Exemple #1
0
//! [1]
bool SvgalibScreen::initDevice()
{
    if (vga_init() != 0) {
        qCritical("SvgalibScreen::initDevice(): unable to initialize svgalib");
        return false;
    }

    int mode = vga_getdefaultmode();
    if (vga_setmode(mode) == -1) {
        qCritical("SvgalibScreen::initialize(): unable to set graphics mode");
        return false;
    }

    if (gl_setcontextvga(mode) != 0) {
        qCritical("SvgalibScreen::initDevice(): unable to set vga context");
        return false;
    }
    context = gl_allocatecontext();
    gl_getcontext(context);

    vga_modeinfo *modeinfo = vga_getmodeinfo(mode);
    if (modeinfo->flags & IS_LINEAR)
        QScreen::data = vga_getgraphmem();

    initColorMap();

    QScreenCursor::initSoftwareCursor();
    return true;
}
Exemple #2
0
int main(int, char **)
{
    int mode = vga_getdefaultmode();
    gl_setcontextvga(mode);

    return 0;
}
Exemple #3
0
int main(int argc, char *argv[])
{
    vga_init();
    
    if(argc>=2) {
        timescale=atoi(argv[1]);
        if(timescale<1)timescale=1;
    }

    VGAMODE = vga_getdefaultmode();
    if (VGAMODE == -1)
	VGAMODE = G320x200x256;	/* Default mode. */

    if (!vga_hasmode(VGAMODE)) {
	printf("Mode not available.\n");
	exit(-1);
    }
    VIRTUAL = 0;		/* No virtual screen. */
    if (vga_getmodeinfo(VGAMODE)->colors == 16 ||
	(vga_getmodeinfo(VGAMODE)->flags & IS_MODEX))
	/* These modes are supported indirectly by vgagl. */
	VIRTUAL = 1;

    if (VIRTUAL) {
	/* Create virtual screen. */
	gl_setcontextvgavirtual(VGAMODE);
	backscreen = gl_allocatecontext();
	gl_getcontext(backscreen);
    }
    vga_setmode(VGAMODE);
    gl_setcontextvga(VGAMODE);	/* Physical screen context. */
    physicalscreen = gl_allocatecontext();
    gl_getcontext(physicalscreen);
    if (COLORS == 256)
	gl_setrgbpalette();

	if(argc==3)sleep(2);

    test();

    /* Now do the same with clipping enabled. */
    gl_clearscreen(0);
    gl_setclippingwindow(WIDTH / 4, HEIGHT / 4, WIDTH - WIDTH / 4 - 1,
			 HEIGHT - HEIGHT / 4 - 1);

    test();

    gl_disableclipping();
    if (COLORS == 256)
	/* Show the logo if using 256 color mode. */
	logotest();

    getchar();

    if (VIRTUAL)
	gl_freecontext(backscreen);
    vga_setmode(TEXT);
    exit(0);
}
Exemple #4
0
//! [0]
bool SvgalibScreen::connect(const QString &displaySpec)
{
    int mode = vga_getdefaultmode();
    if (mode <= 0) {
        qCritical("SvgalibScreen::connect(): invalid vga mode");
        return false;
    }

    vga_modeinfo *modeinfo = vga_getmodeinfo(mode);

    QScreen::lstep = modeinfo->linewidth;
    QScreen::dw = QScreen::w = modeinfo->width;
    QScreen::dh = QScreen::h = modeinfo->height;
    QScreen::d = getModeDepth(modeinfo);
    QScreen::size = QScreen::lstep * dh;
    QScreen::data = 0;

    switch (depth()) {
    case 32:
        setPixelFormat(QImage::Format_ARGB32_Premultiplied);
        break;
    case 24:
        setPixelFormat(QImage::Format_RGB888);
        break;
    case 16:
        setPixelFormat(QImage::Format_RGB16);
        break;
    case 15:
        setPixelFormat(QImage::Format_RGB555);
        break;
    default:
        break;
    }

    const int dpi = 72;
    QScreen::physWidth = qRound(QScreen::dw * 25.4 / dpi);
    QScreen::physHeight = qRound(QScreen::dh * 25.4 / dpi);

