BOOL update_recv_play_sound(rdpUpdate* update, wStream* s) { if (!update_read_play_sound(s, &update->play_sound)) return FALSE; IFCALL(update->PlaySound, update->context, &update->play_sound); return TRUE; }
void update_recv_play_sound(rdpUpdate* update, STREAM* s) { update_read_play_sound(s, &update->play_sound); IFCALL(update->PlaySound, update, &update->play_sound); }