void Frame::flush() { unsetData(); while( !_datas.empty( )) { FrameData* data = _datas.front(); _datas.pop_front(); getLocalNode()->deregisterObject( data ); delete data; } }
void TileQueue::flush() { unsetData(); while (!_queues.empty()) { LatencyQueue* queue = _queues.front(); _queues.pop_front(); getLocalNode()->deregisterObject(&queue->_queue); delete queue; } }