/** * Creates the windows shown on the title screen; New game, load game, * tutorial, toolbox and exit. * rct2: 0x0066B5C0 (part of 0x0066B3E8) */ static void title_create_windows() { window_main_open(); window_title_menu_open(); window_title_exit_open(); window_title_options_open(); window_title_logo_open(); window_resize_gui(RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, uint16), RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_HEIGHT, uint16)); }
static void osinterface_resize(int width, int height) { rct_drawpixelinfo *screenDPI; int newScreenBufferSize; void *newScreenBuffer; if (_surface != NULL) SDL_FreeSurface(_surface); if (_palette != NULL) SDL_FreePalette(_palette); _surface = SDL_CreateRGBSurface(0, width, height, 8, 0, 0, 0, 0); _palette = SDL_AllocPalette(256); if (!_surface || !_palette) { RCT2_ERROR("%p || %p == NULL %s", _surface, _palette, SDL_GetError()); exit(-1); } if (SDL_SetSurfacePalette(_surface, _palette)) { RCT2_ERROR("SDL_SetSurfacePalette failed %s", SDL_GetError()); exit(-1); } newScreenBufferSize = _surface->pitch * _surface->h; newScreenBuffer = malloc(newScreenBufferSize); if (_screenBuffer == NULL) { memset(newScreenBuffer, 0, newScreenBufferSize); } else { memcpy(newScreenBuffer, _screenBuffer, min(_screenBufferSize, newScreenBufferSize)); if (newScreenBufferSize - _screenBufferSize > 0) memset((uint8*)newScreenBuffer + _screenBufferSize, 0, newScreenBufferSize - _screenBufferSize); free(_screenBuffer); } _screenBuffer = newScreenBuffer; _screenBufferSize = newScreenBufferSize; RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, sint16) = width; RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_HEIGHT, sint16) = height; screenDPI = RCT2_ADDRESS(RCT2_ADDRESS_SCREEN_DPI, rct_drawpixelinfo); screenDPI->bits = _screenBuffer; screenDPI->x = 0; screenDPI->y = 0; screenDPI->width = width; screenDPI->height = height; screenDPI->pitch = _surface->pitch - _surface->w; RCT2_GLOBAL(0x009ABDF0, uint8) = 6; RCT2_GLOBAL(0x009ABDF1, uint8) = 3; RCT2_GLOBAL(0x009ABDF2, uint8) = 1; RCT2_GLOBAL(RCT2_ADDRESS_DIRTY_BLOCK_WIDTH, sint16) = 64; RCT2_GLOBAL(RCT2_ADDRESS_DIRTY_BLOCK_HEIGHT, sint16) = 8; RCT2_GLOBAL(RCT2_ADDRESS_DIRTY_BLOCK_COLUMNS, sint32) = (width >> 6) + 1; RCT2_GLOBAL(RCT2_ADDRESS_DIRTY_BLOCK_ROWS, sint32) = (height >> 3) + 1; window_resize_gui(width, height); //RCT2_CALLPROC_EBPSAFE(0x0066B905); // resize_gui() gfx_invalidate_screen(); }