static void frontend_psp_deinit(void *data)
{
   (void)data;
#ifndef IS_SALAMANDER
   verbosity_disable();
#ifdef HAVE_FILE_LOGGER
   command_event(CMD_EVENT_LOG_FILE_DEINIT, NULL);
#endif

#endif
}
Exemple #2
0
static void frontend_ps2_deinit(void *data)
{
   (void)data;
#if defined(HAVE_FILE_LOGGER)
   verbosity_disable();
   command_event(CMD_EVENT_LOG_FILE_DEINIT, NULL);
#endif
   _free_ps2_io();
   CDVD_Stop();
   padEnd();
   audsrv_quit();
   fileXioExit();
   Exit(0);
}
static void frontend_ps3_exec(const char *path, bool should_load_game)
{
#ifndef IS_SALAMANDER
   char *fullpath        = NULL;
   bool original_verbose = verbosity_is_enabled();

   verbosity_enable();
#endif

   (void)should_load_game;

   RARCH_LOG("Attempt to load executable: [%s].\n", path);

#ifndef IS_SALAMANDER
   runloop_ctl(RUNLOOP_CTL_GET_CONTENT_PATH, &fullpath);

   if (should_load_game && !string_is_empty(fullpath))
   {
      char game_path[256];
      strlcpy(game_path, fullpath, sizeof(game_path));

      const char * const spawn_argv[] = {
         game_path,
         NULL
      };

      frontend_ps3_exec_exitspawn(path,
            (const char** const)spawn_argv, NULL);
   }
   else
#endif
   {
      frontend_ps3_exec_exitspawn(path,
            NULL, NULL);
   }

   sceNpTerm();
   sys_net_finalize_network();
   cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_NP);
   cellSysmoduleUnloadModule(CELL_SYSMODULE_NET);

#ifndef IS_SALAMANDER
   if (original_verbose)
      verbosity_enable();
   else
      verbosity_disable();
#endif
}
static void frontend_ps3_exitspawn(char *core_path, size_t core_path_size)
{
#ifdef HAVE_RARCH_EXEC
   bool should_load_game = false;

#ifndef IS_SALAMANDER
   bool original_verbose = verbosity_is_enabled();

   verbosity_enable();

   if (ps3_fork_mode == FRONTEND_FORK_NONE)
   {
      frontend_ctx_driver_t *frontend = frontend_get_ptr();

      if (frontend)
         frontend->shutdown = frontend_ps3_shutdown;
      return;
   }

   switch (ps3_fork_mode)
   {
      case FRONTEND_FORK_CORE_WITH_ARGS:
         should_load_game = true;
         break;
      case FRONTEND_FORK_NONE:
      default:
         break;
   }
#endif

   frontend_ps3_exec(core_path, should_load_game);

#ifdef IS_SALAMANDER
   cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
   cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
   cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
#endif

#ifndef IS_SALAMANDER
   if (original_verbose)
      verbosity_enable();
   else
      verbosity_disable();
#endif
#endif
}
Exemple #5
0
static void frontend_xdk_exec(const char *path, bool should_load_game)
{
#ifndef IS_SALAMANDER
   bool original_verbose       = verbosity_is_enabled();
#endif
#if defined(_XBOX1)
   LAUNCH_DATA ptr;
#elif defined(_XBOX360)
   char game_path[1024] = {0};
#endif
   (void)should_load_game;

