Exemple #1
0
/**
 * If we fail to compile a fragment shader (because it uses too many
 * registers, for example) we'll use a dummy/fallback shader that
 * simply emits a constant color (red for debug, black for release).
 * We hit this with the Unigine/Heaven demo when Shaders = High.
 * With black, the demo still looks good.
 */
static const struct tgsi_token *
get_dummy_fragment_shader(void)
{
#ifdef DEBUG
   static const float color[4] = { 1.0, 0.0, 0.0, 0.0 }; /* red */
#else
   static const float color[4] = { 0.0, 0.0, 0.0, 0.0 }; /* black */
#endif
   struct ureg_program *ureg;
   const struct tgsi_token *tokens;
   struct ureg_src src;
   struct ureg_dst dst;
   unsigned num_tokens;

   ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
   if (!ureg)
      return NULL;

   dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
   src = ureg_DECL_immediate(ureg, color, 4);
   ureg_MOV(ureg, dst, src);
   ureg_END(ureg);

   tokens = ureg_get_tokens(ureg, &num_tokens);

   ureg_destroy(ureg);

   return tokens;
}
Exemple #2
0
/**
 * If we fail to compile a vertex shader we'll use a dummy/fallback shader
 * that simply emits a (0,0,0,1) vertex position.
 */
static const struct tgsi_token *
get_dummy_vertex_shader(void)
{
   static const float zero[4] = { 0.0, 0.0, 0.0, 1.0 };
   struct ureg_program *ureg;
   const struct tgsi_token *tokens;
   struct ureg_src src;
   struct ureg_dst dst;
   unsigned num_tokens;

   ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
   if (!ureg)
      return NULL;

   dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
   src = ureg_DECL_immediate(ureg, zero, 4);
   ureg_MOV(ureg, dst, src);
   ureg_END(ureg);

   tokens = ureg_get_tokens(ureg, &num_tokens);

   ureg_destroy(ureg);

   return tokens;
}
Exemple #3
0
/**
 * Translate Mesa program to TGSI format.
 * \param program  the program to translate
 * \param numInputs  number of input registers used
 * \param inputMapping  maps Mesa fragment program inputs to TGSI generic
 *                      input indexes
 * \param inputSemanticName  the TGSI_SEMANTIC flag for each input
 * \param inputSemanticIndex  the semantic index (ex: which texcoord) for
 *                            each input
 * \param interpMode  the TGSI_INTERPOLATE_LINEAR/PERSP mode for each input
 * \param numOutputs  number of output registers used
 * \param outputMapping  maps Mesa fragment program outputs to TGSI
 *                       generic outputs
 * \param outputSemanticName  the TGSI_SEMANTIC flag for each output
 * \param outputSemanticIndex  the semantic index (ex: which texcoord) for
 *                             each output
 *
 * \return  PIPE_OK or PIPE_ERROR_OUT_OF_MEMORY
 */
enum pipe_error
st_translate_mesa_program(
   struct gl_context *ctx,
   uint procType,
   struct ureg_program *ureg,
   const struct gl_program *program,
   GLuint numInputs,
   const GLuint inputMapping[],
   const ubyte inputSemanticName[],
   const ubyte inputSemanticIndex[],
   const GLuint interpMode[],
   GLuint numOutputs,
   const GLuint outputMapping[],
   const ubyte outputSemanticName[],
   const ubyte outputSemanticIndex[],
   boolean passthrough_edgeflags,
   boolean clamp_color)
{
   struct st_translate translate, *t;
   unsigned i;
   enum pipe_error ret = PIPE_OK;

   assert(numInputs <= ARRAY_SIZE(t->inputs));
   assert(numOutputs <= ARRAY_SIZE(t->outputs));

   t = &translate;
   memset(t, 0, sizeof *t);

   t->procType = procType;
   t->inputMapping = inputMapping;
   t->outputMapping = outputMapping;
   t->ureg = ureg;

