Exemple #1
0
void test_vextu16 (void)
{
  uint16x4_t out_uint16x4_t;
  uint16x4_t arg0_uint16x4_t;
  uint16x4_t arg1_uint16x4_t;

  out_uint16x4_t = vext_u16 (arg0_uint16x4_t, arg1_uint16x4_t, 0);
}
Exemple #2
0
void test_vextu16 (void)
{
  uint16x4_t out_uint16x4_t;
  uint16x4_t arg0_uint16x4_t;
  uint16x4_t arg1_uint16x4_t;

 /* LLVM LOCAL */
  out_uint16x4_t = vext_u16 (arg0_uint16x4_t, arg1_uint16x4_t, 1);
}
uint16x4_t test_vext_u16(uint16x4_t a, uint16x4_t b) {
  // CHECK-LABEL: test_vext_u16
  return vext_u16(a, b, 3);
  // CHECK: ext {{v[0-9]+}}.8b, {{v[0-9]+}}.8b, {{v[0-9]+}}.8b, #{{(0x)?6}}
}
// CHECK-LABEL: define <4 x i16> @test_vext_u16(<4 x i16> %a, <4 x i16> %b) #0 {
// CHECK:   [[TMP0:%.*]] = bitcast <4 x i16> %a to <8 x i8>
// CHECK:   [[TMP1:%.*]] = bitcast <4 x i16> %b to <8 x i8>
// CHECK:   [[TMP2:%.*]] = bitcast <8 x i8> [[TMP0]] to <4 x i16>
// CHECK:   [[TMP3:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x i16>
// CHECK:   [[VEXT:%.*]] = shufflevector <4 x i16> [[TMP2]], <4 x i16> [[TMP3]], <4 x i32> <i32 3, i32 4, i32 5, i32 6>
// CHECK:   ret <4 x i16> [[VEXT]]
uint16x4_t test_vext_u16(uint16x4_t a, uint16x4_t b) {
  return vext_u16(a, b, 3);
}