TbBool setup_heap_manager(void) { SYNCDBG(8,"Starting"); const char *fname; long i; //_DK_setup_heap_manager(); if (heap == NULL) { ERRORLOG("Graphics Heap not allocated"); return false; } i = heap_size / 512; if (i >= KEEPSPRITE_LENGTH) i = KEEPSPRITE_LENGTH-1; graphics_heap = heapmgr_init(heap, heap_size, i); if (graphics_heap == NULL) { ERRORLOG("Not enough memory to initialize heap."); return false; } wait_for_cd_to_be_available(); fname = prepare_file_path(FGrp_StdData,"creature.jty"); //TODO CREATURE_SPRITE Use rewritten file handling when reading is rewritten file_handle = _DK_LbFileOpen(fname, Lb_FILE_MODE_READ_ONLY); if (file_handle == -1) { ERRORLOG("Can not open 'creature.jty'"); return false; } for (i=0; i < KEEPSPRITE_LENGTH; i++) keepsprite[i] = NULL; for (i=0; i < KEEPSPRITE_LENGTH; i++) heap_handle[i] = NULL; return true; }
TbBool load_slab_tng_file(void) { char *fname; SYNCDBG(5,"Starting"); fname = prepare_file_fmtpath(FGrp_StdData,"slabs.tng"); wait_for_cd_to_be_available(); if ( LbFileExists(fname) ) LbFileLoadAt(fname, &game.slabobjs_num); else ERRORLOG("Could not load slab object set"); return true; }
TbBool load_ceiling_table(void) { char *fname; TbFileHandle fh; unsigned short *value_array; char nchr; char numstr[8]; TbBool do_next; long i,n; //_DK_load_ceiling_table(); return true; // Prepare filename and open the file wait_for_cd_to_be_available(); fname = prepare_file_path(FGrp_StdData,"ceiling.txt"); fh = LbFileOpen(fname, Lb_FILE_MODE_READ_ONLY); if (fh == -1) { return false; } value_array = &floor_to_ceiling_map[0]; n = 0; do_next = 1; while (do_next == 1) { { do_next = LbFileRead(fh, &nchr, 1); if (do_next != 1) break; if ( (nchr == 10) || (nchr == 44) || (nchr == 32) || (nchr == 9) || (nchr == 13) ) continue; } LbMemorySet(numstr, 0, sizeof(numstr)); for (i=0; i < sizeof(numstr); i++) { numstr[i] = nchr; do_next = LbFileRead(fh, &nchr, 1); if (do_next != 1) break; if ( (nchr == 10) || (nchr == 44) || (nchr == 32) || (nchr == 9) || (nchr == 13) ) break; } value_array[n] = atol(numstr); n++; if (n >= sizeof(floor_to_ceiling_map)/sizeof(floor_to_ceiling_map[0])) { do_next = 0; } } LbFileClose(fh); memcpy(_DK_floor_to_ceiling_map,floor_to_ceiling_map,sizeof(floor_to_ceiling_map)); return true; }
/** * Loads map file with given level number and file extension. * @return Returns NULL if the file doesn't exist or is smaller than ldsize; * on success, returns a buffer which should be freed after use, * and sets ldsize into its size. */ unsigned char *load_single_map_file_to_buffer(LevelNumber lvnum,const char *fext,long *ldsize,unsigned short flags) { unsigned char *buf; char *fname; long fsize; short fgroup; fgroup = get_level_fgroup(lvnum); fname = prepare_file_fmtpath(fgroup,"map%05lu.%s",lvnum,fext); wait_for_cd_to_be_available(); fsize = LbFileLengthRnc(fname); if (fsize < *ldsize) { if ((flags & LMFF_Optional) == 0) WARNMSG("Map file \"map%05lu.%s\" doesn't exist or is too small.",lvnum,fext); else SYNCMSG("Optional file \"map%05lu.%s\" doesn't exist or is too small.",lvnum,fext); return NULL; } if (fsize > ANY_MAP_FILE_MAX_SIZE) { if ((flags & LMFF_Optional) == 0) WARNMSG("Map file \"map%05lu.%s\" exceeds max size of %d; loading failed.",lvnum,fext,ANY_MAP_FILE_MAX_SIZE); else SYNCMSG("Optional file \"map%05lu.%s\" exceeds max size of %d; not loading.",lvnum,fext,ANY_MAP_FILE_MAX_SIZE); return NULL; } buf = LbMemoryAlloc(fsize+16); if (buf == NULL) { if ((flags & LMFF_Optional) == 0) WARNMSG("Can't allocate %ld bytes to load \"map%05lu.%s\".",fsize,lvnum,fext); else SYNCMSG("Can't allocate %ld bytes to load \"map%05lu.%s\".",fsize,lvnum,fext); return NULL; } fsize = LbFileLoadAt(fname,buf); if (fsize < *ldsize) { if ((flags & LMFF_Optional) == 0) WARNMSG("Reading map file \"map%05lu.%s\" failed.",lvnum,fext); else SYNCMSG("Reading optional file \"map%05lu.%s\" failed.",lvnum,fext); LbMemoryFree(buf); return NULL; } *ldsize = fsize; SYNCDBG(7,"Map file \"map%05lu.%s\" loaded.",lvnum,fext); return buf; }
