Exemple #1
0
static void ClearSurface(vout_display_t *vd)
{
    vout_display_sys_t *sys = vd->sys;

    if (sys->p_window->b_opaque)
    {
        /* Clear the surface to black with OpenGL ES 2 */
        char *modlist = var_InheritString(sys->embed, "gles2");
        vlc_gl_t *gl = vlc_gl_Create(vd->cfg, VLC_OPENGL_ES2, modlist);
        free(modlist);
        if (gl == NULL)
            return;

        if (vlc_gl_MakeCurrent(gl))
            goto end;

        vlc_gl_Resize(gl, 1, 1);
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
        glClear(GL_COLOR_BUFFER_BIT);
        vlc_gl_Swap(gl);

        vlc_gl_ReleaseCurrent(gl);

end:
        vlc_gl_Release(gl);
    }
    else
    {
        android_window *p_window = sys->p_window;
        ANativeWindow_Buffer buf;

        if (sys->anw->setBuffersGeometry(p_window->p_surface, 1, 1,
                                         WINDOW_FORMAT_RGB_565) == 0
          && sys->anw->winLock(p_window->p_surface, &buf, NULL) == 0)
        {
            uint16_t *p_bit = buf.bits;
            p_bit[0] = 0x0000;
            sys->anw->unlockAndPost(p_window->p_surface);
        }
    }
}
/**
 * ProjectM update thread which do the rendering
 * @param p_this: the p_thread object
 */
static void *Thread( void *p_data )
{
    filter_t  *p_filter = (filter_t*)p_data;
    filter_sys_t *p_sys = p_filter->p_sys;

    video_format_t fmt;
    vlc_gl_t *gl;
    unsigned int i_last_width  = 0;
    unsigned int i_last_height = 0;
    locale_t loc;
    locale_t oldloc;

    projectM *p_projectm;
#ifndef HAVE_PROJECTM2
    char *psz_config;
#else
    char *psz_preset_path;
    char *psz_title_font;
    char *psz_menu_font;
    projectM::Settings settings;
#endif

    vlc_savecancel();

    /* Create the openGL provider */
    p_sys->p_vout =
        (vout_thread_t *)vlc_object_create( p_filter, sizeof(vout_thread_t) );
    if( !p_sys->p_vout )
        goto error;

    /* */
    video_format_Init( &fmt, 0 );
    video_format_Setup( &fmt, VLC_CODEC_RGB32,
                        p_sys->i_width, p_sys->i_height, 0, 1 );
    fmt.i_sar_num = 1;
    fmt.i_sar_den = 1;

    vout_display_state_t state;
    memset( &state, 0, sizeof(state) );
    state.cfg.display.sar.num = 1;
    state.cfg.display.sar.den = 1;
    state.cfg.is_display_filled = true;
    state.cfg.zoom.num = 1;
    state.cfg.zoom.den = 1;
    state.sar.num = 1;
    state.sar.den = 1;

    p_sys->p_vd = vout_NewDisplay( p_sys->p_vout, &fmt, &state, "opengl",
                                   300000, 1000000 );
    if( !p_sys->p_vd )
    {
        vlc_object_release( p_sys->p_vout );
        goto error;
    }
    var_Create( p_sys->p_vout, "fullscreen", VLC_VAR_BOOL );
    var_AddCallback( p_sys->p_vout, "fullscreen", VoutCallback, p_sys->p_vd );

    gl = vout_GetDisplayOpengl( p_sys->p_vd );
    if( !gl )
    {
        vout_DeleteDisplay( p_sys->p_vd, NULL );
        vlc_object_release( p_sys->p_vout );
        goto error;
    }

    /* Work-around the projectM locale bug */
    loc = newlocale (LC_NUMERIC_MASK, "C", NULL);
    oldloc = uselocale (loc);

