void Item_factory::load_basic_info(JsonObject& jo, itype* new_item_template) { std::string new_id = jo.get_string("id"); new_item_template->id = new_id; m_templates[new_id] = new_item_template; // And then proceed to assign the correct field new_item_template->price = jo.get_int("price"); new_item_template->name = _(jo.get_string("name").c_str()); new_item_template->sym = jo.get_string("symbol")[0]; new_item_template->color = color_from_string(jo.get_string("color")); new_item_template->description = _(jo.get_string("description").c_str()); if(jo.has_member("material")){ set_material_from_json(jo, "material", new_item_template); } else { new_item_template->m1 = "null"; new_item_template->m2 = "null"; } Item_tag new_phase = "solid"; if(jo.has_member("phase")){ new_phase = jo.get_string("phase"); } new_item_template->phase = phase_from_tag(new_phase); new_item_template->volume = jo.get_int("volume"); new_item_template->weight = jo.get_int("weight"); new_item_template->melee_dam = jo.get_int("bashing"); new_item_template->melee_cut = jo.get_int("cutting"); new_item_template->m_to_hit = jo.get_int("to_hit"); new_item_template->light_emission = 0; /* List of current flags FIT - Reduces encumbrance by one SKINTIGHT - Reduces layer penalty VARSIZE - Can be made to fit via tailoring OVERSIZE - Can always be worn no matter encumbrance/mutations/bionics/etc POCKETS - Will increase warmth for hands if hands are cold and the player is wielding nothing HOOD - Will increase warmth for head if head is cold and player's head isn't encumbered RAINPROOF - Works like a raincoat to protect from rain effects WATCH - Shows the current time, instead of sun/moon position ALARMCLOCK - Has an alarmclock feature FANCY - Less than practical clothing meant primarily to convey a certain image. SUPER_FANCY - Clothing suitable for the most posh of events. LIGHT_* - light emission, sets cached int light_emission USE_EAT_VERB - Use the eat verb, even if it's a liquid(soup, jam etc.) STURDY - Clothing is made to be armor. Prevents damage to armor unless it is penetrated. Container-only flags: SEALS RIGID WATERTIGHT */ new_item_template->item_tags = jo.get_tags("flags"); if ( new_item_template->item_tags.size() > 0 ) { for( std::set<std::string>::const_iterator it = new_item_template->item_tags.begin(); it != new_item_template->item_tags.end(); ++it ) { set_intvar(std::string(*it), new_item_template->light_emission, 1, 10000); } } if( jo.has_member("qualities") ){ set_qualities_from_json(jo, "qualities", new_item_template); } new_item_template->techniques = jo.get_tags("techniques"); new_item_template->use = (!jo.has_member("use_action") ? &iuse::none : use_from_string(jo.get_string("use_action"))); }
// Load values from this data file into m_templates void Item_factory::load_item_templates_from(const std::string file_name) throw (std::string){ catajson all_items(file_name); if(! json_good()) throw (std::string)"Could not open " + file_name; if (! all_items.is_array()) throw file_name + (std::string)"is not an array of item_templates"; //Crawl through and extract the items for (all_items.set_begin(); all_items.has_curr(); all_items.next()) { catajson entry = all_items.curr(); // The one element we absolutely require for an item definition is an id if(!entry.has("id") || !entry.get("id").is_string()) { debugmsg("Item definition skipped, no id found or id was malformed."); } else { Item_tag new_id = entry.get("id").as_string(); // If everything works out, add the item to the group list... // unless a similar item is already there if(m_templates.find(new_id) != m_templates.end()) { debugmsg("Item definition skipped, id %s already exists.", new_id.c_str()); } else { itype* new_item_template; if (!entry.has("type")) { new_item_template = new itype(); } else { std::string type_label = entry.get("type").as_string(); if (type_label == "GUNMOD") { it_gunmod* gunmod_template = new it_gunmod(); gunmod_template->damage = entry.get("damage_modifier").as_int();; gunmod_template->loudness = entry.get("loudness_modifier").as_int(); gunmod_template->newtype = entry.get("ammo_modifier").as_string(); gunmod_template->used_on_pistol = is_mod_target(entry.get("mod_targets"), "pistol"); gunmod_template->used_on_shotgun = is_mod_target(entry.get("mod_targets"), "shotgun"); gunmod_template->used_on_smg = is_mod_target(entry.get("mod_targets"), "smg"); gunmod_template->used_on_rifle = is_mod_target(entry.get("mod_targets"), "rifle"); gunmod_template->dispersion = entry.get("dispersion_modifier").as_int(); gunmod_template->recoil = entry.get("recoil_modifier").as_int(); gunmod_template->burst = entry.get("burst_modifier").as_int(); gunmod_template->clip = entry.get("clip_size_modifier").as_int(); if( entry.has("acceptable_ammo") ) { tags_from_json( entry.get("acceptable_ammo"), gunmod_template->acceptible_ammo_types ); } new_item_template = gunmod_template; } else if (type_label == "COMESTIBLE") { it_comest* comest_template = new it_comest(); comest_template->comesttype = entry.get("comestible_type").as_string(); comest_template->tool = entry.get("tool").as_string(); comest_template->container = entry.get("container").as_string(); comest_template->quench = entry.get("quench").as_int(); comest_template->nutr = entry.get("nutrition").as_int(); comest_template->spoils = entry.get("spoils_in").as_int(); comest_template->addict = entry.get("addiction_potential").as_int(); comest_template->charges = entry.get("charges").as_int(); comest_template->stim = entry.get("stim").as_int(); comest_template->healthy = entry.get("heal").as_int(); comest_template->fun = entry.get("fun").as_int(); comest_template->add = addiction_type(entry.get("addiction_type").as_string()); new_item_template = comest_template; } else if (type_label == "GUN") { it_gun* gun_template = new it_gun(); gun_template->ammo = entry.get("ammo").as_string(); gun_template->skill_used = Skill::skill(entry.get("skill").as_string()); gun_template->dmg_bonus = entry.get("ranged_damage").as_int(); gun_template->range = entry.get("range").as_int(); gun_template->dispersion = entry.get("dispersion").as_int(); gun_template->recoil = entry.get("recoil").as_int(); gun_template->durability = entry.get("durability").as_int(); gun_template->burst = entry.get("burst").as_int(); gun_template->clip = entry.get("clip_size").as_int(); gun_template->reload_time = entry.get("reload").as_int(); gun_template->pierce = entry.has("pierce") ? entry.get("pierce").as_int() : 0; if( entry.has("ammo_effects") ) { tags_from_json(entry.get("ammo_effects"), gun_template->ammo_effects); } new_item_template = gun_template; } else if (type_label == "TOOL") { it_tool* tool_template = new it_tool(); tool_template->ammo = entry.get("ammo").as_string(); tool_template->max_charges = entry.get("max_charges").as_int(); tool_template->def_charges = entry.get("initial_charges").as_int(); tool_template->charges_per_use = entry.get("charges_per_use").as_int(); tool_template->turns_per_charge = entry.get("turns_per_charge").as_int(); tool_template->revert_to = entry.get("revert_to").as_string(); new_item_template = tool_template; } else if (type_label == "AMMO") { it_ammo* ammo_template = new it_ammo(); ammo_template->type = entry.get("ammo_type").as_string(); if(entry.has("casing")) { ammo_template->casing = entry.get("casing").as_string(); } ammo_template->damage = entry.get("damage").as_int(); ammo_template->pierce = entry.get("pierce").as_int(); ammo_template->range = entry.get("range").as_int(); ammo_template->dispersion = entry.get("dispersion").as_int(); ammo_template->recoil = entry.get("recoil").as_int(); ammo_template->count = entry.get("count").as_int(); if( entry.has("effects") ) { tags_from_json(entry.get("effects"), ammo_template->ammo_effects); } new_item_template = ammo_template; } else if (type_label == "ARMOR") { it_armor* armor_template = new it_armor(); armor_template->encumber = entry.get("encumberance").as_int(); armor_template->coverage = entry.get("coverage").as_int(); armor_template->thickness = entry.get("material_thickness").as_int(); armor_template->env_resist = entry.get("enviromental_protection").as_int(); armor_template->warmth = entry.get("warmth").as_int(); armor_template->storage = entry.get("storage").as_int(); armor_template->power_armor = entry.has("power_armor") ? entry.get("power_armor").as_bool() : false; armor_template->covers = entry.has("covers") ? flags_from_json(entry.get("covers"),"bodyparts") : 0; new_item_template = armor_template; } else if (type_label == "BOOK") { it_book* book_template = new it_book(); book_template->level = entry.get("max_level").as_int(); book_template->req = entry.get("required_level").as_int(); book_template->fun = entry.get("fun").as_int(); book_template->intel = entry.get("intelligence").as_int(); book_template->time = entry.get("time").as_int(); book_template->type = Skill::skill(entry.get("skill").as_string()); new_item_template = book_template; } else if (type_label == "CONTAINER") { it_container* container_template = new it_container(); container_template->contains = entry.get("contains").as_int(); new_item_template = container_template; } else { debugmsg("Item definition for %s skipped, unrecognized type: %s", new_id.c_str(), type_label.c_str()); break; } } new_item_template->id = new_id; m_templates[new_id] = new_item_template; // And then proceed to assign the correct field new_item_template->price = entry.get("price").as_int(); new_item_template->name = _(entry.get("name").as_string().c_str()); new_item_template->sym = entry.get("symbol").as_char(); new_item_template->color = color_from_string(entry.get("color").as_string()); new_item_template->description = _(entry.get("description").as_string().c_str()); if(entry.has("material")){ set_material_from_json(new_id, entry.get("material")); } else { new_item_template->m1 = "null"; new_item_template->m2 = "null"; } Item_tag new_phase = "solid"; if(entry.has("phase")){ new_phase = entry.get("phase").as_string(); } new_item_template->phase = phase_from_tag(new_phase); new_item_template->volume = entry.get("volume").as_int(); new_item_template->weight = entry.get("weight").as_int(); new_item_template->melee_dam = entry.get("bashing").as_int(); new_item_template->melee_cut = entry.get("cutting").as_int(); new_item_template->m_to_hit = entry.get("to_hit").as_int(); if( entry.has("flags") ) { new_item_template->item_tags = entry.get("flags").as_tags(); /* List of current flags FIT - Reduces encumberance by one VARSIZE - Can be made to fit via tailoring OVERSIZE - Can always be worn no matter encumberance/mutations/bionics/etc HOOD - Will increase warmth for head if head is cold and player is not wearing a helmet (headwear of material that is not wool or cotton) POCKETS - Will increase warmth for hands if hands are cold and the player is wielding nothing WATCH - Shows the current time, instead of sun/moon position ALARMCLOCK - Has an alarmclock feature MALE_TYPICAL - Typically only worn by men. FEMALE_TYPICAL - Typically only worn by women. USE_EAT_VERB - Use the eat verb, even if it's a liquid(soup, jam etc.) Container-only flags: SEALS RIGID WATERTIGHT */ } new_item_template->techniques = (!entry.has("techniques") ? 0 : flags_from_json(entry.get("techniques"), "techniques")); new_item_template->use = (!entry.has("use_action") ? &iuse::none : use_from_string(entry.get("use_action").as_string())); } } } if(!json_good()) throw "There was an error reading " + file_name; }