Exemple #1
0
void
TileMap::set_alpha(float alpha_)
{
  m_alpha = alpha_;
  m_current_alpha = m_alpha;
  m_remaining_fade_time = 0;
  update_effective_solid ();
}
Exemple #2
0
void
TileMap::set_alpha(float alpha_)
{
  this->alpha = alpha_;
  this->current_alpha = alpha;
  this->remaining_fade_time = 0;
  update_effective_solid ();
}
Exemple #3
0
void
TileMap::update(float dt_sec)
{
  // handle tilemap fading
  if (m_current_alpha != m_alpha) {
    m_remaining_fade_time = std::max(0.0f, m_remaining_fade_time - dt_sec);
    if (m_remaining_fade_time == 0.0f) {
      m_current_alpha = m_alpha;
    } else {
      float_channel(m_alpha, m_current_alpha, m_remaining_fade_time, dt_sec);
    }
    update_effective_solid ();
  }

  // handle tint fading
  if (m_current_tint.red != m_tint.red || m_current_tint.green != m_tint.green ||
      m_current_tint.blue != m_tint.blue || m_current_tint.alpha != m_tint.alpha) {

    m_remaining_tint_fade_time = std::max(0.0f, m_remaining_tint_fade_time - dt_sec);
    if (m_remaining_tint_fade_time == 0.0f) {
      m_current_tint = m_tint;
    } else {
      float_channel(m_tint.red  , m_current_tint.red  , m_remaining_tint_fade_time, dt_sec);
      float_channel(m_tint.green, m_current_tint.green, m_remaining_tint_fade_time, dt_sec);
      float_channel(m_tint.blue , m_current_tint.blue , m_remaining_tint_fade_time, dt_sec);
      float_channel(m_tint.alpha, m_current_tint.alpha, m_remaining_tint_fade_time, dt_sec);
    }
  }

  m_movement = Vector(0,0);
  // if we have a path to follow, follow it
  if (get_walker()) {
    get_walker()->update(dt_sec);
    Vector v = get_walker()->get_pos();
    if (get_path() && get_path()->is_valid()) {
      m_movement = v - get_offset();
      set_offset(v);
    } else {
      set_offset(Vector(0, 0));
    }
  }
}
Exemple #4
0
void
TileMap::update(float elapsed_time)
{
  // handle tilemap fading
  if (current_alpha != alpha) {
    remaining_fade_time = std::max(0.0f, remaining_fade_time - elapsed_time);
    if (remaining_fade_time == 0.0f) {
      current_alpha = alpha;
    } else {
      float_channel(alpha, current_alpha, remaining_fade_time, elapsed_time);
    }
    update_effective_solid ();
  }

  // handle tint fading
  if (current_tint.red != tint.red || current_tint.green != tint.green ||
      current_tint.blue != tint.blue || current_tint.alpha != tint.alpha) {

    remaining_tint_fade_time = std::max(0.0f, remaining_tint_fade_time - elapsed_time);
    if (remaining_tint_fade_time == 0.0f) {
      current_tint = tint;
    } else {
      float_channel(tint.red  , current_tint.red  , remaining_tint_fade_time, elapsed_time);
      float_channel(tint.green, current_tint.green, remaining_tint_fade_time, elapsed_time);
      float_channel(tint.blue , current_tint.blue , remaining_tint_fade_time, elapsed_time);
      float_channel(tint.alpha, current_tint.alpha, remaining_tint_fade_time, elapsed_time);
    }
  }

  movement = Vector(0,0);
  // if we have a path to follow, follow it
  if (walker.get()) {
    Vector v = walker->advance(elapsed_time);
    movement = v - get_offset();
    set_offset(v);
  }
}
Exemple #5
0
void
TileMap::set(int newwidth, int newheight, const std::vector<unsigned int>&newt,
             int new_z_pos, bool newsolid)
{
  if(int(newt.size()) != newwidth * newheight)
    throw std::runtime_error("Wrong tilecount count.");

  width  = newwidth;
  height = newheight;

  tiles.resize(newt.size());
  tiles = newt;

  if (new_z_pos > (LAYER_GUI - 100))
    z_pos = LAYER_GUI - 100;
  else
    z_pos  = new_z_pos;
  real_solid  = newsolid;
  update_effective_solid ();

