Exemple #1
0
void test_vextQu16 (void)
{
  uint16x8_t out_uint16x8_t;
  uint16x8_t arg0_uint16x8_t;
  uint16x8_t arg1_uint16x8_t;

  out_uint16x8_t = vextq_u16 (arg0_uint16x8_t, arg1_uint16x8_t, 0);
}
uint16x8_t test_vextq_u16(uint16x8_t a, uint16x8_t b) {
  // CHECK-LABEL: test_vextq_u16
  return vextq_u16(a, b, 3);
  // CHECK: ext {{v[0-9]+}}.16b, {{v[0-9]+}}.16b, {{v[0-9]+}}.16b, #{{(0x)?6}}
}
// CHECK-LABEL: define <8 x i16> @test_vextq_u16(<8 x i16> %a, <8 x i16> %b) #0 {
// CHECK:   [[TMP0:%.*]] = bitcast <8 x i16> %a to <16 x i8>
// CHECK:   [[TMP1:%.*]] = bitcast <8 x i16> %b to <16 x i8>
// CHECK:   [[TMP2:%.*]] = bitcast <16 x i8> [[TMP0]] to <8 x i16>
// CHECK:   [[TMP3:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x i16>
// CHECK:   [[VEXT:%.*]] = shufflevector <8 x i16> [[TMP2]], <8 x i16> [[TMP3]], <8 x i32> <i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10>
// CHECK:   ret <8 x i16> [[VEXT]]
uint16x8_t test_vextq_u16(uint16x8_t a, uint16x8_t b) {
  return vextq_u16(a, b, 3);
}