#ifdef IS_SALAMANDER
   if (!string_is_empty(path))
      XLaunchNewImage(path, NULL);
#else
#if defined(_XBOX1)
   memset(&ptr, 0, sizeof(ptr));

   if (should_load_game && !path_is_empty(RARCH_PATH_CONTENT))
      snprintf((char*)ptr.Data, sizeof(ptr.Data), "%s", path_get(RARCH_PATH_CONTENT));

   if (!string_is_empty(path))
      XLaunchNewImage(path, !string_is_empty((const char*)ptr.Data) ? &ptr : NULL);
#elif defined(_XBOX360)
   if (should_load_game && !path_is_empty(RARCH_PATH_CONTENT))
   {
      strlcpy(game_path, path_get(RARCH_PATH_CONTENT), sizeof(game_path));
      XSetLaunchData(game_path, MAX_LAUNCH_DATA_SIZE);
   }

   if (!string_is_empty(path))
      XLaunchNewImage(path, 0);
#endif
#endif
#ifndef IS_SALAMANDER
   if (original_verbose)
      verbosity_enable();
   else
      verbosity_disable();
#endif
}
static void frontend_ps3_get_environment_settings(int *argc, char *argv[],
      void *args, void *params_data)
{
#ifndef IS_SALAMANDER
   bool original_verbose = verbosity_is_enabled();
   verbosity_enable();
#endif

   (void)args;
#ifndef IS_SALAMANDER
#if defined(HAVE_LOGGER)
   logger_init();
#elif defined(HAVE_FILE_LOGGER)
   retro_main_log_file_init("/retroarch-log.txt");
#endif
#endif

   int ret;
   unsigned int get_type;
   unsigned int get_attributes;
   CellGameContentSize size;
   char dirName[CELL_GAME_DIRNAME_SIZE]  = {0};

#ifdef HAVE_MULTIMAN
   /* not launched from external launcher, set default path */
   // second param is multiMAN SELF file
   if(path_file_exists(argv[2]) && *argc > 1
         && (string_is_equal(argv[2], EMULATOR_CONTENT_DIR)))
   {
      multiman_detected = true;
      RARCH_LOG("Started from multiMAN, auto-game start enabled.\n");
   }
   else
#endif
#ifndef IS_SALAMANDER
      if (*argc > 1 && !string_is_empty(argv[1]))
      {
         static char path[PATH_MAX_LENGTH] = {0};
         struct rarch_main_wrap      *args = (struct rarch_main_wrap*)params_data;

         if (args)
         {
            strlcpy(path, argv[1], sizeof(path));

            args->touched        = true;
            args->no_content     = false;
            args->verbose        = false;
            args->config_path    = NULL;
            args->sram_path      = NULL;
            args->state_path     = NULL;
            args->content_path   = path;
            args->libretro_path  = NULL;

            RARCH_LOG("argv[0]: %s\n", argv[0]);
            RARCH_LOG("argv[1]: %s\n", argv[1]);
            RARCH_LOG("argv[2]: %s\n", argv[2]);

            RARCH_LOG("Auto-start game %s.\n", argv[1]);
         }
      }
      else
         RARCH_WARN("Started from Salamander, auto-game start disabled.\n");
#endif

   memset(&size, 0x00, sizeof(CellGameContentSize));

   ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
   if(ret < 0)
   {
      RARCH_ERR("cellGameBootCheck() Error: 0x%x.\n", ret);
   }
   else
   {
      char content_info_path[PATH_MAX_LENGTH] = {0};

      RARCH_LOG("cellGameBootCheck() OK.\n");
      RARCH_LOG("Directory name: [%s].\n", dirName);
      RARCH_LOG(" HDD Free Size (in KB) = [%d] Size (in KB) = [%d] System Size (in KB) = [%d].\n",
            size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);

      switch(get_type)
      {
         case CELL_GAME_GAMETYPE_DISC:
            RARCH_LOG("RetroArch was launched on Optical Disc Drive.\n");
            break;
         case CELL_GAME_GAMETYPE_HDD:
            RARCH_LOG("RetroArch was launched on HDD.\n");
            break;
      }

      if((get_attributes & CELL_GAME_ATTRIBUTE_APP_HOME) 
            == CELL_GAME_ATTRIBUTE_APP_HOME)
         RARCH_LOG("RetroArch was launched from host machine (APP_HOME).\n");

      ret = cellGameContentPermit(content_info_path, g_defaults.dir.port);

