadget_button( MainWindow,247,i,53, 26, ">>Obj", LocalObjectSelectNextinMine ); i += 29; ui_add_gadget_button( MainWindow,190,i,110, 26, "Delete", LocalObjectDelete ); i += 29; ui_add_gadget_button( MainWindow,190,i,110, 26, "Create New", LocalObjectPlaceObject ); i += 29; ui_add_gadget_button( MainWindow,190,i,110, 26, "Set Path", med_set_ai_path ); Time = timer_get_fixed_seconds(); old_object = -2; // Set to some dummy value so everything works ok on the first frame. if ( Cur_object_index == -1 ) LocalObjectSelectNextinMine(); return 1; }
//------------------------------------------------------------------------- // Called from the editor... does one instance of the centers dialog box //------------------------------------------------------------------------- int do_centers_dialog() { int i; // Only open 1 instance of this window... if ( MainWindow != NULL ) return 0; // Close other windows. close_trigger_window(); hostage_close_window(); close_wall_window(); robot_close_window(); // Open a window with a quit button MainWindow = ui_open_window( TMAPBOX_X+20, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, WIN_DIALOG ); QuitButton = ui_add_gadget_button( MainWindow, 20, 252, 48, 40, "Done", NULL ); // These are the checkboxes for each door flag. i = 80; CenterFlag[0] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "NONE" ); i += 24; CenterFlag[1] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "FuelCen" ); i += 24; CenterFlag[2] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "RepairCen" ); i += 24; CenterFlag[3] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "ControlCen" ); i += 24; CenterFlag[4] = ui_add_gadget_radio( MainWindow, 18, i, 16, 16, 0, "RobotCen" ); i += 24; // These are the checkboxes for each door flag. for (i=0; i<N_robot_types; i++) RobotMatFlag[i] = ui_add_gadget_checkbox( MainWindow, 128 + (i%2)*92, 20+(i/2)*24, 16, 16, 0, Robot_names[i]); old_seg_num = -2; // Set to some dummy value so everything works ok on the first frame. return 1; }
//------------------------------------------------------------------------- // Called from the editor... does one instance of the trigger dialog box //------------------------------------------------------------------------- int do_trigger_dialog() { int i; if (!Markedsegp) { editor_status("Trigger requires Marked Segment & Side."); return 0; } // Only open 1 instance of this window... if ( MainWindow != NULL ) return 0; // Close other windows. robot_close_window(); close_wall_window(); close_centers_window(); hostage_close_window(); // Open a window with a quit button MainWindow = ui_open_window( TMAPBOX_X+20, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, WIN_DIALOG ); // These are the checkboxes for each door flag. i = 44; TriggerFlag[0] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Door Control" ); i+=22; TriggerFlag[1] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Shield damage" ); i+=22; TriggerFlag[2] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Energy drain" ); i+=22; TriggerFlag[3] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Exit" ); i+=22; TriggerFlag[4] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "One-shot" ); i+=22; TriggerFlag[5] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Illusion