   /*_mesa_print_program(program);*/

   /*
    * Declare input attributes.
    */
   if (procType == TGSI_PROCESSOR_FRAGMENT) {
      for (i = 0; i < numInputs; i++) {
         t->inputs[i] = ureg_DECL_fs_input(ureg,
                                           inputSemanticName[i],
                                           inputSemanticIndex[i],
                                           interpMode[i]);
      }

      if (program->InputsRead & VARYING_BIT_POS) {
         /* Must do this after setting up t->inputs, and before
          * emitting constant references, below:
          */
         emit_wpos(st_context(ctx), t, program, ureg);
      }

      if (program->InputsRead & VARYING_BIT_FACE) {
         emit_face_var( t, program );
      }

      /*
       * Declare output attributes.
       */
      for (i = 0; i < numOutputs; i++) {
         switch (outputSemanticName[i]) {
         case TGSI_SEMANTIC_POSITION:
            t->outputs[i] = ureg_DECL_output( ureg,
                                              TGSI_SEMANTIC_POSITION, /* Z / Depth */
                                              outputSemanticIndex[i] );

            t->outputs[i] = ureg_writemask( t->outputs[i],
                                            TGSI_WRITEMASK_Z );
            break;
         case TGSI_SEMANTIC_STENCIL:
            t->outputs[i] = ureg_DECL_output( ureg,
                                              TGSI_SEMANTIC_STENCIL, /* Stencil */
                                              outputSemanticIndex[i] );
            t->outputs[i] = ureg_writemask( t->outputs[i],
                                            TGSI_WRITEMASK_Y );
            break;
         case TGSI_SEMANTIC_COLOR:
            t->outputs[i] = ureg_DECL_output( ureg,
                                              TGSI_SEMANTIC_COLOR,
                                              outputSemanticIndex[i] );
            break;
         default:
            debug_assert(0);
            return 0;
         }
      }
   }
   else if (procType == TGSI_PROCESSOR_GEOMETRY) {
      for (i = 0; i < numInputs; i++) {
         t->inputs[i] = ureg_DECL_input(ureg,
                                        inputSemanticName[i],
                                        inputSemanticIndex[i], 0, 1);
      }

      for (i = 0; i < numOutputs; i++) {
         t->outputs[i] = ureg_DECL_output( ureg,
                                           outputSemanticName[i],
                                           outputSemanticIndex[i] );
      }
   }
   else {
      assert(procType == TGSI_PROCESSOR_VERTEX);

      for (i = 0; i < numInputs; i++) {
         t->inputs[i] = ureg_DECL_vs_input(ureg, i);
      }

      for (i = 0; i < numOutputs; i++) {
         t->outputs[i] = ureg_DECL_output( ureg,
                                           outputSemanticName[i],
                                           outputSemanticIndex[i] );
         if (outputSemanticName[i] == TGSI_SEMANTIC_FOG) {
            /* force register to contain a fog coordinate in the form (F, 0, 0, 1). */
            ureg_MOV(ureg,
                     ureg_writemask(t->outputs[i], TGSI_WRITEMASK_YZW),
                     ureg_imm4f(ureg, 0.0f, 0.0f, 0.0f, 1.0f));
            t->outputs[i] = ureg_writemask(t->outputs[i], TGSI_WRITEMASK_X);
	 }
      }
      if (passthrough_edgeflags)
         emit_edgeflags( t, program );
   }

   /* Declare address register.
    */
   if (program->NumAddressRegs > 0) {
      debug_assert( program->NumAddressRegs == 1 );
      t->address[0] = ureg_DECL_address( ureg );
   }