    /* Create the projectM object */
#ifndef HAVE_PROJECTM2
    psz_config = var_InheritString( p_filter, "projectm-config" );
    p_projectm = new projectM( psz_config );
    free( psz_config );
#else
    psz_preset_path = var_InheritString( p_filter, "projectm-preset-path" );
#ifdef WIN32
    if ( psz_preset_path == NULL )
    {
        char *psz_data_path = config_GetDataDir( p_filter );
        asprintf( &psz_preset_path, "%s" DIR_SEP "visualization", psz_data_path );
        free( psz_data_path );
    }
#endif

    psz_title_font                = var_InheritString( p_filter, "projectm-title-font" );
    psz_menu_font                 = var_InheritString( p_filter, "projectm-menu-font" );

    settings.meshX                = var_InheritInteger( p_filter, "projectm-meshx" );
    settings.meshY                = var_InheritInteger( p_filter, "projectm-meshy" );
    settings.fps                  = 35;
    settings.textureSize          = var_InheritInteger( p_filter, "projectm-texture-size" );
    settings.windowWidth          = p_sys->i_width;
    settings.windowHeight         = p_sys->i_height;
    settings.presetURL            = psz_preset_path;
    settings.titleFontURL         = psz_title_font;
    settings.menuFontURL          = psz_menu_font;
    settings.smoothPresetDuration = 5;
    settings.presetDuration       = 30;
    settings.beatSensitivity      = 10;
    settings.aspectCorrection     = 1;
    settings.easterEgg            = 1;
    settings.shuffleEnabled       = 1;

    p_projectm = new projectM( settings );

    free( psz_menu_font );
    free( psz_title_font );
    free( psz_preset_path );
#endif /* HAVE_PROJECTM2 */

    p_sys->i_buffer_size = p_projectm->pcm()->maxsamples;
    p_sys->p_buffer = (float*)calloc( p_sys->i_buffer_size,
                                      sizeof( float ) );

    vlc_sem_post( &p_sys->ready );

    /* Choose a preset randomly or projectM will always show the first one */
    if ( p_projectm->getPlaylistSize() > 0 )
        p_projectm->selectPreset( (unsigned)vlc_mrand48() % p_projectm->getPlaylistSize() );

    /* */
    for( ;; )
    {
        const mtime_t i_deadline = mdate() + CLOCK_FREQ / 50; /* 50 fps max */
        /* Manage the events */
        vout_ManageDisplay( p_sys->p_vd, true );
        if( p_sys->p_vd->cfg->display.width  != i_last_width ||
            p_sys->p_vd->cfg->display.height != i_last_height )
        {
            /* FIXME it is not perfect as we will have black bands */
            vout_display_place_t place;
            vout_display_PlacePicture( &place, &p_sys->p_vd->source, p_sys->p_vd->cfg, false );
            p_projectm->projectM_resetGL( place.width, place.height );

            i_last_width  = p_sys->p_vd->cfg->display.width;
            i_last_height = p_sys->p_vd->cfg->display.height;
        }

        /* Render the image and swap the buffers */
        vlc_mutex_lock( &p_sys->lock );
        if( p_sys->i_nb_samples > 0 )
        {
            p_projectm->pcm()->addPCMfloat( p_sys->p_buffer,
                                            p_sys->i_nb_samples );
            p_sys->i_nb_samples = 0;
        }
        if( p_sys->b_quit )
        {
            vlc_mutex_unlock( &p_sys->lock );

            delete p_projectm;
            vout_DeleteDisplay( p_sys->p_vd, NULL );
            vlc_object_release( p_sys->p_vout );
            if (loc != (locale_t)0)
            {
                uselocale (oldloc);
                freelocale (loc);
            }
            return NULL;
        }
        vlc_mutex_unlock( &p_sys->lock );

        p_projectm->renderFrame();

