Exemple #1
0
static void
marshal_demarshal(struct marshal_data *data,
		  void (*func)(void), int size, const char *format, ...)
{
	struct wl_closure *closure;
	static const int opcode = 4444;
	static struct wl_object sender = { NULL, NULL, 1234 };
	struct wl_message message = { "test", format, NULL };
	struct wl_map objects;
	struct wl_object object = { NULL, &func, 0 };
	va_list ap;
	uint32_t msg[1] = { 1234 };

	va_start(ap, format);
	closure = wl_closure_vmarshal(&sender, opcode, ap, &message);
	va_end(ap);

	assert(closure);
	assert(wl_closure_send(closure, data->write_connection) == 0);
	wl_closure_destroy(closure);
	assert(wl_connection_flush(data->write_connection) == size);

	assert(wl_connection_read(data->read_connection) == size);

	wl_map_init(&objects, WL_MAP_SERVER_SIDE);
	object.id = msg[0];
	closure = wl_connection_demarshal(data->read_connection,
					  size, &objects, &message);
	assert(closure);
	wl_closure_invoke(closure, WL_CLOSURE_INVOKE_SERVER, &object, 0, data);
	wl_closure_destroy(closure);
}
Exemple #2
0
/** Dispatch events in an event queue
 *
 * \param display The display context object
 * \param queue The event queue to dispatch
 * \return The number of dispatched events on success or -1 on failure
 *
 * Dispatch all incoming events for objects assigned to the given
 * event queue. On failure -1 is returned and errno set appropriately.
 *
 * This function blocks if there are no events to dispatch. If calling from
 * the main thread, it will block reading data from the display fd. For other
 * threads this will block until the main thread queues events on the queue
 * passed as argument.
 *
 * \memberof wl_display
 */
WL_EXPORT int
wl_display_dispatch_queue(struct wl_display *display,
			  struct wl_event_queue *queue)
{
	struct pollfd pfd[2];
	int ret;

	pthread_mutex_lock(&display->mutex);

	ret = dispatch_queue(display, queue);
	if (ret == -1)
		goto err_unlock;
	if (ret > 0) {
		pthread_mutex_unlock(&display->mutex);
		return ret;
	}

	/* We ignore EPIPE here, so that we try to read events before
	 * returning an error.  When the compositor sends an error it
	 * will close the socket, and if we bail out here we don't get
	 * a chance to process the error. */
	ret = wl_connection_flush(display->connection);
	if (ret < 0 && errno != EAGAIN && errno != EPIPE) {
		display_fatal_error(display, errno);
		goto err_unlock;
	}

	display->reader_count++;

	pthread_mutex_unlock(&display->mutex);

	pfd[0].fd = display->fd;
	pfd[0].events = POLLIN;
	do {
		ret = poll(pfd, 1, -1);
	} while (ret == -1 && errno == EINTR);

	if (ret == -1) {
		wl_display_cancel_read(display);
		return -1;
	}

	pthread_mutex_lock(&display->mutex);

	if (read_events(display) == -1)
		goto err_unlock;

	ret = dispatch_queue(display, queue);
	if (ret == -1)
		goto err_unlock;

	pthread_mutex_unlock(&display->mutex);

	return ret;

 err_unlock:
	pthread_mutex_unlock(&display->mutex);
	return -1;
}
Exemple #3
0
/** Dispatch events in an event queue
 *
 * \param display The display context object
 * \param queue The event queue to dispatch
 * \return The number of dispatched events on success or -1 on failure
 *
 * Dispatch all incoming events for objects assigned to the given
 * event queue. On failure -1 is returned and errno set appropriately.
 *
 * This function blocks if there are no events to dispatch. If calling from
 * the main thread, it will block reading data from the display fd. For other
 * threads this will block until the main thread queues events on the queue
 * passed as argument.
 *
 * \memberof wl_display
 */
WL_EXPORT int
wl_display_dispatch_queue(struct wl_display *display,
			  struct wl_event_queue *queue)
{
	struct pollfd pfd[2];
	int ret;

