static void ClearSurface(vout_display_t *vd) { vout_display_sys_t *sys = vd->sys; if (sys->p_window->b_opaque) { /* Clear the surface to black with OpenGL ES 2 */ char *modlist = var_InheritString(sys->embed, "gles2"); vlc_gl_t *gl = vlc_gl_Create(vd->cfg, VLC_OPENGL_ES2, modlist); free(modlist); if (gl == NULL) return; if (vlc_gl_MakeCurrent(gl)) goto end; vlc_gl_Resize(gl, 1, 1); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); vlc_gl_Swap(gl); vlc_gl_ReleaseCurrent(gl); end: vlc_gl_Release(gl); } else { android_window *p_window = sys->p_window; ANativeWindow_Buffer buf; if (sys->anw->setBuffersGeometry(p_window->p_surface, 1, 1, WINDOW_FORMAT_RGB_565) == 0 && sys->anw->winLock(p_window->p_surface, &buf, NULL) == 0) { uint16_t *p_bit = buf.bits; p_bit[0] = 0x0000; sys->anw->unlockAndPost(p_window->p_surface); } } }
/** * ProjectM update thread which do the rendering * @param p_this: the p_thread object */ static void *Thread( void *p_data ) { filter_t *p_filter = (filter_t*)p_data; filter_sys_t *p_sys = p_filter->p_sys; video_format_t fmt; vlc_gl_t *gl; unsigned int i_last_width = 0; unsigned int i_last_height = 0; locale_t loc; locale_t oldloc; projectM *p_projectm; #ifndef HAVE_PROJECTM2 char *psz_config; #else char *psz_preset_path; char *psz_title_font; char *psz_menu_font; projectM::Settings settings; #endif vlc_savecancel(); /* Create the openGL provider */ p_sys->p_vout = (vout_thread_t *)vlc_object_create( p_filter, sizeof(vout_thread_t) ); if( !p_sys->p_vout ) goto error; /* */ video_format_Init( &fmt, 0 ); video_format_Setup( &fmt, VLC_CODEC_RGB32, p_sys->i_width, p_sys->i_height, 0, 1 ); fmt.i_sar_num = 1; fmt.i_sar_den = 1; vout_display_state_t state; memset( &state, 0, sizeof(state) ); state.cfg.display.sar.num = 1; state.cfg.display.sar.den = 1; state.cfg.is_display_filled = true; state.cfg.zoom.num = 1; state.cfg.zoom.den = 1; state.sar.num = 1; state.sar.den = 1; p_sys->p_vd = vout_NewDisplay( p_sys->p_vout, &fmt, &state, "opengl", 300000, 1000000 ); if( !p_sys->p_vd ) { vlc_object_release( p_sys->p_vout ); goto error; } var_Create( p_sys->p_vout, "fullscreen", VLC_VAR_BOOL ); var_AddCallback( p_sys->p_vout, "fullscreen", VoutCallback, p_sys->p_vd ); gl = vout_GetDisplayOpengl( p_sys->p_vd ); if( !gl ) { vout_DeleteDisplay( p_sys->p_vd, NULL ); vlc_object_release( p_sys->p_vout ); goto error; } /* Work-around the projectM locale bug */ loc = newlocale (LC_NUMERIC_MASK, "C", NULL); oldloc = uselocale (loc); /* Create the projectM object */ #ifndef HAVE_PROJECTM2 psz_config = var_InheritString( p_filter, "projectm-config" ); p_projectm = new projectM( psz_config ); free( psz_config ); #else psz_preset_path = var_InheritString( p_filter, "projectm-preset-path" ); #ifdef WIN32 if ( psz_preset_path == NULL ) { char *psz_data_path = config_GetDataDir( p_filter ); asprintf( &psz_preset_path, "%s" DIR_SEP "visualization", psz_data_path ); free( psz_data_path ); } #endif psz_title_font = var_InheritString( p_filter, "projectm-title-font" ); psz_menu_font = var_InheritString( p_filter, "projectm-menu-font" ); settings.meshX = var_InheritInteger( p_filter, "projectm-meshx" ); settings.meshY = var_InheritInteger( p_filter, "projectm-meshy" ); settings.fps = 35; settings.textureSize = var_InheritInteger( p_filter, "projectm-texture-size" ); settings.windowWidth = p_sys->i_width; settings.windowHeight = p_sys->i_height; settings.presetURL = psz_preset_path; settings.titleFontURL = psz_title_font; settings.menuFontURL = psz_menu_font; settings.smoothPresetDuration = 5; settings.presetDuration = 30; settings.beatSensitivity = 10; settings.aspectCorrection = 1; settings.easterEgg = 1; settings.shuffleEnabled = 1; p_projectm = new projectM( settings ); free( psz_menu_font ); free( psz_title_font ); free( psz_preset_path ); #endif /* HAVE_PROJECTM2 */ p_sys->i_buffer_size = p_projectm->pcm()->maxsamples; p_sys->p_buffer = (float*)calloc( p_sys->i_buffer_size, sizeof( float ) ); vlc_sem_post( &p_sys->ready ); /* Choose a preset randomly or projectM will always show the first one */ if ( p_projectm->getPlaylistSize() > 0 ) p_projectm->selectPreset( (unsigned)vlc_mrand48() % p_projectm->getPlaylistSize() ); /* */ for( ;; ) { const mtime_t i_deadline = mdate() + CLOCK_FREQ / 50; /* 50 fps max */ /* Manage the events */ vout_ManageDisplay( p_sys->p_vd, true ); if( p_sys->p_vd->cfg->display.width != i_last_width || p_sys->p_vd->cfg->display.height != i_last_height ) { /* FIXME it is not perfect as we will have black bands */ vout_display_place_t place; vout_display_PlacePicture( &place, &p_sys->p_vd->source, p_sys->p_vd->cfg, false ); p_projectm->projectM_resetGL( place.width, place.height ); i_last_width = p_sys->p_vd->cfg->display.width; i_last_height = p_sys->p_vd->cfg->display.height; } /* Render the image and swap the buffers */ vlc_mutex_lock( &p_sys->lock ); if( p_sys->i_nb_samples > 0 ) { p_projectm->pcm()->addPCMfloat( p_sys->p_buffer, p_sys->i_nb_samples ); p_sys->i_nb_samples = 0; } if( p_sys->b_quit ) { vlc_mutex_unlock( &p_sys->lock ); delete p_projectm; vout_DeleteDisplay( p_sys->p_vd, NULL ); vlc_object_release( p_sys->p_vout ); if (loc != (locale_t)0) { uselocale (oldloc); freelocale (loc); } return NULL; } vlc_mutex_unlock( &p_sys->lock ); p_projectm->renderFrame(); /* */ mwait( i_deadline ); if( !vlc_gl_Lock(gl) ) { vlc_gl_Swap( gl ); vlc_gl_Unlock( gl ); } } abort(); error: p_sys->b_error = true; vlc_sem_post( &p_sys->ready ); return NULL; }
/** * Update thread which do the rendering * @param p_this: the p_thread object */ static void *Thread( void *p_data ) { filter_t *p_filter = (filter_t*)p_data; filter_sys_t *p_sys = p_filter->p_sys; video_format_t fmt; vlc_gl_t *gl; unsigned int i_last_width = 0; unsigned int i_last_height = 0; /* Create the openGL provider */ p_sys->p_vout = (vout_thread_t *)vlc_object_create(p_filter, sizeof(vout_thread_t)); if (!p_sys->p_vout) goto error; /* Configure the video format for the opengl provider. */ video_format_Init(&fmt, 0); video_format_Setup(&fmt, VLC_CODEC_RGB32, p_sys->i_width, p_sys->i_height, 0, 1 ); fmt.i_sar_num = 1; fmt.i_sar_den = 1; /* Init vout state. */ vout_display_state_t state; memset(&state, 0, sizeof(state)); state.cfg.display.sar.num = 1; state.cfg.display.sar.den = 1; state.cfg.is_display_filled = true; state.cfg.zoom.num = 1; state.cfg.zoom.den = 1; state.sar.num = 1; state.sar.den = 1; p_sys->p_vd = vout_NewDisplay(p_sys->p_vout, &fmt, &state, "opengl", 