ON" ); i+=22; TriggerFlag[6] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Illusion OFF" ); i+=22; TriggerFlag[7] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Trigger ON" ); i+=22; TriggerFlag[8] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Matcen Trigger" ); i+=22; TriggerFlag[9] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Secret Exit" ); i+=22; QuitButton = ui_add_gadget_button( MainWindow, 20, i, 48, 40, "Done", NULL ); // The little box the wall will appear in. WallViewBox = ui_add_gadget_userbox( MainWindow, 155, 5, 64, 64 ); // A bunch of buttons... i = 80; // ui_add_gadget_button( MainWindow,155,i,140, 26, "Add Door Control", add_trigger_control ); i += 29; ui_add_gadget_button( MainWindow,155,i,140, 26, "Remove Trigger", trigger_remove ); i += 29; ui_add_gadget_button( MainWindow,155,i,140, 26, "Bind Wall", bind_wall_to_trigger ); i += 29; ui_add_gadget_button( MainWindow,155,i,140, 26, "Bind Matcen", bind_matcen_to_trigger ); i += 29; ui_add_gadget_button( MainWindow,155,i,140, 26, "All Triggers ON", trigger_turn_all_ON ); i += 29; old_trigger_num = -2; // Set to some dummy value so everything works ok on the first frame. return 1; }
//------------------------------------------------------------------------- // Called from the editor... does one instance of the hostage dialog box //------------------------------------------------------------------------- int do_hostage_dialog() { int i; // Only open 1 instance of this window... if ( MainWindow != NULL ) return 0; // Close other windows close_all_windows(); CurrentHostageIndex = 0; SelectClosestHostage(); // Open a window with a quit button MainWindow = ui_open_window( TMAPBOX_X+10, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, WIN_DIALOG ); QuitButton = ui_add_gadget_button( MainWindow, 20, 222, 48, 40, "Done", NULL ); ui_wprintf_at( MainWindow, 10, 32,"&Message:" ); HostageText = ui_add_gadget_inputbox( MainWindow, 10, 50, HOSTAGE_MESSAGE_LEN, HOSTAGE_MESSAGE_LEN, HostageMessage ); // The little box the hostage vclip will play in. HostageViewBox = ui_add_gadget_userbox( MainWindow,10, 90+10, 64, 64 ); // A bunch of buttons... i = 90; //@@ ui_add_gadget_button( MainWindow,155,i,70, 26, "<< Type", SelectPrevVclip ); //@@ ui_add_gadget_button( MainWindow,155+70,i,70, 26, "Type >>", SelectNextVclip );i += 29; //@@ ui_add_gadget_button( MainWindow,155,i,70, 26, "<< Sound", find_prev_hostage_sound ); //@@ ui_add_gadget_button( MainWindow,155+70,i,70, 26, "Sound >>", find_next_hostage_sound );i += 29; ui_add_gadget_button( MainWindow,155,i,70, 26, "<< Face", SelectPrevFace ); ui_add_gadget_button( MainWindow,155+70,i,70, 26, "Face >>", SelectNextFace );i += 29; ui_add_gadget_button( MainWindow,155,i,140, 26, "Play sound", PlayHostageSound );i += 29; ui_add_gadget_button( MainWindow,155,i,140, 26, "Next Hostage", SelectNextHostage ); i += 29; ui_add_gadget_button( MainWindow,155,i,140, 26, "Prev Hostage", SelectPrevHostage ); i += 29; ui_add_gadget_button( MainWindow,155,i,140, 26, "Compress All", CompressHostages ); i += 29; ui_add_gadget_button( MainWindow,155,i,140, 26, "Delete", ObjectDelete ); i += 29; ui_add_gadget_button( MainWindow,155,i,140, 26, "Create New", PlaceHostage ); i += 29; Time = timer_get_fixed_seconds(); LastHostageIndex = -2; // Set to some dummy value so everything works ok on the first frame. // if ( CurrentHostageIndex == -1 ) // SelectNextHostage(); return 1; }
