void DGLAndroidProjectFactory::gotProcesses( DGLADBDevice* device, std::vector<DGLAdbDeviceProcess> processes) { if (m_ui.selectDevWidget->getCurrentDevice() == device) { m_CurrentProcesses = processes; updateProcesses(); } }
Server::Server() : m_serverDelegate(0), m_testedAndValid(false) { connect(&m_updateTimer, SIGNAL(timeout()), this, SLOT(updateProcesses())); }