        /* */
        mwait( i_deadline );

        if( !vlc_gl_Lock(gl) )
        {
            vlc_gl_Swap( gl );
            vlc_gl_Unlock( gl );
        }
    }
    abort();

error:
    p_sys->b_error = true;
    vlc_sem_post( &p_sys->ready );
    return NULL;
}
Exemple #3
0
/**
 * Update thread which do the rendering
 * @param p_this: the p_thread object
 */
static void *Thread( void *p_data )
{
    filter_t  *p_filter = (filter_t*)p_data;
    filter_sys_t *p_sys = p_filter->p_sys;

    video_format_t fmt;
    vlc_gl_t *gl;
    unsigned int i_last_width = 0;
    unsigned int i_last_height = 0;

    /* Create the openGL provider */
    p_sys->p_vout =
        (vout_thread_t *)vlc_object_create(p_filter, sizeof(vout_thread_t));
    if (!p_sys->p_vout)
        goto error;

    /* Configure the video format for the opengl provider. */
    video_format_Init(&fmt, 0);
    video_format_Setup(&fmt, VLC_CODEC_RGB32,
                       p_sys->i_width, p_sys->i_height, 0, 1 );
    fmt.i_sar_num = 1;
    fmt.i_sar_den = 1;

    /* Init vout state. */
    vout_display_state_t state;
    memset(&state, 0, sizeof(state));
    state.cfg.display.sar.num = 1;
    state.cfg.display.sar.den = 1;
    state.cfg.is_display_filled = true;
    state.cfg.zoom.num = 1;
    state.cfg.zoom.den = 1;
    state.sar.num = 1;
    state.sar.den = 1;

    p_sys->p_vd = vout_NewDisplay(p_sys->p_vout, &fmt, &state,
                                  "opengl", 1000000, 1000000);
    if (!p_sys->p_vd)
    {
        vlc_object_release(p_sys->p_vout);
        goto error;
    }

    gl = vout_GetDisplayOpengl(p_sys->p_vd);
    if (!gl)
    {
        vout_DeleteDisplay(p_sys->p_vd, NULL);
        vlc_object_release(p_sys->p_vout);
        goto error;
    }

    vlc_sem_post(&p_sys->ready);

    initOpenGLScene();

    float height[NB_BANDS] = {0};

    while (1)
    {
        block_t *block = block_FifoGet(p_sys->fifo);

        int canc = vlc_savecancel();

        /* Manage the events */
        vout_ManageDisplay(p_sys->p_vd, true);
        if (p_sys->p_vd->cfg->display.width != i_last_width ||
            p_sys->p_vd->cfg->display.height != i_last_height)
        {
            /* FIXME it is not perfect as we will have black bands */
            vout_display_place_t place;
            vout_display_PlacePicture(&place, &p_sys->p_vd->source,
                                      p_sys->p_vd->cfg, false);

            i_last_width  = p_sys->p_vd->cfg->display.width;
            i_last_height = p_sys->p_vd->cfg->display.height;
        }

        /* Horizontal scale for 20-band equalizer */
        const unsigned xscale[] = {0,1,2,3,4,5,6,7,8,11,15,20,27,
                                   36,47,62,82,107,141,184,255};

        fft_state *p_state; /* internal FFT data */

        unsigned i, j;
        float p_output[FFT_BUFFER_SIZE];           /* Raw FFT Result  */
        int16_t p_buffer1[FFT_BUFFER_SIZE];        /* Buffer on which we perform
                                                      the FFT (first channel) */
        int16_t p_dest[FFT_BUFFER_SIZE];           /* Adapted FFT result */
        float *p_buffl = (float*)block->p_buffer;  /* Original buffer */

        int16_t  *p_buffs;                         /* int16_t converted buffer */
        int16_t  *p_s16_buff;                      /* int16_t converted buffer */

        /* Allocate the buffer only if the number of samples change */
        if (block->i_nb_samples != p_sys->i_prev_nb_samples)
        {
            free(p_sys->p_prev_s16_buff);
            p_sys->p_prev_s16_buff = malloc(block->i_nb_samples *
                                            p_sys->i_channels *
                                            sizeof(int16_t));
            if (!p_sys->p_prev_s16_buff)
                goto release;
            p_sys->i_prev_nb_samples = block->i_nb_samples;
        }
        p_buffs = p_s16_buff = p_sys->p_prev_s16_buff;