1000000, 1000000); if (!p_sys->p_vd) { vlc_object_release(p_sys->p_vout); goto error; } gl = vout_GetDisplayOpengl(p_sys->p_vd); if (!gl) { vout_DeleteDisplay(p_sys->p_vd, NULL); vlc_object_release(p_sys->p_vout); goto error; } vlc_sem_post(&p_sys->ready); initOpenGLScene(); float height[NB_BANDS] = {0}; while (1) { block_t *block = block_FifoGet(p_sys->fifo); int canc = vlc_savecancel(); /* Manage the events */ vout_ManageDisplay(p_sys->p_vd, true); if (p_sys->p_vd->cfg->display.width != i_last_width || p_sys->p_vd->cfg->display.height != i_last_height) { /* FIXME it is not perfect as we will have black bands */ vout_display_place_t place; vout_display_PlacePicture(&place, &p_sys->p_vd->source, p_sys->p_vd->cfg, false); i_last_width = p_sys->p_vd->cfg->display.width; i_last_height = p_sys->p_vd->cfg->display.height; } /* Horizontal scale for 20-band equalizer */ const unsigned xscale[] = {0,1,2,3,4,5,6,7,8,11,15,20,27, 36,47,62,82,107,141,184,255}; fft_state *p_state; /* internal FFT data */ unsigned i, j; float p_output[FFT_BUFFER_SIZE]; /* Raw FFT Result */ int16_t p_buffer1[FFT_BUFFER_SIZE]; /* Buffer on which we perform the FFT (first channel) */ int16_t p_dest[FFT_BUFFER_SIZE]; /* Adapted FFT result */ float *p_buffl = (float*)block->p_buffer; /* Original buffer */ int16_t *p_buffs; /* int16_t converted buffer */ int16_t *p_s16_buff; /* int16_t converted buffer */ /* Allocate the buffer only if the number of samples change */ if (block->i_nb_samples != p_sys->i_prev_nb_samples) { free(p_sys->p_prev_s16_buff); p_sys->p_prev_s16_buff = malloc(block->i_nb_samples * p_sys->i_channels * sizeof(int16_t)); if (!p_sys->p_prev_s16_buff) goto release; p_sys->i_prev_nb_samples = block->i_nb_samples; } p_buffs = p_s16_buff = p_sys->p_prev_s16_buff; /* Convert the buffer to int16_t Pasted from float32tos16.c */ for (i = block->i_nb_samples * p_sys->i_channels; i--;) { union {float f; int32_t i;} u; u.f = *p_buffl + 384.0; if (u.i > 0x43c07fff) *p_buffs = 32767; else if (u.i < 0x43bf8000) *p_buffs = -32768; else *p_buffs = u.i - 0x43c00000; p_buffl++; p_buffs++; } p_state = visual_fft_init(); if (!p_state) { msg_Err(p_filter,"unable to initialize FFT transform"); goto release; } p_buffs = p_s16_buff; for (i = 0 ; i < FFT_BUFFER_SIZE; i++) { p_output[i] = 0; p_buffer1[i] = *p_buffs; p_buffs += p_sys->i_channels; if (p_buffs >= &p_s16_buff[block->i_nb_samples * p_sys->i_channels]) p_buffs = p_s16_buff; } fft_perform (p_buffer1, p_output, p_state); for (i = 0; i< FFT_BUFFER_SIZE; ++i) p_dest[i] = p_output[i] * (2 ^ 16) / ((FFT_BUFFER_SIZE / 2 * 32768) ^ 2); for (i = 0 ; i < NB_BANDS; i++) { /* Decrease the previous size of the bar. */ height[i] -= BAR_DECREMENT; if (height[i] < 0) height[i] = 0; int y = 0; /* We search the maximum on one scale to determine the current size of the bar. */ for (j = xscale[i]; j < xscale[i + 1]; j++) { if (p_dest[j] > y) y = p_dest[j]; } /* Calculate the height of the bar */ float new_height = y != 0 ? log(y) * 0.4 : 0; height[i] = new_height > height[i] ? new_height : height[i]; } /* Determine the camera rotation angle. */ p_sys->f_rotationAngle += p_sys->f_rotationIncrement; if (p_sys->f_rotationAngle <= -ROTATION_MAX) p_sys->f_rotationIncrement = ROTATION_INCREMENT; else if (p_sys->f_rotationAngle >= ROTATION_MAX) p_sys->f_rotationIncrement = -ROTATION_INCREMENT; /* Render the frame. */ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(p_sys->f_rotationAngle, 0, 1, 0); drawBars(height); glPopMatrix(); /* Wait to swapp the frame on time. */ mwait(block->i_pts + (block->i_length / 2)); if (!vlc_gl_Lock(gl)) { vlc_gl_Swap(gl); vlc_gl_Unlock(gl); } release: block_Release(block); vlc_restorecancel(canc); } assert(0); error: p_sys->b_error = true; vlc_sem_post(&p_sys->ready); return NULL; }
/** * ProjectM update thread which do the rendering * @param p_this: the p_thread object */ static void *Thread( void *p_data ) { filter_t *p_filter = (filter_t*)p_data; filter_sys_t *p_sys = p_filter->p_sys; vlc_gl_t *gl = p_sys->gl; locale_t loc; locale_t oldloc; projectM *p_projectm; #ifndef HAVE_PROJECTM2 char *psz_config; #else char *psz_preset_path; char *psz_title_font; char *psz_menu_font; projectM::Settings settings; #endif vlc_gl_MakeCurrent( gl ); /* Work-around the projectM locale bug */ loc = newlocale (LC_NUMERIC_MASK, "C", NULL); oldloc = uselocale (loc); /* Create the projectM object */ #ifndef HAVE_PROJECTM2 psz_config = var_InheritString( p_filter, "projectm-config" ); p_projectm = new projectM( psz_config ); free( psz_config ); #else psz_preset_path = var_InheritString( p_filter, "projectm-preset-path" ); #ifdef _WIN32 if ( psz_preset_path == NULL ) { char *psz_data_path = config_GetDataDir(); asprintf( &psz_preset_path, "%s" DIR_SEP "visualization", psz_data_path ); free( psz_data_path ); } #endif psz_title_font = var_InheritString( p_filter, "projectm-title-font" ); psz_menu_font = var_InheritString( p_filter, "projectm-menu-font" ); settings.meshX = var_InheritInteger( p_filter, "projectm-meshx" ); settings.meshY = var_InheritInteger( p_filter, "projectm-meshy" ); settings.fps = 35; settings.textureSize = var_InheritInteger( p_filter, "projectm-texture-size" ); settings.windowWidth = var_InheritInteger( p_filter, "projectm-width" ); settings.windowHeight = var_CreateGetInteger( p_filter, "projectm-height" ); settings.presetURL = psz_preset_path; settings.titleFontURL = psz_title_font; settings.menuFontURL = psz_menu_font; settings.smoothPresetDuration = 5; settings.presetDuration = 30; settings.beatSensitivity = 10; settings.aspectCorrection = 1; settings.easterEgg = 1; settings.shuffleEnabled = 1; settings.softCutRatingsEnabled= false; p_projectm = new projectM( settings ); free( psz_menu_font ); free( psz_title_font ); free( psz_preset_path ); #endif /* HAVE_PROJECTM2 */ p_sys->i_buffer_size = p_projectm->pcm()->maxsamples; p_sys->p_buffer = (float*)calloc( p_sys->i_buffer_size, sizeof( float ) ); /* Choose a preset randomly or projectM will always show the first one */ if ( p_projectm->getPlaylistSize() > 0 ) p_projectm->selectPreset( (unsigned)vlc_mrand48() % p_projectm->getPlaylistSize() ); /* */ for( ;; ) { const mtime_t i_deadline = mdate() + CLOCK_FREQ / 50; /* 50 fps max */ /* Manage the events */ unsigned width, height; bool quit; if( vlc_gl_surface_CheckSize( gl, &width, &height ) ) p_projectm->projectM_resetGL( width, height ); /* Render the