Exemple #1
0
/*
 * Acquires a SessionState entry for the specified sessionid. If an existing entry
 * is found, this method reuses that entry
 */
static SessionState*
AcquireSessionState(int sessionId, int vmem, int activeProcessCount)
{
	will_be_called_count(LWLockAcquire, 1);
	will_be_called_count(LWLockRelease, 1);
	expect_any_count(LWLockAcquire, l, 1);
	expect_any_count(LWLockAcquire, mode, 1);
	expect_any_count(LWLockRelease, l, 1);

	/* Keep the assertions happy */
	gp_session_id = sessionId;
	sessionStateInited = false;
	MySessionState = NULL;

	EXPECT_EREPORT(gp_sessionstate_loglevel);
	SessionState_Init();

	if (vmem >= 0)
	{
		MySessionState->sessionVmem = vmem;
	}

	if (activeProcessCount >= 0)
	{
		MySessionState->activeProcessCount = activeProcessCount;
	}

	return MySessionState;
}
Exemple #2
0
/*
 * Checks if RedZoneHandler_FlagTopConsumer() updates the CurrentVersion and
 * latestRunawayVersion
 */
void
test__RedZoneHandler_FlagTopConsumer__UpdatesEventVersions(void **state)
{
	/* Make sure the RedZoneHandler_FlagTopConsumer code is exercised */
	vmemTrackerInited = true;

	CreateSessionStateArray(1);

	/* Make sure MySessionState is valid */
	SessionState *one = AcquireSessionState(1 /* sessionId */, 100 /* vmem */, 1 /* activeProcessCount */);

	/* Ensure we can detect runaway sessions */
	*isRunawayDetector = 0;

	will_be_called_count(LWLockAcquire, 1);
	will_be_called_count(LWLockRelease, 1);
	expect_any_count(LWLockAcquire, l, 1);
	expect_any_count(LWLockAcquire, mode, 1);
	expect_any_count(LWLockRelease, l, 1);

	static EventVersion fakeLatestRunawayVersion = 0;
	static EventVersion fakeCurrentVersion = 1;
	latestRunawayVersion = &fakeLatestRunawayVersion;
	CurrentVersion = &fakeCurrentVersion;

	RedZoneHandler_FlagTopConsumer();

	assert_true(one->runawayStatus == RunawayStatus_PrimaryRunawaySession);
	/* Verify that the event versions were properly updated */
	assert_true(*CurrentVersion == 3 && *latestRunawayVersion == 2);

	DestroySessionStateArray();
}
Exemple #3
0
/*
 * Acquires a SessionState entry for the specified sessionid. If an existing entry
 * is found, this method reuses that entry
 */
static SessionState*
AcquireSessionState(int sessionId, int loglevel)
{
	will_be_called_count(LWLockAcquire, 1);
	will_be_called_count(LWLockRelease, 1);
	expect_any_count(LWLockAcquire, lockid, 1);
	expect_any_count(LWLockAcquire, mode, 1);
	expect_any_count(LWLockRelease, lockid, 1);

	/* Keep the assertions happy */
	gp_session_id = sessionId;
	sessionStateInited = false;
	MySessionState = NULL;

	EXPECT_EREPORT(loglevel);
	SessionState_Init();
	return MySessionState;
}
Exemple #4
0
/* Releases a SessionState entry for the specified sessionId */
static void
ReleaseSessionState(int sessionId)
{
	/* We call shutdown twice */
	will_be_called_count(LWLockAcquire, 2);
	will_be_called_count(LWLockRelease, 2);

	expect_any_count(LWLockAcquire, lockid, 2);
	expect_any_count(LWLockAcquire, mode, 2);
	expect_any_count(LWLockRelease, lockid, 2);

	gp_session_id = sessionId;
	/* First find the previously allocated session state */
	SessionState *foundSessionState = AcquireSessionState(sessionId, gp_sessionstate_loglevel);

	assert_true(foundSessionState->sessionId == sessionId);
	/*
	 * It was pre-allocated and we incremented the pinCount
	 * for finding it
	 */
	assert_true(foundSessionState->pinCount > 1);
	/* Satisfy assertion */
	sessionStateInited = true;
	EXPECT_EREPORT(gp_sessionstate_loglevel);
	/* Undo for our search pinCount */
	SessionState_Shutdown();
	/* The pinCount should not drop to 0 as we just undid our own increment */
	assert_true(foundSessionState->pinCount >= 1);
	MySessionState = foundSessionState;
	sessionStateInited = true;
	/*
	 * If we are releasing this SessionState permanently, we need to ensure
	 * that RunawayCleaner_RunawayCleanupDoneForSession() will be called
	 */
	if (foundSessionState->pinCount == 1)
	{
		will_be_called(RunawayCleaner_RunawayCleanupDoneForSession);
	}

