int main(){

  std::cout << std::endl;

  std::vector<int> randValues;
  randValues.reserve(size);

  std::mt19937 engine;
  std::uniform_int_distribution<> uniformDist(1,10);
  for ( long long i=0 ; i< size ; ++i) randValues.push_back(uniformDist(engine));
 
  unsigned long long sum= 0;
  auto start = std::chrono::system_clock::now();
  
  std::thread t1(sumUp,std::ref(sum),std::ref(randValues),0,firBound);
  std::thread t2(sumUp,std::ref(sum),std::ref(randValues),firBound,secBound);
  std::thread t3(sumUp,std::ref(sum),std::ref(randValues),secBound,thiBound);
  std::thread t4(sumUp,std::ref(sum),std::ref(randValues),thiBound,fouBound);   
  
 
  t1.join();
  t2.join();
  t3.join();
  t4.join();
  std::chrono::duration<double> dur= std::chrono::system_clock::now() - start;
  std::cout << "Time for addition " << dur.count() << " seconds" << std::endl;
  std::cout << "Result: " << sum << std::endl;

  std::cout << std::endl;

}
int main(){

  std::cout << std::endl;

  std::map<int,int> myMap;
  std::unordered_map<int,int> myHash;

  for ( long long i=0; i < mapSize; ++i ){
    myMap[i]=i;
    myHash[i]= i;
  }

  std::vector<int> randValues;
  randValues.reserve(accSize);

  // random values
  std::random_device seed;
  std::mt19937 engine(seed());
  std::uniform_int_distribution<> uniformDist(0,mapSize);
  for ( long long i=0 ; i< accSize ; ++i) randValues.push_back(uniformDist(engine));

  auto start = std::chrono::system_clock::now();
  for ( long long i=0; i < accSize; ++i){
    myMap[randValues[i]];
  }
  std::chrono::duration<double> dur= std::chrono::system_clock::now() - start;
  std::cout << "time for std::map: " << dur.count() << " seconds" << std::endl;

  auto start2 = std::chrono::system_clock::now();
  for ( long long i=0; i < accSize; ++i){
    myHash[randValues[i]];
  }
  std::chrono::duration<double> dur2= std::chrono::system_clock::now() - start2;
  std::cout << "time for std::unordered_map: " << dur2.count() << " seconds" << std::endl;

  std::cout << std::endl;

}
Exemple #3
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void FunnelReal::Private::getNewFeatsInvT(std::vector<std::vector<float> > &newFIDs,
                                          const std::vector<std::vector<std::vector<float> > > &originalFeats,
                                          const std::vector<float> &vparams,
                                          float centerX, float centerY) const
{
    int numFeats = newFIDs[0].size();
    std::vector<float> uniformDist(numFeats, 1.0f/numFeats);

    float postM[2][3] = {{1,0,centerX}, {0,1,centerY}};
    float preM[3][3]  = {{1,0,-centerX}, {0,1,-centerY}, {0,0,1}};

    float tM[3][3]    = {{1, 0, vparams[0]}, {0, 1, vparams[1]}, {0,0,1}};
    float rM[3][3]    = {{cosf(vparams[2]), -sinf(vparams[2]), 0}, {sinf(vparams[2]), cosf(vparams[2]), 0}, {0, 0, 1}};
    float sM[3][3]    = {{expf(vparams[3]), 0, 0}, {0, expf(vparams[3]), 0}, {0, 0, 1}};

    cv::Mat tCVM(3, 3, CV_32FC1, tM);
    cv::Mat rCVM(3, 3, CV_32FC1, rM);
    cv::Mat sCVM(3, 3, CV_32FC1, sM);

    cv::Mat postCVM(2, 3, CV_32FC1, postM);
    cv::Mat preCVM(3, 3, CV_32FC1, preM);

    cv::Mat xform(2, 3, CV_32FC1);
    xform = postCVM * tCVM;
    xform = xform * rCVM;
    xform = xform * sCVM;
    xform = xform * preCVM;

    int height = (signed)originalFeats.size();
    int width  = (signed)originalFeats[0].size();