image and swap the buffers */ vlc_mutex_lock( &p_sys->lock ); if( p_sys->i_nb_samples > 0 ) { p_projectm->pcm()->addPCMfloat( p_sys->p_buffer, p_sys->i_nb_samples ); p_sys->i_nb_samples = 0; } quit = p_sys->b_quit; vlc_mutex_unlock( &p_sys->lock ); if( quit ) break; p_projectm->renderFrame(); /* */ mwait( i_deadline ); if( !vlc_gl_Lock(gl) ) { vlc_gl_Swap( gl ); vlc_gl_Unlock( gl ); } } delete p_projectm; if (loc != (locale_t)0) { uselocale (oldloc); freelocale (loc); } vlc_gl_ReleaseCurrent( gl ); return NULL; }
/** * VSXu update thread which do the rendering * @param p_this: the p_thread object */ static void *Thread( void *p_data ) { filter_t *p_filter = (filter_t*)p_data; filter_sys_t *p_sys = p_filter->p_sys; vlc_gl_t *gl = p_sys->gl; // our abstract manager holder vsx_manager_abs* manager = 0; // temp audio buffer for sending to vsxu through manager float f_sample_buf[512]; // vsxu logo intro vsx_logo_intro* intro = 0; bool first = true; bool run = true; // tell main thread we are ready vlc_gl_MakeCurrent( gl ); while ( run ) { /* Manage the events */ unsigned width, height; if( vlc_gl_surface_CheckSize( p_sys->gl, &width, &height ) ) { /* ??? */ } // look for control commands from outside the thread vlc_mutex_lock( &p_sys->lock ); if( p_sys->b_quit ) { run = false; } vlc_mutex_unlock( &p_sys->lock ); if (first) { // only run this once first = false; // create a new manager manager = manager_factory(); // init manager with the shared path and sound input type. manager->init( 0, "media_player" ); // only show logo once // keep track of iterations static int i_iterations = 0; if ( i_iterations++ < 1 ) { intro = new vsx_logo_intro(); intro->set_destroy_textures( false ); } } // lock cyclic buffer mutex and copy floats vlc_mutex_lock( &p_sys->cyclic_block_mutex ); block_holder* bh = p_sys->vsxu_cyclic_buffer->consume(); memcpy( &f_sample_buf[0], (void*)(&bh->data[0]), sizeof(float) * 512 ); vlc_mutex_unlock( &p_sys->cyclic_block_mutex ); // send sound pointer to vsxu manager->set_sound_wave( &f_sample_buf[0] ); // render vsxu engine if (manager) manager->render(); // render intro if (intro) intro->draw(); // swap buffers etc. if( !vlc_gl_Lock(gl) ) { vlc_gl_Swap( gl ); vlc_gl_Unlock( gl ); } } // stop vsxu nicely (unloads textures and frees memory) if (manager) manager->stop(); // call manager factory to destruct our manager object if (manager) manager_destroy( manager ); // delete the intro (if ever allocated) if (intro) delete intro; vlc_gl_ReleaseCurrent( gl ); // clean up the cyclic buffer vlc_mutex_lock( &p_sys->cyclic_block_mutex ); p_sys->vsxu_cyclic_buffer->reset(); vlc_mutex_unlock( &p_sys->cyclic_block_mutex ); // die return NULL; }
/** * VSXu update thread which do the rendering * @param p_this: the p_thread object */ static void *Thread( void *p_data ) { filter_t *p_filter = (filter_t*)p_data; filter_sys_t *p_sys = p_filter->p_sys; // our abstract manager holder vsx_manager_abs* manager = 0; // temp audio buffer for sending to vsxu through manager float f_sample_buf[512]; // vsxu logo intro vsx_logo_intro* intro = 0; vout_display_t *p_vd; video_format_t fmt; vlc_gl_t *gl; unsigned int i_last_width = 0; unsigned int i_last_height = 0; bool first = true; bool run = true; /* Create the openGL provider */ vout_thread_t *p_vout; p_vout = (vout_thread_t *)vlc_object_create( p_filter, sizeof(vout_thread_t) ); if( !p_vout ) goto error; video_format_Init( &fmt, 0 ); video_format_Setup( &fmt, VLC_CODEC_RGB32, p_sys->i_width, p_sys->i_height, 0, 1 ); fmt.i_sar_num = 1; fmt.i_sar_den = 1; vout_display_state_t state; memset( &state, 0, sizeof(state) ); state.cfg.display.sar.num = 1; state.cfg.display.sar.den = 1; state.cfg.is_display_filled = true; state.cfg.zoom.num = 1; state.cfg.zoom.den = 1; state.sar.num = 1; state.sar.den = 1; p_vd = vout_NewDisplay( p_vout, &fmt, &state, "opengl", 300000, 1000000 ); if( !p_vd ) { vlc_object_release( p_vout ); goto error; } var_Create( p_vout, "fullscreen", VLC_VAR_BOOL ); var_AddCallback( p_vout, "fullscreen", VoutCallback, p_vd ); gl = vout_GetDisplayOpengl( p_vd ); if( !gl ) { var_DelCallback( p_vout, "fullscreen", VoutCallback, p_vd ); vout_DeleteDisplay( p_vd, NULL ); vlc_object_release( p_vout ); goto error; } // tell main thread we are ready vlc_sem_post( &p_sys->ready ); while ( run ) { /* Manage the events */ vout_ManageDisplay( p_vd, true ); if( p_vd->cfg->display.width != i_last_width || p_vd->cfg->display.height != i_last_height ) { /* FIXME it is not perfect as we will have black bands */ vout_display_place_t place; vout_display_PlacePicture( &place, &p_vd->source, p_vd->cfg, false ); i_last_width = p_vd->cfg->display.width; i_last_height = p_vd->cfg->display.height; } // look for control commands from outside the thread vlc_mutex_lock( &p_sys->lock ); if( p_sys->b_quit ) { run = false; } vlc_mutex_unlock( &p_sys->lock ); if (first) { // only run this once first = false; // create a new manager manager = manager_factory(); // init manager with the shared path and sound input type. manager->init( 0, "media_player" ); // only show logo once // keep track of iterations static int i_iterations = 0; if ( i_iterations++ < 1 ) { intro = new vsx_logo_intro(); intro->set_destroy_textures( false ); } } // lock cyclic buffer mutex and copy floats vlc_mutex_lock( &p_sys->cyclic_block_mutex ); block_holder* bh = p_sys->vsxu_cyclic_buffer->consume(); memcpy( &f_sample_buf[0], (void*)(&bh->data[0]), sizeof(float) * 512 ); vlc_mutex_unlock( &p_sys->cyclic_block_mutex ); // send sound pointer to vsxu manager->set_sound_wave( &f_sample_buf[0] ); // render vsxu engine if (manager) manager->render(); // render intro if (intro) intro->draw(); // swap buffers etc. if( !vlc_gl_Lock(gl) ) { vlc_gl_Swap( gl ); vlc_gl_Unlock( gl ); } } // stop vsxu nicely (unloads textures and frees memory) if (manager) manager->stop(); // call manager factory to destruct our manager object if (manager) manager_destroy( manager ); // delete the intro (if ever allocated) if (intro) delete intro; var_DelCallback( p_vout, "fullscreen", VoutCallback, p_vd ); // clean out vlc opengl stuff vout_DeleteDisplay( p_vd, NULL ); vlc_object_release( p_vout ); // clean up the cyclic buffer vlc_mutex_lock( &p_sys->cyclic_block_mutex ); p_sys->vsxu_cyclic_buffer->reset(); vlc_mutex_unlock( &p_sys->cyclic_block_mutex ); // die return NULL; error: p_sys->b_error = true; vlc_sem_post( &p_sys->ready ); return NULL; }