Exemple #1
0
static ULONG STDMETHODCALLTYPE dxgi_factory_Release(IWineDXGIFactory *iface)
{
    struct dxgi_factory *This = impl_from_IWineDXGIFactory(iface);
    ULONG refcount = InterlockedDecrement(&This->refcount);

    TRACE("%p decreasing refcount to %u\n", This, refcount);

    if (!refcount)
    {
        UINT i;

        for (i = 0; i < This->adapter_count; ++i)
        {
            IWineDXGIAdapter_Release(This->adapters[i]);
        }
        HeapFree(GetProcessHeap(), 0, This->adapters);

        EnterCriticalSection(&dxgi_cs);
        wined3d_decref(This->wined3d);
        LeaveCriticalSection(&dxgi_cs);
        HeapFree(GetProcessHeap(), 0, This);
    }

    return refcount;
}
Exemple #2
0
static ULONG STDMETHODCALLTYPE dxgi_factory_Release(IDXGIFactory1 *iface)
{
    struct dxgi_factory *factory = impl_from_IDXGIFactory1(iface);
    ULONG refcount = InterlockedDecrement(&factory->refcount);

    TRACE("%p decreasing refcount to %u.\n", iface, refcount);

    if (!refcount)
    {
        UINT i;

        if (factory->device_window)
            DestroyWindow(factory->device_window);
        for (i = 0; i < factory->adapter_count; ++i)
        {
            IDXGIAdapter1_Release(factory->adapters[i]);
        }
        HeapFree(GetProcessHeap(), 0, factory->adapters);

        EnterCriticalSection(&dxgi_cs);
        wined3d_decref(factory->wined3d);
        LeaveCriticalSection(&dxgi_cs);
        wined3d_private_store_cleanup(&factory->private_store);
        HeapFree(GetProcessHeap(), 0, factory);
    }

    return refcount;
}
Exemple #3
0
static HRESULT STDMETHODCALLTYPE dxgi_adapter_GetDesc1(IWineDXGIAdapter *iface, DXGI_ADAPTER_DESC1 *desc)
{
    struct dxgi_adapter *adapter = impl_from_IWineDXGIAdapter(iface);
    struct wined3d_adapter_identifier adapter_id;
    char description[128];
    struct wined3d *wined3d;
    HRESULT hr;

    TRACE("iface %p, desc %p.\n", iface, desc);

    if (!desc)
        return E_INVALIDARG;

    wined3d = IWineDXGIFactory_get_wined3d(adapter->parent);
    adapter_id.driver_size = 0;
    adapter_id.description = description;
    adapter_id.description_size = sizeof(description);
    adapter_id.device_name_size = 0;

    EnterCriticalSection(&dxgi_cs);
    hr = wined3d_get_adapter_identifier(wined3d, adapter->ordinal, 0, &adapter_id);
    wined3d_decref(wined3d);
    LeaveCriticalSection(&dxgi_cs);

    if (FAILED(hr))
        return hr;

    if (!MultiByteToWideChar(CP_ACP, 0, description, -1, desc->Description, 128))
    {
        DWORD err = GetLastError();
        ERR("Failed to translate description %s (%#x).\n", debugstr_a(description), err);
        hr = E_FAIL;
    }

    desc->VendorId = adapter_id.vendor_id;
    desc->DeviceId = adapter_id.device_id;
    desc->SubSysId = adapter_id.subsystem_id;
    desc->Revision = adapter_id.revision;
    desc->DedicatedVideoMemory = adapter_id.video_memory;
    desc->DedicatedSystemMemory = 0; /* FIXME */
    desc->SharedSystemMemory = 0; /* FIXME */
    memcpy(&desc->AdapterLuid, &adapter_id.adapter_luid, sizeof(desc->AdapterLuid));
    desc->Flags = 0;

    return hr;
}
Exemple #4
0
static ULONG WINAPI IDirect3D9Impl_Release(IDirect3D9Ex *iface)
{
    IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
    ULONG ref = InterlockedDecrement(&This->ref);

    TRACE("%p decreasing refcount to %u.\n", iface, ref);

    if (ref == 0) {
        wined3d_mutex_lock();
        wined3d_decref(This->WineD3D);
        wined3d_mutex_unlock();

        HeapFree(GetProcessHeap(), 0, This);
    }

    return ref;
}
Exemple #5
0
static ULONG WINAPI d3d8_Release(IDirect3D8 *iface)
{
    struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
    ULONG refcount = InterlockedDecrement(&d3d8->refcount);

    TRACE("%p decreasing refcount to %u.\n", iface, refcount);

    if (!refcount)
    {
        wined3d_mutex_lock();
        wined3d_decref(d3d8->wined3d);
        wined3d_mutex_unlock();