    const QStringList args = displaySpec.split(QLatin1Char(':'),
                                               QString::SkipEmptyParts);
    grayscale = args.contains(QLatin1String("grayscale"), Qt::CaseInsensitive);

    return true;
}
void main(void)
{
    struct timeval timeout;
    fd_set inputs;
    char bitmap[16 * 16 * 4];	/* big enough for 10x10 bitmap in any mode */
    int vgamode, color, pipefd[2], x, y, button, event, cursorsize = 5;
    char loop = 1, drawcursor = 1;
#ifdef USE_RAWKEYBOARD
    char space_pressed = 0;
#endif

    puts("This is a demo showing the abilities of the new vga_waitevent() function\n"
	 "If something goes wrong it might hang your machine. Thus hit <ctrl>-C now\n"
	 "to bailout if in doubt.\n"
	 "Use mouse to move cursor. 1-9,0 to set the cursor size. Space to change the\n"
    "cursor color. Left button to draw. Right button or 'Q' to bailout.\n"
	 "The cursor goes on/off every half second by usage of a timeout passed to\n"
	 "vga_waitevent. Every 5 secs a string from a child process (the time) arrives\n"
	 "asynchronously and is displayed by the frontend.");
#ifdef USE_RAWKEYBOARD
    puts("\nBEWARE! This has been compiled to use the raw keyboard. A crash might\n"
	 "render the console unusable. (but shouldn't).");
#endif
    fputs("\nHit <Enter> if brave enough, else ^C to bailout: ", stdout);
    fflush(stdout);
    getchar();
    fflush(stdin);		/* clear I/O buffer */

    pipe(pipefd);
    if (fork() == 0) {		/* fork off b4 touching graphix to avoid side effects */
	close(pipefd[0]);	/* Important: close reading side, else it remains     */
	/* opened by child when parent exits and we don't get */
	/* a SIGPIPE!                                         */
	child(pipefd[1]);
    }
    vga_init();
    vgamode = vga_getdefaultmode();
    if (vgamode == -1)
	vgamode = G320x200x256;

    if (!vga_hasmode(vgamode)) {
	printf("Mode not available.\n");
	exit(-1);
    }
    /* Enable automatic mouse setup at mode set. */
    vga_setmousesupport(1);
    vga_setmode(vgamode);
    /* Disable wrapping (default). */
    /* mouse_setwrap(MOUSE_NOWRAP); */
    gl_setcontextvga(vgamode);
    gl_enableclipping();

    /* There might be some scrap data in the serial buffer
       from the mouse. It will make vga_waitevent block
       because it thinks the mouse wants to send data but
       then no mouse packet arrives. */
    color = newcolor();
    x = 0;
    y = 0;
    gl_setwritemode(WRITEMODE_OVERWRITE | FONT_COMPRESSED);
    gl_setfont(8, 8, gl_font8x8);
    gl_setfontcolors(0, newcolor());

#ifdef USE_RAWKEYBOARD
    if (keyboard_init()) {
	printf("Could not initialize keyboard.\n");
	exit(1);
    }
#endif

