static int wiiu_font_get_message_width(void* data, const char* msg, unsigned msg_len, float scale) { wiiu_font_t* font = (wiiu_font_t*)data; unsigned i; int delta_x = 0; if (!font) return 0; for (i = 0; i < msg_len; i++) { const char* msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; const struct font_glyph* glyph = font->font_driver->get_glyph(font->font_data, code); if (!glyph) /* Do something smarter here ... */ glyph = font->font_driver->get_glyph(font->font_data, '?'); if (!glyph) continue; delta_x += glyph->advance_x; } return delta_x * scale; }
static int gl_get_message_width(void *data, const char *msg, unsigned msg_len, float scale) { gl_raster_t *font = (gl_raster_t*)data; const char* msg_end = msg + msg_len; int delta_x = 0; if ( !font || !font->font_driver || !font->font_driver->get_glyph || !font->font_data ) return 0; while (msg < msg_end) { unsigned code = utf8_walk(&msg); const struct font_glyph *glyph = font->font_driver->get_glyph( font->font_data, code); if (!glyph) /* Do something smarter here ... */ glyph = font->font_driver->get_glyph(font->font_data, '?'); if (!glyph) continue; delta_x += glyph->advance_x; } return delta_x * scale; }
static void osk_update_last_codepoint(const char *word) { const char *letter = word; const char *pos = letter; if (letter[0] == 0) { osk_last_codepoint = 0; osk_last_codepoint_len = 0; return; } for (;;) { unsigned codepoint = utf8_walk(&letter); unsigned len = letter - pos; if (letter[0] == 0) { osk_last_codepoint = codepoint; osk_last_codepoint_len = len; break; } pos = letter; } }
static void wiiu_font_render_line( video_frame_info_t *video_info, wiiu_font_t* font, const char* msg, unsigned msg_len, float scale, const unsigned int color, float pos_x, float pos_y, unsigned text_align) { unsigned i; wiiu_video_t* wiiu = (wiiu_video_t*)video_info->userdata; unsigned width = video_info->width; unsigned height = video_info->height; int x = roundf(pos_x * width); int y = roundf((1.0 - pos_y) * height); if( !wiiu || wiiu->vertex_cache.current + (msg_len * 4) > wiiu->vertex_cache.size) return; switch (text_align) { case TEXT_ALIGN_RIGHT: x -= wiiu_font_get_message_width(font, msg, msg_len, scale); break; case TEXT_ALIGN_CENTER: x -= wiiu_font_get_message_width(font, msg, msg_len, scale) / 2; break; } sprite_vertex_t* v = wiiu->vertex_cache.v + wiiu->vertex_cache.current; for (i = 0; i < msg_len; i++) { const char* msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; const struct font_glyph* glyph = font->font_driver->get_glyph(font->font_data, code); if (!glyph) /* Do something smarter here ... */ glyph = font->font_driver->get_glyph(font->font_data, '?'); if (!glyph) continue; v->pos.x = x + glyph->draw_offset_x * scale; v->pos.y = y + glyph->draw_offset_y * scale; v->pos.width = glyph->width * scale; v->pos.height = glyph->height * scale; v->coord.u = glyph->atlas_offset_x; v->coord.v = glyph->atlas_offset_y; v->coord.width = glyph->width; v->coord.height = glyph->height; v->color = color; v++; x += glyph->advance_x * scale; y += glyph->advance_y * scale; } int count = v - wiiu->vertex_cache.v - wiiu->vertex_cache.current; if (!count) return; GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, wiiu->vertex_cache.v + wiiu->vertex_cache.current, count * sizeof(wiiu->vertex_cache.v)); if(font->atlas->dirty) { for (i = 0; (i < font->atlas->height) && (i < font->texture.surface.height); i++) memcpy(font->texture.surface.image + (i * font->texture.surface.pitch), font->atlas->buffer + (i * font->atlas->width), font->atlas->width); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, font->texture.surface.image, font->texture.surface.imageSize); font->atlas->dirty = false; } GX2SetPixelTexture(&font->texture, sprite_shader.ps.samplerVars[0].location); GX2SetVertexUniformBlock(sprite_shader.vs.uniformBlocks[1].offset, sprite_shader.vs.uniformBlocks[1].size, font->ubo_tex); GX2DrawEx(GX2_PRIMITIVE_MODE_POINTS, count, wiiu->vertex_cache.current, 1); GX2SetVertexUniformBlock(sprite_shader.vs.uniformBlocks[1].offset, sprite_shader.vs.uniformBlocks[1].size, wiiu->ubo_tex); wiiu->vertex_cache.current = v - wiiu->vertex_cache.v; }
static void gl_raster_font_render_line( gl_raster_t *font, const char *msg, unsigned msg_len, GLfloat scale, const GLfloat color[4], GLfloat pos_x, GLfloat pos_y, unsigned text_align) { int x, y, delta_x, delta_y; unsigned i; struct video_coords coords; float inv_tex_size_x, inv_tex_size_y, inv_win_width, inv_win_height; GLfloat font_tex_coords[2 * 6 * MAX_MSG_LEN_CHUNK]; GLfloat font_vertex[2 * 6 * MAX_MSG_LEN_CHUNK]; GLfloat font_color[4 * 6 * MAX_MSG_LEN_CHUNK]; GLfloat font_lut_tex_coord[2 * 6 * MAX_MSG_LEN_CHUNK]; gl_t *gl = font ? font->gl : NULL; const char* msg_end = msg + msg_len; if (!gl) return; x = roundf(pos_x * gl->vp.width); y = roundf(pos_y * gl->vp.height); delta_x = 0; delta_y = 0; switch (text_align) { case TEXT_ALIGN_RIGHT: x -= gl_get_message_width(font, msg, msg_len, scale); break; case TEXT_ALIGN_CENTER: x -= gl_get_message_width(font, msg, msg_len, scale) / 2.0; break; } inv_tex_size_x = 1.0f / font->tex_width; inv_tex_size_y = 1.0f / font->tex_height; inv_win_width = 1.0f / font->gl->vp.width; inv_win_height = 1.0f / font->gl->vp.height; while (msg < msg_end) { i = 0; while ((i < MAX_MSG_LEN_CHUNK) && (msg < msg_end)) { int off_x, off_y, tex_x, tex_y, width, height; unsigned code = utf8_walk(&msg); const struct font_glyph *glyph = font->font_driver->get_glyph( font->font_data, code); if (!glyph) /* Do something smarter here ... */ glyph = font->font_driver->get_glyph(font->font_data, '?'); if (!glyph) continue; off_x = glyph->draw_offset_x; off_y = glyph->draw_offset_y; tex_x = glyph->atlas_offset_x; tex_y = glyph->atlas_offset_y; width = glyph->width; height = glyph->height; gl_raster_font_emit(0, 0, 1); /* Bottom-left */ gl_raster_font_emit(1, 1, 1); /* Bottom-right */ gl_raster_font_emit(2, 0, 0); /* Top-left */ gl_raster_font_emit(3, 1, 0); /* Top-right */ gl_raster_font_emit(4, 0, 0); /* Top-left */ gl_raster_font_emit(5, 1, 1); /* Bottom-right */ i++; delta_x += glyph->advance_x; delta_y -= glyph->advance_y; } coords.tex_coord = font_tex_coords; coords.vertex = font_vertex; coords.color = font_color; coords.vertices = i * 6; coords.lut_tex_coord = font_lut_tex_coord; if (font->block) video_coord_array_append(&font->block->carr, &coords, coords.vertices); else gl_raster_font_draw_vertices(font, &coords); } }
static void d3d12_font_render_line( video_frame_info_t* video_info, d3d12_font_t* font, const char* msg, unsigned msg_len, float scale, const unsigned int color, float pos_x, float pos_y, unsigned text_align) { unsigned i, count; void* mapped_vbo = NULL; d3d12_sprite_t* v = NULL; d3d12_sprite_t* vbo_start = NULL; d3d12_video_t* d3d12 = (d3d12_video_t*)video_info->userdata; unsigned width = video_info->width; unsigned height = video_info->height; int x = roundf(pos_x * width); int y = roundf((1.0 - pos_y) * height); D3D12_RANGE range = { 0, 0 }; if ( !d3d12 || !d3d12->sprites.enabled || msg_len > (unsigned)d3d12->sprites.capacity) return; if (d3d12->sprites.offset + msg_len > (unsigned)d3d12->sprites.capacity) d3d12->sprites.offset = 0; switch (text_align) { case TEXT_ALIGN_RIGHT: x -= d3d12_font_get_message_width(font, msg, msg_len, scale); break; case TEXT_ALIGN_CENTER: x -= d3d12_font_get_message_width(font, msg, msg_len, scale) / 2; break; } D3D12Map(d3d12->sprites.vbo, 0, &range, (void**)&vbo_start); v = vbo_start + d3d12->sprites.offset; range.Begin = (uintptr_t)v - (uintptr_t)vbo_start; for (i = 0; i < msg_len; i++) { const struct font_glyph* glyph; const char* msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; glyph = font->font_driver->get_glyph(font->font_data, code); if (!glyph) /* Do something smarter here ... */ glyph = font->font_driver->get_glyph(font->font_data, '?'); if (!glyph) continue; v->pos.x = (x + glyph->draw_offset_x) * scale / (float)d3d12->chain.viewport.Width; v->pos.y = (y + glyph->draw_offset_y) * scale / (float)d3d12->chain.viewport.Height; v->pos.w = glyph->width * scale / (float)d3d12->chain.viewport.Width; v->pos.h = glyph->height * scale / (float)d3d12->chain.viewport.Height; v->coords.u = glyph->atlas_offset_x / (float)font->texture.desc.Width; v->coords.v = glyph->atlas_offset_y / (float)font->texture.desc.Height; v->coords.w = glyph->width / (float)font->texture.desc.Width; v->coords.h = glyph->height / (float)font->texture.desc.Height; v->params.scaling = 1; v->params.rotation = 0; v->colors[0] = color; v->colors[1] = color; v->colors[2] = color; v->colors[3] = color; v++; x += glyph->advance_x * scale; y += glyph->advance_y * scale; } range.End = (uintptr_t)v - (uintptr_t)vbo_start; D3D12Unmap(d3d12->sprites.vbo, 0, &range); count = v - vbo_start - d3d12->sprites.offset; if (!count) return; if (font->atlas->dirty) { d3d12_update_texture( font->atlas->width, font->atlas->height, font->atlas->width, DXGI_FORMAT_A8_UNORM, font->atlas->buffer, &font->texture); font->atlas->dirty = false; } if(font->texture.dirty) d3d12_upload_texture(d3d12->queue.cmd, &font->texture, video_info->userdata); D3D12SetPipelineState(d3d12->queue.cmd, d3d12->sprites.pipe_font); d3d12_set_texture_and_sampler(d3d12->queue.cmd, &font->texture); D3D12DrawInstanced(d3d12->queue.cmd, count, 1, d3d12->sprites.offset, 0); D3D12SetPipelineState(d3d12->queue.cmd, d3d12->sprites.pipe); d3d12->sprites.offset += count; }
static void switch_font_render_line( video_frame_info_t *video_info, switch_font_t *font, const char *msg, unsigned msg_len, float scale, const unsigned int color, float pos_x, float pos_y, unsigned text_align) { int delta_x = 0; int delta_y = 0; unsigned fbWidth = 0; unsigned fbHeight = 0; uint32_t *out_buffer = (uint32_t *)gfxGetFramebuffer(&fbWidth, &fbHeight); if (out_buffer) { int x = roundf(pos_x * fbWidth); int y = roundf((1.0f - pos_y) * fbHeight); switch (text_align) { case TEXT_ALIGN_RIGHT: x -= switch_font_get_message_width(font, msg, msg_len, scale); break; case TEXT_ALIGN_CENTER: x -= switch_font_get_message_width(font, msg, msg_len, scale) / 2; break; } for (int i = 0; i < msg_len; i++) { int off_x, off_y, tex_x, tex_y, width, height; const char *msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; const struct font_glyph *glyph = font->font_driver->get_glyph(font->font_data, code); if (!glyph) /* Do something smarter here ... */ glyph = font->font_driver->get_glyph(font->font_data, '?'); if (!glyph) continue; off_x = x + glyph->draw_offset_x + delta_x; off_y = y + glyph->draw_offset_y + delta_y; width = glyph->width; height = glyph->height; tex_x = glyph->atlas_offset_x; tex_y = glyph->atlas_offset_y; for (int y = tex_y; y < tex_y + height; y++) { uint8_t *row = &font->atlas->buffer[y * font->atlas->width]; for (int x = tex_x; x < tex_x + width; x++) { if (!row[x]) continue; int x1 = off_x + (x - tex_x); int y1 = off_y + (y - tex_y); if (x1 < fbWidth && y1 < fbHeight) out_buffer[gfxGetFramebufferDisplayOffset(x1, y1)] = color; } } delta_x += glyph->advance_x; delta_y += glyph->advance_y; } } }