        HeapFree(GetProcessHeap(), 0, d3d8);
    }

    return refcount;
}
static ULONG STDMETHODCALLTYPE dxgi_factory_Release(IDXGIFactory1 *iface)
{
    struct dxgi_factory *factory = impl_from_IDXGIFactory1(iface);
    ULONG refcount = InterlockedDecrement(&factory->refcount);

    TRACE("%p decreasing refcount to %u.\n", iface, refcount);

    if (!refcount)
    {
        if (factory->device_window)
            DestroyWindow(factory->device_window);

        wined3d_mutex_lock();
        wined3d_decref(factory->wined3d);
        wined3d_mutex_unlock();
        wined3d_private_store_cleanup(&factory->private_store);
        HeapFree(GetProcessHeap(), 0, factory);
    }

    return refcount;
}
Exemple #7
0
HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *layer,
        IDXGIFactory *factory, IDXGIAdapter *adapter)
{
    struct wined3d_device_parent *wined3d_device_parent;
    IWineDXGIDeviceParent *dxgi_device_parent;
    IWineDXGIAdapter *wine_adapter;
    UINT adapter_ordinal;
    struct wined3d *wined3d;
    void *layer_base;
    HRESULT hr;
    WINED3DCAPS caps;

    device->IWineDXGIDevice_iface.lpVtbl = &dxgi_device_vtbl;
    device->refcount = 1;

    layer_base = device + 1;

    hr = layer->create(layer->id, &layer_base, 0,
            device, &IID_IUnknown, (void **)&device->child_layer);
    if (FAILED(hr))
    {
        WARN("Failed to create device, returning %#x.\n", hr);
        goto fail;
    }

    hr = IDXGIFactory_QueryInterface(factory, &IID_IWineDXGIFactory, (void **)&device->factory);
    if (FAILED(hr))
    {
        WARN("This is not the factory we're looking for, returning %#x.\n", hr);
        goto fail;
    }
    wined3d = IWineDXGIFactory_get_wined3d(device->factory);

    hr = IDXGIAdapter_QueryInterface(adapter, &IID_IWineDXGIAdapter, (void **)&wine_adapter);
    if (FAILED(hr))
    {
        WARN("This is not the adapter we're looking for, returning %#x.\n", hr);
        EnterCriticalSection(&dxgi_cs);
        wined3d_decref(wined3d);
        LeaveCriticalSection(&dxgi_cs);
        goto fail;
    }
    adapter_ordinal = IWineDXGIAdapter_get_ordinal(wine_adapter);
    IWineDXGIAdapter_Release(wine_adapter);

    hr = IWineDXGIDevice_QueryInterface(&device->IWineDXGIDevice_iface, &IID_IWineDXGIDeviceParent,
            (void **)&dxgi_device_parent);
    if (FAILED(hr))
    {
        ERR("DXGI device should implement IWineD3DDeviceParent.\n");
        goto fail;
    }

    wined3d_device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent);

    FIXME("Ignoring adapter type.\n");

    hr = wined3d_get_device_caps(wined3d, adapter_ordinal, WINED3D_DEVICE_TYPE_HAL, &caps);
    if (FAILED(hr) || caps.VertexShaderVersion < 4 || caps.PixelShaderVersion < 4)
    {
        WARN("Direct3D 10 is not supported on this GPU with the current shader backend.\n");
        if (SUCCEEDED(hr))
            hr = E_FAIL;
        goto fail;
    }

    EnterCriticalSection(&dxgi_cs);
    hr = wined3d_device_create(wined3d, adapter_ordinal, WINED3D_DEVICE_TYPE_HAL, NULL, 0, 4,
            wined3d_device_parent, &device->wined3d_device);
    IWineDXGIDeviceParent_Release(dxgi_device_parent);
    wined3d_decref(wined3d);
    LeaveCriticalSection(&dxgi_cs);
    if (FAILED(hr))
    {
        WARN("Failed to create a wined3d device, returning %#x.\n", hr);
        goto fail;
    }

    return S_OK;

fail:
    if (device->wined3d_device)
    {
        EnterCriticalSection(&dxgi_cs);
        wined3d_device_decref(device->wined3d_device);
        LeaveCriticalSection(&dxgi_cs);
    }
    if (device->factory) IWineDXGIFactory_Release(device->factory);
    if (device->child_layer) IUnknown_Release(device->child_layer);
    return hr;
}
Exemple #8
0
static HRESULT dxgi_factory_init(struct dxgi_factory *factory, BOOL extended)
{
    HRESULT hr;
    UINT i;

    factory->IDXGIFactory1_iface.lpVtbl = &dxgi_factory_vtbl;
    factory->refcount = 1;
    wined3d_private_store_init(&factory->private_store);

