void GraphicsLayerChromium::setPreserves3D(bool preserves3D) { if (preserves3D == m_preserves3D) return; GraphicsLayer::setPreserves3D(preserves3D); updateLayerPreserves3D(); }
void GraphicsLayerBlackBerry::setPreserves3D(bool preserves3D) { if (preserves3D == m_preserves3D) return; GraphicsLayer::setPreserves3D(preserves3D); updateLayerPreserves3D(); }