QgsRuleBasedRendererV2::Rule* QgsRuleBasedRendererV2::Rule::takeChild( Rule* rule ) { mChildren.removeAll( rule ); rule->mParent = nullptr; updateElseRules(); return rule; }
void QgsRuleBasedRendererV2::Rule::removeChildAt( int i ) { Rule* rule = mChildren[i]; mChildren.removeAt( i ); delete rule; updateElseRules(); }
QgsRuleBasedRendererV2::Rule* QgsRuleBasedRendererV2::Rule::takeChildAt( int i ) { Rule* rule = mChildren.takeAt( i ); rule->mParent = nullptr; updateElseRules(); return rule; }
void QgsRuleBasedRendererV2::Rule::takeChild( Rule* rule ) { mChildren.removeAll( rule ); rule->mParent = NULL; updateElseRules(); }
void QgsRuleBasedRendererV2::Rule::removeChild( Rule* rule ) { mChildren.removeAll( rule ); delete rule; updateElseRules(); }
void QgsRuleBasedRendererV2::Rule::insertChild( int i, Rule* rule ) { mChildren.insert( i, rule ); rule->mParent = this; updateElseRules(); }
void QgsRuleBasedRendererV2::Rule::appendChild( Rule* rule ) { mChildren.append( rule ); rule->mParent = this; updateElseRules(); }
void QgsRuleBasedRendererV2::Rule::removeChildAt( int i ) { delete mChildren.takeAt( i ); updateElseRules(); }
void QgsRuleBasedLabeling::Rule::removeChildAt( int i ) { delete mChildren.at( i ); mChildren.removeAt( i ); updateElseRules(); }
void QgsRuleBasedLabeling::Rule::insertChild( int i, QgsRuleBasedLabeling::Rule* rule ) { mChildren.insert( i, rule ); rule->mParent = this; updateElseRules(); }
void QgsRuleBasedLabeling::Rule::appendChild( QgsRuleBasedLabeling::Rule* rule ) { mChildren.append( rule ); rule->mParent = this; updateElseRules(); }
void QgsRuleBased3DRenderer::Rule::removeChildAt( int i ) { delete mChildren.at( i ); mChildren.removeAt( i ); updateElseRules(); }