int main() { int i; struct fb *fb, *vfb; struct dots d[64]; int w, h; fb = fbopen(0, 0); vfb = vfballoc(fb->width, fb->height); w = vfb->width; h = vfb->height; for(i=0; i<256; i++) palette[i] = gradient(i, 64, (int[]){0xffe010, 0xff1020, 0x20ff10, 0x1507ff, 0xfeea10});
int main() { int i, j; int x[5], y[4]; struct fb *fb, *vfb; fb = fbopen(0, 0); vfb = vfballoc(fb->width, fb->height); x[0] = 0; x[1] = vfb->width/4; x[2] = vfb->width/2; x[3] = vfb->width - x[1]; x[4] = vfb->width-1; y[0] = 0; y[1] = vfb->height/3; y[2] = vfb->height - y[1]; y[3] = vfb->height-1; for(i=0; i < 768; i++) palette[i] = gradient(i, 256, (int[]){0xffe010, 0xff2020, 0x20ef10, 0x2020ff});