   /* Declare misc input registers
    */
   {
      GLbitfield sysInputs = program->SystemValuesRead;
      unsigned numSys = 0;
      for (i = 0; sysInputs; i++) {
         if (sysInputs & (1 << i)) {
            unsigned semName = _mesa_sysval_to_semantic[i];
            t->systemValues[i] = ureg_DECL_system_value(ureg, numSys, semName, 0);
            if (semName == TGSI_SEMANTIC_INSTANCEID ||
                semName == TGSI_SEMANTIC_VERTEXID) {
               /* From Gallium perspective, these system values are always
                * integer, and require native integer support.  However, if
                * native integer is supported on the vertex stage but not the
                * pixel stage (e.g, i915g + draw), Mesa will generate IR that
                * assumes these system values are floats. To resolve the
                * inconsistency, we insert a U2F.
                */
               struct st_context *st = st_context(ctx);
               struct pipe_screen *pscreen = st->pipe->screen;
               assert(procType == TGSI_PROCESSOR_VERTEX);
               assert(pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS));
               (void) pscreen;  /* silence non-debug build warnings */
               if (!ctx->Const.NativeIntegers) {
                  struct ureg_dst temp = ureg_DECL_local_temporary(t->ureg);
                  ureg_U2F( t->ureg, ureg_writemask(temp, TGSI_WRITEMASK_X), t->systemValues[i]);
                  t->systemValues[i] = ureg_scalar(ureg_src(temp), 0);
               }
            }
            numSys++;
            sysInputs &= ~(1 << i);
         }
      }
   }

   if (program->IndirectRegisterFiles & (1 << PROGRAM_TEMPORARY)) {
      /* If temps are accessed with indirect addressing, declare temporaries
       * in sequential order.  Else, we declare them on demand elsewhere.
       */
      for (i = 0; i < program->NumTemporaries; i++) {
         /* XXX use TGSI_FILE_TEMPORARY_ARRAY when it's supported by ureg */
         t->temps[i] = ureg_DECL_temporary( t->ureg );
      }
   }

   /* Emit constants and immediates.  Mesa uses a single index space
    * for these, so we put all the translated regs in t->constants.
    */
   if (program->Parameters) {
      t->constants = calloc( program->Parameters->NumParameters,
                             sizeof t->constants[0] );
      if (t->constants == NULL) {
         ret = PIPE_ERROR_OUT_OF_MEMORY;
         goto out;
      }

      for (i = 0; i < program->Parameters->NumParameters; i++) {
         switch (program->Parameters->Parameters[i].Type) {
         case PROGRAM_STATE_VAR:
         case PROGRAM_UNIFORM:
            t->constants[i] = ureg_DECL_constant( ureg, i );
            break;

            /* Emit immediates only when there's no indirect addressing of
             * the const buffer.
             * FIXME: Be smarter and recognize param arrays:
             * indirect addressing is only valid within the referenced
             * array.
             */
         case PROGRAM_CONSTANT:
            if (program->IndirectRegisterFiles & PROGRAM_ANY_CONST)
               t->constants[i] = ureg_DECL_constant( ureg, i );
            else
               t->constants[i] = 
                  ureg_DECL_immediate( ureg,
                                       (const float*) program->Parameters->ParameterValues[i],
                                       4 );
            break;
         default:
            break;
         }
      }
   }

   /* texture samplers */
   for (i = 0; i < ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) {
      if (program->SamplersUsed & (1 << i)) {
         t->samplers[i] = ureg_DECL_sampler( ureg, i );
      }
   }

   /* Emit each instruction in turn:
    */
   for (i = 0; i < program->NumInstructions; i++) {
      set_insn_start( t, ureg_get_instruction_number( ureg ));
      compile_instruction( ctx, t, &program->Instructions[i], clamp_color );
   }

