void SDLHardwareRenderDevice::windowResize() {
	windowResizeInternal();

	SDL_RenderSetLogicalSize(renderer, VIEW_W, VIEW_H);

	if (texture) SDL_DestroyTexture(texture);
	texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, VIEW_W, VIEW_H);
	SDL_SetRenderTarget(renderer, texture);

	updateScreenVars();
}
void SDLHardwareRenderDevice::windowResize() {
	int w,h;
	SDL_GetWindowSize(window, &w, &h);
	SCREEN_W = static_cast<unsigned short>(w);
	SCREEN_H = static_cast<unsigned short>(h);

	float scale = static_cast<float>(VIEW_H) / static_cast<float>(SCREEN_H);
	VIEW_W = static_cast<unsigned short>(static_cast<float>(SCREEN_W) * scale);

	// letterbox if too tall
	if (VIEW_W < MIN_SCREEN_W) {
		VIEW_W = MIN_SCREEN_W;
	}

	VIEW_W_HALF = VIEW_W/2;

	SDL_RenderSetLogicalSize(renderer, VIEW_W, VIEW_H);

	if (texture) SDL_DestroyTexture(texture);
	texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, VIEW_W, VIEW_H);
	SDL_SetRenderTarget(renderer, texture);

	updateScreenVars();
}