#ifdef HAVE_MULTIMAN
      if (multiman_detected)
      {
         fill_pathname_join(content_info_path, "/dev_hdd0/game/",
               EMULATOR_CONTENT_DIR, sizeof(content_info_path));
         fill_pathname_join(g_defaults.dir.port, content_info_path,
               "USRDIR", sizeof(g_defaults.dir.port));
      }
#endif

      if(ret < 0)
         RARCH_ERR("cellGameContentPermit() Error: 0x%x\n", ret);
      else
      {
         RARCH_LOG("cellGameContentPermit() OK.\n");
         RARCH_LOG("content_info_path : [%s].\n", content_info_path);
         RARCH_LOG("usrDirPath : [%s].\n", g_defaults.dir.port);
      }

      strlcpy(g_defaults.dir.content_history,
            g_defaults.dir.port, sizeof(g_defaults.dir.content_history));
      fill_pathname_join(g_defaults.dir.core, g_defaults.dir.port,
            "cores", sizeof(g_defaults.dir.core));
      fill_pathname_join(g_defaults.dir.core_info, g_defaults.dir.core,
            "info", sizeof(g_defaults.dir.core_info));
      fill_pathname_join(g_defaults.dir.savestate, g_defaults.dir.core,
            "savestates", sizeof(g_defaults.dir.savestate));
      fill_pathname_join(g_defaults.dir.sram, g_defaults.dir.core,
            "savefiles", sizeof(g_defaults.dir.sram));
      fill_pathname_join(g_defaults.dir.system, g_defaults.dir.core,
            "system", sizeof(g_defaults.dir.system));
      fill_pathname_join(g_defaults.dir.shader,  g_defaults.dir.core,
            "shaders_cg", sizeof(g_defaults.dir.shader));
      fill_pathname_join(g_defaults.path.config, g_defaults.dir.port,
            file_path_str(FILE_PATH_MAIN_CONFIG),  sizeof(g_defaults.path.config));
      fill_pathname_join(g_defaults.dir.overlay, g_defaults.dir.core,
            "overlays", sizeof(g_defaults.dir.overlay));
      fill_pathname_join(g_defaults.dir.assets,   g_defaults.dir.core,
            "assets", sizeof(g_defaults.dir.assets));
      fill_pathname_join(g_defaults.dir.cursor,   g_defaults.dir.core,
            "database/cursors", sizeof(g_defaults.dir.cursor));
      fill_pathname_join(g_defaults.dir.database,   g_defaults.dir.core,
            "database/rdb", sizeof(g_defaults.dir.database));
      fill_pathname_join(g_defaults.dir.playlist,   g_defaults.dir.core,
            "playlists", sizeof(g_defaults.dir.playlist));
   }

#ifndef IS_SALAMANDER
   if (original_verbose)
      verbosity_enable();
   else
      verbosity_disable();
#endif
}
Exemple #7
0
/* WARNING: after we move any data
 * into EXECUTE_ADDR, we can no longer use any
 * heap memory and are restricted to the stack only. */
void system_exec_wii(const char *_path, bool should_load_game)
{
   size_t size, booter_size;
   FILE *fp                        = NULL;
   void *dol                       = NULL;
   char path[PATH_MAX_LENGTH]      = {0};
   char game_path[PATH_MAX_LENGTH] = {0};
#ifndef IS_SALAMANDER
   bool original_verbose           = verbosity_is_enabled();
#endif

   /* copy heap info into stack so it survives
    * us moving the .dol into MEM2. */
   strlcpy(path, _path, sizeof(path));
   if (should_load_game)
   {
#ifdef IS_SALAMANDER
      strlcpy(game_path, gx_rom_path, sizeof(game_path));
#else
      strlcpy(game_path, path_get(RARCH_PATH_CONTENT), sizeof(game_path));
#endif
   }

   RARCH_LOG("Attempt to load executable: [%s]\n", path);

   fp = fopen(path, "rb");
   if (fp == NULL)
   {
      RARCH_ERR("Could not open DOL file %s.\n", path);
      goto exit;
   }

   fseek(fp, 0, SEEK_END);
   size = ftell(fp);
   fseek(fp, 0, SEEK_SET);

