Exemple #1
0
static void gl1_overlay_enable(void *data, bool state)
{
   gl1_t *gl           = (gl1_t*)data;

   if (!gl)
      return;

   gl->overlay_enable = state;

   if (gl->fullscreen)
      video_context_driver_show_mouse(&state);
}
Exemple #2
0
static void d3d_show_mouse(void *data, bool state)
{
   video_context_driver_show_mouse(&state);
}