int main(int argc, char** argv){ 
 start_game(); 
 char continue_play; 
 float player_loss_percent, player_win_percent, tie_percent;
 
 for(int count=0; count<MAX_GAMES; count++){
  play_game(); 
  who_wins();
  if (count==MAX_GAMES-1){
   printf("\nDo you wish to continue playing? y/n: ");
   scanf("%*[ \n\t]%c", &continue_play);// http://stackoverflow.com/questions/13542055/in-c-how-to-do-scanf-for-single-char
   if (tolower(continue_play)=='y'){
    count = -1;
   }
  }
 }
 
 int total_count = player_loss_count+player_win_count +tie_count;
 player_loss_percent = 100*((float)player_loss_count/total_count);
 player_win_percent = 100*((float)player_win_count/total_count);
 tie_percent = 100-(player_win_percent+player_loss_percent); 

 printf(" You won %d (%.1f%%) of %d games, lost %d (%.1f%c) and tied %d (%.1f%c)... ", player_win_count, player_win_percent, total_count, player_loss_count, player_loss_percent, '%', tie_count, tie_percent, '%');  

 if(player_win_percent>50)
  printf("Well done, congratulations!\n"); 
 else if (player_win_percent<50)
  printf("Boohoo!\n"); 
 else
  printf("Ah, you just got lucky\n"); 

}
Exemple #2
0
/* --------------------------------------------------------------*/
void
play_gmp(Gameinfo *gameinfo, int simplified)
{
  SGFTree sgftree;

  Gmp *ge;
  GmpResult message;
  const char *error;
  
  int i, j;
  int passes = 0; /* two passes and its over */
  int to_move;  /* who's turn is next ? */

  int mycolor = -1;  /* who has which color */
  int yourcolor;

  if (gameinfo->computer_player == WHITE)
    mycolor = 1;
  else if (gameinfo->computer_player == BLACK)
    mycolor = 0;

  sgftree_clear(&sgftree);
  sgftreeCreateHeaderNode(&sgftree, board_size, komi, gameinfo->handicap);

  ge = gmp_create(0, 1);
  TRACE("board size=%d\n", board_size);

  /* 
   * The specification of the go modem protocol doesn't even discuss
   * komi. So we have to guess the komi. If the komi is set on the
   * command line, keep it. Otherwise, its value will be 0.0 and we
   * use 5.5 in an even game, 0.5 otherwise.
   */
  if (komi == 0.0) {
    if (gameinfo->handicap == 0)
      komi = 5.5;
    else
      komi = 0.5;
  }

  if (!simplified) {
    /* Leave all the -1's so the client can negotiate the game parameters. */
    if (chinese_rules)
      gmp_startGame(ge, -1, -1, 5.5, -1, mycolor, 0);
    else
      gmp_startGame(ge, -1, -1, 5.5, 0, mycolor, 0);
  }
  else {
    gmp_startGame(ge, board_size, gameinfo->handicap,
		  komi, chinese_rules, mycolor, 1);
  }

  do {
    message = gmp_check(ge, 1, NULL, NULL, &error);
  } while (message == gmp_nothing || message == gmp_reset);
  
  if (message == gmp_err) {
    fprintf(stderr, "gnugo-gmp: Error \"%s\" occurred.\n", error);
    exit(EXIT_FAILURE);
  }
  else if (message != gmp_newGame) {
    fprintf(stderr, "gnugo-gmp: Expecting a newGame, got %s\n",
	    gmp_resultString(message));
    exit(EXIT_FAILURE);
  }

  gameinfo->handicap = gmp_handicap(ge);
  if (!check_boardsize(gmp_size(ge), stderr))
    exit(EXIT_FAILURE);
  
  gnugo_clear_board(gmp_size(ge));

  /* Let's pretend GMP knows about komi in case something will ever change. */
  komi = gmp_komi(ge);

#if ORACLE
  if (metamachine && oracle_exists)
    oracle_clear_board(board_size);
#endif

  sgfOverwritePropertyInt(sgftree.root, "SZ", board_size);

