Exemple #1
0
void ModeManager::objectAdded(QObject *obj)
{
    IMode *mode = Aggregation::query<IMode>(obj);
    if (!mode)
        return;

    d->m_mainWindow->addContextObject(mode);

    // Count the number of modes with a higher priority
    int index = 0;
    foreach (const IMode *m, d->m_modes)
        if (m->priority() > mode->priority())
            ++index;

    d->m_modes.insert(index, mode);
    d->m_modeStack->insertTab(index, mode->widget(), mode->icon(), mode->displayName());
    d->m_modeStack->setTabEnabled(index, mode->isEnabled());

    // Register mode shortcut
    ActionManager *am = d->m_mainWindow->actionManager();
    const QString shortcutId = QLatin1String("QtCreator.Mode.") + mode->id();
    QShortcut *shortcut = new QShortcut(d->m_mainWindow);
    shortcut->setWhatsThis(tr("Switch to <b>%1</b> mode").arg(mode->displayName()));
    Command *cmd = am->registerShortcut(shortcut, shortcutId, Context(Constants::C_GLOBAL));

    d->m_modeShortcuts.insert(index, cmd);
    connect(cmd, SIGNAL(keySequenceChanged()), this, SLOT(updateModeToolTip()));
    for (int i = 0; i < d->m_modeShortcuts.size(); ++i) {
        Command *currentCmd = d->m_modeShortcuts.at(i);
        // we need this hack with currentlyHasDefaultSequence
        // because we call setDefaultShortcut multiple times on the same cmd
        // and still expect the current shortcut to change with it
        bool currentlyHasDefaultSequence = (currentCmd->keySequence()
                                            == currentCmd->defaultKeySequence());
#ifdef Q_WS_MAC
        currentCmd->setDefaultKeySequence(QKeySequence(QString("Meta+%1").arg(i+1)));
#else
        currentCmd->setDefaultKeySequence(QKeySequence(QString("Ctrl+%1").arg(i+1)));
#endif
        if (currentlyHasDefaultSequence)
            currentCmd->setKeySequence(currentCmd->defaultKeySequence());
    }

    d->m_signalMapper->setMapping(shortcut, mode->id());
    connect(shortcut, SIGNAL(activated()), d->m_signalMapper, SLOT(map()));
    connect(mode, SIGNAL(enabledStateChanged(bool)),
            this, SLOT(enabledStateChanged()));
}
Exemple #2
0
void ModeManager::objectAdded(QObject *obj)
{
    IMode *mode = qobject_cast<IMode *>(obj);
    if (!mode)
        return;

    d->m_mainWindow->addContextObject(mode);

    // Count the number of modes with a higher priority
    int index = 0;
    foreach (const IMode *m, d->m_modes)
        if (m->priority() > mode->priority())
            ++index;

    d->m_modes.insert(index, mode);
    d->m_modeStack->insertTab(index, mode->widget(), mode->icon(), mode->displayName());
    d->m_modeStack->setTabEnabled(index, mode->isEnabled());

    // Register mode shortcut
    const Id actionId = mode->id().withPrefix("QtCreator.Mode.");
    QAction *action = new QAction(tr("Switch to <b>%1</b> mode").arg(mode->displayName()), this);
    Command *cmd = ActionManager::registerAction(action, actionId);

    d->m_modeCommands.insert(index, cmd);
    connect(cmd, SIGNAL(keySequenceChanged()), m_instance, SLOT(updateModeToolTip()));
    for (int i = 0; i < d->m_modeCommands.size(); ++i) {
        Command *currentCmd = d->m_modeCommands.at(i);
        // we need this hack with currentlyHasDefaultSequence
        // because we call setDefaultShortcut multiple times on the same cmd
        // and still expect the current shortcut to change with it
        bool currentlyHasDefaultSequence = (currentCmd->keySequence()
                                            == currentCmd->defaultKeySequence());
        currentCmd->setDefaultKeySequence(QKeySequence(UseMacShortcuts ? QString::fromLatin1("Meta+%1").arg(i+1)
                                                                       : QString::fromLatin1("Ctrl+%1").arg(i+1)));
        if (currentlyHasDefaultSequence)
            currentCmd->setKeySequence(currentCmd->defaultKeySequence());
    }

    Id id = mode->id();
    connect(action, &QAction::triggered, [id] {
        m_instance->activateMode(id);
        ICore::raiseWindow(d->m_modeStack);
    });

    connect(mode, SIGNAL(enabledStateChanged(bool)),
            m_instance, SLOT(enabledStateChanged()));
}