static ULONG STDMETHODCALLTYPE dxgi_factory_Release(IWineDXGIFactory *iface) { struct dxgi_factory *This = impl_from_IWineDXGIFactory(iface); ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { UINT i; for (i = 0; i < This->adapter_count; ++i) { IWineDXGIAdapter_Release(This->adapters[i]); } HeapFree(GetProcessHeap(), 0, This->adapters); EnterCriticalSection(&dxgi_cs); wined3d_decref(This->wined3d); LeaveCriticalSection(&dxgi_cs); HeapFree(GetProcessHeap(), 0, This); } return refcount; }
static ULONG STDMETHODCALLTYPE dxgi_factory_Release(IDXGIFactory1 *iface) { struct dxgi_factory *factory = impl_from_IDXGIFactory1(iface); ULONG refcount = InterlockedDecrement(&factory->refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { UINT i; if (factory->device_window) DestroyWindow(factory->device_window); for (i = 0; i < factory->adapter_count; ++i) { IDXGIAdapter1_Release(factory->adapters[i]); } HeapFree(GetProcessHeap(), 0, factory->adapters); EnterCriticalSection(&dxgi_cs); wined3d_decref(factory->wined3d); LeaveCriticalSection(&dxgi_cs); wined3d_private_store_cleanup(&factory->private_store); HeapFree(GetProcessHeap(), 0, factory); } return refcount; }
static HRESULT STDMETHODCALLTYPE dxgi_adapter_GetDesc1(IWineDXGIAdapter *iface, DXGI_ADAPTER_DESC1 *desc) { struct dxgi_adapter *adapter = impl_from_IWineDXGIAdapter(iface); struct wined3d_adapter_identifier adapter_id; char description[128]; struct wined3d *wined3d; HRESULT hr; TRACE("iface %p, desc %p.\n", iface, desc); if (!desc) return E_INVALIDARG; wined3d = IWineDXGIFactory_get_wined3d(adapter->parent); adapter_id.driver_size = 0; adapter_id.description = description; adapter_id.description_size = sizeof(description); adapter_id.device_name_size = 0; EnterCriticalSection(&dxgi_cs); hr = wined3d_get_adapter_identifier(wined3d, adapter->ordinal, 0, &adapter_id); wined3d_decref(wined3d); LeaveCriticalSection(&dxgi_cs); if (FAILED(hr)) return hr; if (!MultiByteToWideChar(CP_ACP, 0, description, -1, desc->Description, 128)) { DWORD err = GetLastError(); ERR("Failed to translate description %s (%#x).\n", debugstr_a(description), err); hr = E_FAIL; } desc->VendorId = adapter_id.vendor_id; desc->DeviceId = adapter_id.device_id; desc->SubSysId = adapter_id.subsystem_id; desc->Revision = adapter_id.revision; desc->DedicatedVideoMemory = adapter_id.video_memory; desc->DedicatedSystemMemory = 0; /* FIXME */ desc->SharedSystemMemory = 0; /* FIXME */ memcpy(&desc->AdapterLuid, &adapter_id.adapter_luid, sizeof(desc->AdapterLuid)); desc->Flags = 0; return hr; }
static ULONG WINAPI IDirect3D9Impl_Release(IDirect3D9Ex *iface) { IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface); ULONG ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { wined3d_mutex_lock(); wined3d_decref(This->WineD3D); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, This); } return ref; }
static ULONG WINAPI d3d8_Release(IDirect3D8 *iface) { struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); ULONG refcount = InterlockedDecrement(&d3d8->refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { wined3d_mutex_lock(); wined3d_decref(d3d8->wined3d); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, d3d8); } return refcount; }