//------------------------------------------------------------------------- // Called from the editor... does one instance of the object dialog box //------------------------------------------------------------------------- int do_object_dialog() { char Xmessage[MATT_LEN], Ymessage[MATT_LEN], Zmessage[MATT_LEN]; object *obj=&Objects[Cur_object_index]; if (obj->type == OBJ_ROBOT) //don't do this for robots return 0; // Only open 1 instance of this window... if ( MattWindow != NULL ) return 0; Cur_goody_count = 0; // Open a window with a quit button MattWindow = ui_open_window( TMAPBOX_X+20, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, WIN_DIALOG ); QuitButton = ui_add_gadget_button( MattWindow, 20, 286, 40, 32, "Done", NULL ); QuitButton->hotkey = KEY_ENTER; // These are the radio buttons for each mode InitialMode[0] = ui_add_gadget_radio( MattWindow, 10, 50, 16, 16, 0, "None" ); InitialMode[1] = ui_add_gadget_radio( MattWindow, 80, 50, 16, 16, 0, "Spinning" ); InitialMode[obj->movement_type == MT_SPINNING?1:0]->flag = 1; sprintf(Xmessage,"%.2f",f2fl(obj->mtype.spin_rate.x)); sprintf(Ymessage,"%.2f",f2fl(obj->mtype.spin_rate.y)); sprintf(Zmessage,"%.2f",f2fl(obj->mtype.spin_rate.z)); ui_wprintf_at( MattWindow, 10, 132,"&X:" ); Xtext = ui_add_gadget_inputbox( MattWindow, 30, 132, MATT_LEN, MATT_LEN, Xmessage ); ui_wprintf_at( MattWindow, 10, 162,"&Y:" ); Ytext = ui_add_gadget_inputbox( MattWindow, 30, 162, MATT_LEN, MATT_LEN, Ymessage ); ui_wprintf_at( MattWindow, 10, 192,"&Z:" ); Ztext = ui_add_gadget_inputbox( MattWindow, 30, 192, MATT_LEN, MATT_LEN, Zmessage ); ui_gadget_calc_keys(MattWindow); MattWindow->keyboard_focus_gadget = (UI_GADGET *) InitialMode[0]; mprintf((0, "X = %08x, Y = %08x, Z = %08x\n", atoi(Xmessage), atoi(Ymessage), atoi(Zmessage))); return 1; }
//------------------------------------------------------------------------- // Called from the editor... does one instance of the wall dialog box //------------------------------------------------------------------------- int do_wall_dialog() { int i; // Only open 1 instance of this window... if ( MainWindow != NULL ) return 0; // Close other windows. close_all_windows(); // Open a window with a quit button MainWindow = ui_open_window( TMAPBOX_X+20, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, WIN_DIALOG ); QuitButton = ui_add_gadget_button( MainWindow, 20, 252, 48, 40, "Done", NULL ); // These are the checkboxes for each door flag. i = 80; DoorFlag[0] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Locked" ); i += 24; DoorFlag[1] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Auto" ); i += 24; DoorFlag[2] = ui_add_gadget_checkbox( MainWindow, 22, i, 16, 16, 0, "Illusion OFF" ); i += 24; KeyFlag[0] = ui_add_gadget_radio( MainWindow, 22, i, 16, 16, 0, "NONE" ); i += 24; KeyFlag[1] = ui_add_gadget_radio( MainWindow, 22, i, 16, 16, 0, "Blue" ); i += 24; KeyFlag[2] = ui_add_gadget_radio( MainWindow, 22, i, 16, 16, 0, "Red" ); i += 24; KeyFlag[3] = ui_add_gadget_radio( MainWindow, 22, i, 16, 16, 0, "Yellow" ); i += 24; // The little box the wall will appear in. WallViewBox = ui_add_gadget_userbox( MainWindow, 155, 5, 64, 64 ); // A bunch of buttons... i = 80; ui_add_gadget_button( MainWindow,155,i,70, 