  TRACE("size=%d, handicap=%d, komi=%f\n", board_size,
	gameinfo->handicap, komi);

  if (gameinfo->handicap)
    to_move = WHITE;
  else
    to_move = BLACK;

  if (gmp_iAmWhite(ge)) {
    mycolor = WHITE;     /* computer white */
    yourcolor = BLACK;   /* human black */
  }
  else {
    mycolor = BLACK;
    yourcolor = WHITE;
  }

  gameinfo->computer_player = mycolor;
  sgf_write_header(sgftree.root, 1, get_random_seed(), komi,
		   gameinfo->handicap, get_level(), chinese_rules);
  gameinfo->handicap = gnugo_sethand(gameinfo->handicap, sgftree.root);
  sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap);

  /* main GMP loop */
  while (passes < 2) {

    if (to_move == yourcolor) {
      int move;
      /* Get opponent's move from gmp client. */
      message = gmp_check(ge, 1, &j, &i, &error);

      if (message == gmp_err) {
	fprintf(stderr, "GNU Go: Sorry, error from gmp client\n");
        sgftreeAddComment(&sgftree, "got error from gmp client");
        sgffile_output(&sgftree);
	return;
      }

      if (message == gmp_undo) {
	int k;
	assert(j > 0);
	
	for (k = 0; k < j; k++) {
	  if (!undo_move(1)) {
	    fprintf(stderr, "GNU Go: play_gmp UNDO: can't undo %d moves\n",
		    j - k);
	    break;
	  }
	  sgftreeAddComment(&sgftree, "undone");
	  sgftreeBack(&sgftree);
	  to_move = OTHER_COLOR(to_move);
	}
	continue;
      }

      if (message == gmp_pass) {
	passes++;
	move = PASS_MOVE;
      }
      else {
	passes = 0;
	move = POS(i, j);
      }

      TRACE("\nyour move: %1m\n\n", move);
      sgftreeAddPlay(&sgftree, to_move, I(move), J(move));
      gnugo_play_move(move, yourcolor);
      sgffile_output(&sgftree);

    }
    else {
      /* Generate my next move. */
      float move_value;
      int move;
      if (autolevel_on)
	adjust_level_offset(mycolor);
      move = genmove(mycolor, &move_value, NULL);
      gnugo_play_move(move, mycolor);
      sgffile_add_debuginfo(sgftree.lastnode, move_value);
      
      if (is_pass(move)) {
	/* pass */
        sgftreeAddPlay(&sgftree, to_move, -1, -1);
	gmp_sendPass(ge);
	++passes;
      }
      else {
	/* not pass */
        sgftreeAddPlay(&sgftree, to_move, I(move), J(move));
	gmp_sendMove(ge, J(move), I(move));
	passes = 0;
	TRACE("\nmy move: %1m\n\n", move);
      }
      sgffile_add_debuginfo(sgftree.lastnode, 0.0);
      sgffile_output(&sgftree);
    }
    
    to_move = OTHER_COLOR(to_move);
  }
  
  /* two passes: game over */
  gmp_sendPass(ge);   
  
  if (!quiet)
    fprintf(stderr, "Game over - waiting for client to shut us down\n");
  who_wins(mycolor, stderr);

  if (showtime) {
    gprintf("\nSLOWEST MOVE: %d at %1m ", slowest_movenum, slowest_move);
    fprintf(stderr, "(%.2f seconds)\n", slowest_time);
    fprintf(stderr, "\nAVERAGE TIME: %.2f seconds per move\n",
	    total_time / movenum);
    fprintf(stderr, "\nTOTAL TIME: %.2f seconds\n",
	    total_time);
  }
  
  
  /* play_gmp() does not return to main(), therefore the score
   * writing code is here.
   */
  { 
    float score = gnugo_estimate_score(NULL, NULL);
    sgfWriteResult(sgftree.root, score, 1);
  }
  sgffile_output(&sgftree);

  if (!simplified) {
    /* We hang around here until cgoban asks us to go, since
     * sometimes cgoban crashes if we exit first.
     *
     * FIXME: Check if this is still needed.  I made it dependand on
     *	      `simplifed' just to avoid changes in GMP mode.
     */
    while (1) {
      message = gmp_check(ge, 1, &j, &i, &error);
      if (!quiet)
	fprintf(stderr, "Message %d from gmp\n", message);
      if (message == gmp_err)
	break;
    }
  }