    while (loop) {
	gl_getbox(x, y, 10, 10, bitmap);
	if (drawcursor) {
	    gl_hline(x, y, x + cursorsize, color);
	    gl_hline(x, y + cursorsize, x + cursorsize, color);
	    gl_line(x, y, x, y + cursorsize, color);
	    gl_line(x + cursorsize, y, x + cursorsize, y + cursorsize, color);
	}
	FD_ZERO(&inputs);
	FD_SET(pipefd[0], &inputs);
	timeout.tv_sec = 0;
	timeout.tv_usec = 500000;	/* 0.5 second time out */
	event = vga_waitevent(VGA_MOUSEEVENT | VGA_KEYEVENT,
			      &inputs, NULL, NULL, &timeout);
	gl_putbox(x, y, 10, 10, bitmap);
	if (timeout.tv_sec || timeout.tv_usec) {
	    /* No timeout. An actual event occured. Reset to visible
	       cursor. Note:
	       This is actually a bug as the cursor will get visible on time
	       updates. However, it's better this way for demo/test
	       purposes. */
	    drawcursor = 1;
	} else {
	    drawcursor ^= 1;
	}
	if (FD_ISSET(pipefd[0], &inputs))
	    process_input(pipefd[0]);
	if (event & VGA_MOUSEEVENT) {
	    x = mouse_getx();
	    y = mouse_gety();
	    button = mouse_getbutton();
	    if (button & MOUSE_LEFTBUTTON)
		gl_fillbox(x, y, cursorsize + 1, cursorsize + 1, color);
	    if (button & MOUSE_RIGHTBUTTON)
		loop = 0;
	}
	if (event & VGA_KEYEVENT) {
#ifdef USE_RAWKEYBOARD
	    if (keyboard_keypressed(SCANCODE_1))
		cursorsize = 0;
	    if (keyboard_keypressed(SCANCODE_2))
		cursorsize = 1;
	    if (keyboard_keypressed(SCANCODE_3))
		cursorsize = 2;
	    if (keyboard_keypressed(SCANCODE_4))
		cursorsize = 3;
	    if (keyboard_keypressed(SCANCODE_5))
		cursorsize = 4;
	    if (keyboard_keypressed(SCANCODE_6))
		cursorsize = 5;
	    if (keyboard_keypressed(SCANCODE_7))
		cursorsize = 6;
	    if (keyboard_keypressed(SCANCODE_8))
		cursorsize = 7;
	    if (keyboard_keypressed(SCANCODE_9))
		cursorsize = 8;
	    if (keyboard_keypressed(SCANCODE_0))
		cursorsize = 9;
	    if (keyboard_keypressed(SCANCODE_Q))
		loop = 0;
	    if (keyboard_keypressed(SCANCODE_SPACE)) {
		if (!space_pressed) {
		    color = newcolor();
		    space_pressed = 1;
		}
	    } else {
		space_pressed = 0;
	    }
#else
	    switch (vga_getch()) {
	    case '1':
		cursorsize = 0;
		break;
	    case '2':
		cursorsize = 1;
		break;
	    case '3':
		cursorsize = 2;
		break;
	    case '4':
		cursorsize = 3;
		break;
	    case '5':
		cursorsize = 4;
		break;
	    case '6':
		cursorsize = 5;
		break;
	    case '7':
		cursorsize = 6;
		break;
	    case '8':
		cursorsize = 7;
		break;
	    case '9':
		cursorsize = 8;
		break;
	    case '0':
		cursorsize = 9;
		break;
	    case ' ':
		color = newcolor();
		break;
	    case 'q':
	    case 'Q':
		loop = 0;
		break;
	    default:
		ping();
		break;
	    }
#endif
	}
    }

#ifdef USE_RAWKEYBOARD
    keyboard_close();		/* Don't forget this! */
#endif
    vga_setmode(TEXT);
    exit(0);
}
Exemple #6
0
int main(int argc, char *argv[])
{
    int i,j;

    if (!(argc == 2 && strcmp(argv[1], "--force") == 0))
	if (!(vga_getmodeinfo(vga_getdefaultmode())->flags & CAPABLE_LINEAR)) {
	    printf("Linear addressing not supported for this chipset.\n");
	    exit(1);
	}
    vga_init();
    vga_setmode(vga_getdefaultmode());
    vga_setpage(0);
#ifdef USE_LINEAR_ADDRESSING
    if (vga_setlinearaddressing() == -1) {
	vga_setmode(TEXT);
	printf("Could not set linear addressing.\n");
	exit(-1);
    }
#endif

    /* Should not mess with bank register after this. */

    vbuf = vga_getgraphmem();
    printf("vbuf mapped at %08lx.\n", (unsigned long) vbuf);

    getchar();

#ifdef USE_LINEAR_ADDRESSING
    memset(vbuf, 0x88, 640 * 480);
    sleep(1);

    memset(vbuf, 0, 640 * 480);
    for (i = 0; i < 100000; i++)
	*(vbuf + (rand() & 0xfffff)) = rand();
#endif