static ULONG STDMETHODCALLTYPE dxgi_factory_Release(IDXGIFactory1 *iface) { struct dxgi_factory *factory = impl_from_IDXGIFactory1(iface); ULONG refcount = InterlockedDecrement(&factory->refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { if (factory->device_window) DestroyWindow(factory->device_window); wined3d_mutex_lock(); wined3d_decref(factory->wined3d); wined3d_mutex_unlock(); wined3d_private_store_cleanup(&factory->private_store); HeapFree(GetProcessHeap(), 0, factory); } return refcount; }
HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *layer, IDXGIFactory *factory, IDXGIAdapter *adapter) { struct wined3d_device_parent *wined3d_device_parent; IWineDXGIDeviceParent *dxgi_device_parent; IWineDXGIAdapter *wine_adapter; UINT adapter_ordinal; struct wined3d *wined3d; void *layer_base; HRESULT hr; WINED3DCAPS caps; device->IWineDXGIDevice_iface.lpVtbl = &dxgi_device_vtbl; device->refcount = 1; layer_base = device + 1; hr = layer->create(layer->id, &layer_base, 0, device, &IID_IUnknown, (void **)&device->child_layer); if (FAILED(hr)) { WARN("Failed to create device, returning %#x.\n", hr); goto fail; } hr = IDXGIFactory_QueryInterface(factory, &IID_IWineDXGIFactory, (void **)&device->factory); if (FAILED(hr)) { WARN("This is not the factory we're looking for, returning %#x.\n", hr); goto fail; } wined3d = IWineDXGIFactory_get_wined3d(device->factory); hr = IDXGIAdapter_QueryInterface(adapter, &IID_IWineDXGIAdapter, (void **)&wine_adapter); if (FAILED(hr)) { WARN("This is not the adapter we're looking for, returning %#x.\n", hr); EnterCriticalSection(&dxgi_cs); wined3d_decref(wined3d); LeaveCriticalSection(&dxgi_cs); goto fail; } adapter_ordinal = IWineDXGIAdapter_get_ordinal(wine_adapter); IWineDXGIAdapter_Release(wine_adapter); hr = IWineDXGIDevice_QueryInterface(&device->IWineDXGIDevice_iface, &IID_IWineDXGIDeviceParent, (void **)&dxgi_device_parent); if (FAILED(hr)) { ERR("DXGI device should implement IWineD3DDeviceParent.\n"); goto fail; } wined3d_device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent); FIXME("Ignoring adapter type.\n"); hr = wined3d_get_device_caps(wined3d, adapter_ordinal, WINED3D_DEVICE_TYPE_HAL, &caps); if (FAILED(hr) || caps.VertexShaderVersion < 4 || caps.PixelShaderVersion < 4) { WARN("Direct3D 10 is not supported on this GPU with the current shader backend.\n"); if (SUCCEEDED(hr)) hr = E_FAIL; goto fail; } EnterCriticalSection(&dxgi_cs); hr = wined3d_device_create(wined3d, adapter_ordinal, WINED3D_DEVICE_TYPE_HAL, NULL, 0, 4, wined3d_device_parent, &device->wined3d_device); IWineDXGIDeviceParent_Release(dxgi_device_parent); wined3d_decref(wined3d); LeaveCriticalSection(&dxgi_cs); if (FAILED(hr)) { WARN("Failed to create a wined3d device, returning %#x.\n", hr); goto fail; } return S_OK; fail: if (device->wined3d_device) { EnterCriticalSection(&dxgi_cs); wined3d_device_decref(device->wined3d_device); LeaveCriticalSection(&dxgi_cs); } if (device->factory) IWineDXGIFactory_Release(device->factory); if (device->child_layer) IUnknown_Release(device->child_layer); return hr; }