void frontstory_load(void) { wait_for_cd_to_be_available(); frontend_load_data_from_cd(); if (LbDataLoadAll(frontstory_load_files_640)) { ERRORLOG("Unable to Load FRONT STORY FILES"); } else { LbDataLoadSetModifyFilenameFunction(_DK_mdlf_default); LbSpriteSetupAll(frontstory_setup_sprites); LbPaletteSet(frontend_palette); srand(LbTimerClock()); frontstory_text_no = GUIStr_EasterPoems + rand() % 26; } }
short load_level_file(LevelNumber lvnum) { char *fname; short fgroup; short result; fgroup = get_level_fgroup(lvnum); fname = prepare_file_fmtpath(fgroup,"map%05lu.slb",(unsigned long)lvnum); wait_for_cd_to_be_available(); if (LbFileExists(fname)) { result = true; load_map_data_file(lvnum); load_map_flag_file(lvnum); load_column_file(lvnum); init_whole_blocks(); load_slab_file(); init_columns(); load_static_light_file(lvnum); if (!load_map_ownership_file(lvnum)) result = false; load_map_wibble_file(lvnum); load_and_setup_map_info(lvnum); load_texture_map_file(game.texture_id, 2); load_action_point_file(lvnum); if (!load_map_slab_file(lvnum)) result = false; if (!load_thing_file(lvnum)) result = false; reinitialise_map_rooms(); ceiling_init(0, 1); } else { ERRORLOG("The level \"map%05lu\" doesn't exist; creating empty map.",lvnum); init_whole_blocks(); load_slab_file(); init_columns(); game.texture_id = 0; load_texture_map_file(game.texture_id, 2); init_top_texture_to_cube_table(); result = false; } return result; }
TbBool load_texture_map_file(unsigned long tmapidx, unsigned char n) { char *fname; SYNCDBG(7,"Starting"); #ifdef SPRITE_FORMAT_V2 fname = prepare_file_fmtpath(FGrp_StdData,"tmapa%03d-%d.dat",tmapidx,32); #else fname = prepare_file_fmtpath(FGrp_StdData,"tmapa%03d.dat",tmapidx); #endif if (!wait_for_cd_to_be_available()) return false; if (!LbFileExists(fname)) { WARNMSG("Texture file \"%s\" doesn't exits.",fname); return false; } // The texture file has always over 500kb if (LbFileLoadAt(fname, block_mem) < 65536) { WARNMSG("Texture file \"%s\" can't be loaded or is too small.",fname); return false; } return true; }
TbBool load_game(long slot_num) { TbFileHandle fh; long file_len; struct PlayerInfo *player; struct Dungeon *dungeon; struct CatalogueEntry *centry; // unsigned char buf[14]; // char cmpgn_fname[CAMPAIGN_FNAME_LEN]; SYNCDBG(6,"Starting"); reset_eye_lenses(); { // Use fname only here - it is overwritten by next use of prepare_file_fmtpath() char *fname; fname = prepare_file_fmtpath(FGrp_Save,saved_game_filename,slot_num); if (!wait_for_cd_to_be_available()) return false; fh = LbFileOpen(fname,Lb_FILE_MODE_READ_ONLY); if (fh == -1) { WARNMSG("Cannot open saved game file \"%s\".",fname); save_catalogue_slot_disable(slot_num); return false; } } file_len = LbFileLengthHandle(fh); if (is_primitive_save_version(file_len)) { //if (LbFileRead(handle, buf, sizeof(buf)) != sizeof(buf)) { LbFileClose(fh); save_catalogue_slot_disable(slot_num); return false; } /*LbFileSeek(fh, (char *)&game.campaign_fname[0] - (char *)&game, Lb_FILE_SEEK_BEGINNING); LbFileRead(fh, cmpgn_fname, CAMPAIGN_FNAME_LEN); cmpgn_fname[CAMPAIGN_FNAME_LEN-1] = '\0'; if (!change_campaign(cmpgn_fname)) { ERRORLOG("Unable to load campaign associated with saved game"); } LbFileClose(fh); WARNMSG("Saved game file \"%s\" has incompatible version; restarting level.",fname); player = get_my_player(); player->field_7 = 0; my_player_number = default_loc_player; player = get_my_player(); game.flagfield_14EA4A = 2; set_flag_byte(&game.system_flags,GSF_NetworkActive,false); player->field_2C = 1; set_selected_level_number(((struct Game *)buf)->load_restart_level); set_continue_level_number(((struct Game *)buf)->continue_level_number); startup_network_game(); return true;*/ } centry = &save_game_catalogue[slot_num]; LbFileSeek(fh, 0, Lb_FILE_SEEK_BEGINNING); // Here is the actual loading if (load_game_chunks(fh,centry) != GLoad_SavedGame) { LbFileClose(fh); WARNMSG("Couldn't correctly load saved game in slot %d.",(int)slot_num); init_lookups(); return false; } LbFileClose(fh); LbStringCopy(game.campaign_fname,campaign.fname,sizeof(game.campaign_fname)); reinit_level_after_load(); output_message(SMsg_GameLoaded, 0, true); pannel_map_update(0, 0, map_subtiles_x+1, map_subtiles_y+1); calculate_moon_phase(false,false); update_extra_levels_visibility(); player = get_my_player(); set_flag_byte(&player->field_3,0x08,false); set_flag_byte(&player->field_3,0x04,false); player->field_4C1 = 0; player->field_4C5 = 0; player->field_7 = 0; PaletteSetPlayerPalette(player, engine_palette); reinitialise_eye_lens(game.numfield_1B); // Update the lights system state light_import_system_state(&gameadd.lightst); // Victory state if (player->victory_state != VicS_Undecided) { frontstats_initialise(); dungeon = get_players_dungeon(player); dungeon->lvstats.player_score = 0; dungeon->lvstats.allow_save_score = 1; } game.loaded_swipe_idx = -1; return true; }
void fronttorture_load(void) { struct PlayerInfo *player; char *fname; unsigned char *ptr; long i,k; wait_for_cd_to_be_available(); frontend_load_data_from_cd(); memcpy(frontend_backup_palette, &frontend_palette, PALETTE_SIZE); // Texture blocks memory isn't used here, so reuse it instead of allocating ptr = block_mem; // Load RAW/PAL background fname = prepare_file_path(FGrp_LoData,"torture.raw"); torture_background = ptr; i = LbFileLoadAt(fname, ptr); ptr += i; fname = prepare_file_path(FGrp_LoData,"torture.pal"); torture_palette = ptr; i = LbFileLoadAt(fname, ptr); ptr += i; // Load DAT/TAB sprites for doors k = 0; { fname = prepare_file_fmtpath(FGrp_LoData,"door%02d.dat",k+1); i = LbFileLoadAt(fname, ptr); doors[k].data = ptr; ptr += i; doors[k].data_end = ptr; fname = prepare_file_fmtpath(FGrp_LoData,"door%02d.tab",k+1); i = LbFileLoadAt(fname, ptr); doors[k].sprites = (struct TbSprite *)ptr; ptr += i; doors[k].sprites_end =(struct TbSprite *) ptr; } ptr = &game.land_map_start; for (k=1; k < 8; k++) { fname = prepare_file_fmtpath(FGrp_LoData,"door%02d.dat",k+1); i = LbFileLoadAt(fname, ptr); doors[k].data = ptr; ptr += i; doors[k].data_end = ptr; fname = prepare_file_fmtpath(FGrp_LoData,"door%02d.tab",k+1); i = LbFileLoadAt(fname, ptr); doors[k].sprites = (struct TbSprite *)ptr; ptr += i; doors[k].sprites_end = (struct TbSprite *)ptr; } ptr = poly_pool; k = 8; { fname = prepare_file_fmtpath(FGrp_LoData,"door%02d.dat",k+1); i = LbFileLoadAt(fname, ptr); doors[k].data = ptr; ptr += i; doors[k].data_end = ptr; fname = prepare_file_fmtpath(FGrp_LoData,"door%02d.tab",k+1); i = LbFileLoadAt(fname, ptr); doors[k].sprites = (struct TbSprite *)ptr; ptr += i; doors[k].sprites_end = (struct TbSprite *)ptr; } if ( LbDataLoadAll(torture_load_files) ) ERRORLOG("Unable to load torture load files"); LbSpriteSetupAll(setup_torture_sprites); frontend_load_data_reset(); memcpy(&frontend_palette, torture_palette, PALETTE_SIZE); torture_state.action = 0; torture_door_selected = -1; torture_end_sprite = -1; torture_sprite_direction = 0; LbMemorySet(door_sound_state, 0, TORTURE_DOORS_COUNT*sizeof(struct DoorSoundState)); player = get_my_player(); if (player->victory_state == VicS_WonLevel) { LbMouseChangeSpriteAndHotspot(&fronttor_sprites[1], 0, 0); } else { LbMouseChangeSpriteAndHotspot(0, 0, 0); } torture_left_button = 0; }