void Model::write_nsr( BinOut &nut, BinOut &uut, Database *db ) { if ( not _server_id ) { if ( type() != underlying_type() ) nut << 'n' << get_server_id( db ) << type() << underlying_type(); else nut << 'N' << get_server_id( db ) << type(); write_usr( nut, uut, db ); } }
namespace gl { static_assert(underlying_type(DepthMode::Never) == GL_NEVER, "OpenGL enum mismatch"); static_assert(underlying_type(DepthMode::Less) == GL_LESS, "OpenGL enum mismatch"); static_assert(underlying_type(DepthMode::Equal) == GL_EQUAL, "OpenGL enum mismatch"); static_assert(underlying_type(DepthMode::LessEqual) == GL_LEQUAL, "OpenGL enum mismatch"); static_assert(underlying_type(DepthMode::Greater) == GL_GREATER, "OpenGL enum mismatch"); static_assert(underlying_type(DepthMode::NotEqual) == GL_NOTEQUAL, "OpenGL enum mismatch"); static_assert(underlying_type(DepthMode::GreaterEqual) == GL_GEQUAL, "OpenGL enum mismatch"); static_assert(underlying_type(DepthMode::Always) == GL_ALWAYS, "OpenGL enum mismatch"); } // namespace gl