#if ORACLE
  if (metamachine && oracle_exists)
    dismiss_oracle();
#endif

  if (!quiet)
    fprintf(stderr, "gnugo going down\n");
}
Exemple #3
0
void
play_solo(Gameinfo *gameinfo, int moves)
{
  SGFTree sgftree;
  int passes = 0; /* num. consecutive passes */
  float move_value;
  double t1, t2;
  int save_moves = moves;

  struct stats_data totalstats;
  int total_owl_count = 0;

  /* It tends not to be very imaginative in the opening,
   * so we scatter a few stones randomly to start with.
   * We add two random numbers to reduce the probability
   * of playing stones near the edge.
   */
  
  int n = 6 + 2*gg_rand()%5;
  int i, j;

  komi = 5.5;

  sgftree_clear(&sgftree);
  sgftreeCreateHeaderNode(&sgftree, board_size, komi, handicap);
  sgf_write_header(sgftree.root, 1, get_random_seed(), 5.5, handicap,
                   get_level(), chinese_rules);
 
  /* Generate some random moves. */
  if (board_size > 6) {
    do {
      do {
	i = (gg_rand() % 4) + (gg_rand() % (board_size - 4));
	j = (gg_rand() % 4) + (gg_rand() % (board_size - 4));
      } while (!is_allowed_move(POS(i, j), gameinfo->to_move));

      gnugo_play_move(POS(i, j), gameinfo->to_move);
      sgftreeAddPlay(&sgftree, gameinfo->to_move, i, j);
      sgftreeAddComment(&sgftree, "random move");
      gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);
    } while (--n > 0);
  }
  
  t1 = gg_cputime();
  memset(&totalstats, '\0', sizeof(totalstats));
  while (passes < 2 && --moves >= 0) {
    int move;
    reset_owl_node_counter();
    move = genmove(gameinfo->to_move, &move_value, NULL);

    gnugo_play_move(move, gameinfo->to_move);
    sgffile_add_debuginfo(sgftree.lastnode, move_value);
    sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move));
    sgffile_output(&sgftree);
    gameinfo->to_move = OTHER_COLOR(gameinfo->to_move);

    if (move == PASS_MOVE) {
      passes++;
      printf("%s(%d): Pass\n", gameinfo->to_move == BLACK ? "Black" : "White",
	     movenum);
    }
    else {
      passes = 0;
      gprintf("%s(%d): %1m\n", gameinfo->to_move == BLACK ? "Black" : "White",
	      movenum, move);
    }

    totalstats.nodes                    += stats.nodes;
    totalstats.read_result_entered      += stats.read_result_entered;
    totalstats.read_result_hits         += stats.read_result_hits;
    totalstats.trusted_read_result_hits += stats.trusted_read_result_hits;
    total_owl_count                     += get_owl_node_counter();
  }
  t2 = gg_cputime();
  
  /* Two passes and it's over. (EMPTY == BOTH) */
  who_wins(EMPTY, stdout);

  {
    float score = gnugo_estimate_score(NULL, NULL);
    sgfWriteResult(sgftree.root, score, 1);
  }
  sgffile_output(&sgftree);

  printf("%10d moves played in %0.3f seconds\n", save_moves-moves, t2-t1);
  if (save_moves != moves)
    printf("%10.3f seconds/move\n", (t2-t1)/(save_moves-moves));
  
  printf("%10d nodes\n", totalstats.nodes);
  printf("%10d read results entered\n", totalstats.read_result_entered);
  printf("%10d read result hits\n", totalstats.read_result_hits);
  printf("%10d trusted read result hits\n",
	 totalstats.trusted_read_result_hits);
  printf("%10d owl nodes\n", total_owl_count);
}
Exemple #4
0
void worker(worker_args_t *args)
{
	int i;
	for (i = 0; i < args->iterations; ++i)
		(args->results.totals[who_wins(args->player1_threshold, args->player2_threshold)])++;
}
Exemple #5
0
/* ascii_count() scores the game.
 */
static void
ascii_count(Gameinfo *gameinfo)
{
  char line[12];
  int done = 0;
  int i;
  int xyzzy = 1;
  