        /* Convert the buffer to int16_t
           Pasted from float32tos16.c */
        for (i = block->i_nb_samples * p_sys->i_channels; i--;)
        {
            union {float f; int32_t i;} u;

            u.f = *p_buffl + 384.0;
            if (u.i > 0x43c07fff)
                *p_buffs = 32767;
            else if (u.i < 0x43bf8000)
                *p_buffs = -32768;
            else
                *p_buffs = u.i - 0x43c00000;

            p_buffl++; p_buffs++;
        }
        p_state = visual_fft_init();
        if (!p_state)
        {
            msg_Err(p_filter,"unable to initialize FFT transform");
            goto release;
        }
        p_buffs = p_s16_buff;
        for (i = 0 ; i < FFT_BUFFER_SIZE; i++)
        {
            p_output[i] = 0;
            p_buffer1[i] = *p_buffs;

            p_buffs += p_sys->i_channels;
            if (p_buffs >= &p_s16_buff[block->i_nb_samples * p_sys->i_channels])
                p_buffs = p_s16_buff;
        }
        fft_perform (p_buffer1, p_output, p_state);

        for (i = 0; i< FFT_BUFFER_SIZE; ++i)
            p_dest[i] = p_output[i] *  (2 ^ 16)
                        / ((FFT_BUFFER_SIZE / 2 * 32768) ^ 2);

        for (i = 0 ; i < NB_BANDS; i++)
        {
            /* Decrease the previous size of the bar. */
            height[i] -= BAR_DECREMENT;
            if (height[i] < 0)
                height[i] = 0;

            int y = 0;
            /* We search the maximum on one scale
               to determine the current size of the bar. */
            for (j = xscale[i]; j < xscale[i + 1]; j++)
            {
                if (p_dest[j] > y)
                     y = p_dest[j];
            }
            /* Calculate the height of the bar */
            float new_height = y != 0 ? log(y) * 0.4 : 0;
            height[i] = new_height > height[i]
                        ? new_height : height[i];
        }

        /* Determine the camera rotation angle. */
        p_sys->f_rotationAngle += p_sys->f_rotationIncrement;
        if (p_sys->f_rotationAngle <= -ROTATION_MAX)
            p_sys->f_rotationIncrement = ROTATION_INCREMENT;
        else if (p_sys->f_rotationAngle >= ROTATION_MAX)
            p_sys->f_rotationIncrement = -ROTATION_INCREMENT;

        /* Render the frame. */
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        glPushMatrix();
            glRotatef(p_sys->f_rotationAngle, 0, 1, 0);
            drawBars(height);
        glPopMatrix();

        /* Wait to swapp the frame on time. */
        mwait(block->i_pts + (block->i_length / 2));
        if (!vlc_gl_Lock(gl))
        {
            vlc_gl_Swap(gl);
            vlc_gl_Unlock(gl);
        }

release:
        block_Release(block);
        vlc_restorecancel(canc);
    }

    assert(0);

error:
    p_sys->b_error = true;
    vlc_sem_post(&p_sys->ready);
    return NULL;
}
Exemple #4
0
/**
 * ProjectM update thread which do the rendering
 * @param p_this: the p_thread object
 */
static void *Thread( void *p_data )
{
    filter_t  *p_filter = (filter_t*)p_data;
    filter_sys_t *p_sys = p_filter->p_sys;
    vlc_gl_t *gl = p_sys->gl;
    locale_t loc;
    locale_t oldloc;

    projectM *p_projectm;
#ifndef HAVE_PROJECTM2
    char *psz_config;
#else
    char *psz_preset_path;
    char *psz_title_font;
    char *psz_menu_font;
    projectM::Settings settings;
#endif

    vlc_gl_MakeCurrent( gl );

