void MainWindow2::createMenus() { // ---------- File Menu ------------- connect(ui->actionNew, SIGNAL(triggered()), this, SLOT(newDocument())); connect(ui->actionOpen, SIGNAL(triggered()), this, SLOT(openDocument())); connect(ui->actionSave_as, SIGNAL(triggered()), this, SLOT(saveAsNewDocument())); connect(ui->actionSave, SIGNAL(triggered()), this, SLOT(saveDocument())); connect(ui->actionPrint, SIGNAL(triggered()), editor, SLOT(print())); connect(ui->actionExit, SIGNAL(triggered()), this, SLOT(close())); /// --- Export Menu --- connect(ui->actionExport_X_sheet , SIGNAL(triggered()), editor, SLOT(exportX())); connect(ui->actionExport_Image_Sequence, SIGNAL(triggered()), editor, SLOT(exportSeq())); connect(ui->actionExport_Image, SIGNAL(triggered()), editor, SLOT(exportImage())); connect(ui->actionExport_Movie, SIGNAL(triggered()), editor, SLOT(exportMov())); //exportFlashAct = new QAction(tr("&Flash/SWF..."), this); //exportFlashAct->setShortcut(tr("Ctrl+Alt+F")); //connect(exportFlashAct, SIGNAL(triggered()), editor, SLOT(exportFlash())); connect(ui->actionExport_Palette, SIGNAL(triggered()), this, SLOT(exportPalette())); /// --- Import Menu --- connect(ui->actionExport_Svg_Image, SIGNAL(triggered()), editor, SLOT(saveSvg())); connect(ui->actionImport_Image, SIGNAL(triggered()), editor, SLOT(importImage())); connect(ui->actionImport_Image_Sequence, SIGNAL(triggered()), editor, SLOT(importImageSequence())); connect(ui->actionImport_Movie, SIGNAL(triggered()), editor, SLOT(importMov())); connect(ui->actionImport_Sound, SIGNAL(triggered()), editor, SLOT(importSound())); connect(ui->actionImport_Palette, SIGNAL(triggered()), this, SLOT(importPalette())); /// --- Edit Menu --- connect(ui->actionUndo, SIGNAL(triggered()), editor, SLOT(undo())); connect(ui->actionRedo, SIGNAL(triggered()), editor, SLOT(redo())); connect(ui->actionCut, SIGNAL(triggered()), editor, SLOT(cut())); connect(ui->actionCopy, SIGNAL(triggered()), editor, SLOT(copy())); connect(ui->actionPaste, SIGNAL(triggered()), editor, SLOT(paste())); connect(ui->actionDelete, SIGNAL(triggered()), editor, SLOT(clearCurrentFrame())); connect(ui->actionCrop, SIGNAL(triggered()), editor, SLOT(crop())); connect(ui->actionCrop_To_Selection, SIGNAL(triggered()), editor, SLOT(croptoselect())); connect(ui->actionSelect_All, SIGNAL(triggered()), editor, SIGNAL(selectAll())); connect(ui->actionDeselect_All, SIGNAL(triggered()), editor, SLOT(deselectAll())); connect(ui->actionPreference, SIGNAL(triggered()), this, SLOT(showPreferences())); ui->actionRedo->setEnabled(false); /// --- Layer Menu --- connect(ui->actionNew_Bitmap_Layer, SIGNAL(triggered()), editor, SLOT(newBitmapLayer())); connect(ui->actionNew_Vector_Layer, SIGNAL(triggered()), editor, SLOT(newVectorLayer())); connect(ui->actionNew_Sound_Layer, SIGNAL(triggered()), editor, SLOT(newSoundLayer())); connect(ui->actionNew_Camera_Layer, SIGNAL(triggered()), editor, SLOT(newCameraLayer())); connect(ui->actionDelete_Current_Layer, SIGNAL(triggered()), editor, SLOT(deleteCurrentLayer())); /// --- View Menu --- connect(ui->actionZoom_In, SIGNAL(triggered()), editor, SLOT(setzoom())); connect(ui->actionZoom_Out, SIGNAL(triggered()), editor, SLOT(setzoom1())); connect(ui->actionRotate_Clockwise, SIGNAL(triggered()), editor, SLOT(rotatecw())); connect(ui->actionRotate_Anticlosewise, SIGNAL(triggered()), editor, SLOT(rotateacw())); connect(ui->actionReset_Windows, SIGNAL(triggered()), this, SLOT(dockAllPalettes())); connect(ui->actionReset_View, SIGNAL(triggered()), editor, SLOT(resetView())); connect(ui->actionHorizontal_Flip, SIGNAL(triggered()), editor, SLOT(toggleMirror())); connect(ui->actionVertical_Flip, SIGNAL(triggered()), editor, SLOT(toggleMirrorV())); ui->actionPreview->setEnabled(false); //# connect(previewAct, SIGNAL(triggered()), editor, SLOT(getCameraLayer()));//TODO: Preview view ui->actionGrid->setEnabled(false); connect(ui->actionGrid, SIGNAL(triggered()), editor, SLOT(gridview())); //TODO: Grid view connect(ui->actionOnionPrevious, SIGNAL(triggered(bool)), editor, SIGNAL(toggleOnionPrev(bool))); connect(editor, SIGNAL(onionPrevChanged(bool)), ui->actionOnionPrevious, SLOT(setChecked(bool))); connect(ui->actionOnionNext, SIGNAL(triggered(bool)), editor, SIGNAL(toggleOnionNext(bool))); connect(editor, SIGNAL(onionNextChanged(bool)), ui->actionOnionNext, SLOT(setChecked(bool))); /// --- Animation Menu --- connect(ui->actionPlay, SIGNAL(triggered()), editor, SLOT(play())); connect(ui->actionLoop, SIGNAL(triggered(bool)), editor, SLOT(setLoop(bool))); connect(ui->actionLoop, SIGNAL(toggled(bool)), editor, SIGNAL(toggleLoop(bool))); //TODO: WTF? connect(editor, SIGNAL(loopToggled(bool)), ui->actionLoop, SLOT(setChecked(bool))); connect(ui->actionAdd_Frame, SIGNAL(triggered()), editor, SLOT(addKey())); connect(ui->actionRemove_Frame, SIGNAL(triggered()), editor, SLOT(removeKey())); connect(ui->actionNext_Frame, SIGNAL(triggered()), editor, SLOT(playNextFrame())); connect(ui->actionPrevious_Frame, SIGNAL(triggered()), editor, SLOT(playPrevFrame())); connect(ui->actionNext_Keyframe, SIGNAL(triggered()), editor, SLOT(scrubNextKeyframe())); connect(ui->actionPrev_Keyframe, SIGNAL(triggered()), editor, SLOT(scrubPreviousKeyframe())); connect(ui->actionDuplicate_Frame, SIGNAL(triggered()), editor, SLOT(duplicateKey())); /// --- Tool Menu --- connect(ui->actionClear, SIGNAL(triggered()), editor, SLOT(clearCurrentFrame())); connect(ui->actionMove, SIGNAL(triggered()), m_toolSet, SLOT(moveOn())); connect(ui->actionSelect, SIGNAL(triggered()), m_toolSet, SLOT(selectOn())); connect(ui->actionBrush, SIGNAL(triggered()), m_toolSet, SLOT(brushOn())); connect(ui->actionPolyline, SIGNAL(triggered()), m_toolSet, SLOT(polylineOn())); connect(ui->actionSmudge, SIGNAL(triggered()), m_toolSet, SLOT(smudgeOn())); connect(ui->actionPen, SIGNAL(triggered()), m_toolSet, SLOT(penOn())); connect(ui->actionHand, SIGNAL(triggered()), m_toolSet, SLOT(handOn())); connect(ui->actionPencil, SIGNAL(triggered()), m_toolSet, SLOT(pencilOn())); connect(ui->actionBucket, SIGNAL(triggered()), m_toolSet, SLOT(bucketOn())); connect(ui->actionEyedropper, SIGNAL(triggered()), m_toolSet, SLOT(eyedropperOn())); connect(ui->actionEraser, SIGNAL(triggered()), m_toolSet, SLOT(eraserOn())); connect(ui->actionResetToolsDefault, SIGNAL(triggered()), this, SLOT(resetToolsSettings())); /// --- Help Menu --- connect(ui->actionHelp, SIGNAL(triggered()), this, SLOT(helpBox())); connect(ui->actionAbout, SIGNAL(triggered()), this, SLOT(aboutPencil())); // --------------- Menus ------------------ openRecentMenu = new QMenu(tr("Open recent"), this); connect(ui->menuEdit, SIGNAL(aboutToShow()), this, SLOT(undoActSetText())); connect(ui->menuEdit, SIGNAL(aboutToHide()), this, SLOT(undoActSetEnabled())); }