  printf("\nGame over. Let's count!.\n");  
  showdead = 1;
  ascii_showboard();
  while (!done) {
    printf("Dead stones are marked with small letters (x,o).\n");
    printf("\nIf you don't agree, enter the location of a group\n");
    printf("to toggle its state or \"done\".\n");

    if (!fgets(line, 12, stdin))
      return; /* EOF or some error */
    
    for (i = 0; i < 12; i++)
      line[i] = tolower((int) line[i]);
    if (!strncmp(line, "done", 4))
      done = 1;
    else if (!strncmp(line, "quit", 4))
      return;
    else if (!strncmp(line, "xyzzy", 5)) {
      if (xyzzy) {
	printf("\nYou are in a debris room filled with stuff washed in from the\n");
	printf("surface.  A low wide passage with cobbles becomes plugged\n");
	printf("with mud and debris here, but an awkward canyon leads\n");
	printf("upward and west.  A note on the wall says:\n");
	printf("   Magic Word \"XYZZY\"\n\n");
	xyzzy = 0;
      }
      else {
	printf("You are inside a building, a well house for a large spring.\n\n");
	xyzzy = 1;
      }
    }
    else if (!strncmp(line, "help", 4)) {
      printf("\nIf there are dead stones on the board I will remove them.\n");
      printf("You must tell me where they are. Type the coordinates of a\n");
      printf("dead group, or type \"done\"\n");
    }      
    else if (!strncmp(line, "undo", 4)) {
      printf("UNDO not allowed anymore. The status of the stones now\n");
      printf("toggles after entering the location of it.\n");
      ascii_showboard();
    }
    else {
      int pos = string_to_location(board_size, line);
      if (pos == NO_MOVE || board[pos] == EMPTY)
	printf("\ninvalid!\n");
      else {
	enum dragon_status status = dragon_status(pos);
	status = (status == DEAD) ? ALIVE : DEAD;
	change_dragon_status(pos, status);
	ascii_showboard();
      }
    }
  }
  who_wins(gameinfo->computer_player, stdout);
}
Exemple #6
0
/* Communicates with user after a game has ended. */
static int
ascii_endgame(Gameinfo *gameinfo, int reason)
{
  char line[80];
  char *line_ptr;
  char *command;
  char *tmpstring;
  int state = 0;

  if (reason == 0) {		/* Two passes, game is over. */
    who_wins(gameinfo->computer_player, stdout);
    printf("\nIf you disagree, we may count the game together.\n");

    sgftreeWriteResult(&sgftree, (white_score + black_score)/2.0, 1);
  }
  else {
    int color = OTHER_COLOR(gameinfo->to_move);

    if (reason == 1)		/* Our opponent has resigned. */
      printf("GNU Go wins by resignation.\n");
    else			/* We have resigned. */
      printf("You win by resignation.\n");

    printf("Result: %c+Resign\n\n", color == WHITE ? 'W' : 'B');
    sgftreeWriteResult(&sgftree, color == WHITE ? 1000.0 : -1000.0, 1);
  }

  while (state == 0) {
    printf("You may optionally save the game as an SGF file.\n\n");
    printf("Type \"save <filename>\" to save,\n");
    if (reason == 0)
      printf("     \"count\" to recount,\n");
    else if (reason == 2)
      printf("     \"continue\" to decline resignation and continue the game,\n");
    printf("     \"quit\" to quit\n");
    printf(" or  \"game\" to play again\n");

    line_ptr = line;
    if (!fgets(line, 80, stdin))
      break;

    command = strtok(line_ptr, "");
    switch (get_command(command)) {
    case CMD_SAVE:
      strtok(command, " ");
      tmpstring = strtok(NULL, " ");
      if (tmpstring) {
	/* discard newline */
	tmpstring[strlen(tmpstring) - 1] = 0;
	init_sgf(gameinfo);
	writesgf(sgftree.root, tmpstring);
      }
      else
	printf("Please specify filename\n");
      break;

    case COUNT:
      if (reason == 0)
	ascii_count(gameinfo);
      break;

    case CONTINUE:
      state = -1;
      break;

    case NEW:
      state = 1;
      break;

    case QUIT:
      state = 2;
      break;

    default:
      state = 0;
    }
  }

  return state;
}