    /* Work-around the projectM locale bug */
    loc = newlocale (LC_NUMERIC_MASK, "C", NULL);
    oldloc = uselocale (loc);

    /* Create the projectM object */
#ifndef HAVE_PROJECTM2
    psz_config = var_InheritString( p_filter, "projectm-config" );
    p_projectm = new projectM( psz_config );
    free( psz_config );
#else
    psz_preset_path = var_InheritString( p_filter, "projectm-preset-path" );
#ifdef _WIN32
    if ( psz_preset_path == NULL )
    {
        char *psz_data_path = config_GetDataDir();
        asprintf( &psz_preset_path, "%s" DIR_SEP "visualization", psz_data_path );
        free( psz_data_path );
    }
#endif

    psz_title_font                = var_InheritString( p_filter, "projectm-title-font" );
    psz_menu_font                 = var_InheritString( p_filter, "projectm-menu-font" );

    settings.meshX                = var_InheritInteger( p_filter, "projectm-meshx" );
    settings.meshY                = var_InheritInteger( p_filter, "projectm-meshy" );
    settings.fps                  = 35;
    settings.textureSize          = var_InheritInteger( p_filter, "projectm-texture-size" );
    settings.windowWidth          = var_InheritInteger( p_filter, "projectm-width" );
    settings.windowHeight         = var_CreateGetInteger( p_filter, "projectm-height" );
    settings.presetURL            = psz_preset_path;
    settings.titleFontURL         = psz_title_font;
    settings.menuFontURL          = psz_menu_font;
    settings.smoothPresetDuration = 5;
    settings.presetDuration       = 30;
    settings.beatSensitivity      = 10;
    settings.aspectCorrection     = 1;
    settings.easterEgg            = 1;
    settings.shuffleEnabled       = 1;
    settings.softCutRatingsEnabled= false;

    p_projectm = new projectM( settings );

    free( psz_menu_font );
    free( psz_title_font );
    free( psz_preset_path );
#endif /* HAVE_PROJECTM2 */

    p_sys->i_buffer_size = p_projectm->pcm()->maxsamples;
    p_sys->p_buffer = (float*)calloc( p_sys->i_buffer_size,
                                      sizeof( float ) );

    /* Choose a preset randomly or projectM will always show the first one */
    if ( p_projectm->getPlaylistSize() > 0 )
        p_projectm->selectPreset( (unsigned)vlc_mrand48() % p_projectm->getPlaylistSize() );

    /* */
    for( ;; )
    {
        const mtime_t i_deadline = mdate() + CLOCK_FREQ / 50; /* 50 fps max */

        /* Manage the events */
        unsigned width, height;
        bool quit;

        if( vlc_gl_surface_CheckSize( gl, &width, &height ) )
            p_projectm->projectM_resetGL( width, height );

        /* Render the image and swap the buffers */
        vlc_mutex_lock( &p_sys->lock );
        if( p_sys->i_nb_samples > 0 )
        {
            p_projectm->pcm()->addPCMfloat( p_sys->p_buffer,
                                            p_sys->i_nb_samples );
            p_sys->i_nb_samples = 0;
        }
        quit = p_sys->b_quit;
        vlc_mutex_unlock( &p_sys->lock );

        if( quit )
            break;

        p_projectm->renderFrame();

        /* */
        mwait( i_deadline );

        if( !vlc_gl_Lock(gl) )
        {
            vlc_gl_Swap( gl );
            vlc_gl_Unlock( gl );
        }
    }

    delete p_projectm;

    if (loc != (locale_t)0)
    {
        uselocale (oldloc);
        freelocale (loc);
    }

    vlc_gl_ReleaseCurrent( gl );
    return NULL;
}
Exemple #5
0
/**
 * VSXu update thread which do the rendering
 * @param p_this: the p_thread object
 */
static void *Thread( void *p_data )
{
    filter_t  *p_filter = (filter_t*)p_data;
    filter_sys_t *p_sys = p_filter->p_sys;
    vlc_gl_t *gl = p_sys->gl;

