Exemple #1
0
static ULONG STDMETHODCALLTYPE dxgi_device_Release(IWineDXGIDevice *iface)
{
    struct dxgi_device *This = impl_from_IWineDXGIDevice(iface);
    ULONG refcount = InterlockedDecrement(&This->refcount);

    TRACE("%p decreasing refcount to %u\n", This, refcount);

    if (!refcount)
    {
        if (This->child_layer) IUnknown_Release(This->child_layer);
        EnterCriticalSection(&dxgi_cs);
        wined3d_device_decref(This->wined3d_device);
        LeaveCriticalSection(&dxgi_cs);
        IWineDXGIFactory_Release(This->factory);
        HeapFree(GetProcessHeap(), 0, This);
    }

    return refcount;
}
Exemple #2
0
static ULONG STDMETHODCALLTYPE dxgi_device_Release(IWineDXGIDevice *iface)
{
    struct dxgi_device *This = impl_from_IWineDXGIDevice(iface);
    ULONG refcount = InterlockedDecrement(&This->refcount);

    TRACE("%p decreasing refcount to %u\n", This, refcount);

    if (!refcount)
    {
        if (This->child_layer) IUnknown_Release(This->child_layer);
        wined3d_mutex_lock();
        wined3d_device_uninit_3d(This->wined3d_device);
        wined3d_device_decref(This->wined3d_device);
        wined3d_mutex_unlock();
        IDXGIFactory1_Release(This->factory);
        wined3d_private_store_cleanup(&This->private_store);
        HeapFree(GetProcessHeap(), 0, This);
    }

    return refcount;
}
Exemple #3
0
HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *layer,
        IDXGIFactory *factory, IDXGIAdapter *adapter)
{
    struct wined3d_device_parent *wined3d_device_parent;
    IWineDXGIDeviceParent *dxgi_device_parent;
    IWineDXGIAdapter *wine_adapter;
    UINT adapter_ordinal;
    struct wined3d *wined3d;
    void *layer_base;
    HRESULT hr;
    WINED3DCAPS caps;

    device->IWineDXGIDevice_iface.lpVtbl = &dxgi_device_vtbl;
    device->refcount = 1;

    layer_base = device + 1;

    hr = layer->create(layer->id, &layer_base, 0,
            device, &IID_IUnknown, (void **)&device->child_layer);
    if (FAILED(hr))
    {
        WARN("Failed to create device, returning %#x.\n", hr);
        goto fail;
    }

    hr = IDXGIFactory_QueryInterface(factory, &IID_IWineDXGIFactory, (void **)&device->factory);
    if (FAILED(hr))
    {
        WARN("This is not the factory we're looking for, returning %#x.\n", hr);
        goto fail;
    }
    wined3d = IWineDXGIFactory_get_wined3d(device->factory);

    hr = IDXGIAdapter_QueryInterface(adapter, &IID_IWineDXGIAdapter, (void **)&wine_adapter);
    if (FAILED(hr))
    {
        WARN("This is not the adapter we're looking for, returning %#x.\n", hr);
        EnterCriticalSection(&dxgi_cs);
        wined3d_decref(wined3d);
        LeaveCriticalSection(&dxgi_cs);
        goto fail;
    }
    adapter_ordinal = IWineDXGIAdapter_get_ordinal(wine_adapter);
    IWineDXGIAdapter_Release(wine_adapter);

    hr = IWineDXGIDevice_QueryInterface(&device->IWineDXGIDevice_iface, &IID_IWineDXGIDeviceParent,
            (void **)&dxgi_device_parent);
    if (FAILED(hr))
    {
        ERR("DXGI device should implement IWineD3DDeviceParent.\n");
        goto fail;
    }

    wined3d_device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent);

    FIXME("Ignoring adapter type.\n");

    hr = wined3d_get_device_caps(wined3d, adapter_ordinal, WINED3D_DEVICE_TYPE_HAL, &caps);
    if (FAILED(hr) || caps.VertexShaderVersion < 4 || caps.PixelShaderVersion < 4)
    {
        WARN("Direct3D 10 is not supported on this GPU with the current shader backend.\n");
        if (SUCCEEDED(hr))
            hr = E_FAIL;
        goto fail;
    }