void MainWindow2::createMenus() { // ---------- File Menu ------------- connect( ui->actionNew, &QAction::triggered, this, &MainWindow2::newDocument ); connect( ui->actionOpen, &QAction::triggered, this, &MainWindow2::openDocument ); connect( ui->actionSave_as, &QAction::triggered, this, &MainWindow2::saveAsNewDocument ); connect( ui->actionSave, &QAction::triggered, this, &MainWindow2::saveDocument ); connect( ui->actionExit, &QAction::triggered, this, &MainWindow2::close ); /// --- Export Menu --- connect( ui->actionExport_X_sheet, &QAction::triggered, editor, &Editor::exportX ); connect( ui->actionExport_Image_Sequence, &QAction::triggered, editor, &Editor::exportSeq ); connect( ui->actionExport_Image, &QAction::triggered, editor, &Editor::exportImage ); connect( ui->actionExport_Movie, &QAction::triggered, editor, &Editor::exportMov ); //exportFlashAct = new QAction(tr("&Flash/SWF..."), this); //exportFlashAct->setShortcut(tr("Ctrl+Alt+F")); //connect(exportFlashAct, SIGNAL(triggered()), editor, SLOT(exportFlash())); connect( ui->actionExport_Palette, &QAction::triggered, this, &MainWindow2::exportPalette ); /// --- Import Menu --- //connect( ui->actionExport_Svg_Image, &QAction::triggered, editor, &Editor::saveSvg ); connect( ui->actionImport_Image, &QAction::triggered, editor, &Editor::importImageFromDialog ); connect( ui->actionImport_Image_Sequence, &QAction::triggered, editor, &Editor::importImageSequence ); connect( ui->actionImport_Movie, &QAction::triggered, editor, &Editor::importMov ); //connect( ui->actionImport_Sound, &QAction::triggered, editor, &Editor::importSound ); ui->actionImport_Sound->setEnabled( false ); connect( ui->actionImport_Palette, &QAction::triggered, this, &MainWindow2::importPalette ); /// --- Edit Menu --- connect( ui->actionUndo, &QAction::triggered, editor, &Editor::undo ); connect( ui->actionRedo, &QAction::triggered, editor, &Editor::redo ); connect( ui->actionCut, &QAction::triggered, editor, &Editor::cut ); connect( ui->actionCopy, &QAction::triggered, editor, &Editor::copy ); connect( ui->actionPaste, &QAction::triggered, editor, &Editor::paste ); connect( ui->actionClearFrame, &QAction::triggered, editor, &Editor::clearCurrentFrame ); connect( ui->actionCrop, &QAction::triggered, editor, &Editor::crop ); connect( ui->actionCrop_To_Selection, &QAction::triggered, editor, &Editor::croptoselect ); connect( ui->actionSelect_All, &QAction::triggered, editor, &Editor::selectAll ); connect( ui->actionDeselect_All, &QAction::triggered, editor, &Editor::deselectAll ); connect( ui->actionPreference, &QAction::triggered, this, &MainWindow2::showPreferences ); ui->actionRedo->setEnabled( false ); /// --- Layer Menu --- connect( ui->actionNew_Bitmap_Layer, &QAction::triggered, editor, &Editor::newBitmapLayer ); connect( ui->actionNew_Vector_Layer, &QAction::triggered, editor, &Editor::newVectorLayer ); connect( ui->actionNew_Sound_Layer, &QAction::triggered, editor, &Editor::newSoundLayer ); connect( ui->actionNew_Camera_Layer, &QAction::triggered, editor, &Editor::newCameraLayer ); connect( ui->actionDelete_Current_Layer, &QAction::triggered, editor, &Editor::deleteCurrentLayer ); /// --- View Menu --- connect( ui->actionZoom_In, &QAction::triggered, editor, &Editor::setzoom ); connect( ui->actionZoom_Out, &QAction::triggered, editor, &Editor::setzoom1 ); connect( ui->actionRotate_Clockwise, &QAction::triggered, editor, &Editor::rotatecw ); connect( ui->actionRotate_Anticlosewise, &QAction::triggered, editor, &Editor::rotateacw ); connect( ui->actionReset_Windows, &QAction::triggered, this, &MainWindow2::dockAllPalettes ); connect( ui->actionReset_View, &QAction::triggered, editor, &Editor::resetView ); connect( ui->actionHorizontal_Flip, &QAction::triggered, editor, &Editor::toggleMirror ); connect( ui->actionVertical_Flip, &QAction::triggered, editor, &Editor::toggleMirrorV ); ui->actionPreview->setEnabled( false ); //# connect(previewAct, SIGNAL(triggered()), editor, SLOT(getCameraLayer()));//TODO: Preview view ui->actionGrid->setEnabled( false ); connect( ui->actionGrid, &QAction::triggered, editor, &Editor::gridview ); //TODO: Grid view connect( ui->actionOnionPrevious, &QAction::triggered, editor, &Editor::toggleOnionPrev ); connect( ui->actionOnionNext, &QAction::triggered, editor, &Editor::toggleOnionNext ); connect( ui->actionMultiLayerOnionSkin, &QAction::triggered, editor, &Editor::toggleMultiLayerOnionSkin ); connect( editor, SIGNAL( onionPrevChanged( bool ) ), ui->actionOnionPrevious, SLOT( setChecked( bool ) ) ); connect( editor, SIGNAL( onionNextChanged( bool ) ), ui->actionOnionNext, SLOT( setChecked( bool ) ) ); connect( editor, SIGNAL(multiLayerOnionSkinChanged(bool)), ui->actionMultiLayerOnionSkin, SLOT(setChecked(bool))); /// --- Animation Menu --- connect( ui->actionPlay, &QAction::triggered, editor, &Editor::play ); connect( ui->actionLoop, &QAction::triggered, editor, &Editor::setLoop ); connect( ui->actionLoop, SIGNAL(toggled(bool) ), editor, SIGNAL(toggleLoop(bool)) ); //TODO: WTF? connect( editor, SIGNAL( loopToggled(bool) ), ui->actionLoop, SLOT(setChecked(bool)) ); // Loop Control connect(ui->actionLoopControl, SIGNAL(triggered(bool)), editor, SLOT(setLoopControl(bool))); connect(ui->actionLoopControl, SIGNAL(toggled(bool)), editor, SIGNAL(toggleLoopControl(bool))); connect(editor, SIGNAL(loopControlToggled(bool)), ui->actionLoopControl, SLOT(setChecked(bool))); // Loop Control connect(ui->actionAdd_Frame, &QAction::triggered, editor, &Editor::addNewKey ); connect(ui->actionRemove_Frame, &QAction::triggered, editor, &Editor::removeKey ); connect(ui->actionNext_Frame, &QAction::triggered, editor, &Editor::playNextFrame ); connect(ui->actionPrevious_Frame, &QAction::triggered, editor, &Editor::playPrevFrame ); connect(ui->actionNext_Keyframe, &QAction::triggered, editor, &Editor::scrubNextKeyframe ); connect(ui->actionPrev_Keyframe, &QAction::triggered, editor, &Editor::scrubPreviousKeyframe ); connect(ui->actionDuplicate_Frame, &QAction::triggered, editor, &Editor::duplicateKey ); /// --- Tool Menu --- connect(ui->actionMove, &QAction::triggered, m_pToolSet, &ToolSetWidget::moveOn ); connect(ui->actionSelect, &QAction::triggered, m_pToolSet, &ToolSetWidget::selectOn ); connect(ui->actionBrush, &QAction::triggered, m_pToolSet, &ToolSetWidget::brushOn ); connect(ui->actionPolyline, &QAction::triggered, m_pToolSet, &ToolSetWidget::polylineOn ); connect(ui->actionSmudge, &QAction::triggered, m_pToolSet, &ToolSetWidget::smudgeOn ); connect(ui->actionPen, &QAction::triggered, m_pToolSet, &ToolSetWidget::penOn ); connect(ui->actionHand, &QAction::triggered, m_pToolSet, &ToolSetWidget::handOn ); connect(ui->actionPencil, &QAction::triggered, m_pToolSet, &ToolSetWidget::pencilOn ); connect(ui->actionBucket, &QAction::triggered, m_pToolSet, &ToolSetWidget::bucketOn ); connect(ui->actionEyedropper, &QAction::triggered, m_pToolSet, &ToolSetWidget::eyedropperOn ); connect(ui->actionEraser, &QAction::triggered, m_pToolSet, &ToolSetWidget::eraserOn ); connect(ui->actionTogglePalette, &QAction::triggered, m_pScribbleArea,&ScribbleArea::togglePopupPalette ); connect(ui->actionResetToolsDefault, &QAction::triggered, this, &MainWindow2::resetToolsSettings ); /// --- Window Menu --- connect(ui->actionToolsWidget, SIGNAL(toggled(bool)), editor->m_pToolSet, SLOT(setVisible(bool))); connect(editor->m_pToolSet, SIGNAL(visibilityChanged(bool)), ui->actionToolsWidget, SLOT(setChecked(bool))); connect(ui->actionOptionsWidget, SIGNAL(toggled(bool)), m_pToolOptionWidget, SLOT(setVisible(bool))); connect(m_pToolOptionWidget, SIGNAL(visibilityChanged(bool)), ui->actionOptionsWidget, SLOT(setChecked(bool))); connect(ui->actionColorWheel, SIGNAL(toggled(bool)), m_pColorPalette, SLOT(setVisible(bool))); connect(m_pColorPalette, SIGNAL(visibilityChanged(bool)), ui->actionColorWheel, SLOT(setChecked(bool))); connect(ui->actionTimeline, SIGNAL(toggled(bool)), m_pTimeLine, SLOT(setVisible(bool))); connect(m_pTimeLine, SIGNAL(visibilityChanged(bool)), ui->actionTimeline, SLOT(setChecked(bool))); connect(ui->actionDisplayOptions, SIGNAL(toggled(bool)), m_pDisplayOptionWidget, SLOT(setVisible(bool))); connect(m_pDisplayOptionWidget, SIGNAL(visibilityChanged(bool)), ui->actionDisplayOptions, SLOT(setChecked(bool))); /// --- Help Menu --- connect( ui->actionHelp, &QAction::triggered, this, &MainWindow2::helpBox); connect( ui->actionAbout, &QAction::triggered, this, &MainWindow2::aboutPencil ); // --------------- Menus ------------------ m_recentFileMenu = new RecentFileMenu( tr("Open Recent"), this ); m_recentFileMenu->loadFromDisk(); ui->menuFile->insertMenu( ui->actionSave, m_recentFileMenu ); QObject::connect( m_recentFileMenu, SIGNAL( loadRecentFile( QString ) ), this, SLOT( openFile( QString ) ) ); connect( ui->menuEdit, SIGNAL( aboutToShow() ), this, SLOT( undoActSetText() ) ); connect( ui->menuEdit, SIGNAL( aboutToHide() ), this, SLOT( undoActSetEnabled() ) ); }
void MainWindow2::createMenus() { // ---------- File Menu ------------- connect( ui->actionNew, &QAction::triggered, this, &MainWindow2::newDocument ); connect( ui->actionOpen, &QAction::triggered, this, &MainWindow2::openDocument ); connect( ui->actionSave_as, &QAction::triggered, this, &MainWindow2::saveAsNewDocument ); connect( ui->actionSave, &QAction::triggered, this, &MainWindow2::saveDocument ); connect( ui->actionExit, &QAction::triggered, this, &MainWindow2::close ); /// --- Export Menu --- //connect( ui->actionExport_X_sheet, &QAction::triggered, mEditor, &Editor::exportX ); connect( ui->actionExport_Image, &QAction::triggered, this, &MainWindow2::exportImage ); connect( ui->actionExport_Image_Sequence, &QAction::triggered, this, &MainWindow2::exportImageSequence ); connect( ui->actionExport_Movie, &QAction::triggered, this, &MainWindow2::exportMovie ); connect( ui->actionExport_Palette, &QAction::triggered, this, &MainWindow2::exportPalette ); /// --- Import Menu --- //connect( ui->actionExport_Svg_Image, &QAction::triggered, editor, &Editor::saveSvg ); connect( ui->actionImport_Image, &QAction::triggered, this, &MainWindow2::importImage ); connect( ui->actionImport_Image_Sequence, &QAction::triggered, this, &MainWindow2::importImageSequence ); connect( ui->actionImport_Movie, &QAction::triggered, this, &MainWindow2::importMovie ); connect( ui->actionImport_Sound, &QAction::triggered, mCommands, &CommandCenter::importSound ); connect( ui->actionImport_Palette, &QAction::triggered, this, &MainWindow2::importPalette ); /// --- Edit Menu --- ui->actionPreference->setMenuRole( QAction::PreferencesRole ); connect( ui->actionUndo, &QAction::triggered, mEditor, &Editor::undo ); connect( ui->actionRedo, &QAction::triggered, mEditor, &Editor::redo ); connect( ui->actionCut, &QAction::triggered, mEditor, &Editor::cut ); connect( ui->actionCopy, &QAction::triggered, mEditor, &Editor::copy ); connect( ui->actionPaste, &QAction::triggered, mEditor, &Editor::paste ); connect( ui->actionClearFrame, &QAction::triggered, mEditor, &Editor::clearCurrentFrame ); connect( ui->actionFlip_X, &QAction::triggered, mCommands, &CommandCenter::flipX ); connect( ui->actionFlip_Y, &QAction::triggered, mCommands, &CommandCenter::flipY ); connect( ui->actionSelect_All, &QAction::triggered, mEditor, &Editor::selectAll ); connect( ui->actionDeselect_All, &QAction::triggered, mEditor, &Editor::deselectAll ); connect( ui->actionPreference, &QAction::triggered, [=] { preferences(); } ); ui->actionRedo->setEnabled( false ); /// --- Layer Menu --- connect( ui->actionNew_Bitmap_Layer, &QAction::triggered, mCommands, &CommandCenter::addNewBitmapLayer ); connect( ui->actionNew_Vector_Layer, &QAction::triggered, mCommands, &CommandCenter::addNewVectorLayer ); connect( ui->actionNew_Sound_Layer, &QAction::triggered, mCommands, &CommandCenter::addNewSoundLayer ); connect( ui->actionNew_Camera_Layer, &QAction::triggered, mCommands, &CommandCenter::addNewCameraLayer ); connect( ui->actionDelete_Current_Layer, &QAction::triggered, mEditor->layers(), &LayerManager::deleteCurrentLayer ); /// --- View Menu --- connect( ui->actionZoom_In, &QAction::triggered, mCommands, &CommandCenter::ZoomIn ); connect( ui->actionZoom_Out, &QAction::triggered, mCommands, &CommandCenter::ZoomOut ); connect( ui->actionRotate_Clockwise, &QAction::triggered, mCommands, &CommandCenter::rotateClockwise ); connect( ui->actionRotate_Anticlosewise, &QAction::triggered, mCommands, &CommandCenter::rotateCounterClockwise ); connect( ui->actionReset_Windows, &QAction::triggered, this, &MainWindow2::dockAllSubWidgets ); connect( ui->actionReset_View, &QAction::triggered, mEditor->view(), &ViewManager::resetView ); connect( ui->actionHorizontal_Flip, &QAction::triggered, mEditor, &Editor::toggleMirror ); connect( ui->actionVertical_Flip, &QAction::triggered, mEditor, &Editor::toggleMirrorV ); ui->actionPreview->setEnabled( false ); //# connect(previewAct, SIGNAL(triggered()), editor, SLOT(getCameraLayer()));//TODO: Preview view setMenuActionChecked( ui->actionGrid, mEditor->preference()->isOn( SETTING::GRID ) ); connect( ui->actionGrid, &QAction::triggered, mCommands, &CommandCenter::showGrid ); connect( ui->actionOnionPrevious, &QAction::triggered, mEditor, &Editor::toggleOnionPrev ); connect( ui->actionOnionNext, &QAction::triggered, mEditor, &Editor::toggleOnionNext ); connect( ui->actionMultiLayerOnionSkin, &QAction::triggered, mEditor, &Editor::toggleMultiLayerOnionSkin ); //connect( mEditor, &Editor::onionPrevChanged, ui->actionOnionPrevious, &QAction::setChecked ); //connect( mEditor, &Editor::onionNextChanged, ui->actionOnionNext, &QAction::setChecked ); connect( mEditor, SIGNAL(multiLayerOnionSkinChanged(bool)), ui->actionMultiLayerOnionSkin, SLOT(setChecked(bool))); /// --- Animation Menu --- PlaybackManager* pPlaybackManager = mEditor->playback(); connect( ui->actionPlay, &QAction::triggered, mCommands, &CommandCenter::PlayStop ); connect( ui->actionLoop, &QAction::triggered, pPlaybackManager, &PlaybackManager::setLooping ); connect( ui->actionLoopControl, &QAction::triggered, pPlaybackManager, &PlaybackManager::enableRangedPlayback ); connect( pPlaybackManager, &PlaybackManager::loopStateChanged, ui->actionLoop, &QAction::setChecked ); connect( pPlaybackManager, &PlaybackManager::rangedPlaybackStateChanged, ui->actionLoopControl, &QAction::setChecked ); connect(ui->actionAdd_Frame, &QAction::triggered, mEditor, &Editor::addNewKey ); connect(ui->actionRemove_Frame, &QAction::triggered, mEditor, &Editor::removeKey ); //connect(ui->actionNext_Frame, &QAction::triggered, m_pEditor, &Editor::playNextFrame ); //connect(ui->actionPrevious_Frame, &QAction::triggered, m_pEditor, &Editor::playPrevFrame ); connect(ui->actionNext_KeyFrame, &QAction::triggered, mEditor, &Editor::scrubNextKeyFrame ); connect(ui->actionPrev_KeyFrame, &QAction::triggered, mEditor, &Editor::scrubPreviousKeyFrame ); connect(ui->actionDuplicate_Frame, &QAction::triggered, mEditor, &Editor::duplicateKey ); connect(ui->actionMove_Frame_Forward, &QAction::triggered, mEditor, &Editor::moveFrameForward ); //HERE connect(ui->actionMove_Frame_Backward, &QAction::triggered, mEditor, &Editor::moveFrameBackward ); /// --- Tool Menu --- connect(ui->actionMove, &QAction::triggered, mToolBox, &ToolBoxWidget::moveOn ); connect(ui->actionSelect, &QAction::triggered, mToolBox, &ToolBoxWidget::selectOn ); connect(ui->actionBrush, &QAction::triggered, mToolBox, &ToolBoxWidget::brushOn ); connect(ui->actionPolyline, &QAction::triggered, mToolBox, &ToolBoxWidget::polylineOn ); connect(ui->actionSmudge, &QAction::triggered, mToolBox, &ToolBoxWidget::smudgeOn ); connect(ui->actionPen, &QAction::triggered, mToolBox, &ToolBoxWidget::penOn ); connect(ui->actionHand, &QAction::triggered, mToolBox, &ToolBoxWidget::handOn ); connect(ui->actionPencil, &QAction::triggered, mToolBox, &ToolBoxWidget::pencilOn ); connect(ui->actionBucket, &QAction::triggered, mToolBox, &ToolBoxWidget::bucketOn ); connect(ui->actionEyedropper, &QAction::triggered, mToolBox, &ToolBoxWidget::eyedropperOn ); connect(ui->actionEraser, &QAction::triggered, mToolBox, &ToolBoxWidget::eraserOn ); connect(ui->actionTogglePalette, &QAction::triggered, mScribbleArea,&ScribbleArea::togglePopupPalette ); connect(ui->actionResetToolsDefault, &QAction::triggered, mEditor->tools(), &ToolManager::resetAllTools ); /// --- Window Menu --- QMenu* winMenu = ui->menuWindows; QAction* actions[] = { mToolBox->toggleViewAction(), mToolOptions->toggleViewAction(), mColorWheel->toggleViewAction(), mColorPalette->toggleViewAction(), mTimeLine->toggleViewAction(), mDisplayOptionWidget->toggleViewAction() }; winMenu->clear(); for ( QAction* action : actions ) { action->setMenuRole( QAction::NoRole ); winMenu->addAction( action ); } /// --- Help Menu --- connect( ui->actionHelp, &QAction::triggered, this, &MainWindow2::helpBox); connect( ui->actionAbout, &QAction::triggered, this, &MainWindow2::aboutPencil ); // --------------- Menus ------------------ mRecentFileMenu = new RecentFileMenu( tr("Open Recent"), this ); mRecentFileMenu->loadFromDisk(); ui->menuFile->insertMenu( ui->actionSave, mRecentFileMenu ); connect( mRecentFileMenu, &RecentFileMenu::loadRecentFile, this, &MainWindow2::openFile ); connect( ui->menuEdit, SIGNAL( aboutToShow() ), this, SLOT( undoActSetText() ) ); connect( ui->menuEdit, SIGNAL( aboutToHide() ), this, SLOT( undoActSetEnabled() ) ); }