    // our abstract manager holder
    vsx_manager_abs* manager = 0;

    // temp audio buffer for sending to vsxu through manager
    float f_sample_buf[512];

    // vsxu logo intro
    vsx_logo_intro* intro = 0;

    bool first = true;
    bool run = true;

    // tell main thread we are ready
    vlc_gl_MakeCurrent( gl );

    while ( run )
    {
        /* Manage the events */
        unsigned width, height;

        if( vlc_gl_surface_CheckSize( p_sys->gl, &width, &height ) )
        {
            /* ??? */
        }

        // look for control commands from outside the thread
        vlc_mutex_lock( &p_sys->lock );
            if( p_sys->b_quit )
            {
                run = false;
            }
        vlc_mutex_unlock( &p_sys->lock );

        if (first)
        {
            // only run this once
            first = false;

            // create a new manager
            manager = manager_factory();

            // init manager with the shared path and sound input type.
            manager->init( 0, "media_player" );

            // only show logo once
            // keep track of iterations
            static int i_iterations = 0;
            if ( i_iterations++ < 1 )
            {
                intro = new vsx_logo_intro();
                intro->set_destroy_textures( false );
            }
        }

        // lock cyclic buffer mutex and copy floats
        vlc_mutex_lock( &p_sys->cyclic_block_mutex );
            block_holder* bh = p_sys->vsxu_cyclic_buffer->consume();
            memcpy( &f_sample_buf[0], (void*)(&bh->data[0]), sizeof(float) * 512 );
        vlc_mutex_unlock( &p_sys->cyclic_block_mutex );

        // send sound pointer to vsxu
        manager->set_sound_wave( &f_sample_buf[0] );

        // render vsxu engine
        if (manager) manager->render();

        // render intro
        if (intro) intro->draw();

        // swap buffers etc.
        if( !vlc_gl_Lock(gl) )
        {
            vlc_gl_Swap( gl );
            vlc_gl_Unlock( gl );
        }
    }

    // stop vsxu nicely (unloads textures and frees memory)
    if (manager) manager->stop();

    // call manager factory to destruct our manager object
    if (manager) manager_destroy( manager );

    // delete the intro (if ever allocated)
    if (intro) delete intro;

    vlc_gl_ReleaseCurrent( gl );

    // clean up the cyclic buffer
    vlc_mutex_lock( &p_sys->cyclic_block_mutex );
        p_sys->vsxu_cyclic_buffer->reset();
    vlc_mutex_unlock( &p_sys->cyclic_block_mutex );

    // die
    return NULL;
}
Exemple #6
0
/**
 * VSXu update thread which do the rendering
 * @param p_this: the p_thread object
 */
static void *Thread( void *p_data )
{
    filter_t  *p_filter = (filter_t*)p_data;
    filter_sys_t *p_sys = p_filter->p_sys;

    // our abstract manager holder
    vsx_manager_abs* manager = 0;

    // temp audio buffer for sending to vsxu through manager
    float f_sample_buf[512];

    // vsxu logo intro
    vsx_logo_intro* intro = 0;

    vout_display_t *p_vd;

    video_format_t fmt;
    vlc_gl_t *gl;

    unsigned int i_last_width  = 0;
    unsigned int i_last_height = 0;
    bool first = true;
    bool run = true;

