Exemple #1
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Sphere::Sphere(double x, double y, double z, material_t material, double radius)
{
    init(vector3_t({x, y, z}), material, radius);
}
Exemple #2
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  complex_t FormFactorTriangle(real_t qx, real_t qy, complex_t qz,
          RotMatrix_t & rot, triangle_t & tri) {
    complex_t ff = CMPLX_ZERO_;
    complex_t unitc = CMPLX_ONE_;
    complex_t n_unitc = CMPLX_MINUS_ONE_;

    // do the rotation
    std::vector<complex_t> mq = rot.rotate (qx, qy, qz);

    // calculate q^2
    real_t q_sqr = 0.;
    for(int i=0; i<3; i++)  q_sqr += std::norm(mq[i]);
          
    // form vertices
    std::vector<vector3_t> vertex;
    vertex.resize(3);
    vertex[0] = vector3_t(tri.v1[0], tri.v1[1], tri.v1[2]);
    vertex[1] = vector3_t(tri.v2[0], tri.v2[1], tri.v2[2]);
    vertex[2] = vector3_t(tri.v3[0], tri.v3[1], tri.v3[2]);

    // form edges
    std::vector<vector3_t> edge;
    edge.resize(3);
    edge[0] = vertex[1] - vertex[0];
    edge[1] = vertex[2] - vertex[1];
    edge[2] = vertex[0] - vertex[2];


    // calculate projection of n_t on q
    vector3_t n_t = cross(edge[0], edge[1]);
    real_t t_area = 0.5 * n_t.abs();
    n_t = n_t / n_t.abs();

    // dot(q, n_t)
    complex_t q_dot_nt = CMPLX_ZERO_;
    for (int i=0; i<3; i++) q_dot_nt += mq[i] * n_t[i];

    // proj_tq
    real_t proj_tq = q_sqr - std::norm(q_dot_nt);

    // CASE 1
    if (std::abs(proj_tq) < TINY_){
        complex_t q_dot_v = CMPLX_ZERO_;
        for (int i=0; i<3; i++) q_dot_v += mq[i] * tri.v1[i];
        // calculate form-factor (Case 1)
        ff = unitc * q_dot_nt * t_area / q_sqr * std::exp(n_unitc * q_dot_v);
    } else {
        // iterate of each edge to compute form-factor
      for (int e = 0; e < 3; e++) {

        // edge-normal
        vector3_t n_e = cross(edge[e], n_t);
        n_e = n_e / n_e.abs();

        // dot (q, n_e)
        complex_t q_dot_ne = CMPLX_ZERO_;
        for (int i=0; i<3; i++) q_dot_ne += mq[i] * n_e[i];

        // proj_eq
        real_t proj_eq = proj_tq - std::norm(q_dot_ne);
        // CASE 2
        if (std::abs(proj_eq) < TINY_){
        // q_dot_v
          complex_t q_dot_v = CMPLX_ZERO_;
          for (int i=0; i<3; i++) q_dot_v += mq[i] * vertex[e][i];
          real_t f0 = edge[e].abs() / (q_sqr * proj_tq);
          complex_t c0 = - q_dot_nt * q_dot_ne;
          complex_t c1 = std::exp(n_unitc * q_dot_v);
          ff += f0 * c0 * c1;
        } else {
          // CASE 3 (General case)
          // denominator
          real_t   f0 = q_sqr * proj_tq * proj_eq;

          // dot(q, v_a) vertex a
          complex_t q_dot_v = CMPLX_ZERO_;
          for (int i=0; i<3; i++) q_dot_v += mq[i] * vertex[e][i];

          // vertrex-normal a
          vector3_t n_v = edge[e] / edge[e].abs();

          // dot(q, n_v)
          complex_t q_dot_nv = CMPLX_ZERO_;
          for (int i=0; i<3; i++) q_dot_nv += mq[i] * n_v[i];

          // calculate contribution of vertex a
          complex_t c0 = n_unitc * q_dot_nt * q_dot_ne * q_dot_nv;
          complex_t c1 = std::exp(n_unitc * q_dot_v);
          ff +=  c0 * c1 / f0;

          // dot(q, v) the other vertex in the edge
          q_dot_v = CMPLX_ZERO_;
          int ep = (e+1)%3;
          for (int i=0; i<3; i++) q_dot_v += mq[i] * vertex[ep][i];

          // dot (q, n_v)
          q_dot_nv = CMPLX_ZERO_;
          for (int i=0; i<3; i++) q_dot_nv -= mq[i] * n_v[i];

          // calculate contribution of the other vertex
          c0 = n_unitc * q_dot_nt * q_dot_ne * q_dot_nv;
          c1 = std::exp(n_unitc * q_dot_v);
          ff += c0 * c1 / f0;
        }
      }
    }
    return ff;
  }
Exemple #3
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	vector3_t min <vector3_t> (vector3_t a, vector3_t b) {
		return vector3_t((a[0] < b[0] ? a[0] : b[0]), (a[1] < b[1] ? a[1] : b[1]),
						(a[2] < b[2] ? a[2] : b[2]));
	} // min <vector3_t>
Exemple #4
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	vector3_t max <vector3_t> (vector3_t a, vector3_t b) {
		return vector3_t((a[0] > b[0] ? a[0] : b[0]), (a[1] > b[1] ? a[1] : b[1]),
						(a[2] > b[2] ? a[2] : b[2]));
	} // max <vector3_t>
Exemple #5
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	/**
	 * specialized floor function
	 */
	vector3_t floor(vector3_t a) {
		return vector3_t(std::floor(a[0]), std::floor(a[1]), std::floor(a[2]));
	} // floor()