void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {
    SkAutoLockPixels alp(*bitmap);

    if (!bitmap->readyToDraw()) {
        ALOGE("Cannot generate texture from bitmap");
        return;
    }

    const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
            bitmap->height() != int(texture->height);

    if (!regenerate) {
        glGenTextures(1, &texture->id);
    }

    texture->generation = bitmap->getGenerationID();
    texture->width = bitmap->width();
    texture->height = bitmap->height();

    glBindTexture(GL_TEXTURE_2D, texture->id);
    if (!regenerate) {
        glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
    }

    switch (bitmap->getConfig()) {
    case SkBitmap::kA8_Config:
        if (!regenerate) {
            glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
        }
        uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height,
                GL_UNSIGNED_BYTE, bitmap->getPixels());
        texture->blend = true;
        break;
    case SkBitmap::kRGB_565_Config:
        uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), texture->height,
                GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
        texture->blend = false;
        break;
    case SkBitmap::kARGB_8888_Config:
        uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height,
                GL_UNSIGNED_BYTE, bitmap->getPixels());
        // Do this after calling getPixels() to make sure Skia's deferred
        // decoding happened
        texture->blend = !bitmap->isOpaque();
        break;
    case SkBitmap::kARGB_4444_Config:
    case SkBitmap::kIndex8_Config:
        uploadLoFiTexture(resize, bitmap, texture->width, texture->height);
        texture->blend = !bitmap->isOpaque();
        break;
    default:
        ALOGW("Unsupported bitmap config: %d", bitmap->getConfig());
        break;
    }

    if (!regenerate) {
        texture->setFilter(GL_NEAREST);
        texture->setWrap(GL_CLAMP_TO_EDGE);
    }
}
void TextureCache::uploadLoFiTexture(bool resize, const SkBitmap* bitmap,
        uint32_t width, uint32_t height) {
    SkBitmap rgbaBitmap;
    rgbaBitmap.allocPixels(SkImageInfo::MakeN32(width, height, bitmap->alphaType()));
    rgbaBitmap.eraseColor(0);

    SkCanvas canvas(rgbaBitmap);
    canvas.drawBitmap(*bitmap, 0.0f, 0.0f, nullptr);

    uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), rgbaBitmap.bytesPerPixel(),
            width, height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
}
void TextureCache::uploadLoFiTexture(bool resize, SkBitmap* bitmap,
        uint32_t width, uint32_t height) {
    SkBitmap rgbaBitmap;
    rgbaBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height, 0, bitmap->alphaType());
    rgbaBitmap.allocPixels();
    rgbaBitmap.eraseColor(0);

    SkCanvas canvas(rgbaBitmap);
    canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);

    uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), width, height,
            GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
}
void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) {
    SkAutoLockPixels alp(*bitmap);

    if (!bitmap->readyToDraw()) {
        ALOGE("Cannot generate texture from bitmap");
        return;
    }

    ATRACE_FORMAT("Upload %ux%u Texture", bitmap->width(), bitmap->height());

    // We could also enable mipmapping if both bitmap dimensions are powers
    // of 2 but we'd have to deal with size changes. Let's keep this simple
    const bool canMipMap = Caches::getInstance().extensions().hasNPot();

    // If the texture had mipmap enabled but not anymore,
    // force a glTexImage2D to discard the mipmap levels
    const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
            bitmap->height() != int(texture->height) ||
            (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap());

    if (!regenerate) {
        glGenTextures(1, &texture->id);
    }

    texture->generation = bitmap->getGenerationID();
    texture->width = bitmap->width();
    texture->height = bitmap->height();

    Caches::getInstance().textureState().bindTexture(texture->id);

    switch (bitmap->colorType()) {
    case kAlpha_8_SkColorType:
        uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
                texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
        texture->blend = true;
        break;
    case kRGB_565_SkColorType:
        uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
                texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
        texture->blend = false;
        break;
    case kN32_SkColorType:
        uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
                texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
        // Do this after calling getPixels() to make sure Skia's deferred
        // decoding happened
        texture->blend = !bitmap->isOpaque();
        break;
    case kARGB_4444_SkColorType:
    case kIndex_8_SkColorType:
        uploadLoFiTexture(resize, bitmap, texture->width, texture->height);
        texture->blend = !bitmap->isOpaque();
        break;
    default:
        ALOGW("Unsupported bitmap colorType: %d", bitmap->colorType());
        break;
    }

    if (canMipMap) {
        texture->mipMap = bitmap->hasHardwareMipMap();
        if (texture->mipMap) {
            glGenerateMipmap(GL_TEXTURE_2D);
        }
    }

    if (!regenerate) {
        texture->setFilter(GL_NEAREST);
        texture->setWrap(GL_CLAMP_TO_EDGE);
    }
}