22, "<< Clip", PrevWall ); ui_add_gadget_button( MainWindow,155+70,i,70, 22, "Clip >>", NextWall );i += 25; ui_add_gadget_button( MainWindow,155,i,140, 22, "Add Blastable", wall_add_blastable ); i += 25; ui_add_gadget_button( MainWindow,155,i,140, 22, "Add Door", wall_add_door ); i += 25; ui_add_gadget_button( MainWindow,155,i,140, 22, "Add Illusory", wall_add_illusion); i += 25; ui_add_gadget_button( MainWindow,155,i,140, 22, "Add Closed Wall", wall_add_closed_wall ); i+=25; // ui_add_gadget_button( MainWindow,155,i,140, 22, "Restore All Walls", wall_restore_all ); i += 25; ui_add_gadget_button( MainWindow,155,i,70, 22, "<< Prev", GotoPrevWall ); ui_add_gadget_button( MainWindow,155+70,i,70, 22, "Next >>", GotoNextWall );i += 25; ui_add_gadget_button( MainWindow,155,i,140, 22, "Remove Wall", wall_remove ); i += 25; ui_add_gadget_button( MainWindow,155,i,140, 22, "Bind to Trigger", bind_wall_to_trigger ); i += 25; ui_add_gadget_button( MainWindow,155,i,140, 22, "Bind to Control", bind_wall_to_control_center ); i+=25; old_wall_num = -2; // Set to some dummy value so everything works ok on the first frame. return 1; }
int GetKeyCode(char * text) { UI_WINDOW * wnd; UI_GADGET_BUTTON * DoneButton; char temp_text[100]; text = text; wnd = ui_open_window( 200, 200, 400, 200, WIN_DIALOG ); DoneButton = ui_add_gadget_button( wnd, 170, 165, 60, 25, "Ok", NULL ); ui_gadget_calc_keys(wnd); //key_flush(); wnd->keyboard_focus_gadget = (UI_GADGET *)DoneButton; while(1) { ui_mega_process(); ui_window_do_gadgets(wnd); if (last_keypress > 0) { GetKeyDescription( temp_text, last_keypress ); ui_wprintf_at( wnd, 10, 100, "%s ", temp_text ); } if (DoneButton->pressed) break; } ui_close_window(wnd); return 0; }
//setup the editors windows, canvases, gadgets, etc. //called whenever the editor screen is selected void init_editor_screen() { // grsBitmap * bmp; if (editor_screen_open) return; grdCurScreen->scCanvas.cvFont = editor_font; //create canvas for game on the editor screen initializing = 1; GrSetCurrentCanvas(Canv_editor); Canv_editor->cvFont = editor_font; GrInitSubCanvas(Canv_editor_game,Canv_editor,GAMEVIEW_X,GAMEVIEW_Y,GAMEVIEW_W,GAMEVIEW_H); //Editor renders into full (320x200) game screen init_info = 1; //do other editor screen setup // Since the palette might have changed, find some good colors... CBLACK = GrFindClosestColor( 1, 1, 1 ); CGREY = GrFindClosestColor( 28, 28, 28 ); CWHITE = GrFindClosestColor( 38, 38, 38 ); CBRIGHT = GrFindClosestColor( 60, 60, 60 ); CRED = GrFindClosestColor( 63, 0, 0 ); GrSetCurFont(editor_font); GrSetFontColor( CBLACK, CWHITE ); EditorWindow = ui_open_window( 0 , 0, ED_SCREEN_W, ED_SCREEN_H, WIN_FILLED ); LargeViewBox = ui_add_gadget_userbox( EditorWindow,LVIEW_X,LVIEW_Y,LVIEW_W,LVIEW_H); #if ORTHO_VIEWS TopViewBox = ui_add_gadget_userbox( EditorWindow,TVIEW_X,TVIEW_Y,TVIEW_W,TVIEW_H); FrontViewBox = ui_add_gadget_userbox( EditorWindow,FVIEW_X,FVIEW_Y,FVIEW_W,FVIEW_H); RightViewBox = ui_add_gadget_userbox( EditorWindow,RVIEW_X,RVIEW_Y,RVIEW_W,RVIEW_H); #endif ui_gadget_calc_keys(EditorWindow); //make tab work for all windows GameViewBox = ui_add_gadget_userbox( EditorWindow, GAMEVIEW_X, GAMEVIEW_Y, GAMEVIEW_W, GAMEVIEW_H ); // GroupViewBox = ui_add_gadget_userbox( EditorWindow,GVIEW_X,GVIEW_Y,GVIEW_W,GVIEW_H); // GameViewBox->when_tab = GameViewBox->when_btab = (UI_GADGET *) LargeViewBox; // LargeViewBox->when_tab = LargeViewBox->when_btab = (UI_GADGET *) GameViewBox; // ui_gadget_calc_keys(EditorWindow); //make tab work for all windows ViewIcon = ui_add_gadget_icon( EditorWindow, "Lock\nview", 455,25+530, 40, 22, KEY_V+KEY_CTRLED, ToggleLockViewToCursegp ); AllIcon = ui_add_gadget_icon( EditorWindow, "Draw\nall", 500,25+530, 40, 22, KEY_A+KEY_CTRLED, ToggleDrawAllSegments ); AxesIcon = ui_add_gadget_icon( EditorWindow, "Coord\naxes",545,25+530, 40, 22, KEY_D+KEY_CTRLED, ToggleCoordAxes ); //-NOLIGHTICON- LightIcon = ui_add_gadget_icon( EditorWindow, "Light\ning", 590,25+530, 40, 22, KEY_L+KEY_SHIFTED,ToggleLighting ); ChaseIcon = ui_add_gadget_icon( EditorWindow, "Chase\nmode",635,25+530, 40, 22, -1, ToggleChaseMode ); OutlineIcon = ui_add_gadget_icon( EditorWindow, "Out\nline", 680,25+530, 40, 22, KEY_O, ToggleOutlineMode ); LockIcon = ui_add_gadget_icon( EditorWindow, "Lock\nstep", 725,25+530, 40, 22, KEY_L, ToggleLockstep ); meddraw_initViews(LargeViewBox->canvas); //ui_add_gadget_button( EditorWindow, 460, 510, 50, 25, "Quit", ExitEditor ); //ui_add_gadget_button( EditorWindow, 520, 510, 50, 25, "Lisp", CallLisp ); //ui_add_gadget_button( EditorWindow, 580, 510, 50, 25, "Mine", MineMenu ); //ui_add_gadget_button( EditorWindow, 640, 510, 50, 25, "Help", DoHelp ); //ui_add_gadget_button( EditorWindow, 460, 540, 50, 25, "Macro", MacroMenu ); //ui_add_gadget_button( EditorWindow, 520, 540, 50, 25, "About", ShowAbout ); //ui_add_gadget_button( EditorWindow, 640, 540, 50, 25, "Shell", DosShell ); ui_pad_activate( EditorWindow, PAD_X, PAD_Y ); Pad_text_canvas = GrCreateSubCanvas(Canv_editor, PAD_X + 250, PAD_Y + 8, 180, 160); ui_add_gadget_button( EditorWindow, PAD_X+6, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "<<", med_keypad_goto_prev ); ui_add_gadget_button( EditorWindow, PAD_X+PAD_WIDTH1+6, PAD_Y+(30*5)+22, PAD_WIDTH, 20, ">>", med_keypad_goto_next ); { int i; i = 0; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "SR", med_keypad_goto_0 ); i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "SS", med_keypad_goto_1 ); i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "CF", med_keypad_goto_2 ); i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "TM", med_keypad_goto_3 ); i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "OP", med_keypad_goto_4 ); i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "OR", med_keypad_goto_5 ); i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "GE", med_keypad_goto_6 ); i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "LI", med_keypad_goto_7 ); i++; ui_add_gadget_button( EditorWindow, PAD_X+16+(i+2)*PAD_WIDTH1, PAD_Y+(30*5)+22, PAD_WIDTH, 20, "TT", med_keypad_goto_8 ); } GrSetCurFont(editor_font); menubar_show(); // INIT TEXTURE STUFF texpage_init( EditorWindow ); objpage_init( EditorWindow ); EditorWindow->keyboard_focus_gadget = (UI_GADGET *)LargeViewBox; canv_offscreen->cvFont = grdCurScreen->scCanvas.cvFont; // BigCanvas[0]->cvFont = grdCurScreen->scCanvas.cvFont; // BigCanvas[1]->cvFont = grdCurScreen->scCanvas.cvFont; // BigCanvasFirstTime = 1; // Draw status box GrSetCurrentCanvas( NULL ); GrSetColor( CGREY ); GrRect(STATUS_X,STATUS_Y,STATUS_X+STATUS_W-1,STATUS_Y+STATUS_H-1); //0, 582, 799, 599 ); // Draw icon box // GrSetCurrentCanvas( NULL ); // GrSetColor( CBRIGHT ); // GrRect( 528, 2, 798, 22); // GrSetColor( CGREY); // GrRect( 530, 2, 799, 20); UpdateFlags = UF_ALL; initializing = 0; editor_screen_open = 1; }
