// ----------------------------------------------------------------------------------------------------- //called when the player is starting a level (new game or new ship) StartLevel(int random) { Assert(!Player_is_dead); InitPlayerPosition(random); verify_console_object(); ConsoleObject->control_type = CT_FLYING; ConsoleObject->movement_type = MT_PHYSICS; disable_matcens(); clear_transient_objects(0); //0 means leave proximity bombs // create_player_appearance_effect(ConsoleObject); Do_appearance_effect = 1; #ifdef NETWORK if (Game_mode & GM_MULTI) { #ifndef SHAREWARE if (Game_mode & GM_MULTI_COOP) multi_send_score(); #endif multi_send_position(Players[Player_num].objnum); multi_send_reappear(); } if (Game_mode & GM_NETWORK) network_do_frame(1, 1); #endif ai_reset_all_paths(); ai_init_boss_for_ship(); reset_time(); reset_rear_view(); Auto_fire_fusion_cannon_time = 0; Fusion_charge = 0; Robot_firing_enabled = 1; if (VR_screen_mode == SCREEN_MENU) vr_reset_display(); }
void change_res() { //edited 05/27/99 Matt Mueller - ingame fullscreen changing newmenu_item m[11]; u_int32_t modes[11]; int i=0, mc=0, num_presets=0; char customres[16]; #ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE int fullscreenc; #endif //end edit -MM u_int32_t screen_mode = 0; int screen_width = 0; int screen_height = 0; int vr_mode = VR_NONE; int screen_compatible = 0; int use_double_buffer = 0; //changed 6/15/1999 by Owen Evans to fix some platform-related problems #ifdef __MSDOS__ m[mc].type = NM_TYPE_RADIO; m[mc].text = "320x100"; m[mc].value=(Game_screen_mode==SM(320,100)); m[mc].group=0; modes[mc] = SM(320,100); mc++; #endif m[mc].type = NM_TYPE_RADIO; m[mc].text = "320x200"; m[mc].value=(Game_screen_mode==SM(320,200)); m[mc].group=0; modes[mc] = SM(320,200); mc++; m[mc].type = NM_TYPE_RADIO; m[mc].text = "320x240"; m[mc].value=(Game_screen_mode==SM(320,240)); m[mc].group=0; modes[mc] = SM(320,240); mc++; m[mc].type = NM_TYPE_RADIO; m[mc].text = "320x400"; m[mc].value=(Game_screen_mode==SM(320,400)); m[mc].group=0; modes[mc] = SM(320,400); mc++; //#ifndef __LINUX__ - heh? 640x400 is perfectly fine on linux m[mc].type = NM_TYPE_RADIO; m[mc].text = "640x400"; m[mc].value=(Game_screen_mode==SM(640,400)); m[mc].group=0; modes[mc] = SM(640,400); mc++; //#endif m[mc].type = NM_TYPE_RADIO; m[mc].text = "640x480"; m[mc].value=(Game_screen_mode==SM(640,480)); m[mc].group=0; modes[mc] = SM(640,480); mc++; m[mc].type = NM_TYPE_RADIO; m[mc].text = "800x600"; m[mc].value=(Game_screen_mode==SM(800,600)); m[mc].group=0; modes[mc] = SM(800,600); mc++; m[mc].type = NM_TYPE_RADIO; m[mc].text = "1024x768"; m[mc].value=(Game_screen_mode==SM(1024,768)); m[mc].group=0; modes[mc] = SM(1024,768); mc++; //end section - OE num_presets = mc; for (i=0; i<mc; i++) if (m[mc].value) break; m[mc].type = NM_TYPE_RADIO; m[mc].text = "custom:"; m[mc].value=(i==mc); m[mc].group=0; modes[mc] = 0; mc++; sprintf(customres, "%ix%i", SM_W(Game_screen_mode), SM_H(Game_screen_mode)); m[mc].type = NM_TYPE_INPUT; m[mc].text = customres; m[mc].text_len=11; modes[mc] = 0; mc++; // m[mc].type = NM_TYPE_CHECK; m[mc].text = "No Doublebuffer"; m[mc].value = use_double_buffer; //added 05/27/99 Matt Mueller - ingame fullscreen changing #ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE fullscreenc=mc;m[mc].type = NM_TYPE_CHECK; m[mc].text = "Fullscreen"; m[mc].value = gr_check_fullscreen();mc++; #endif //end addition -MM i=newmenu_do1( NULL, "Screen Resolution", mc, m, &change_res_poll, 0); //added 05/27/99 Matt Mueller - ingame fullscreen changing #ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE if (m[fullscreenc].value != gr_check_fullscreen()){ gr_toggle_fullscreen(); Game_screen_mode = -1; } #endif //end addition -MM for(i=0;(m[i].value==0)&&(i<num_presets);i++); if (modes[i]==0){ char *h=strchr(customres, 'x'); if (!h) return; screen_mode = SM(atoi(customres), atoi(h+1)); }else{ screen_mode = modes[i]; } screen_width = SM_W(screen_mode); screen_height = SM_H(screen_mode); if (screen_height<=0 || screen_width<=0) return; switch(screen_mode) { case SM(320,100)://19: screen_compatible = 0; use_double_buffer = 0; break; case SM(320,200)://SM_320x200C: screen_compatible = 1; use_double_buffer = 0; break; default: screen_compatible = 0; use_double_buffer = 1; break; } #ifdef __MSDOS__ if ( FindArg( "-nodoublebuffer" ) ) #endif use_double_buffer = 0; //added 6/15/1999 by Owen Evans to eliminate unneccesary mode modification if (Game_screen_mode == screen_mode) return; // gr_set_mode(Game_screen_mode); //end section - OE VR_offscreen_buffer = 0; //Disable VR (so that VR_Screen_mode doesnt mess us up Game_screen_mode = screen_mode; Game_window_w=screen_width; Game_window_h=screen_height; game_init_render_buffers(screen_mode, screen_width, screen_height, use_double_buffer, vr_mode, screen_compatible); mprintf( (0, "\nInitializing palette system..." )); gr_use_palette_table( "PALETTE.256" ); mprintf( (0, "\nInitializing font system..." )); gamefont_init(); // must load after palette data loaded. reset_palette_add(); init_cockpit(); last_drawn_cockpit[0]=-1; last_drawn_cockpit[1]=-1; // init_gauges(); vr_reset_display(); }