	pthread_mutex_lock(&display->mutex);

	ret = dispatch_queue(display, queue);
	if (ret == -1)
		goto err_unlock;
	if (ret > 0) {
		pthread_mutex_unlock(&display->mutex);
		return ret;
	}

	ret = wl_connection_flush(display->connection);
	if (ret < 0 && errno != EAGAIN) {
		display_fatal_error(display, errno);
		goto err_unlock;
	}

	display->reader_count++;

	pthread_mutex_unlock(&display->mutex);

	pfd[0].fd = display->fd;
	pfd[0].events = POLLIN;
	do {
		ret = poll(pfd, 1, -1);
	} while (ret == -1 && errno == EINTR);

	if (ret == -1) {
		wl_display_cancel_read(display);
		return -1;
	}

	pthread_mutex_lock(&display->mutex);

	if (read_events(display) == -1)
		goto err_unlock;

	ret = dispatch_queue(display, queue);
	if (ret == -1)
		goto err_unlock;

	pthread_mutex_unlock(&display->mutex);

	return ret;

 err_unlock:
	pthread_mutex_unlock(&display->mutex);
	return -1;
}
Exemple #4
0
static int
wl_connection_put_fd(struct wl_connection *connection, int32_t fd)
{
	if (wl_buffer_size(&connection->fds_out) == MAX_FDS_OUT * sizeof fd) {
		connection->want_flush = 1;
		if (wl_connection_flush(connection) < 0)
			return -1;
	}

	return wl_buffer_put(&connection->fds_out, &fd, sizeof fd);
}
Exemple #5
0
int
wl_connection_queue(struct wl_connection *connection,
		    const void *data, size_t count)
{
	if (connection->out.head - connection->out.tail +
	    count > ARRAY_LENGTH(connection->out.data)) {
		connection->want_flush = 1;
		if (wl_connection_flush(connection) < 0)
			return -1;
	}

	return wl_buffer_put(&connection->out, data, count);
}
Exemple #6
0
/** Send all buffered requests on the display to the server
 *
 * \param display The display context object
 * \return The number of bytes sent on success or -1 on failure
 *
 * Send all buffered data on the client side to the server. Clients
 * should call this function before blocking. On success, the number
 * of bytes sent to the server is returned. On failure, this
 * function returns -1 and errno is set appropriately.
 *
 * wl_display_flush() never blocks.  It will write as much data as
 * possible, but if all data could not be written, errno will be set
 * to EAGAIN and -1 returned.  In that case, use poll on the display
 * file descriptor to wait for it to become writable again.
 *
 * \memberof wl_display
 */
WL_EXPORT int
wl_display_flush(struct wl_display *display)
{
	int ret;

	pthread_mutex_lock(&display->mutex);

	if (display->last_error) {
		errno = display->last_error;
		ret = -1;
	} else {
		ret = wl_connection_flush(display->connection);
		if (ret < 0 && errno != EAGAIN)
			display_fatal_error(display, errno);
	}

	pthread_mutex_unlock(&display->mutex);

	return ret;
}
Exemple #7
0
static void
marshal(struct marshal_data *data, const char *format, int size, ...)
{
	struct wl_closure *closure;
	static const uint32_t opcode = 4444;
	static struct wl_object sender = { NULL, NULL, 1234 };
	struct wl_message message = { "test", format, NULL };
	va_list ap;

	va_start(ap, size);
	closure = wl_closure_vmarshal(&sender, opcode, ap, &message);
	va_end(ap);

	assert(closure);
	assert(wl_closure_send(closure, data->write_connection) == 0);
	wl_closure_destroy(closure);
	assert(wl_connection_flush(data->write_connection) == size);
	assert(read(data->s[0], data->buffer, sizeof data->buffer) == size);

	assert(data->buffer[0] == sender.id);
	assert(data->buffer[1] == (opcode | (size << 16)));
}