int PopupMenu( int NumButtons, char * text[] ) { UI_WINDOW * wnd; UI_GADGET_BUTTON * ButtonG[10]; short SavedMouseX, SavedMouseY; char * Button[10]; int button_width, button_height, width, height; short i, x, y; short w, h; int choice; ui_mouse_flip_buttons(); //ui_mouse_process(); if ( B1_RELEASED ) { ui_mouse_flip_buttons(); return -1; } if ((NumButtons < 1) || (NumButtons>10)) { ui_mouse_flip_buttons(); return -1; } SavedMouseX = Mouse.x; SavedMouseY = Mouse.y; button_width = button_height = 0; gr_set_current_canvas( &grd_curscreen->sc_canvas ); for (i=0; i<NumButtons; i++ ) { Button[i] = text[i]; ui_get_button_size( Button[i], &width, &height ); if ( width > button_width ) button_width = width; if ( height > button_height ) button_height = height; } width = button_width + 2*(MENU_BORDER+3); height = (button_height*NumButtons) + (MENU_VERT_SPACING*(NumButtons-1)) ; height += (MENU_BORDER+3) * 2; x = Mouse.x - width/2; y = Mouse.y - (MENU_BORDER+3) - button_height/2; w = grd_curscreen->sc_w; h = grd_curscreen->sc_h; if (x < 0 ) { x = 0; Mouse.x = x + width / 2; } if ( (x+width-1) >= w ) { x = w - width; Mouse.x = x + width / 2; } if (y < 0 ) { y = 0; Mouse.y = y + (MENU_BORDER+3) + button_height/2; } if ( (y+height-1) >= h ) { y = h - height; Mouse.y = y + (MENU_BORDER+3) + button_height/2; } wnd = ui_open_window( x, y, width, height, WIN_DIALOG ); mouse_set_pos( Mouse.x, Mouse.y ); x = MENU_BORDER+3; y = MENU_BORDER+3; for (i=0; i<NumButtons; i++ ) { ButtonG[i] = ui_add_gadget_button( wnd, x, y, button_width, button_height, Button[i], NULL ); y += button_height+MENU_VERT_SPACING; } choice = 0; while(choice==0) { ui_mega_process(); ui_window_do_gadgets(wnd); for (i=0; i<NumButtons; i++ ) { if (ButtonG[i]->pressed) { choice = i+1; break; } } if ( (choice==0) && B1_JUST_RELEASED ) { choice = -1; break; } } ui_close_window(wnd); ui_mouse_flip_buttons(); return choice; }
int MenuX( int x, int y, int NumButtons, char * text[] ) { UI_WINDOW * wnd; UI_GADGET_BUTTON ** ButtonG; char ** Button; int button_width, button_height, width, height; int i; int w, h; int choice; ButtonG = (UI_GADGET_BUTTON **)malloc( sizeof(UI_GADGET_BUTTON *)*NumButtons ); Button = (char **)malloc( sizeof(char *)*NumButtons ); button_width = button_height = 0; for (i=0; i<NumButtons; i++ ) { Button[i] = text[i]; ui_get_button_size( Button[i], &width, &height ); if ( width > button_width ) button_width = width; if ( height > button_height ) button_height = height; } width = button_width + 2*(MENU_BORDER+3); height = (button_height*NumButtons) + (MENU_VERT_SPACING*(NumButtons-1)) ; height += (MENU_BORDER+3) * 2; w = grd_curscreen->sc_w; h = grd_curscreen->sc_h; if ( x == -1 ) x = Mouse.x - width/2; if ( y == -1 ) y = Mouse.y; if (x < 0 ) { x = 0; } if ( (x+width-1) >= w ) { x = w - width; } if (y < 0 ) { y = 0; } if ( (y+height-1) >= h ) { y = h - height; } wnd = ui_open_window( x, y, width, height, WIN_FILLED | WIN_SAVE_BG ); x = MENU_BORDER+3; y = MENU_BORDER+3; for (i=0; i<NumButtons; i++ ) { ButtonG[i] = ui_add_gadget_button( wnd, x, y, button_width, button_height, Button[i], NULL ); y += button_height+MENU_VERT_SPACING; } choice = 0; while(choice==0) { ui_mega_process(); ui_window_do_gadgets(wnd); for (i=0; i<NumButtons; i++ ) { if (ButtonG[i]->pressed) { choice = i+1; break; } } if ( (choice==0) && B1_JUST_RELEASED ) { choice = -1; break; } } ui_close_window(wnd); free(Button); free(ButtonG); return choice; }