  // make sure all tiles are loaded
  for(Tiles::iterator i = tiles.begin(); i != tiles.end(); ++i)
    tileset->get(*i);
}
Exemple #6
0
void
TileMap::update(float elapsed_time)
{
  // handle tilemap fading
  if (current_alpha != alpha) {
    remaining_fade_time = std::max(0.0f, remaining_fade_time - elapsed_time);
    if (remaining_fade_time == 0.0f) {
      current_alpha = alpha;
    } else {
      float amt = (alpha - current_alpha) / (remaining_fade_time / elapsed_time);
      if (amt > 0) current_alpha = std::min(current_alpha + amt, alpha);
      if (amt < 0) current_alpha = std::max(current_alpha + amt, alpha);
    }
    update_effective_solid ();
  }

  movement = Vector(0,0);
  // if we have a path to follow, follow it
  if (walker.get()) {
    Vector v = walker->advance(elapsed_time);
    movement = v - get_offset();
    set_offset(v);
  }
}
Exemple #7
0
void
TileMap::set(int newwidth, int newheight, const std::vector<unsigned int>&newt,
             int new_z_pos, bool newsolid)
{
  if (int(newt.size()) != newwidth * newheight)
    throw std::runtime_error("Wrong tilecount count.");

  m_width  = newwidth;
  m_height = newheight;

  m_tiles.resize(newt.size());
  m_tiles = newt;

  if (new_z_pos > (LAYER_GUI - 100))
    m_z_pos = LAYER_GUI - 100;
  else
    m_z_pos  = new_z_pos;
  m_real_solid  = newsolid;
  update_effective_solid ();

  // make sure all tiles are loaded
  for (const auto& tile : m_tiles)
    m_tileset->get(tile);
}
Exemple #8
0
TileMap::TileMap(const Reader& reader) :
  editor_active(true),
  tileset(),
  tiles(),
  real_solid(false),
  effective_solid(false),
  speed_x(1),
  speed_y(1),
  width(-1),
  height(-1),
  z_pos(0),
  offset(Vector(0,0)),
  movement(Vector(0,0)),
  drawing_effect(NO_EFFECT),
  alpha(1.0),
  current_alpha(1.0),
  remaining_fade_time(0),
  path(),
  walker(),
  draw_target(DrawingContext::NORMAL)
{
  tileset = current_tileset;
  assert(tileset != NULL);

  reader.get("name",   name);
  reader.get("solid",  real_solid);
  reader.get("speed",  speed_x);
  reader.get("speed-y", speed_y);

  z_pos = reader_get_layer (reader, /* default = */ 0);

  if(real_solid && ((speed_x != 1) || (speed_y != 1))) {
    log_warning << "Speed of solid tilemap is not 1. fixing" << std::endl;
    speed_x = 1;
    speed_y = 1;
  }

  const lisp::Lisp* pathLisp = reader.get_lisp("path");
  if (pathLisp) {
    path.reset(new Path());
    path->read(*pathLisp);
    walker.reset(new PathWalker(path.get(), /*running*/false));
    Vector v = path->get_base();
    set_offset(v);
  }

  std::string draw_target_s = "normal";
  reader.get("draw-target", draw_target_s);
  if (draw_target_s == "normal") draw_target = DrawingContext::NORMAL;
  if (draw_target_s == "lightmap") draw_target = DrawingContext::LIGHTMAP;

  if (reader.get("alpha", alpha)) {
    current_alpha = alpha;
  }

  /* Initialize effective_solid based on real_solid and current_alpha. */
  effective_solid = real_solid;
  update_effective_solid ();

  reader.get("width", width);
  reader.get("height", height);
  if(width < 0 || height < 0)
    throw std::runtime_error("Invalid/No width/height specified in tilemap.");

  if(!reader.get("tiles", tiles))
    throw std::runtime_error("No tiles in tilemap.");

  if(int(tiles.size()) != width*height) {
    throw std::runtime_error("wrong number of tiles in tilemap.");
  }

  bool empty = true;