    EnterCriticalSection(&dxgi_cs);
    hr = wined3d_device_create(wined3d, adapter_ordinal, WINED3D_DEVICE_TYPE_HAL, NULL, 0, 4,
            wined3d_device_parent, &device->wined3d_device);
    IWineDXGIDeviceParent_Release(dxgi_device_parent);
    wined3d_decref(wined3d);
    LeaveCriticalSection(&dxgi_cs);
    if (FAILED(hr))
    {
        WARN("Failed to create a wined3d device, returning %#x.\n", hr);
        goto fail;
    }

    return S_OK;

fail:
    if (device->wined3d_device)
    {
        EnterCriticalSection(&dxgi_cs);
        wined3d_device_decref(device->wined3d_device);
        LeaveCriticalSection(&dxgi_cs);
    }
    if (device->factory) IWineDXGIFactory_Release(device->factory);
    if (device->child_layer) IUnknown_Release(device->child_layer);
    return hr;
}
Exemple #4
0
HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *layer,
        IDXGIFactory *factory, IDXGIAdapter *adapter,
        const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count)
{
    struct wined3d_device_parent *wined3d_device_parent;
    struct wined3d_swapchain_desc swapchain_desc;
    IWineDXGIDeviceParent *dxgi_device_parent;
    struct dxgi_adapter *dxgi_adapter;
    struct dxgi_factory *dxgi_factory;
    D3D_FEATURE_LEVEL feature_level;
    void *layer_base;
    HRESULT hr;

    if (!(dxgi_factory = unsafe_impl_from_IDXGIFactory1((IDXGIFactory1 *)factory)))
    {
        WARN("This is not the factory we're looking for.\n");
        return E_FAIL;
    }

    if (!(dxgi_adapter = unsafe_impl_from_IDXGIAdapter1((IDXGIAdapter1 *)adapter)))
    {
        WARN("This is not the adapter we're looking for.\n");
        return E_FAIL;
    }

    device->IWineDXGIDevice_iface.lpVtbl = &dxgi_device_vtbl;
    device->refcount = 1;
    wined3d_mutex_lock();
    wined3d_private_store_init(&device->private_store);

    layer_base = device + 1;

    if (FAILED(hr = layer->create(layer->id, &layer_base, 0,
            device, &IID_IUnknown, (void **)&device->child_layer)))
    {
        WARN("Failed to create device, returning %#x.\n", hr);
        wined3d_private_store_cleanup(&device->private_store);
        wined3d_mutex_unlock();
        return hr;
    }

    if (FAILED(hr = IWineDXGIDevice_QueryInterface(&device->IWineDXGIDevice_iface,
            &IID_IWineDXGIDeviceParent, (void **)&dxgi_device_parent)))
    {
        ERR("DXGI device should implement IWineD3DDeviceParent.\n");
        IUnknown_Release(device->child_layer);
        wined3d_private_store_cleanup(&device->private_store);
        wined3d_mutex_unlock();
        return hr;
    }
    wined3d_device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent);
    IWineDXGIDeviceParent_Release(dxgi_device_parent);

    if (!(feature_level = dxgi_check_feature_level_support(dxgi_factory, dxgi_adapter,
            feature_levels, level_count)))
    {
        IUnknown_Release(device->child_layer);
        wined3d_private_store_cleanup(&device->private_store);
        wined3d_mutex_unlock();
        return E_FAIL;
    }

    FIXME("Ignoring adapter type.\n");

    hr = wined3d_device_create(dxgi_factory->wined3d, dxgi_adapter->ordinal, WINED3D_DEVICE_TYPE_HAL,
            NULL, 0, 4, wined3d_device_parent, &device->wined3d_device);
    if (FAILED(hr))
    {
        WARN("Failed to create a wined3d device, returning %#x.\n", hr);
        IUnknown_Release(device->child_layer);
        wined3d_private_store_cleanup(&device->private_store);
        wined3d_mutex_unlock();
        return hr;
    }

    layer->set_feature_level(layer->id, device->child_layer, feature_level);