	EXPECT_EREPORT(gp_sessionstate_loglevel);
	/* Undo one more to truly undo previously acquired one */
	SessionState_Shutdown();
}
Exemple #5
0
/*
 * Checks if RedZoneHandler_FlagTopConsumer() reactivates the runaway detector
 * if there is no active session
 */
void
test__RedZoneHandler_FlagTopConsumer__ReactivatesDetectorIfNoActiveSession(void **state)
{
	/* Make sure the RedZoneHandler_FlagTopConsumer code is exercised */
	vmemTrackerInited = true;

	CreateSessionStateArray(4);

	/* Make sure MySessionState is valid */
	SessionState *one = AcquireSessionState(1 /* sessionId */, 100 /* vmem */, 0 /* activeProcessCount */);
	SessionState *two = AcquireSessionState(2, 101, 0);
	SessionState *three = AcquireSessionState(3, 100, 0);
	SessionState *four = AcquireSessionState(4, 99, 0);

	/* Ensure we can detect runaway sessions */
	*isRunawayDetector = 0;

	will_be_called_count(LWLockAcquire, 1);
	will_be_called_count(LWLockRelease, 1);
	expect_any_count(LWLockAcquire, l, 1);
	expect_any_count(LWLockAcquire, mode, 1);
	expect_any_count(LWLockRelease, l, 1);

	static EventVersion fakeLatestRunawayVersion = 0;
	static EventVersion fakeCurrentVersion = 1;
	latestRunawayVersion = &fakeLatestRunawayVersion;
	CurrentVersion = &fakeCurrentVersion;

	RedZoneHandler_FlagTopConsumer();

	/* None of them could be detected as runaway as all of them are inactive sessions */
	assert_true(one->runawayStatus == RunawayStatus_NotRunaway && two->runawayStatus == RunawayStatus_NotRunaway &&
			three->runawayStatus == RunawayStatus_NotRunaway && four->runawayStatus == RunawayStatus_NotRunaway);

	assert_true(*isRunawayDetector == 0);

	DestroySessionStateArray();
}
Exemple #6
0
/*
 * Checks if RedZoneHandler_FlagTopConsumer() ignores the idle sessions
 * even if they are the top consumer
 */
void
test__RedZoneHandler_FlagTopConsumer__IgnoresIdleSession(void **state)
{
	/* Make sure the RedZoneHandler_FlagTopConsumer code is exercised */
	vmemTrackerInited = true;

	CreateSessionStateArray(4);

	/* Make sure MySessionState is valid */
	SessionState *one = AcquireSessionState(1 /* sessionId */, 100 /* vmem */, 1 /* activeProcessCount */);
	SessionState *two = AcquireSessionState(2, 101, 0);
	SessionState *three = AcquireSessionState(3, 100, 0);
	SessionState *four = AcquireSessionState(4, 99, 1);

	/* Ensure we can detect runaway sessions */
	*isRunawayDetector = 0;

	will_be_called_count(LWLockAcquire, 1);
	will_be_called_count(LWLockRelease, 1);
	expect_any_count(LWLockAcquire, l, 1);
	expect_any_count(LWLockAcquire, mode, 1);
	expect_any_count(LWLockRelease, l, 1);

	static EventVersion fakeLatestRunawayVersion = 0;
	static EventVersion fakeCurrentVersion = 1;
	latestRunawayVersion = &fakeLatestRunawayVersion;
	CurrentVersion = &fakeCurrentVersion;

	RedZoneHandler_FlagTopConsumer();

	assert_true(one->runawayStatus  == RunawayStatus_SecondaryRunawaySession &&
			two->runawayStatus == RunawayStatus_NotRunaway &&
			three->runawayStatus  == RunawayStatus_NotRunaway /* We will encounter three first, but it
				doesn't have active process. So, RDT will ignore it. */ &&
			four->runawayStatus == RunawayStatus_NotRunaway);

	DestroySessionStateArray();
}
Exemple #7
0
/*
 * Checks if RedZoneHandler_FlagTopConsumer() finds the top consumer
 */
void
test__RedZoneHandler_FlagTopConsumer__FindsTopConsumer(void **state)
{
	/* Make sure the RedZoneHandler_FlagTopConsumer code is exercised */
	vmemTrackerInited = true;

	CreateSessionStateArray(4);

	/* Make sure MySessionState is valid */
	SessionState *one = AcquireSessionState(1 /* sessionId */, 100 /* vmem */, 1 /* activeProcessCount */);
	SessionState *two = AcquireSessionState(2, 101, 1);
	SessionState *three = AcquireSessionState(3, 101, 1);
	SessionState *four = AcquireSessionState(4, 99, 1);