int ui_get_filename( char * filename, char * Filespec, char * message ) { char ViewDir[PATH_MAX]; char InputText[PATH_MAX]; char *p; PHYSFS_file *TempFile; int NumFiles, NumDirs,i; char **filename_list; char **directory_list; char Spaces[35]; UI_WINDOW *wnd; UI_GADGET_BUTTON *Button1, *Button2, *HelpButton; UI_GADGET_LISTBOX *ListBox1; UI_GADGET_LISTBOX *ListBox2; UI_GADGET_INPUTBOX *UserFile; int new_listboxes; if ((p = strrchr(filename, '/'))) { *p++ = 0; strcpy(ViewDir, filename); strcpy(InputText, p); } else { strcpy(ViewDir, ""); strcpy(InputText, filename); } filename_list = file_getfilelist(&NumFiles, Filespec, ViewDir); directory_list = file_getdirlist(&NumDirs, ViewDir); // Running out of memory may become likely in the future if (!filename_list && !directory_list) return 0; if (!filename_list) { PHYSFS_freeList(directory_list); return 0; } if (!directory_list) { PHYSFS_freeList(filename_list); return 0; } //ui_messagebox( -2,-2, 1,"DEBUG:0", "Ok" ); for (i=0; i<35; i++) Spaces[i] = ' '; Spaces[34] = 0; wnd = ui_open_window( 200, 100, 400, 370, WIN_DIALOG ); ui_wprintf_at( wnd, 10, 5, message ); ui_wprintf_at( wnd, 20, 32,"N&ame" ); UserFile = ui_add_gadget_inputbox( wnd, 60, 30, PATH_MAX, 40, InputText ); ui_wprintf_at( wnd, 20, 86,"&Files" ); ui_wprintf_at( wnd, 210, 86,"&Dirs" ); ListBox1 = ui_add_gadget_listbox(wnd, 20, 110, 125, 200, NumFiles, filename_list); ListBox2 = ui_add_gadget_listbox(wnd, 210, 110, 100, 200, NumDirs, directory_list); Button1 = ui_add_gadget_button( wnd, 20, 330, 60, 25, "Ok", NULL ); Button2 = ui_add_gadget_button( wnd, 100, 330, 60, 25, "Cancel", NULL ); HelpButton = ui_add_gadget_button( wnd, 180, 330, 60, 25, "Help", NULL ); wnd->keyboard_focus_gadget = (UI_GADGET *)UserFile; Button1->hotkey = KEY_CTRLED + KEY_ENTER; Button2->hotkey = KEY_ESC; HelpButton->hotkey = KEY_F1; ListBox1->hotkey = KEY_ALTED + KEY_F; ListBox2->hotkey = KEY_ALTED + KEY_D; UserFile->hotkey = KEY_ALTED + KEY_A; ui_gadget_calc_keys(wnd); ui_wprintf_at( wnd, 20, 60, "%s", Spaces ); ui_wprintf_at( wnd, 20, 60, "%s", ViewDir ); new_listboxes = 0; while( 1 ) { ui_mega_process(); ui_window_do_gadgets(wnd); if ( Button2->pressed ) { PHYSFS_freeList(filename_list); PHYSFS_freeList(directory_list); ui_close_window(wnd); return 0; } if ( HelpButton->pressed ) ui_messagebox( -1, -1, 1, "Sorry, no help is available!", "Ok" ); if (ListBox1->moved || new_listboxes) { if (ListBox1->current_item >= 0 ) ui_inputbox_set_text(UserFile, filename_list[ListBox1->current_item]); } if (ListBox2->moved || new_listboxes) { if (ListBox2->current_item >= 0 ) ui_inputbox_set_text(UserFile, directory_list[ListBox2->current_item]); } new_listboxes = 0; if (Button1->pressed || UserFile->pressed || (ListBox1->selected_item > -1 ) || (ListBox2->selected_item > -1 )) { ui_mouse_hide(); if (ListBox2->selected_item > -1 ) strcpy(UserFile->text, directory_list[ListBox2->selected_item]); strncpy(filename, ViewDir, PATH_MAX); p = UserFile->text; while (!strncmp(p, "..", 2)) // shorten the path manually { char *sep = strrchr(filename, '/'); if (sep) *sep = 0; else *filename = 0; // look directly in search paths p += 2; if (*p == '/') p++; } if (*filename && *p) strncat(filename, "/", PATH_MAX - strlen(filename)); strncat(filename, p, PATH_MAX - strlen(filename)); if (!PHYSFS_isDirectory(filename)) { TempFile = PHYSFS_openRead(filename); if (TempFile) { // Looks like a valid filename that already exists! PHYSFS_close(TempFile); break; } // File doesn't exist, but can we create it? TempFile = PHYSFS_openWrite(filename); if (TempFile) { // Looks like a valid filename! PHYSFS_close(TempFile); PHYSFS_delete(filename); break; } } else { if (filename[strlen(filename) - 1] == '/') // user typed a separator on the end filename[strlen(filename) - 1] = 0; strcpy(ViewDir, filename); //mprintf( 0, "----------------------------\n" ); //mprintf( 0, "Full dir: '%s'\n", ViewDir ); PHYSFS_freeList(filename_list); filename_list = file_getfilelist(&NumFiles, Filespec, ViewDir); if (!filename_list) { PHYSFS_freeList(directory_list); return 0; } ui_inputbox_set_text(UserFile, Filespec); PHYSFS_freeList(directory_list); directory_list = file_getdirlist(&NumDirs, ViewDir); if (!directory_list) { PHYSFS_freeList(filename_list); return 0; } ui_listbox_change(wnd, ListBox1, NumFiles, filename_list); ui_listbox_change(wnd, ListBox2, NumDirs, directory_list); new_listboxes = 0; ui_wprintf_at( wnd, 20, 60, "%s", Spaces ); ui_wprintf_at( wnd, 20, 60, "%s", ViewDir ); //i = TICKER; //while ( TICKER < i+2 ); } ui_mouse_show(); } vid_update(); } //key_flush(); ui_close_window(wnd); if (filename_list) PHYSFS_freeList(filename_list); if (directory_list) PHYSFS_freeList(directory_list); return 1; }
double ui_input_number( short xc, short yc, char * text, double OrgNumber ) { UI_WINDOW * wnd; UI_GADGET_INPUTBOX * InputBox; int text_width, text_height, avg; short box_width, box_height, width, height, x, y; short w, h; char string[100]; sprintf( string, "%f", OrgNumber ); box_width = box_height = 0; gr_set_current_canvas( &grd_curscreen->sc_canvas ); box_width = 8*20; box_height = 20; gr_get_string_size(text, &text_width, &text_height, &avg ); width = box_width + 50; text_width += avg*6; text_width += 10; if (text_width > width ) width = text_width; height = text_height; height += box_height; height += 4*5; // Center X and Y w = grd_curscreen->sc_w; h = grd_curscreen->sc_h; if ( xc == -1 ) xc = Mouse.x; if ( yc == -1 ) yc = Mouse.y - box_height/2; if ( xc == -2 ) xc = w/2; if ( yc == -2 ) yc = h/2; x = xc - width/2; y = yc - height/2; // Make sure that we're onscreen if (x < 0 ) x = 0; if ( (x+width-1) >= w ) x = w - width; if (y < 0 ) y = 0; if ( (y+height-1) >= h ) y = h - height; wnd = ui_open_window( x, y, width, height, WIN_DIALOG ); y = TEXT_EXTRA_HEIGHT + text_height/2 - 1; ui_string_centered( width/2, y, text ); y = 2*TEXT_EXTRA_HEIGHT + text_height; y = height - TEXT_EXTRA_HEIGHT - box_height-10; InputBox = ui_add_gadget_inputbox( wnd, 10, y, 20, 20, string ); ui_gadget_calc_keys(wnd); //key_flush(); wnd->keyboard_focus_gadget = (UI_GADGET *)InputBox; while(1) { ui_mega_process(); ui_window_do_gadgets(wnd); if (InputBox->pressed) break; } ui_close_window(wnd); OrgNumber = atof(InputBox->text); return OrgNumber; }