    /* Create the openGL provider */
    vout_thread_t  *p_vout;

    p_vout = (vout_thread_t *)vlc_object_create( p_filter, sizeof(vout_thread_t) );
    if( !p_vout )
        goto error;

    video_format_Init( &fmt, 0 );
    video_format_Setup( &fmt, VLC_CODEC_RGB32,
                        p_sys->i_width, p_sys->i_height, 0, 1 );
    fmt.i_sar_num = 1;
    fmt.i_sar_den = 1;

    vout_display_state_t state;
    memset( &state, 0, sizeof(state) );
    state.cfg.display.sar.num = 1;
    state.cfg.display.sar.den = 1;
    state.cfg.is_display_filled = true;
    state.cfg.zoom.num = 1;
    state.cfg.zoom.den = 1;
    state.sar.num = 1;
    state.sar.den = 1;

    p_vd = vout_NewDisplay( p_vout, &fmt, &state, "opengl", 300000, 1000000 );
    if( !p_vd )
    {
        vlc_object_release( p_vout );
        goto error;
    }
    var_Create( p_vout, "fullscreen", VLC_VAR_BOOL );
    var_AddCallback( p_vout, "fullscreen", VoutCallback, p_vd );

    gl = vout_GetDisplayOpengl( p_vd );
    if( !gl )
    {
        var_DelCallback( p_vout, "fullscreen", VoutCallback, p_vd );
        vout_DeleteDisplay( p_vd, NULL );
        vlc_object_release( p_vout );
        goto error;
    }

    // tell main thread we are ready
    vlc_sem_post( &p_sys->ready );

    while ( run )
    {
        /* Manage the events */
        vout_ManageDisplay( p_vd, true );
        if( p_vd->cfg->display.width  != i_last_width ||
            p_vd->cfg->display.height != i_last_height )
        {
            /* FIXME it is not perfect as we will have black bands */
            vout_display_place_t place;
            vout_display_PlacePicture( &place, &p_vd->source, p_vd->cfg, false );

            i_last_width  = p_vd->cfg->display.width;
            i_last_height = p_vd->cfg->display.height;
        }

        // look for control commands from outside the thread
        vlc_mutex_lock( &p_sys->lock );
            if( p_sys->b_quit )
            {
                run = false;
            }
        vlc_mutex_unlock( &p_sys->lock );

        if (first)
        {
            // only run this once
            first = false;

            // create a new manager
            manager = manager_factory();

            // init manager with the shared path and sound input type.
            manager->init( 0, "media_player" );

            // only show logo once
            // keep track of iterations
            static int i_iterations = 0;
            if ( i_iterations++ < 1 )
            {
                intro = new vsx_logo_intro();
                intro->set_destroy_textures( false );
            }
        }

        // lock cyclic buffer mutex and copy floats
        vlc_mutex_lock( &p_sys->cyclic_block_mutex );
            block_holder* bh = p_sys->vsxu_cyclic_buffer->consume();
            memcpy( &f_sample_buf[0], (void*)(&bh->data[0]), sizeof(float) * 512 );
        vlc_mutex_unlock( &p_sys->cyclic_block_mutex );

        // send sound pointer to vsxu
        manager->set_sound_wave( &f_sample_buf[0] );

        // render vsxu engine
        if (manager) manager->render();

        // render intro
        if (intro) intro->draw();

        // swap buffers etc.
        if( !vlc_gl_Lock(gl) )
        {
            vlc_gl_Swap( gl );
            vlc_gl_Unlock( gl );
        }
    }

    // stop vsxu nicely (unloads textures and frees memory)
    if (manager) manager->stop();

    // call manager factory to destruct our manager object
    if (manager) manager_destroy( manager );

    // delete the intro (if ever allocated)
    if (intro) delete intro;

    var_DelCallback( p_vout, "fullscreen", VoutCallback, p_vd );

    // clean out vlc opengl stuff
    vout_DeleteDisplay( p_vd, NULL );
    vlc_object_release( p_vout );

    // clean up the cyclic buffer
    vlc_mutex_lock( &p_sys->cyclic_block_mutex );
        p_sys->vsxu_cyclic_buffer->reset();
    vlc_mutex_unlock( &p_sys->cyclic_block_mutex );

    // die
    return NULL;

error:
    p_sys->b_error = true;
    vlc_sem_post( &p_sys->ready );
    return NULL;
}