Exemple #1
0
bool RenderView::hitTest(const HitTestRequest& request, const HitTestLocation& location, HitTestResult& result)
{
    TRACE_EVENT0("blink", "RenderView::hitTest");
    m_hitTestCount++;

    if (!m_frameView->visibleContentRect().contains(location.roundedPoint()))
        return false;

    // We have to recursively update layout/style here because otherwise, when the hit test recurses
    // into a child document, it could trigger a layout on the parent document, which can destroy RenderLayers
    // that are higher up in the call stack, leading to crashes.
    // Note that Document::updateLayout calls its parent's updateLayout.
    // FIXME: It should be the caller's responsibility to ensure an up-to-date layout.
    frameView()->updateLayoutAndStyleIfNeededRecursive();

    // RenderView should make sure to update layout before entering hit testing
    ASSERT(!frame()->view()->layoutPending());
    ASSERT(!document().renderView()->needsLayout());

    // TODO(ojan): Does any of this intersection stuff make sense for Sky?
    LayoutRect hitTestArea = view()->documentRect();
    if (!request.ignoreClipping())
        hitTestArea.intersect(frame()->view()->visibleContentRect());

    bool insideLayer = hitTestLayer(layer(), 0, request, result, hitTestArea, location);
    if (!insideLayer) {
        // TODO(ojan): Is this code needed for Sky?

        // We didn't hit any layer. If we are the root layer and the mouse is -- or just was -- down,
        // return ourselves. We do this so mouse events continue getting delivered after a drag has
        // exited the WebView, and so hit testing over a scrollbar hits the content document.
        if (request.active() || request.release()) {
            updateHitTestResult(result, location.point());
            insideLayer = true;
        }
    }
    return insideLayer;
}
// Hit Testing
bool RenderRegion::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action)
{
    if (!isValid())
        return false;

    LayoutPoint adjustedLocation = accumulatedOffset + location();

    // Check our bounds next. For this purpose always assume that we can only be hit in the
    // foreground phase (which is true for replaced elements like images).
    // FIXME: Once we support overflow, we need to intersect with that and not with the bounds rect.
    LayoutRect boundsRect = borderBoxRectInRegion(locationInContainer.region());
    boundsRect.moveBy(adjustedLocation);
    if (visibleToHitTestRequest(request) && action == HitTestForeground && locationInContainer.intersects(boundsRect)) {
        // Check the contents of the RenderFlowThread.
        if (m_flowThread->hitTestFlowThreadPortionInRegion(this, flowThreadPortionRect(), flowThreadPortionOverflowRect(), request, result, locationInContainer, LayoutPoint(adjustedLocation.x() + borderLeft() + paddingLeft(), adjustedLocation.y() + borderTop() + paddingTop())))
            return true;
        updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation));
        if (!result.addNodeToRectBasedTestResult(generatingNode(), request, locationInContainer, boundsRect))
            return true;
    }

    return false;
}
bool RenderSVGImage::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
{
    // We only draw in the forground phase, so we only hit-test then.
    if (hitTestAction != HitTestForeground)
        return false;

    PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_IMAGE_HITTESTING, request, style()->pointerEvents());
    bool isVisible = (style()->visibility() == VISIBLE);
    if (isVisible || !hitRules.requireVisible) {
        FloatPoint localPoint;
        if (!SVGRenderSupport::transformToUserSpaceAndCheckClipping(this, localToParentTransform(), pointInParent, localPoint))
            return false;

        if (hitRules.canHitFill || hitRules.canHitBoundingBox) {
            if (m_objectBoundingBox.contains(localPoint)) {
                updateHitTestResult(result, roundedLayoutPoint(localPoint));
                return true;
            }
        }
    }

    return false;
}
bool RenderSVGImage::nodeAtPoint(const HitTestRequest&, HitTestResult& result, int _x, int _y, int, int, HitTestAction hitTestAction)
{
    // We only draw in the forground phase, so we only hit-test then.
    if (hitTestAction != HitTestForeground)
        return false;

    PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_IMAGE_HITTESTING, style()->pointerEvents());
    
    bool isVisible = (style()->visibility() == VISIBLE);
    if (isVisible || !hitRules.requireVisible) {
        double localX, localY;
        absoluteTransform().inverse().map(_x, _y, localX, localY);

        if (hitRules.canHitFill) {
            if (m_localBounds.contains(narrowPrecisionToFloat(localX), narrowPrecisionToFloat(localY))) {
                updateHitTestResult(result, IntPoint(_x, _y));
                return true;
            }
        }
    }

    return false;
}
bool RenderSVGViewportContainer::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction)
{
    if (!viewport().isEmpty()
            && style()->overflowX() == OHIDDEN
            && style()->overflowY() == OHIDDEN) {
        // Check if we need to do anything at all.
        IntRect overflowBox = IntRect(0, 0, width(), height());
        overflowBox.move(_tx, _ty);
        TransformationMatrix ctm = RenderObject::absoluteTransform();
        ctm.translate(viewport().x(), viewport().y());
        double localX, localY;
        ctm.inverse().map(_x - _tx, _y - _ty, &localX, &localY);
        if (!overflowBox.contains((int)localX, (int)localY))
            return false;
    }

    int sx = 0;
    int sy = 0;

    // Respect parent translation offset for non-outermost <svg> elements.
    // Outermost <svg> element is handled by RenderSVGRoot.
    if (element()->hasTagName(SVGNames::svgTag)) {
        sx = _tx;
        sy = _ty;
    }

    for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
        if (child->nodeAtPoint(request, result, _x - sx, _y - sy, _tx, _ty, hitTestAction)) {
            updateHitTestResult(result, IntPoint(_x - _tx, _y - _ty));
            return true;
        }
    }

    // Spec: Only graphical elements can be targeted by the mouse, period.
    // 16.4: "If there are no graphics elements whose relevant graphics content is under the pointer (i.e., there is no target element), the event is not dispatched."
    return false;
}
bool RenderSVGImage::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
{
    // We only draw in the forground phase, so we only hit-test then.
    if (hitTestAction != HitTestForeground)
        return false;

    PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_IMAGE_HITTESTING, request, style()->pointerEvents());
    bool isVisible = (style()->visibility() == VISIBLE);
    if (isVisible || !hitRules.requireVisible) {
        FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent);
            
        if (!SVGRenderSupport::pointInClippingArea(this, localPoint))
            return false;

        if (hitRules.canHitFill) {
            if (m_localBounds.contains(localPoint)) {
                updateHitTestResult(result, roundedIntPoint(localPoint));
                return true;
            }
        }
    }

    return false;
}
void WebWidget::showContextMenu(const QPoint &position)
{
	m_contextMenuReason = QContextMenuEvent::Other;

	const bool hasSelection = (this->hasSelection() && !getSelectedText().trimmed().isEmpty());

	if (m_ignoreContextMenu || (position.isNull() && (!hasSelection || m_clickPosition.isNull())))
	{
		return;
	}

	const QPoint hitPosition = (position.isNull() ? m_clickPosition : position);

	if (isScrollBar(hitPosition) || (SettingsManager::getValue(QLatin1String("Browser/JavaScriptCanDisableContextMenu")).toBool() && !canShowContextMenu(hitPosition)))
	{
		return;
	}

	updateHitTestResult(hitPosition);
	updateEditActions();

	QStringList flags;

	if (m_hitResult.flags.testFlag(IsFormTest))
	{
		flags.append(QLatin1String("form"));
	}

	if (!m_hitResult.imageUrl.isValid() && m_hitResult.flags.testFlag(IsSelectedTest) && hasSelection)
	{
		flags.append(QLatin1String("selection"));
	}

	if (m_hitResult.linkUrl.isValid())
	{
		if (m_hitResult.linkUrl.scheme() == QLatin1String("mailto"))
		{
			flags.append(QLatin1String("mail"));
		}
		else
		{
			flags.append(QLatin1String("link"));
		}
	}

	if (!m_hitResult.imageUrl.isEmpty())
	{
		flags.append(QLatin1String("image"));
	}

	if (m_hitResult.mediaUrl.isValid())
	{
		flags.append(QLatin1String("media"));
	}

	if (m_hitResult.flags.testFlag(IsContentEditableTest))
	{
		flags.append(QLatin1String("edit"));
	}

	if (flags.isEmpty() || (flags.size() == 1 && flags.first() == QLatin1String("form")))
	{
		flags.append(QLatin1String("standard"));

		if (m_hitResult.frameUrl.isValid())
		{
			flags.append(QLatin1String("frame"));
		}
	}

	if (flags.isEmpty())
	{
		return;
	}

	Menu menu(Menu::NoMenuRole, this);
	menu.load(QLatin1String("menu/webWidget.json"), flags);
	menu.exec(mapToGlobal(hitPosition));
}