static HRESULT dxgi_factory_init(struct dxgi_factory *factory, BOOL extended) { HRESULT hr; UINT i; factory->IDXGIFactory1_iface.lpVtbl = &dxgi_factory_vtbl; factory->refcount = 1; wined3d_private_store_init(&factory->private_store); EnterCriticalSection(&dxgi_cs); factory->wined3d = wined3d_create(0); if (!factory->wined3d) { LeaveCriticalSection(&dxgi_cs); wined3d_private_store_cleanup(&factory->private_store); return DXGI_ERROR_UNSUPPORTED; } factory->adapter_count = wined3d_get_adapter_count(factory->wined3d); LeaveCriticalSection(&dxgi_cs); factory->adapters = HeapAlloc(GetProcessHeap(), 0, factory->adapter_count * sizeof(*factory->adapters)); if (!factory->adapters) { ERR("Failed to allocate DXGI adapter array memory.\n"); hr = E_OUTOFMEMORY; goto fail; } for (i = 0; i < factory->adapter_count; ++i) { struct dxgi_adapter *adapter = HeapAlloc(GetProcessHeap(), 0, sizeof(*adapter)); if (!adapter) { UINT j; ERR("Failed to allocate DXGI adapter memory.\n"); for (j = 0; j < i; ++j) { IDXGIAdapter1_Release(factory->adapters[j]); } hr = E_OUTOFMEMORY; goto fail; } if (FAILED(hr = dxgi_adapter_init(adapter, factory, i))) { UINT j; ERR("Failed to initialize adapter, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, adapter); for (j = 0; j < i; ++j) { IDXGIAdapter1_Release(factory->adapters[j]); } goto fail; } factory->adapters[i] = &adapter->IDXGIAdapter1_iface; } factory->extended = extended; return S_OK; fail: HeapFree(GetProcessHeap(), 0, factory->adapters); EnterCriticalSection(&dxgi_cs); wined3d_decref(factory->wined3d); LeaveCriticalSection(&dxgi_cs); wined3d_private_store_cleanup(&factory->private_store); return hr; }
static HRESULT STDMETHODCALLTYPE dxgi_output_GetDisplayModeList(IDXGIOutput *iface, DXGI_FORMAT format, UINT flags, UINT *mode_count, DXGI_MODE_DESC *desc) { struct dxgi_output *This = impl_from_IDXGIOutput(iface); enum wined3d_format_id wined3d_format; struct wined3d *wined3d; UINT i; UINT max_count; FIXME("iface %p, format %s, flags %#x, mode_count %p, desc %p partial stub!\n", iface, debug_dxgi_format(format), flags, mode_count, desc); if (!mode_count) { return S_OK; } if (format == DXGI_FORMAT_UNKNOWN) { *mode_count = 0; return S_OK; } wined3d = IWineDXGIFactory_get_wined3d(This->adapter->parent); wined3d_format = wined3dformat_from_dxgi_format(format); EnterCriticalSection(&dxgi_cs); max_count = wined3d_get_adapter_mode_count(wined3d, This->adapter->ordinal, wined3d_format, WINED3D_SCANLINE_ORDERING_UNKNOWN); if (!desc) { wined3d_decref(wined3d); LeaveCriticalSection(&dxgi_cs); *mode_count = max_count; return S_OK; } *mode_count = min(*mode_count,max_count); for (i = 0; i < *mode_count; ++i) { struct wined3d_display_mode mode; HRESULT hr; hr = wined3d_enum_adapter_modes(wined3d, This->adapter->ordinal, wined3d_format, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &mode); if (FAILED(hr)) { WARN("EnumAdapterModes failed, hr %#x.\n", hr); wined3d_decref(wined3d); LeaveCriticalSection(&dxgi_cs); return hr; } desc[i].Width = mode.width; desc[i].Height = mode.height; desc[i].RefreshRate.Numerator = mode.refresh_rate; desc[i].RefreshRate.Denominator = 1; desc[i].Format = format; desc[i].ScanlineOrdering = mode.scanline_ordering; desc[i].Scaling = DXGI_MODE_SCALING_UNSPECIFIED; /* FIXME */ } wined3d_decref(wined3d); LeaveCriticalSection(&dxgi_cs); return S_OK; }