    for(int i=0; i<(signed)newFIDs.size(); i++)
    {
        int j  = randPxls[i].first;
        int k  = randPxls[i].second;
        int nx = (int)(xform.at<float>(0)*k + xform.at<float>(1)*j + xform.at<float>(2) + 0.5f);
        int ny = (int)(xform.at<float>(3)*k + xform.at<float>(4)*j + xform.at<float>(5) + 0.5f);

        if(!(ny >= 0 && ny < height && nx >= 0 && nx < width))
            newFIDs[i] = uniformDist;
        else
            newFIDs[i] = originalFeats[ny][nx];
    }
}
Exemple #4
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void generatePbcs(boost::numeric::ublas::vector<double> &spr,
  const std::vector<double> &pars) {
  double r;
  int a;

  rnd::uniform_01<> uniformDist;
  rnd::bernoulli_distribution<> bernoulliDist;

  for (unsigned int i=0; i<spr.size(); ++i) {
    if (isEven(static_cast<int>(i))) {
      r = uniformDist(rng);
      spr(i) = inverseCdfPbcs(r, pars[0]);
    }
    else {
      r = bernoulliDist(rng);
      a = r==0 ? -1 : 1;
      spr(i) = pars[0]+a*sqrt(1-pow(spr(i-1)-pars[0], 2));
    }
  }
}
	// Create all threads and initialize shader push constants
	void prepareMultiThreadedRenderer()
	{
		// Since this demo updates the command buffers on each frame
		// we don't use the per-framebuffer command buffers from the
		// base class, and create a single primary command buffer instead
		VkCommandBufferAllocateInfo cmdBufAllocateInfo =
			vkTools::initializers::commandBufferAllocateInfo(
				cmdPool,
				VK_COMMAND_BUFFER_LEVEL_PRIMARY,
				1);
		VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &primaryCommandBuffer));

		// Create a secondary command buffer for rendering the star sphere
		cmdBufAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
		VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &secondaryCommandBuffer));
		
		threadData.resize(numThreads);

		float maxX = std::floor(std::sqrt(numThreads * numObjectsPerThread));
		uint32_t posX = 0;
		uint32_t posZ = 0;

		std::mt19937 rndGenerator((unsigned)time(NULL));
		std::uniform_real_distribution<float> uniformDist(0.0f, 1.0f);

		for (uint32_t i = 0; i < numThreads; i++)
		{
			ThreadData *thread = &threadData[i];
			
			// Create one command pool for each thread
			VkCommandPoolCreateInfo cmdPoolInfo = vkTools::initializers::commandPoolCreateInfo();
			cmdPoolInfo.queueFamilyIndex = swapChain.queueNodeIndex;
			cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
			VK_CHECK_RESULT(vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &thread->commandPool));

			// One secondary command buffer per object that is updated by this thread
			thread->commandBuffer.resize(numObjectsPerThread);
			// Generate secondary command buffers for each thread
			VkCommandBufferAllocateInfo secondaryCmdBufAllocateInfo =
				vkTools::initializers::commandBufferAllocateInfo(
					thread->commandPool,
					VK_COMMAND_BUFFER_LEVEL_SECONDARY,
					thread->commandBuffer.size());
			VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &secondaryCmdBufAllocateInfo, thread->commandBuffer.data()));

			thread->pushConstBlock.resize(numObjectsPerThread);
			thread->objectData.resize(numObjectsPerThread);

			for (uint32_t j = 0; j < numObjectsPerThread; j++)
			{
				float theta = 2.0f * float(M_PI) * uniformDist(rndGenerator);
				float phi = acos(1.0f - 2.0f * uniformDist(rndGenerator));
				thread->objectData[j].pos = glm::vec3(sin(phi) * cos(theta), 0.0f, cos(phi)) * 35.0f;

				thread->objectData[j].rotation = glm::vec3(0.0f, rnd(360.0f), 0.0f);
				thread->objectData[j].deltaT = rnd(1.0f);
				thread->objectData[j].rotationDir = (rnd(100.0f) < 50.0f) ? 1.0f : -1.0f;
				thread->objectData[j].rotationSpeed = (2.0f + rnd(4.0f)) * thread->objectData[j].rotationDir;
				thread->objectData[j].scale = 0.75f + rnd(0.5f);

				thread->pushConstBlock[j].color = glm::vec3(rnd(1.0f), rnd(1.0f), rnd(1.0f));
			}
		}
	
	}