Exemple #1
0
void AudioJack::registerPort( AudioPort * _port )
{
#ifdef AUDIO_PORT_SUPPORT
	// make sure, port is not already registered
	unregisterPort( _port );
	const QString name[2] = { _port->name() + " L",
					_port->name() + " R" } ;

	for( ch_cnt_t ch = 0; ch < DEFAULT_CHANNELS; ++ch )
	{
		m_portMap[_port].ports[ch] = jack_port_register( m_client,
						name[ch].toAscii().constData(),
						JACK_DEFAULT_AUDIO_TYPE,
							JackPortIsOutput, 0 );
	}
#endif
}
Exemple #2
0
AudioJack::~AudioJack()
{
#ifdef AUDIO_PORT_SUPPORT
	while( m_portMap.size() )
	{
		unregisterPort( m_portMap.begin().key() );
	}
#endif

	if( m_client != NULL )
	{
		if( m_active )
		{
			jack_deactivate( m_client );
		}
		jack_client_close( m_client );
	}

	delete[] m_tempOutBufs;

	delete[] m_outBuf;
}