    EnterCriticalSection(&dxgi_cs);
    factory->wined3d = wined3d_create(0);
    if (!factory->wined3d)
    {
        LeaveCriticalSection(&dxgi_cs);
        wined3d_private_store_cleanup(&factory->private_store);
        return DXGI_ERROR_UNSUPPORTED;
    }

    factory->adapter_count = wined3d_get_adapter_count(factory->wined3d);
    LeaveCriticalSection(&dxgi_cs);
    factory->adapters = HeapAlloc(GetProcessHeap(), 0, factory->adapter_count * sizeof(*factory->adapters));
    if (!factory->adapters)
    {
        ERR("Failed to allocate DXGI adapter array memory.\n");
        hr = E_OUTOFMEMORY;
        goto fail;
    }

    for (i = 0; i < factory->adapter_count; ++i)
    {
        struct dxgi_adapter *adapter = HeapAlloc(GetProcessHeap(), 0, sizeof(*adapter));
        if (!adapter)
        {
            UINT j;

            ERR("Failed to allocate DXGI adapter memory.\n");

            for (j = 0; j < i; ++j)
            {
                IDXGIAdapter1_Release(factory->adapters[j]);
            }
            hr = E_OUTOFMEMORY;
            goto fail;
        }

        if (FAILED(hr = dxgi_adapter_init(adapter, factory, i)))
        {
            UINT j;

            ERR("Failed to initialize adapter, hr %#x.\n", hr);

            HeapFree(GetProcessHeap(), 0, adapter);
            for (j = 0; j < i; ++j)
            {
                IDXGIAdapter1_Release(factory->adapters[j]);
            }
            goto fail;
        }

        factory->adapters[i] = &adapter->IDXGIAdapter1_iface;
    }

    factory->extended = extended;

    return S_OK;

fail:
    HeapFree(GetProcessHeap(), 0, factory->adapters);
    EnterCriticalSection(&dxgi_cs);
    wined3d_decref(factory->wined3d);
    LeaveCriticalSection(&dxgi_cs);
    wined3d_private_store_cleanup(&factory->private_store);
    return hr;
}
Exemple #9
0
static HRESULT STDMETHODCALLTYPE dxgi_output_GetDisplayModeList(IDXGIOutput *iface,
        DXGI_FORMAT format, UINT flags, UINT *mode_count, DXGI_MODE_DESC *desc)
{
    struct dxgi_output *This = impl_from_IDXGIOutput(iface);
    enum wined3d_format_id wined3d_format;
    struct wined3d *wined3d;
    UINT i;
    UINT max_count;

    FIXME("iface %p, format %s, flags %#x, mode_count %p, desc %p partial stub!\n",
            iface, debug_dxgi_format(format), flags, mode_count, desc);

    if (!mode_count)
    {
        return S_OK;
    }

    if (format == DXGI_FORMAT_UNKNOWN)
    {
        *mode_count = 0;
        return S_OK;
    }

    wined3d = IWineDXGIFactory_get_wined3d(This->adapter->parent);
    wined3d_format = wined3dformat_from_dxgi_format(format);

    EnterCriticalSection(&dxgi_cs);
    max_count = wined3d_get_adapter_mode_count(wined3d, This->adapter->ordinal,
            wined3d_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);

    if (!desc)
    {
        wined3d_decref(wined3d);
        LeaveCriticalSection(&dxgi_cs);
        *mode_count = max_count;
        return S_OK;
    }

    *mode_count = min(*mode_count,max_count);

    for (i = 0; i < *mode_count; ++i)
    {
        struct wined3d_display_mode mode;
        HRESULT hr;

        hr = wined3d_enum_adapter_modes(wined3d, This->adapter->ordinal, wined3d_format,
                WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &mode);
        if (FAILED(hr))
        {
            WARN("EnumAdapterModes failed, hr %#x.\n", hr);
            wined3d_decref(wined3d);
            LeaveCriticalSection(&dxgi_cs);
            return hr;
        }

        desc[i].Width = mode.width;
        desc[i].Height = mode.height;
        desc[i].RefreshRate.Numerator = mode.refresh_rate;
        desc[i].RefreshRate.Denominator = 1;
        desc[i].Format = format;
        desc[i].ScanlineOrdering = mode.scanline_ordering;
        desc[i].Scaling = DXGI_MODE_SCALING_UNSPECIFIED; /* FIXME */
    }
    wined3d_decref(wined3d);
    LeaveCriticalSection(&dxgi_cs);

    return S_OK;
}