Exemple #1
0
static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
        D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
{
    struct d3d10_texture3d *texture = impl_from_ID3D10Texture3D(iface);
    struct wined3d_map_desc wined3d_map_desc;
    struct wined3d_resource *sub_resource;
    HRESULT hr;

    TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
            iface, sub_resource_idx, map_type, map_flags, mapped_texture);

    if (map_type != D3D10_MAP_READ_WRITE)
        FIXME("Ignoring map_type %#x.\n", map_type);
    if (map_flags)
        FIXME("Ignoring map_flags %#x.\n", map_flags);

    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
        hr = E_INVALIDARG;
    else if (SUCCEEDED(hr = wined3d_volume_map(wined3d_volume_from_resource(sub_resource),
            &wined3d_map_desc, NULL, 0)))
    {
        mapped_texture->pData = wined3d_map_desc.data;
        mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
        mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
    }

    return hr;
}
Exemple #2
0
static HRESULT WINAPI IDirect3DVolume9Impl_LockBox(IDirect3DVolume9 *iface,
        D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags)
{
    IDirect3DVolume9Impl *This = impl_from_IDirect3DVolume9(iface);
    HRESULT hr;

    TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
            iface, pLockedVolume, pBox, Flags);

    wined3d_mutex_lock();
    hr = wined3d_volume_map(This->wined3d_volume, (struct wined3d_mapped_box *)pLockedVolume,
            (const struct wined3d_box *)pBox, Flags);
    wined3d_mutex_unlock();

    return hr;
}
Exemple #3
0
static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
        D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
{
    struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
    struct wined3d_map_desc map_desc;
    HRESULT hr;

    TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
            iface, locked_box, box, flags);

    wined3d_mutex_lock();
    hr = wined3d_volume_map(volume->wined3d_volume, &map_desc, (const struct wined3d_box *)box, flags);
    wined3d_mutex_unlock();

    locked_box->RowPitch = map_desc.row_pitch;
    locked_box->SlicePitch = map_desc.slice_pitch;
    locked_box->pBits = map_desc.data;

    return hr;
}
HRESULT CDECL wined3d_device_blt_vol(struct wined3d_device *device, struct wined3d_volume *src, struct wined3d_volume *dst,
        const struct wined3d_box *pSrcBoxArg,
        const VBOXPOINT3D *pDstPoin3D)
{
    struct wined3d_map_desc src_desc, dst_desc;
    HRESULT hr;
    struct wined3d_box DstBox, SrcBox;
    const struct wined3d_box *pDstBox;
    const struct wined3d_box *pSrcBox;
    int dstW, dstH, dstD, srcW, srcH, srcD;
    int j, k;
    uint8_t * pDstBits;
    uint8_t * pSrcBits;


    TRACE("device %p, src_volume %p, dst_volume %p.\n",
            device, src, dst);

    pSrcBox = pSrcBoxArg;
    if (!pSrcBox)
    {
        SrcBox.left   = 0;
        SrcBox.top    = 0;
        SrcBox.front  = 0;
        SrcBox.right  = src->resource.width;
        SrcBox.bottom = src->resource.height;
        SrcBox.back   = src->resource.depth;
        pSrcBox = &SrcBox;
    }

    if (!pDstPoin3D)
        pDstBox = pSrcBox;
    else
    {
        vboxWddmBoxTranslated((VBOXBOX3D*)&DstBox, (const VBOXBOX3D *)pSrcBox, pDstPoin3D->x, pDstPoin3D->y, pDstPoin3D->z);
        pDstBox = &DstBox;
    }

    dstW = pDstBox->right - pDstBox->left;
    dstH = pDstBox->bottom - pDstBox->top;
    dstD = pDstBox->back - pDstBox->front;

    srcW = pSrcBox->right - pSrcBox->left;
    srcH = pSrcBox->bottom - pSrcBox->top;
    srcD = pSrcBox->back - pSrcBox->front;

    if (srcW != dstW || srcH != dstH || srcD != dstD)
    {
        ERR("dimensions do not match, stretching not supported for volumes!");
        return WINED3DERR_INVALIDCALL;
    }

    /* TODO: Implement direct loading into the gl volume instead of using memcpy and
     * dirtification to improve loading performance.
     */
    hr = wined3d_volume_map(src, &src_desc, pSrcBox, WINED3D_MAP_READONLY);
    if(FAILED(hr))
    {
        ERR("wined3d_volume_map src failed");
        return hr;
    }

    hr = wined3d_volume_map(dst, &dst_desc, pDstBox, WINED3D_MAP_DISCARD);
    if(FAILED(hr))
    {
        ERR("wined3d_volume_map dst failed");
        wined3d_volume_unmap(src);
        return hr;
    }

    pDstBits = dst_desc.data;
    pSrcBits = src_desc.data;
    for (k = 0; k < srcD; ++k)
    {
        uint8_t * pRowDstBits = pDstBits;
        uint8_t * pRowSrcBits = pSrcBits;

        for (j = 0; j < srcH; ++j)
        {
            memcpy(pRowDstBits, pRowSrcBits, srcW * dst->resource.format->byte_count);
            pRowDstBits += dst_desc.row_pitch;
            pRowSrcBits += src_desc.row_pitch;
        }
        pDstBits += dst_desc.slice_pitch;
        pSrcBits += src_desc.slice_pitch;
    }

    hr = wined3d_volume_unmap(dst);
    if(FAILED(hr)) {
        wined3d_volume_unmap(src);
    } else {
        hr = wined3d_volume_unmap(src);
    }
    return hr;
}