    memset(&swapchain_desc, 0, sizeof(swapchain_desc));
    swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_DISCARD;
    swapchain_desc.device_window = dxgi_factory_get_device_window(dxgi_factory);
    swapchain_desc.windowed = TRUE;
    if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc)))
    {
        ERR("Failed to initialize 3D, hr %#x.\n", hr);
        wined3d_device_decref(device->wined3d_device);
        IUnknown_Release(device->child_layer);
        wined3d_private_store_cleanup(&device->private_store);
        wined3d_mutex_unlock();
        return hr;
    }
    wined3d_mutex_unlock();

    device->factory = &dxgi_factory->IDXGIFactory1_iface;
    IDXGIFactory1_AddRef(device->factory);

    return S_OK;
}
Exemple #5
0
static HRESULT STDMETHODCALLTYPE dxgi_factory_CreateSwapChain(IWineDXGIFactory *iface,
        IUnknown *device, DXGI_SWAP_CHAIN_DESC *desc, IDXGISwapChain **swapchain)
{
    struct wined3d_swapchain *wined3d_swapchain;
    struct wined3d_swapchain_desc wined3d_desc;
    struct wined3d_device *wined3d_device;
    IWineDXGIDevice *dxgi_device;
    UINT count;
    HRESULT hr;

    FIXME("iface %p, device %p, desc %p, swapchain %p partial stub!\n", iface, device, desc, swapchain);

    hr = IUnknown_QueryInterface(device, &IID_IWineDXGIDevice, (void **)&dxgi_device);
    if (FAILED(hr))
    {
        ERR("This is not the device we're looking for\n");
        return hr;
    }

    wined3d_device = IWineDXGIDevice_get_wined3d_device(dxgi_device);
    IWineDXGIDevice_Release(dxgi_device);

    count = wined3d_device_get_swapchain_count(wined3d_device);
    if (count)
    {
        FIXME("Only a single swapchain supported.\n");
        wined3d_device_decref(wined3d_device);
        return E_FAIL;
    }

    if (!desc->OutputWindow)
    {
        FIXME("No output window, should use factory output window\n");
    }

    FIXME("Ignoring SwapEffect and Flags\n");

    wined3d_desc.backbuffer_width = desc->BufferDesc.Width;
    wined3d_desc.backbuffer_height = desc->BufferDesc.Height;
    wined3d_desc.backbuffer_format = wined3dformat_from_dxgi_format(desc->BufferDesc.Format);
    wined3d_desc.backbuffer_count = desc->BufferCount;
    if (desc->SampleDesc.Count > 1)
    {
        wined3d_desc.multisample_type = desc->SampleDesc.Count;
        wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
    }
    else
    {
        wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
        wined3d_desc.multisample_quality = 0;
    }
    wined3d_desc.swap_effect = WINED3D_SWAP_EFFECT_DISCARD;
    wined3d_desc.device_window = desc->OutputWindow;
    wined3d_desc.windowed = desc->Windowed;
    wined3d_desc.enable_auto_depth_stencil = FALSE;
    wined3d_desc.auto_depth_stencil_format = 0;
    wined3d_desc.flags = 0; /* WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL? */
    wined3d_desc.refresh_rate = dxgi_rational_to_uint(&desc->BufferDesc.RefreshRate);
    wined3d_desc.swap_interval = WINED3DPRESENT_INTERVAL_DEFAULT;

    hr = wined3d_device_init_3d(wined3d_device, &wined3d_desc);
    if (FAILED(hr))
    {
        WARN("Failed to initialize 3D, returning %#x\n", hr);
        wined3d_device_decref(wined3d_device);
        return hr;
    }

    wined3d_swapchain = wined3d_device_get_swapchain(wined3d_device, 0);
    wined3d_device_decref(wined3d_device);
    if (!wined3d_swapchain)
    {
        WARN("Failed to get swapchain.\n");
        return E_FAIL;
    }

    *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);

    /* FIXME? The swapchain is created with refcount 1 by the wined3d device,
     * but the wined3d device can't hold a real reference. */

    TRACE("Created IDXGISwapChain %p\n", *swapchain);

    return S_OK;
}