void Camera::device_update_volume(Device * /*device*/,
                                  DeviceScene *dscene,
                                  Scene *scene)
{
	if(!need_device_update && !need_flags_update) {
		return;
	}
	KernelCamera *kcam = &dscene->data.cam;
	BoundBox viewplane_boundbox = viewplane_bounds_get();
	for(size_t i = 0; i < scene->objects.size(); ++i) {
		Object *object = scene->objects[i];
		if(object->mesh->has_volume &&
		   viewplane_boundbox.intersects(object->bounds))
		{
			/* TODO(sergey): Consider adding more grained check. */
			kcam->is_inside_volume = 1;
			break;
		}
	}
	need_device_update = false;
	need_flags_update = false;
}
Exemple #2
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void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
{
	Scene::MotionType need_motion = scene->need_motion(device->info.advanced_shading);

	update();

	if (previous_need_motion != need_motion) {
		/* scene's motion model could have been changed since previous device
		 * camera update this could happen for example in case when one render
		 * layer has got motion pass and another not */
		need_device_update = true;
	}

	if(!need_device_update)
		return;
	
	KernelCamera *kcam = &dscene->data.cam;

	/* store matrices */
	kcam->screentoworld = screentoworld;
	kcam->rastertoworld = rastertoworld;
	kcam->rastertocamera = rastertocamera;
	kcam->cameratoworld = cameratoworld;
	kcam->worldtocamera = worldtocamera;
	kcam->worldtoscreen = worldtoscreen;
	kcam->worldtoraster = worldtoraster;
	kcam->worldtondc = worldtondc;

	/* camera motion */
	kcam->have_motion = 0;

	if(need_motion == Scene::MOTION_PASS) {
		if(type == CAMERA_PANORAMA) {
			if(use_motion) {
				kcam->motion.pre = transform_inverse(motion.pre);
				kcam->motion.post = transform_inverse(motion.post);
			}
			else {
				kcam->motion.pre = kcam->worldtocamera;
				kcam->motion.post = kcam->worldtocamera;
			}
		}
		else {
			if(use_motion) {
				kcam->motion.pre = cameratoraster * transform_inverse(motion.pre);
				kcam->motion.post = cameratoraster * transform_inverse(motion.post);
			}
			else {
				kcam->motion.pre = worldtoraster;
				kcam->motion.post = worldtoraster;
			}
		}
	}
#ifdef __CAMERA_MOTION__
	else if(need_motion == Scene::MOTION_BLUR) {
		if(use_motion) {
			transform_motion_decompose((DecompMotionTransform*)&kcam->motion, &motion, &matrix);
			kcam->have_motion = 1;
		}
	}
#endif

	/* depth of field */
	kcam->aperturesize = aperturesize;
	kcam->focaldistance = focaldistance;
	kcam->blades = (blades < 3)? 0.0f: blades;
	kcam->bladesrotation = bladesrotation;

	/* motion blur */
#ifdef __CAMERA_MOTION__
	kcam->shuttertime = (need_motion == Scene::MOTION_BLUR) ? shuttertime: -1.0f;
#else
	kcam->shuttertime = -1.0f;
#endif

	/* type */
	kcam->type = type;

	/* anamorphic lens bokeh */
	kcam->inv_aperture_ratio = 1.0f / aperture_ratio;

	/* panorama */
	kcam->panorama_type = panorama_type;
	kcam->fisheye_fov = fisheye_fov;
	kcam->fisheye_lens = fisheye_lens;

	/* sensor size */
	kcam->sensorwidth = sensorwidth;
	kcam->sensorheight = sensorheight;

	/* render size */
	kcam->width = width;
	kcam->height = height;
	kcam->resolution = resolution;

	/* store differentials */
	kcam->dx = float3_to_float4(dx);
	kcam->dy = float3_to_float4(dy);

	/* clipping */
	kcam->nearclip = nearclip;
	kcam->cliplength = (farclip == FLT_MAX)? FLT_MAX: farclip - nearclip;

	need_device_update = false;
	previous_need_motion = need_motion;

	/* Camera in volume. */
	kcam->is_inside_volume = 0;
	BoundBox viewplane_boundbox = viewplane_bounds_get();
	for(size_t i = 0; i < scene->objects.size(); ++i) {
		Object *object = scene->objects[i];
		if(object->mesh->has_volume &&
		   viewplane_boundbox.intersects(object->bounds))
		{
			/* TODO(sergey): Consider adding more grained check. */
			kcam->is_inside_volume = 1;
			break;
		}
	}
}