static void vita2d_font_render_line( vita_font_t *font, const char *msg, unsigned msg_len, float scale, const unsigned int color, float pos_x, float pos_y, unsigned text_align) { int x, y, delta_x, delta_y; unsigned width, height; unsigned i; video_driver_get_size(&width, &height); x = roundf(pos_x * width); y = roundf((1.0f - pos_y) * height); delta_x = 0; delta_y = 0; switch (text_align) { case TEXT_ALIGN_RIGHT: x -= vita2d_font_get_message_width(font, msg, msg_len, scale); break; case TEXT_ALIGN_CENTER: x -= vita2d_font_get_message_width(font, msg, msg_len, scale) / 2; break; } for (i = 0; i < msg_len; i++) { int off_x, off_y, tex_x, tex_y, width, height; const char *msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; const struct font_glyph *glyph = font->font_driver->get_glyph(font->font_data, code); if (!glyph) /* Do something smarter here ... */ glyph = font->font_driver->get_glyph(font->font_data, '?'); if (!glyph) continue; off_x = glyph->draw_offset_x; off_y = glyph->draw_offset_y; tex_x = glyph->atlas_offset_x; tex_y = glyph->atlas_offset_y; width = glyph->width; height = glyph->height; vita2d_draw_texture_tint_part_scale(font->texture, x + off_x + delta_x * scale, y + off_y + delta_y * scale, tex_x, tex_y, width, height, scale, scale, color); delta_x += glyph->advance_x; delta_y += glyph->advance_y; } }
static void vulkan_raster_font_render_line( vulkan_raster_t *font, const char *msg, unsigned msg_len, float scale, const float color[4], float pos_x, float pos_y, unsigned text_align) { struct vk_color vk_color; vk_t *vk = font->vk; const char* msg_end = msg + msg_len; int x = roundf(pos_x * vk->vp.width); int y = roundf((1.0f - pos_y) * vk->vp.height); int delta_x = 0; int delta_y = 0; float inv_tex_size_x = 1.0f / font->texture.width; float inv_tex_size_y = 1.0f / font->texture.height; float inv_win_width = 1.0f / font->vk->vp.width; float inv_win_height = 1.0f / font->vk->vp.height; vk_color.r = color[0]; vk_color.g = color[1]; vk_color.b = color[2]; vk_color.a = color[3]; switch (text_align) { case TEXT_ALIGN_RIGHT: x -= vulkan_get_message_width(font, msg, msg_len, scale); break; case TEXT_ALIGN_CENTER: x -= vulkan_get_message_width(font, msg, msg_len, scale) / 2; break; } while (msg < msg_end) { int off_x, off_y, tex_x, tex_y, width, height; unsigned code = utf8_walk(&msg); const struct font_glyph *glyph = font->font_driver->get_glyph(font->font_data, code); if (!glyph) /* Do something smarter here ... */ glyph = font->font_driver->get_glyph(font->font_data, '?'); if (!glyph) continue; vulkan_raster_font_update_glyph(font, glyph); off_x = glyph->draw_offset_x; off_y = glyph->draw_offset_y; tex_x = glyph->atlas_offset_x; tex_y = glyph->atlas_offset_y; width = glyph->width; height = glyph->height; vulkan_write_quad_vbo(font->pv + font->vertices, (x + off_x + delta_x * scale) * inv_win_width, (y + off_y + delta_y * scale) * inv_win_height, width * scale * inv_win_width, height * scale * inv_win_height, tex_x * inv_tex_size_x, tex_y * inv_tex_size_y, width * inv_tex_size_x, height * inv_tex_size_y, &vk_color); font->vertices += 6; delta_x += glyph->advance_x; delta_y += glyph->advance_y; } }
