void ccGraphicalTransformationTool::reset() { m_rotation.toIdentity(); m_translation = CCVector3(0,0,0); updateAllGLTransformations(); }
void ccGraphicalTransformationTool::setRotationCenter(CCVector3d& center) { m_translation += (m_rotationCenter-center) - m_rotation*(m_rotationCenter-center); m_rotationCenter = center; updateAllGLTransformations(); }
void ccGraphicalTransformationTool::glTranslate(const CCVector3& realT) { CCVector3 t(realT.x * (TxCheckBox->isChecked() ? PC_ONE : 0), realT.y * (TyCheckBox->isChecked() ? PC_ONE : 0), realT.z * (TzCheckBox->isChecked() ? PC_ONE : 0)); if (t.norm2() != 0) { m_translation += t; updateAllGLTransformations(); } }
void ccGraphicalTransformationTool::glRotate(const ccGLMatrix& rotMat) { switch(rotComboBox->currentIndex()) { case 0: //XYZ m_rotation = rotMat * m_rotation; break; case 1: //X m_rotation = rotMat.xRotation() * m_rotation; break; case 2: //Y m_rotation = rotMat.yRotation() * m_rotation; break; case 3: //Z m_rotation = rotMat.zRotation() * m_rotation; break; } updateAllGLTransformations(); }
void ccGraphicalTransformationTool::glRotate(const ccGLMatrix& rotMat) { m_rotation = rotMat * m_rotation; updateAllGLTransformations(); }
void ccGraphicalTransformationTool::glTranslate(const CCVector3& t) { m_translation += t; updateAllGLTransformations(); }