   /* try to allocate a buffer for it. if we can't, fail. */
   dol = malloc(size);
   if (!dol)
   {
      RARCH_ERR("Could not execute DOL file %s.\n", path);
      fclose(fp);
      goto exit;
   }

   fread(dol, 1, size, fp);
   fclose(fp);

   fatUnmount("carda:");
   fatUnmount("cardb:");
   fatUnmount("sd:");
   fatUnmount("usb:");
   __io_wiisd.shutdown();
   __io_usbstorage.shutdown();

   /* don't use memcpy, there might be an overlap. */
   memmove(EXECUTE_ADDR, dol, size);
   DCFlushRange(EXECUTE_ADDR, size);

   dol_copy_argv_path(path, should_load_game ? game_path : NULL);

   booter_size = booter_end - booter_start;
   memcpy(BOOTER_ADDR, booter_start, booter_size);
   DCFlushRange(BOOTER_ADDR, booter_size);

   RARCH_LOG("jumping to %08x\n", (unsigned) BOOTER_ADDR);
   SYS_ResetSystem(SYS_SHUTDOWN,0,0);
   __lwp_thread_stopmultitasking((void (*)(void)) BOOTER_ADDR);

exit:
   (void)0;
#ifndef IS_SALAMANDER
   if (original_verbose)
      verbosity_enable();
   else
      verbosity_disable();
#endif
}
Exemple #8
0
static void frontend_xdk_get_environment_settings(int *argc, char *argv[],
      void *args, void *params_data)
{
   HRESULT ret;
#ifdef _XBOX360
   unsigned long license_mask;
   DWORD volume_device_type;
#endif
#ifndef IS_SALAMANDER
   static char path[PATH_MAX_LENGTH] = {0};
#if defined(_XBOX1)
   LAUNCH_DATA ptr;
   DWORD launch_type;
#elif defined(_XBOX360)
   DWORD dwLaunchDataSize;
#endif
#endif
#ifndef IS_SALAMANDER
   bool original_verbose       = verbosity_is_enabled();
#endif

   (void)ret;

#ifndef IS_SALAMANDER
#if defined(HAVE_LOGGER)
   logger_init();
#elif defined(HAVE_FILE_LOGGER)
   retro_main_log_file_init("/retroarch-log.txt");
#endif
#endif

#ifdef _XBOX360
   /* Detect install environment. */
   if (XContentGetLicenseMask(&license_mask, NULL) == ERROR_SUCCESS)
   {
      XContentQueryVolumeDeviceType("GAME",&volume_device_type, NULL);

      switch(volume_device_type)
      {
         case XCONTENTDEVICETYPE_HDD: /* Launched from content package on HDD */
         case XCONTENTDEVICETYPE_MU:  /* Launched from content package on USB/Memory Unit. */
         case XCONTENTDEVICETYPE_ODD: /* Launched from content package on Optial Disc Drive. */
         default:                     /* Launched from content package on unknown device. */
            break;
      }
   }
#endif

