void WeaponEditorDlg::OnClose() { UpdateData(TRUE); UpdateData(TRUE); change_selection(); update_pilot(); CDialog::OnClose(); }
void move(Pilot pilot, Segment current, Segment next) { pilot->segment = next; if (current->p1 == pilot) current->p1 = NULL; else if (current->p2 == pilot) current->p2 = NULL; update_pilot(pilot, current, next); }