	/* Ensure we can detect runaway sessions */
	*isRunawayDetector = 0;

	will_be_called_count(LWLockAcquire, 1);
	will_be_called_count(LWLockRelease, 1);
	expect_any_count(LWLockAcquire, l, 1);
	expect_any_count(LWLockAcquire, mode, 1);
	expect_any_count(LWLockRelease, l, 1);

	static EventVersion fakeLatestRunawayVersion = 0;
	static EventVersion fakeCurrentVersion = 1;
	latestRunawayVersion = &fakeLatestRunawayVersion;
	CurrentVersion = &fakeCurrentVersion;

	RedZoneHandler_FlagTopConsumer();

	assert_true(one->runawayStatus == RunawayStatus_NotRunaway &&
			two->runawayStatus  == RunawayStatus_NotRunaway /* three is tied with two. So, won't be flagged */ &&
			three->runawayStatus  == RunawayStatus_PrimaryRunawaySession /* First detected max consumer is
			flagged (note the usedList is reversed, so "three" will be ahead of "two") */ &&
			four->runawayStatus == RunawayStatus_NotRunaway);

	DestroySessionStateArray();
}
Exemple #8
0
/*
 * Checks if SessionState_Shutdown marks the session clean when the pinCount
 * drops to 0 (i.e., releasing the entry back to the freeList)
 */
void
test__SessionState_Shutdown__MarksSessionCleanUponRelease(void **state)
{
	/* Only 3 entries to test the reuse */
	CreateSessionStateArray(1);

	/* These should be new */
	SessionState *first = AcquireSessionState(1, gp_sessionstate_loglevel);
	SessionState *reuseFirst = AcquireSessionState(1, gp_sessionstate_loglevel);
	SessionState *reuseAgain = AcquireSessionState(1, gp_sessionstate_loglevel);

	assert_true(reuseFirst == first && reuseAgain == first);
	assert_true(reuseFirst->pinCount == 3);

	/* Entry 1 had 2 pinCount. So, we need 3 release call. */
	ReleaseSessionState(1);
	assert_true(reuseFirst->pinCount == 2 && AllSessionStateEntries->numSession == 1);
	ReleaseSessionState(1);
	assert_true(reuseFirst->pinCount == 1 && AllSessionStateEntries->numSession == 1);

	will_be_called_count(LWLockAcquire, 1);
	will_be_called_count(LWLockRelease, 1);
	expect_any_count(LWLockAcquire, lockid, 1);
	expect_any_count(LWLockAcquire, mode, 1);
	expect_any_count(LWLockRelease, lockid, 1);

	/* Bypass assertion */
	MySessionState = first;
	sessionStateInited = true;
	will_be_called(RunawayCleaner_RunawayCleanupDoneForSession);
	EXPECT_EREPORT(gp_sessionstate_loglevel);
	/* This will finally release the entry */
	SessionState_Shutdown();

	assert_true(AllSessionStateEntries->numSession == 0);

	DestroySessionStateArray();
}
Exemple #9
0
/*
 * Checks if SessionState_Init initializes the global variables
 * such as MySessionState and sessionStateInited properly
 */
void
test__SessionState_Init__TestSideffects(void **state)
{
	/* Only 2 entry to test initialization */
	CreateSessionStateArray(1);

	will_be_called_count(LWLockAcquire, 1);
	will_be_called_count(LWLockRelease, 1);
	expect_any_count(LWLockAcquire, lockid, 1);
	expect_any_count(LWLockAcquire, mode, 1);
	expect_any_count(LWLockRelease, lockid, 1);

	assert_true(MySessionState == NULL);
	assert_true(sessionStateInited == false);

	EXPECT_EREPORT(gp_sessionstate_loglevel);
	SessionState_Init();

	assert_true(NULL != MySessionState);
	assert_true(sessionStateInited);

	DestroySessionStateArray();
}
Exemple #10
0
/*
 * Test cdbdisp_makeResult would return NULL if OOM happens
 */
void
test__cdbdisp_makeResult__oom(void **state)
{
	CdbDispatchResult *result = NULL;

	struct CdbDispatchResults *results = _init_cdbdisp_makeResult();
	struct SegmentDatabaseDescriptor *segdbDesc =
		(struct SegmentDatabaseDescriptor *) palloc0(sizeof(struct SegmentDatabaseDescriptor));

	/*
	 * createPQExpBuffer is supposed to return NULL in OOM cases
	 */
	will_return_count(createPQExpBuffer, NULL, -1);
	expect_any_count(destroyPQExpBuffer, str, -1);
	will_be_called_count(destroyPQExpBuffer, -1);
	result = cdbdisp_makeResult(results, segdbDesc, 0);
	assert_true(result == NULL);
}