static void d3d11_font_render_line( video_frame_info_t* video_info, d3d11_font_t* font, const char* msg, unsigned msg_len, float scale, const unsigned int color, float pos_x, float pos_y, unsigned text_align) { unsigned i, count; D3D11_MAPPED_SUBRESOURCE mapped_vbo; d3d11_sprite_t* v; d3d11_video_t* d3d11 = (d3d11_video_t*)video_driver_get_ptr(false); unsigned width = video_info->width; unsigned height = video_info->height; int x = roundf(pos_x * width); int y = roundf((1.0 - pos_y) * height); if (!d3d11->sprites.enabled || msg_len > (unsigned)d3d11->sprites.capacity) return; if (d3d11->sprites.offset + msg_len > (unsigned)d3d11->sprites.capacity) d3d11->sprites.offset = 0; switch (text_align) { case TEXT_ALIGN_RIGHT: x -= d3d11_font_get_message_width(font, msg, msg_len, scale); break; case TEXT_ALIGN_CENTER: x -= d3d11_font_get_message_width(font, msg, msg_len, scale) / 2; break; } D3D11MapBuffer(d3d11->context, d3d11->sprites.vbo, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mapped_vbo); v = (d3d11_sprite_t*)mapped_vbo.pData + d3d11->sprites.offset; for (i = 0; i < msg_len; i++) { const struct font_glyph* glyph; const char* msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; glyph = font->font_driver->get_glyph(font->font_data, code); if (!glyph) /* Do something smarter here ... */ glyph = font->font_driver->get_glyph(font->font_data, '?'); if (!glyph) continue; v->pos.x = (x + glyph->draw_offset_x) * scale / (float)d3d11->viewport.Width; v->pos.y = (y + glyph->draw_offset_y) * scale / (float)d3d11->viewport.Height; v->pos.w = glyph->width * scale / (float)d3d11->viewport.Width; v->pos.h = glyph->height * scale / (float)d3d11->viewport.Height; v->coords.u = glyph->atlas_offset_x / (float)font->texture.desc.Width; v->coords.v = glyph->atlas_offset_y / (float)font->texture.desc.Height; v->coords.w = glyph->width / (float)font->texture.desc.Width; v->coords.h = glyph->height / (float)font->texture.desc.Height; v->params.scaling = 1; v->params.rotation = 0; v->colors[0] = color; v->colors[1] = color; v->colors[2] = color; v->colors[3] = color; v++; x += glyph->advance_x * scale; y += glyph->advance_y * scale; } count = v - ((d3d11_sprite_t*)mapped_vbo.pData + d3d11->sprites.offset); D3D11UnmapBuffer(d3d11->context, d3d11->sprites.vbo, 0); if (!count) return; if (font->atlas->dirty) { d3d11_update_texture( d3d11->context, font->atlas->width, font->atlas->height, font->atlas->width, DXGI_FORMAT_A8_UNORM, font->atlas->buffer, &font->texture); font->atlas->dirty = false; } d3d11_set_texture_and_sampler(d3d11->context, 0, &font->texture); D3D11SetBlendState(d3d11->context, d3d11->blend_enable, NULL, D3D11_DEFAULT_SAMPLE_MASK); D3D11SetPShader(d3d11->context, d3d11->sprites.shader_font.ps, NULL, 0); D3D11Draw(d3d11->context, count, d3d11->sprites.offset); D3D11SetPShader(d3d11->context, d3d11->sprites.shader.ps, NULL, 0); d3d11->sprites.offset += count; }
static void wiiu_font_render_line( video_frame_info_t *video_info, wiiu_font_t* font, const char* msg, unsigned msg_len, float scale, const unsigned int color, float pos_x, float pos_y, unsigned text_align) { unsigned i; wiiu_video_t* wiiu = (wiiu_video_t*)video_driver_get_ptr(false); unsigned width = video_info->width; unsigned height = video_info->height; int x = roundf(pos_x * width); int y = roundf((1.0f - pos_y) * height); int delta_x = 0; int delta_y = 0; if(wiiu->vertex_cache.current + (msg_len * 4) > wiiu->vertex_cache.size) return; switch (text_align) { case TEXT_ALIGN_RIGHT: x -= wiiu_font_get_message_width(font, msg, msg_len, scale); break; case