   /* Fix up all emitted labels:
    */
   for (i = 0; i < t->labels_count; i++) {
      ureg_fixup_label( ureg,
                        t->labels[i].token,
                        t->insn[t->labels[i].branch_target] );
   }

out:
   free(t->insn);
   free(t->labels);
   free(t->constants);

   if (t->error) {
      debug_printf("%s: translate error flag set\n", __func__);
   }

   return ret;
}
Exemple #4
0
/**
 * Called when a new variant is needed, we need to translate
 * the ATI fragment shader to TGSI
 */
enum pipe_error
st_translate_atifs_program(
   struct ureg_program *ureg,
   struct ati_fragment_shader *atifs,
   struct gl_program *program,
   GLuint numInputs,
   const GLuint inputMapping[],
   const ubyte inputSemanticName[],
   const ubyte inputSemanticIndex[],
   const GLuint interpMode[],
   GLuint numOutputs,
   const GLuint outputMapping[],
   const ubyte outputSemanticName[],
   const ubyte outputSemanticIndex[])
{
   enum pipe_error ret = PIPE_OK;

   unsigned pass, i, r;

   struct st_translate translate, *t;
   t = &translate;
   memset(t, 0, sizeof *t);

   t->inputMapping = inputMapping;
   t->outputMapping = outputMapping;
   t->ureg = ureg;
   t->atifs = atifs;

   /*
    * Declare input attributes.
    */
   for (i = 0; i < numInputs; i++) {
      t->inputs[i] = ureg_DECL_fs_input(ureg,
                                        inputSemanticName[i],
                                        inputSemanticIndex[i],
                                        interpMode[i]);
   }

   /*
    * Declare output attributes:
    *  we always have numOutputs=1 and it's FRAG_RESULT_COLOR
    */
   t->outputs[0] = ureg_DECL_output(ureg,
                                    TGSI_SEMANTIC_COLOR,
                                    outputSemanticIndex[0]);

   /* Emit constants and immediates.  Mesa uses a single index space
    * for these, so we put all the translated regs in t->constants.
    */
   if (program->Parameters) {
      t->constants = calloc(program->Parameters->NumParameters,
                            sizeof t->constants[0]);
      if (t->constants == NULL) {
         ret = PIPE_ERROR_OUT_OF_MEMORY;
         goto out;
      }

      for (i = 0; i < program->Parameters->NumParameters; i++) {
         switch (program->Parameters->Parameters[i].Type) {
         case PROGRAM_STATE_VAR:
         case PROGRAM_UNIFORM:
            t->constants[i] = ureg_DECL_constant(ureg, i);
            break;
         case PROGRAM_CONSTANT:
            t->constants[i] =
               ureg_DECL_immediate(ureg,
                                   (const float*)program->Parameters->ParameterValues[i],
                                   4);
            break;
         default:
            break;
         }
      }
   }

   /* texture samplers */
   for (i = 0; i < MAX_NUM_FRAGMENT_REGISTERS_ATI; i++) {
      if (program->SamplersUsed & (1 << i)) {
         t->samplers[i] = ureg_DECL_sampler(ureg, i);
         /* the texture target is still unknown, it will be fixed in the draw call */
         ureg_DECL_sampler_view(ureg, i, TGSI_TEXTURE_2D,
                                TGSI_RETURN_TYPE_FLOAT,
                                TGSI_RETURN_TYPE_FLOAT,
                                TGSI_RETURN_TYPE_FLOAT,
                                TGSI_RETURN_TYPE_FLOAT);
      }
   }

   /* emit instructions */
   for (pass = 0; pass < atifs->NumPasses; pass++) {
      t->current_pass = pass;
      for (r = 0; r < MAX_NUM_FRAGMENT_REGISTERS_ATI; r++) {
         struct atifs_setupinst *texinst = &atifs->SetupInst[pass][r];
         compile_setupinst(t, r, texinst);
      }
      for (i = 0; i < atifs->numArithInstr[pass]; i++) {
         struct atifs_instruction *inst = &atifs->Instructions[pass][i];
         compile_instruction(t, inst);
      }
   }

   finalize_shader(t, atifs->NumPasses);

out:
   free(t->constants);

   if (t->error) {
      debug_printf("%s: translate error flag set\n", __func__);
   }

   return ret;
}