float64x2_t test_vextq_f64(float64x2_t a, float64x2_t b) { // CHECK-LABEL: test_vextq_f64 return vextq_f64(a, b, 1); // CHECK: ext {{v[0-9]+}}.16b, {{v[0-9]+}}.16b, {{v[0-9]+}}.16b, #{{(0x)?8}} }
// CHECK-LABEL: define <2 x double> @test_vextq_f64(<2 x double> %a, <2 x double> %b) #0 { // CHECK: [[TMP0:%.*]] = bitcast <2 x double> %a to <16 x i8> // CHECK: [[TMP1:%.*]] = bitcast <2 x double> %b to <16 x i8> // CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP0]] to <2 x double> // CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP1]] to <2 x double> // CHECK: [[VEXT:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP3]], <2 x i32> <i32 1, i32 2> // CHECK: ret <2 x double> [[VEXT]] float64x2_t test_vextq_f64(float64x2_t a, float64x2_t b) { return vextq_f64(a, b, 1); }