TEXT_ALIGN_CENTER: x -= wiiu_font_get_message_width(font, msg, msg_len, scale) / 2; break; } position_t* pos = wiiu->vertex_cache.positions + wiiu->vertex_cache.current; tex_coord_t* coord = wiiu->vertex_cache.tex_coords + wiiu->vertex_cache.current; for (i = 0; i < msg_len; i++) { int off_x, off_y, tex_x, tex_y, width, height; const char* msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; const struct font_glyph* glyph = font->font_driver->get_glyph(font->font_data, code); if (!glyph) /* Do something smarter here ... */ glyph = font->font_driver->get_glyph(font->font_data, '?'); if (!glyph) continue; off_x = glyph->draw_offset_x; off_y = glyph->draw_offset_y; tex_x = glyph->atlas_offset_x; tex_y = glyph->atlas_offset_y; width = glyph->width; height = glyph->height; float x0 = x + off_x + delta_x * scale; float y0 = y + off_y + delta_y * scale + height * scale; float u0 = tex_x; float v0 = tex_y; float x1 = x0 + width * scale; float y1 = y0 - height * scale; float u1 = u0 + width; float v1 = v0 + height; pos[0].x = (2.0f * x0 / wiiu->color_buffer.surface.width) - 1.0f; pos[0].y = (-2.0f * y0 / wiiu->color_buffer.surface.height) + 1.0f; pos[1].x = (2.0f * x1 / wiiu->color_buffer.surface.width) - 1.0f;; pos[1].y = (-2.0f * y0 / wiiu->color_buffer.surface.height) + 1.0f; pos[2].x = (2.0f * x1 / wiiu->color_buffer.surface.width) - 1.0f;; pos[2].y = (-2.0f * y1 / wiiu->color_buffer.surface.height) + 1.0f; pos[3].x = (2.0f * x0 / wiiu->color_buffer.surface.width) - 1.0f;; pos[3].y = (-2.0f * y1 / wiiu->color_buffer.surface.height) + 1.0f; pos += 4; coord[0].u = u0 / font->texture.surface.width; coord[0].v = v1 / font->texture.surface.height; coord[1].u = u1 / font->texture.surface.width; coord[1].v = v1 / font->texture.surface.height; coord[2].u = u1 / font->texture.surface.width; coord[2].v = v0 / font->texture.surface.height; coord[3].u = u0 / font->texture.surface.width; coord[3].v = v0 / font->texture.surface.height; coord += 4; delta_x += glyph->advance_x; delta_y += glyph->advance_y; } int count = pos - wiiu->vertex_cache.positions - wiiu->vertex_cache.current; if (!count) return; GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, wiiu->vertex_cache.positions + wiiu->vertex_cache.current, count * sizeof(position_t)); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, wiiu->vertex_cache.tex_coords + wiiu->vertex_cache.current, count * sizeof(tex_coord_t)); if(font->atlas->dirty) { for (i = 0; (i < font->atlas->height) && (i < font->texture.surface.height); i++) memcpy(font->texture.surface.image + (i * font->texture.surface.pitch), font->atlas->buffer + (i * font->atlas->width), font->atlas->width); GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, font->texture.surface.image, font->texture.surface.imageSize); font->atlas->dirty = false; } #if 0 printf("%s\n", msg); DEBUG_VAR(color); #endif GX2SetPixelTexture(&font->texture, wiiu->shader->sampler.location); GX2SetBlendConstantColor(((color >> 0) & 0xFF) / 255.0f, ((color >> 8) & 0xFF) / 255.0f, ((color >> 16) & 0xFF) / 255.0f, ((color >> 24) & 0xFF) / 255.0f); GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_BLEND_FACTOR, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD, GX2_ENABLE, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD); GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, count, wiiu->vertex_cache.current, 1); GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD, GX2_ENABLE, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD); wiiu->vertex_cache.current = pos - wiiu->vertex_cache.positions; }