void DGLAndroidProjectFactory::gotProcesses(
    DGLADBDevice* device, std::vector<DGLAdbDeviceProcess> processes) {

        if (m_ui.selectDevWidget->getCurrentDevice() == device) {
            m_CurrentProcesses = processes;

            updateProcesses();
        }
}
Exemple #2
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Server::Server() : m_serverDelegate(0), m_testedAndValid(false)
{
    connect(&m_updateTimer, SIGNAL(timeout()), this, SLOT(updateProcesses()));
}