void RegularBattleScene::onShiftSpots(int player, int spot1, int spot2, bool)
{
    updatePoke(data()->spot(player, spot1));
    updatePoke(data()->spot(player, spot2));
    gui.zone->updatePoke(data()->spot(player, spot1));
    gui.zone->updatePoke(data()->spot(player, spot2));
    pause();
    QTimer::singleShot(500, this, SLOT(unpause()));
}
void RegularBattleScene::onPokeballStatusChanged(int player, int poke, int)
{
    updateBallStatus(player, poke);

    if (poke < data()->numberOfSlots()/2) {
        updatePoke(data()->spot(player, poke));
    }
}
Exemple #3
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void TB_TeamBody::updateTeam()
{
    changeGeneration(trainerTeam()->team().gen().num);

    for(int i=0; i < 6; i++) {
        updatePoke(i);
    }
}