Exemple #1
0
void Frame::flush()
{
    unsetData();

    while( !_datas.empty( ))
    {
        FrameData* data = _datas.front();
        _datas.pop_front();
        getLocalNode()->deregisterObject( data );
        delete data;
    }
}
Exemple #2
0
void TileQueue::flush()
{
    unsetData();

    while (!_queues.empty())
    {
        LatencyQueue* queue = _queues.front();
        _queues.pop_front();
        getLocalNode()->deregisterObject(&queue->_queue);
        delete queue;
    }
}