int main(int argc, char** argv){ start_game(); char continue_play; float player_loss_percent, player_win_percent, tie_percent; for(int count=0; count<MAX_GAMES; count++){ play_game(); who_wins(); if (count==MAX_GAMES-1){ printf("\nDo you wish to continue playing? y/n: "); scanf("%*[ \n\t]%c", &continue_play);// http://stackoverflow.com/questions/13542055/in-c-how-to-do-scanf-for-single-char if (tolower(continue_play)=='y'){ count = -1; } } } int total_count = player_loss_count+player_win_count +tie_count; player_loss_percent = 100*((float)player_loss_count/total_count); player_win_percent = 100*((float)player_win_count/total_count); tie_percent = 100-(player_win_percent+player_loss_percent); printf(" You won %d (%.1f%%) of %d games, lost %d (%.1f%c) and tied %d (%.1f%c)... ", player_win_count, player_win_percent, total_count, player_loss_count, player_loss_percent, '%', tie_count, tie_percent, '%'); if(player_win_percent>50) printf("Well done, congratulations!\n"); else if (player_win_percent<50) printf("Boohoo!\n"); else printf("Ah, you just got lucky\n"); }
/* --------------------------------------------------------------*/ void play_gmp(Gameinfo *gameinfo, int simplified) { SGFTree sgftree; Gmp *ge; GmpResult message; const char *error; int i, j; int passes = 0; /* two passes and its over */ int to_move; /* who's turn is next ? */ int mycolor = -1; /* who has which color */ int yourcolor; if (gameinfo->computer_player == WHITE) mycolor = 1; else if (gameinfo->computer_player == BLACK) mycolor = 0; sgftree_clear(&sgftree); sgftreeCreateHeaderNode(&sgftree, board_size, komi, gameinfo->handicap); ge = gmp_create(0, 1); TRACE("board size=%d\n", board_size); /* * The specification of the go modem protocol doesn't even discuss * komi. So we have to guess the komi. If the komi is set on the * command line, keep it. Otherwise, its value will be 0.0 and we * use 5.5 in an even game, 0.5 otherwise. */ if (komi == 0.0) { if (gameinfo->handicap == 0) komi = 5.5; else komi = 0.5; } if (!simplified) { /* Leave all the -1's so the client can negotiate the game parameters. */ if (chinese_rules) gmp_startGame(ge, -1, -1, 5.5, -1, mycolor, 0); else gmp_startGame(ge, -1, -1, 5.5, 0, mycolor, 0); } else { gmp_startGame(ge, board_size, gameinfo->handicap, komi, chinese_rules, mycolor, 1); } do { message = gmp_check(ge, 1, NULL, NULL, &error); } while (message == gmp_nothing || message == gmp_reset); if (message == gmp_err) { fprintf(stderr, "gnugo-gmp: Error \"%s\" occurred.\n", error); exit(EXIT_FAILURE); } else if (message != gmp_newGame) { fprintf(stderr, "gnugo-gmp: Expecting a newGame, got %s\n", gmp_resultString(message)); exit(EXIT_FAILURE); } gameinfo->handicap = gmp_handicap(ge); if (!check_boardsize(gmp_size(ge), stderr)) exit(EXIT_FAILURE); gnugo_clear_board(gmp_size(ge)); /* Let's pretend GMP knows about komi in case something will ever change. */ komi = gmp_komi(ge); #if ORACLE if (metamachine && oracle_exists) oracle_clear_board(board_size); #endif sgfOverwritePropertyInt(sgftree.root, "SZ", board_size); TRACE("size=%d, handicap=%d, komi=%f\n", board_size, gameinfo->handicap, komi); if (gameinfo->handicap) to_move = WHITE; else to_move = BLACK; if (gmp_iAmWhite(ge)) { mycolor = WHITE; /* computer white */ yourcolor = BLACK; /* human black */ } else { mycolor = BLACK; yourcolor = WHITE; } gameinfo->computer_player = mycolor; sgf_write_header(sgftree.root, 1, get_random_seed(), komi, gameinfo->handicap, get_level(), chinese_rules); gameinfo->handicap = gnugo_sethand(gameinfo->handicap, sgftree.root); sgfOverwritePropertyInt(sgftree.root, "HA", gameinfo->handicap); /* main GMP loop */ while (passes < 2) { if (to_move == yourcolor) { int move; /* Get opponent's move from gmp client. */ message = gmp_check(ge, 1, &j, &i, &error); if (message == gmp_err) { fprintf(stderr, "GNU Go: Sorry, error from gmp client\n"); sgftreeAddComment(&sgftree, "got error from gmp client"); sgffile_output(&sgftree); return; } if (message == gmp_undo) { int k; assert(j > 0); for (k = 0; k < j; k++) { if (!undo_move(1)) { fprintf(stderr, "GNU Go: play_gmp UNDO: can't undo %d moves\n", j - k); break; } sgftreeAddComment(&sgftree, "undone"); sgftreeBack(&sgftree); to_move = OTHER_COLOR(to_move); } continue; } if (message == gmp_pass) { passes++; move = PASS_MOVE; } else { passes = 0; move = POS(i, j); } TRACE("\nyour move: %1m\n\n", move); sgftreeAddPlay(&sgftree, to_move, I(move), J(move)); gnugo_play_move(move, yourcolor); sgffile_output(&sgftree); } else { /* Generate my next move. */ float move_value; int move; if (autolevel_on) adjust_level_offset(mycolor); move = genmove(mycolor, &move_value, NULL); gnugo_play_move(move, mycolor); sgffile_add_debuginfo(sgftree.lastnode, move_value); if (is_pass(move)) { /* pass */ sgftreeAddPlay(&sgftree, to_move, -1, -1); gmp_sendPass(ge); ++passes; } else { /* not pass */ sgftreeAddPlay(&sgftree, to_move, I(move), J(move)); gmp_sendMove(ge, J(move), I(move)); passes = 0; TRACE("\nmy move: %1m\n\n", move); } sgffile_add_debuginfo(sgftree.lastnode, 0.0); sgffile_output(&sgftree); } to_move = OTHER_COLOR(to_move); } /* two passes: game over */ gmp_sendPass(ge); if (!quiet) fprintf(stderr, "Game over - waiting for client to shut us down\n"); who_wins(mycolor, stderr); if (showtime) { gprintf("\nSLOWEST MOVE: %d at %1m ", slowest_movenum, slowest_move); fprintf(stderr, "(%.2f seconds)\n", slowest_time); fprintf(stderr, "\nAVERAGE TIME: %.2f seconds per move\n", total_time / movenum); fprintf(stderr, "\nTOTAL TIME: %.2f seconds\n", total_time); } /* play_gmp() does not return to main(), therefore the score * writing code is here. */ { float score = gnugo_estimate_score(NULL, NULL); sgfWriteResult(sgftree.root, score, 1); } sgffile_output(&sgftree); if (!simplified) { /* We hang around here until cgoban asks us to go, since * sometimes cgoban crashes if we exit first. * * FIXME: Check if this is still needed. I made it dependand on * `simplifed' just to avoid changes in GMP mode. */ while (1) { message = gmp_check(ge, 1, &j, &i, &error); if (!quiet) fprintf(stderr, "Message %d from gmp\n", message); if (message == gmp_err) break; } } #if ORACLE if (metamachine && oracle_exists) dismiss_oracle(); #endif if (!quiet) fprintf(stderr, "gnugo going down\n"); }
void play_solo(Gameinfo *gameinfo, int moves) { SGFTree sgftree; int passes = 0; /* num. consecutive passes */ float move_value; double t1, t2; int save_moves = moves; struct stats_data totalstats; int total_owl_count = 0; /* It tends not to be very imaginative in the opening, * so we scatter a few stones randomly to start with. * We add two random numbers to reduce the probability * of playing stones near the edge. */ int n = 6 + 2*gg_rand()%5; int i, j; komi = 5.5; sgftree_clear(&sgftree); sgftreeCreateHeaderNode(&sgftree, board_size, komi, handicap); sgf_write_header(sgftree.root, 1, get_random_seed(), 5.5, handicap, get_level(), chinese_rules); /* Generate some random moves. */ if (board_size > 6) { do { do { i = (gg_rand() % 4) + (gg_rand() % (board_size - 4)); j = (gg_rand() % 4) + (gg_rand() % (board_size - 4)); } while (!is_allowed_move(POS(i, j), gameinfo->to_move)); gnugo_play_move(POS(i, j), gameinfo->to_move); sgftreeAddPlay(&sgftree, gameinfo->to_move, i, j); sgftreeAddComment(&sgftree, "random move"); gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); } while (--n > 0); } t1 = gg_cputime(); memset(&totalstats, '\0', sizeof(totalstats)); while (passes < 2 && --moves >= 0) { int move; reset_owl_node_counter(); move = genmove(gameinfo->to_move, &move_value, NULL); gnugo_play_move(move, gameinfo->to_move); sgffile_add_debuginfo(sgftree.lastnode, move_value); sgftreeAddPlay(&sgftree, gameinfo->to_move, I(move), J(move)); sgffile_output(&sgftree); gameinfo->to_move = OTHER_COLOR(gameinfo->to_move); if (move == PASS_MOVE) { passes++; printf("%s(%d): Pass\n", gameinfo->to_move == BLACK ? "Black" : "White", movenum); } else { passes = 0; gprintf("%s(%d): %1m\n", gameinfo->to_move == BLACK ? "Black" : "White", movenum, move); } totalstats.nodes += stats.nodes; totalstats.read_result_entered += stats.read_result_entered; totalstats.read_result_hits += stats.read_result_hits; totalstats.trusted_read_result_hits += stats.trusted_read_result_hits; total_owl_count += get_owl_node_counter(); } t2 = gg_cputime(); /* Two passes and it's over. (EMPTY == BOTH) */ who_wins(EMPTY, stdout); { float score = gnugo_estimate_score(NULL, NULL); sgfWriteResult(sgftree.root, score, 1); } sgffile_output(&sgftree); printf("%10d moves played in %0.3f seconds\n", save_moves-moves, t2-t1); if (save_moves != moves) printf("%10.3f seconds/move\n", (t2-t1)/(save_moves-moves)); printf("%10d nodes\n", totalstats.nodes); printf("%10d read results entered\n", totalstats.read_result_entered); printf("%10d read result hits\n", totalstats.read_result_hits); printf("%10d trusted read result hits\n", totalstats.trusted_read_result_hits); printf("%10d owl nodes\n", total_owl_count); }