  // make sure all tiles used on the tilemap are loaded and tilemap isn't empty
  for(Tiles::iterator i = tiles.begin(); i != tiles.end(); ++i) {
    if(*i != 0) {
      empty = false;
    }

    tileset->get(*i);
  }

  if(empty)
  {
    log_info << "Tilemap '" << name << "', z-pos '" << z_pos << "' is empty." << std::endl;
  }
}
Exemple #9
0
void
TileMap::set_solid(bool solid)
{
  this->real_solid = solid;
  update_effective_solid ();
}
Exemple #10
0
TileMap::TileMap(const TileSet *tileset_, const ReaderMapping& reader) :
  GameObject(reader),
  ExposedObject<TileMap, scripting::TileMap>(this),
  PathObject(),
  m_editor_active(true),
  m_tileset(tileset_),
  m_tiles(),
  m_real_solid(false),
  m_effective_solid(false),
  m_speed_x(1),
  m_speed_y(1),
  m_width(-1),
  m_height(-1),
  m_z_pos(0),
  m_offset(Vector(0,0)),
  m_movement(Vector(0,0)),
  m_flip(NO_FLIP),
  m_alpha(1.0),
  m_current_alpha(1.0),
  m_remaining_fade_time(0),
  m_tint(1, 1, 1),
  m_current_tint(1, 1, 1),
  m_remaining_tint_fade_time(0),
  m_running(false),
  m_draw_target(DrawingTarget::COLORMAP),
  m_new_size_x(0),
  m_new_size_y(0),
  m_new_offset_x(0),
  m_new_offset_y(0),
  m_add_path(false)
{
  assert(m_tileset);

  reader.get("solid",  m_real_solid);

  bool backward_compatibility_fudge = false;

  if (!reader.get("speed-x", m_speed_x)) {
    if (reader.get("speed",  m_speed_x)) {
      backward_compatibility_fudge = true;
    }
  }

  if (!reader.get("speed-y", m_speed_y)) {
    if (backward_compatibility_fudge) {
      m_speed_y = m_speed_x;
    }
  }

  m_z_pos = reader_get_layer(reader, 0);

  if (!Editor::is_active()) {
    if (m_real_solid && ((m_speed_x != 1) || (m_speed_y != 1))) {
      log_warning << "Speed of solid tilemap is not 1. fixing" << std::endl;
      m_speed_x = 1;
      m_speed_y = 1;
    }
  }

  init_path(reader, false);

  std::string draw_target_s = "normal";
  reader.get("draw-target", draw_target_s);
  if (draw_target_s == "normal") m_draw_target = DrawingTarget::COLORMAP;
  if (draw_target_s == "lightmap") m_draw_target = DrawingTarget::LIGHTMAP;

  if (reader.get("alpha", m_alpha)) {
    m_current_alpha = m_alpha;
  }

  std::vector<float> vColor;
  if (reader.get("tint", vColor)) {
    m_current_tint = Color(vColor);
    m_tint = m_current_tint;
  }

  /* Initialize effective_solid based on real_solid and current_alpha. */
  m_effective_solid = m_real_solid;
  update_effective_solid ();

  reader.get("width", m_width);
  reader.get("height", m_height);
  if (m_width < 0 || m_height < 0) {
    //throw std::runtime_error("Invalid/No width/height specified in tilemap.");
    m_width = 0;
    m_height = 0;
    m_tiles.clear();
    resize(static_cast<int>(Sector::get().get_width() / 32.0f),
           static_cast<int>(Sector::get().get_height() / 32.0f));
    m_editor_active = false;
  } else {
    if (!reader.get("tiles", m_tiles))
      throw std::runtime_error("No tiles in tilemap.");

    if (int(m_tiles.size()) != m_width * m_height) {
      throw std::runtime_error("wrong number of tiles in tilemap.");
    }
  }

  bool empty = true;

  // make sure all tiles used on the tilemap are loaded and tilemap isn't empty
  for (const auto& tile : m_tiles) {
    if (tile != 0) {
      empty = false;
    }

    m_tileset->get(tile);
  }

  if (empty)
  {
    log_info << "Tilemap '" << get_name() << "', z-pos '" << m_z_pos << "' is empty." << std::endl;
  }
}