void test_vextQu16 (void) { uint16x8_t out_uint16x8_t; uint16x8_t arg0_uint16x8_t; uint16x8_t arg1_uint16x8_t; out_uint16x8_t = vextq_u16 (arg0_uint16x8_t, arg1_uint16x8_t, 0); }
uint16x8_t test_vextq_u16(uint16x8_t a, uint16x8_t b) { // CHECK-LABEL: test_vextq_u16 return vextq_u16(a, b, 3); // CHECK: ext {{v[0-9]+}}.16b, {{v[0-9]+}}.16b, {{v[0-9]+}}.16b, #{{(0x)?6}} }
// CHECK-LABEL: define <8 x i16> @test_vextq_u16(<8 x i16> %a, <8 x i16> %b) #0 { // CHECK: [[TMP0:%.*]] = bitcast <8 x i16> %a to <16 x i8> // CHECK: [[TMP1:%.*]] = bitcast <8 x i16> %b to <16 x i8> // CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP0]] to <8 x i16> // CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x i16> // CHECK: [[VEXT:%.*]] = shufflevector <8 x i16> [[TMP2]], <8 x i16> [[TMP3]], <8 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10> // CHECK: ret <8 x i16> [[VEXT]] uint16x8_t test_vextq_u16(uint16x8_t a, uint16x8_t b) { return vextq_u16(a, b, 3); }