Exemple #1
0
void video_DrawFrame(){

	uint16_t *src = (uint16_t *)GPU->GetDisplayInfo().masterNativeBuffer;

	vita2d_start_drawing();
	vita2d_clear_screen();

	memcpy(data, src, sizeof(uint16_t) * 256 * 192 * 2);

	switch(video_layout){
		case LAYOUT_PORTRAIT:
			vita2d_draw_texture_scale_rotate(fb, PORTRAIT_X, PORTRAIT_Y, 2, 2, PI/2);
			break;
		case LAYOUT_SBS:
			vita2d_draw_texture_part_scale(fb, 0, SBS_Y, 0, 0, 256, 192, SBS_SCALE, SBS_SCALE);
			vita2d_draw_texture_part_scale(fb, SBS_X, SBS_Y, 0, 192, 256, 192, SBS_SCALE, SBS_SCALE);
			break;
		case LAYOUT_LANDSCAPE:
		default:
			vita2d_draw_texture_scale(fb, LANDSCAPE_X, LANDSCAPE_Y, LANDSCAPE_SCALE, LANDSCAPE_SCALE);
			break;
	}

	vita2d_draw_rectangle(930,514,30,30,RGBA8(30,30,30,255));

	vita2d_end_drawing();
	vita2d_swap_buffers();

}
Exemple #2
0
void pspVideoPutImage(const PspImage *image, int dx, int dy, int dw, int dh)
{
  vita2d_texture *tex = image->Texture;
  float scalex = (float)dw/(float)image->Viewport.Width;
  float scaley = (float)dh/(float)image->Viewport.Height;
  vita2d_draw_texture_part_scale(tex, dx, dy, image->Viewport.X, image->Viewport.Y, image->Viewport.Width, image->Viewport.Height, scalex, scaley);
}