Exemple #1
0
void Gfx::drawGfxObject(GfxObj *obj, Graphics::Surface &surf) {
	if (!obj->isVisible()) {
		return;
	}

	Common::Rect rect;
	byte *data;

	obj->getRect(obj->frame, rect);

	int x = obj->x;
	int y = obj->y;
	if (_overlayMode) {
		x += _scrollPosX;
		y += _scrollPosY;
	}
	rect.translate(x, y);
	data = obj->getData(obj->frame);

	// WORKAROUND: During the end credits, game scripts try to show a
	// non-existing frame. We change it to an existing one here.
	if (obj->frame == 14 && obj->getNum() == 9 && !strcmp(obj->getName(), "Dinor"))
		obj->frame = 8;

	if (obj->getSize(obj->frame) == obj->getRawSize(obj->frame)) {
		blt(rect, data, &surf, obj->layer, obj->scale, obj->transparentKey);
	} else {
		unpackBlt(rect, data, obj->getRawSize(obj->frame), &surf, obj->layer, obj->scale, obj->transparentKey);
	}

}
Exemple #2
0
void Gfx::drawGfxObject(GfxObj *obj, Graphics::Surface &surf) {
	if (!obj->isVisible()) {
		return;
	}

	Common::Rect rect;
	byte *data;

	obj->getRect(obj->frame, rect);

	int x = obj->x;
	int y = obj->y;
	if (_overlayMode) {
		x += _scrollPosX;
		y += _scrollPosY;
	}
	rect.translate(x, y);
	data = obj->getData(obj->frame);

	if (obj->getSize(obj->frame) == obj->getRawSize(obj->frame)) {
		blt(rect, data, &surf, obj->layer, obj->scale, obj->transparentKey);
	} else {
		unpackBlt(rect, data, obj->getRawSize(obj->frame), &surf, obj->layer, obj->scale, obj->transparentKey);
	}

}