void worker(worker_args_t *args) { int i; for (i = 0; i < args->iterations; ++i) (args->results.totals[who_wins(args->player1_threshold, args->player2_threshold)])++; }
/* ascii_count() scores the game. */ static void ascii_count(Gameinfo *gameinfo) { char line[12]; int done = 0; int i; int xyzzy = 1; printf("\nGame over. Let's count!.\n"); showdead = 1; ascii_showboard(); while (!done) { printf("Dead stones are marked with small letters (x,o).\n"); printf("\nIf you don't agree, enter the location of a group\n"); printf("to toggle its state or \"done\".\n"); if (!fgets(line, 12, stdin)) return; /* EOF or some error */ for (i = 0; i < 12; i++) line[i] = tolower((int) line[i]); if (!strncmp(line, "done", 4)) done = 1; else if (!strncmp(line, "quit", 4)) return; else if (!strncmp(line, "xyzzy", 5)) { if (xyzzy) { printf("\nYou are in a debris room filled with stuff washed in from the\n"); printf("surface. A low wide passage with cobbles becomes plugged\n"); printf("with mud and debris here, but an awkward canyon leads\n"); printf("upward and west. A note on the wall says:\n"); printf(" Magic Word \"XYZZY\"\n\n"); xyzzy = 0; } else { printf("You are inside a building, a well house for a large spring.\n\n"); xyzzy = 1; } } else if (!strncmp(line, "help", 4)) { printf("\nIf there are dead stones on the board I will remove them.\n"); printf("You must tell me where they are. Type the coordinates of a\n"); printf("dead group, or type \"done\"\n"); } else if (!strncmp(line, "undo", 4)) { printf("UNDO not allowed anymore. The status of the stones now\n"); printf("toggles after entering the location of it.\n"); ascii_showboard(); } else { int pos = string_to_location(board_size, line); if (pos == NO_MOVE || board[pos] == EMPTY) printf("\ninvalid!\n"); else { enum dragon_status status = dragon_status(pos); status = (status == DEAD) ? ALIVE : DEAD; change_dragon_status(pos, status); ascii_showboard(); } } } who_wins(gameinfo->computer_player, stdout); }
/* Communicates with user after a game has ended. */ static int ascii_endgame(Gameinfo *gameinfo, int reason) { char line[80]; char *line_ptr; char *command; char *tmpstring; int state = 0; if (reason == 0) { /* Two passes, game is over. */ who_wins(gameinfo->computer_player, stdout); printf("\nIf you disagree, we may count the game together.\n"); sgftreeWriteResult(&sgftree, (white_score + black_score)/2.0, 1); } else { int color = OTHER_COLOR(gameinfo->to_move); if (reason == 1) /* Our opponent has resigned. */ printf("GNU Go wins by resignation.\n"); else /* We have resigned. */ printf("You win by resignation.\n"); printf("Result: %c+Resign\n\n", color == WHITE ? 'W' : 'B'); sgftreeWriteResult(&sgftree, color == WHITE ? 1000.0 : -1000.0, 1); } while (state == 0) { printf("You may optionally save the game as an SGF file.\n\n"); printf("Type \"save <filename>\" to save,\n"); if (reason == 0) printf(" \"count\" to recount,\n"); else if (reason == 2) printf(" \"continue\" to decline resignation and continue the game,\n"); printf(" \"quit\" to quit\n"); printf(" or \"game\" to play again\n"); line_ptr = line; if (!fgets(line, 80, stdin)) break; command = strtok(line_ptr, ""); switch (get_command(command)) { case CMD_SAVE: strtok(command, " "); tmpstring = strtok(NULL, " "); if (tmpstring) { /* discard newline */ tmpstring[strlen(tmpstring) - 1] = 0; init_sgf(gameinfo); writesgf(sgftree.root, tmpstring); } else printf("Please specify filename\n"); break; case COUNT: if (reason == 0) ascii_count(gameinfo); break; case CONTINUE: state = -1; break; case NEW: state = 1; break; case QUIT: state = 2; break; default: state = 0; } } return state; }