#if defined(_XBOX1)
   strlcpy(g_defaults.dirs[DEFAULT_DIR_CORE],
         "D:", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE]));
   fill_pathname_join(g_defaults.path.config, g_defaults.dirs[DEFAULT_DIR_CORE],
         file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(g_defaults.path.config));
   fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SAVESTATE],
         g_defaults.dirs[DEFAULT_DIR_CORE],
         "savestates",
         sizeof(g_defaults.dirs[DEFAULT_DIR_SAVESTATE]));
   fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SRAM],
         g_defaults.dirs[DEFAULT_DIR_CORE],
         "savefiles",
         sizeof(g_defaults.dirs[DEFAULT_DIR_SRAM]));
   fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SYSTEM],
         g_defaults.dirs[DEFAULT_DIR_CORE],
         "system",
         sizeof(g_defaults.dirs[DEFAULT_DIR_SYSTEM]));
   fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_SCREENSHOT],
         g_defaults.dirs[DEFAULT_DIR_CORE],
         "screenshots",
         sizeof(g_defaults.dirs[DEFAULT_DIR_SCREENSHOT]));
#elif defined(_XBOX360)
   strlcpy(g_defaults.dirs[DEFAULT_DIR_CORE],
         "game:",
         sizeof(g_defaults.dirs[DEFAULT_DIR_CORE]));
   strlcpy(g_defaults.path.config,
         "game:\\retroarch.cfg", sizeof(g_defaults.path.config));
   strlcpy(g_defaults.dirs[DEFAULT_DIR_SCREENSHOT],
         "game:",
         sizeof(g_defaults.dirs[DEFAULT_DIR_SCREENSHOT]));
   strlcpy(g_defaults.dirs[DEFAULT_DIR_SAVESTATE],
         "game:\\savestates",
         sizeof(g_defaults.dirs[DEFAULT_DIR_SAVESTATE]));
   strlcpy(g_defaults.dirs[DEFAULT_DIR_PLAYLIST],
         "game:\\playlists",
         sizeof(g_defaults.dirs[DEFAULT_DIR_PLAYLIST]));
   strlcpy(g_defaults.dirs[DEFAULT_DIR_SRAM],
         "game:\\savefiles",
         sizeof(g_defaults.dirs[DEFAULT_DIR_SRAM]));
   strlcpy(g_defaults.dirs[DEFAULT_DIR_SYSTEM],
         "game:\\system", sizeof(g_defaults.dirs[DEFAULT_DIR_SYSTEM]));
#endif
   fill_pathname_join(g_defaults.dirs[DEFAULT_DIR_CORE_INFO],
         g_defaults.dirs[DEFAULT_DIR_CORE],
         "info", sizeof(g_defaults.dirs[DEFAULT_DIR_CORE_INFO]));

#ifndef IS_SALAMANDER
#if defined(_XBOX1)
   if (XGetLaunchInfo(&launch_type, &ptr) == ERROR_SUCCESS)
   {
      char *extracted_path = NULL;
      if (launch_type == LDT_FROM_DEBUGGER_CMDLINE)
         goto exit;

      extracted_path = (char*)&ptr.Data;

      if (
            !string_is_empty(extracted_path)
            && (strstr(extracted_path, "Pool") == NULL)
            /* Hack. Unknown problem */)
      {
         /* Auto-start game */
         strlcpy(path, extracted_path, sizeof(path));
      }
   }
#elif defined(_XBOX360)
   if (XGetLaunchDataSize(&dwLaunchDataSize) == ERROR_SUCCESS)
   {
      char *extracted_path                 = (char*)calloc(dwLaunchDataSize, sizeof(char));
      BYTE* pLaunchData                    = (BYTE*)calloc(dwLaunchDataSize, sizeof(BYTE));

      XGetLaunchData(pLaunchData, dwLaunchDataSize);
      memset(extracted_path, 0, dwLaunchDataSize);

      strlcpy(extracted_path, pLaunchData, dwLaunchDataSize);

      /* Auto-start game */
      if (!string_is_empty(extracted_path))
         strlcpy(path, extracted_path, sizeof(path));

      if (pLaunchData)
         free(pLaunchData);
   }
#endif
   if (!string_is_empty(path))
   {
      struct rarch_main_wrap *args = (struct rarch_main_wrap*)params_data;

      if (args)
      {
         /* Auto-start game. */
         args->touched        = true;
         args->no_content     = false;
         args->verbose        = false;
         args->config_path    = NULL;
         args->sram_path      = NULL;
         args->state_path     = NULL;
         args->content_path   = path;
         args->libretro_path  = NULL;
      }
   }
#endif

#ifndef IS_SALAMANDER
#ifdef _XBOX1
exit:
   if (original_verbose)
      verbosity_enable();
   else
      verbosity_disable();
#endif
#endif
}