#if 0
    if (vga_getcurrentchipset() == CIRRUS)
		/* Show the bandwidth of the extended write modes of the */
		/* Cirrus chip. */
		by8test();
#endif

    getchar();
    for(i = 0;i < 44;i++){
      *(vbuf + i) = 0x1c;
      *(vbuf + 640*17 + i) = 0x1c;
      *(vbuf + 640*480 - i) = 0x1c;
      *(vbuf + 640*480 - 1 - 640*17 - i) = 0x1c;
      for(j = 1;j < 17;j++){
	*(vbuf + 640*j + i) = (i == 0 || i == 43)? 0x1c:0;
	*(vbuf + 640*480 - 1 - 640*j - i) = (i == 0 || i == 43)? 0x1c:0;
      }
    }
    for(i = 3;i < 10;i++)
      for(j = 4;j < 10;j++){
	*(vbuf + i + 640*j) = 0x3f;
	*(vbuf + 640*480 -1 -640*j - i) = 0x3f;
      }
    getchar();
    vga_setmode(TEXT);
    return 0;
}
Exemple #7
0
void main(void)
{
    int vgamode, color, leftpressed;
    int x, y;
    vga_init();
    vgamode = vga_getdefaultmode();
    if ((vgamode == -1) || (vga_getmodeinfo(vgamode)->bytesperpixel != 1))
        vgamode = G320x200x256;

    if (!vga_hasmode(vgamode)) {
        printf("Mode not available.\n");
        exit(1);
    }
    printf("\nWARNING: This program will set the keyboard to RAW mode.\n"
           "The keyboard routines in svgalib have not been tested\n"
           "very much. There may be no recovery if something goes\n"
           "wrong.\n\n"
           "Press ctrl-c now to bail out, enter to continue.\n"
           "In the test itself, use 'q' or Escape to quit.\n"
           "It will also terminate after 60 seconds.\n"
           "Use any cursor keys to move, keypad 0 or enter to change color.\n");

    getchar();

    vga_setmode(vgamode);
    gl_setcontextvga(vgamode);
    gl_enableclipping();

    signal(SIGALRM, timeout);

    /* This installs the default handler, which is good enough for most */
    /* purposes. */
    if (keyboard_init()) {
        printf("Could not initialize keyboard.\n");
        exit(1);
    }
    /* Translate to 4 keypad cursor keys, and unify enter key. */
    keyboard_translatekeys(TRANSLATE_CURSORKEYS | TRANSLATE_KEYPADENTER |
                           TRANSLATE_DIAGONAL);
    /* (TRANSLATE_DIAGONAL seems to give problems.) Michael: No doesn't...
       but might not do what you expect.. */

    alarm(60);			/* Terminate after 60 seconds for safety. */

    x = WIDTH / 2;
    y = HEIGHT / 2;
    color = newcolor();
    leftpressed = 0;
    for (;;) {
        /* Draw moving box. */
        gl_fillbox(x, y, 5, 5, color);

        /* Draw key status bar at top of screen. */
        gl_putbox(0, 0, 128, 1, keyboard_getstate());

        /* Wait about 1/100th of a second. */
        /* Note that use of this function makes things less */
        /* smooth because of timer latency. */
        usleep(10000);

        keyboard_update();

        /* Move. */
        if (keyboard_keypressed(SCANCODE_CURSORLEFT))
            x--;
        if (keyboard_keypressed(SCANCODE_CURSORRIGHT))
            x++;
        if (keyboard_keypressed(SCANCODE_CURSORUP))
            y--;
        if (keyboard_keypressed(SCANCODE_CURSORDOWN))
            y++;

        /* Boundary checks. */
        if (x < 0)
            x = 0;
        if (x >= WIDTH)
            x = WIDTH - 1;
        if (y < 1)
            y = 1;
        if (y >= HEIGHT)
            y = HEIGHT - 1;

        /* Check for color change. */
        if (keyboard_keypressed(SCANCODE_KEYPAD0) ||
                keyboard_keypressed(SCANCODE_ENTER)) {
            if (!leftpressed) {
                color = newcolor();
                leftpressed = 1;
            }
        } else
            leftpressed = 0;

        if (keyboard_keypressed(SCANCODE_Q) ||
                keyboard_keypressed(SCANCODE_ESCAPE))
            break;
    }

    keyboard_close();		/* Don't forget this! */
    vga_setmode(TEXT);
    exit(0);
}