void StaticObjectList::serialize(std::ostream &os) { // version u8 version = 0; writeU8(os, version); // count u16 count = m_stored.size() + m_active.size(); writeU16(os, count); for(std::list<StaticObject>::iterator i = m_stored.begin(); i != m_stored.end(); ++i) { StaticObject &s_obj = *i; s_obj.serialize(os); } for(std::map<u16, StaticObject>::iterator i = m_active.begin(); i != m_active.end(); ++i) { StaticObject s_obj = i->second; s_obj.serialize(os); } }
/* u16 command u16 number of files requested for each file { u16 length of name string name } */ void Client::request_media(const std::vector<std::string> &file_requests) { std::ostringstream os(std::ios_base::binary); writeU16(os, TOSERVER_REQUEST_MEDIA); size_t file_requests_size = file_requests.size(); FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests"); // Packet dynamicly resized NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0); pkt << (u16) (file_requests_size & 0xFFFF); for(std::vector<std::string>::const_iterator i = file_requests.begin(); i != file_requests.end(); ++i) { pkt << (*i); } Send(&pkt); infostream << "Client: Sending media request list to server (" << file_requests.size() << " files. packet size)" << std::endl; }
status WAVEFile::writeFormat() { uint16_t formatTag, channelCount; uint32_t sampleRate, averageBytesPerSecond; uint16_t blockAlign; uint32_t chunkSize; uint16_t bitsPerSample; Track *track = getTrack(); fh->write("fmt ", 4); switch (track->f.compressionType) { case AF_COMPRESSION_NONE: chunkSize = 16; if (track->f.sampleFormat == AF_SAMPFMT_FLOAT || track->f.sampleFormat == AF_SAMPFMT_DOUBLE) { formatTag = WAVE_FORMAT_IEEE_FLOAT; } else if (track->f.sampleFormat == AF_SAMPFMT_TWOSCOMP || track->f.sampleFormat == AF_SAMPFMT_UNSIGNED) { formatTag = WAVE_FORMAT_PCM; } else { _af_error(AF_BAD_COMPTYPE, "bad sample format"); return AF_FAIL; } blockAlign = _af_format_frame_size(&track->f, false); bitsPerSample = 8 * _af_format_sample_size(&track->f, false); break; /* G.711 compression uses eight bits per sample. */ case AF_COMPRESSION_G711_ULAW: chunkSize = 18; formatTag = IBM_FORMAT_MULAW; blockAlign = track->f.channelCount; bitsPerSample = 8; break; case AF_COMPRESSION_G711_ALAW: chunkSize = 18; formatTag = IBM_FORMAT_ALAW; blockAlign = track->f.channelCount; bitsPerSample = 8; break; default: _af_error(AF_BAD_COMPTYPE, "bad compression type"); return AF_FAIL; } writeU32(&chunkSize); writeU16(&formatTag); channelCount = track->f.channelCount; writeU16(&channelCount); sampleRate = track->f.sampleRate; writeU32(&sampleRate); averageBytesPerSecond = track->f.sampleRate * _af_format_frame_size(&track->f, false); writeU32(&averageBytesPerSecond); blockAlign = _af_format_frame_size(&track->f, false); writeU16(&blockAlign); writeU16(&bitsPerSample); if (track->f.compressionType == AF_COMPRESSION_G711_ULAW || track->f.compressionType == AF_COMPRESSION_G711_ALAW) { uint16_t zero = 0; writeU16(&zero); } return AF_SUCCEED; }
void libcdr::CDRContentCollector::_generateBitmapFromPattern(librevenge::RVNGBinaryData &bitmap, const CDRPattern &pattern, const CDRColor &fgColor, const CDRColor &bgColor) { unsigned height = pattern.height; unsigned width = pattern.width; unsigned tmpPixelSize = (unsigned)(height * width); if (tmpPixelSize < (unsigned)height) // overflow return; unsigned tmpDIBImageSize = tmpPixelSize * 4; if (tmpPixelSize > tmpDIBImageSize) // overflow !!! return; unsigned tmpDIBOffsetBits = 14 + 40; unsigned tmpDIBFileSize = tmpDIBOffsetBits + tmpDIBImageSize; if (tmpDIBImageSize > tmpDIBFileSize) // overflow !!! return; // Create DIB file header writeU16(bitmap, 0x4D42); // Type writeU32(bitmap, (int)tmpDIBFileSize); // Size writeU16(bitmap, 0); // Reserved1 writeU16(bitmap, 0); // Reserved2 writeU32(bitmap, (int)tmpDIBOffsetBits); // OffsetBits // Create DIB Info header writeU32(bitmap, 40); // Size writeU32(bitmap, (int)width); // Width writeU32(bitmap, (int)height); // Height writeU16(bitmap, 1); // Planes writeU16(bitmap, 32); // BitCount writeU32(bitmap, 0); // Compression writeU32(bitmap, (int)tmpDIBImageSize); // SizeImage writeU32(bitmap, 0); // XPelsPerMeter writeU32(bitmap, 0); // YPelsPerMeter writeU32(bitmap, 0); // ColorsUsed writeU32(bitmap, 0); // ColorsImportant // The Bitmaps in CDR are padded to 32bit border unsigned lineWidth = (width + 7) / 8; unsigned foreground = m_ps._getRGBColor(fgColor); unsigned background = m_ps._getRGBColor(bgColor); for (unsigned j = height; j > 0; --j) { unsigned i = 0; unsigned k = 0; while (i <lineWidth && k < width) { unsigned l = 0; unsigned char c = 0; const unsigned index = (j-1)*lineWidth+i; if (index < pattern.pattern.size()) c = pattern.pattern[index]; i++; while (k < width && l < 8) { if (c & 0x80) writeU32(bitmap, (int)background); else writeU32(bitmap, (int)foreground); c <<= 1; l++; k++; } } } }
void libcdr::CDRStylesCollector::collectBmp(unsigned imageId, unsigned colorModel, unsigned width, unsigned height, unsigned bpp, const std::vector<unsigned> &palette, const std::vector<unsigned char> &bitmap) { libcdr::CDRInternalStream stream(bitmap); librevenge::RVNGBinaryData image; unsigned tmpPixelSize = (unsigned)(height * width); if (tmpPixelSize < (unsigned)height) // overflow return; unsigned tmpDIBImageSize = tmpPixelSize * 4; if (tmpPixelSize > tmpDIBImageSize) // overflow !!! return; unsigned tmpDIBOffsetBits = 14 + 40; unsigned tmpDIBFileSize = tmpDIBOffsetBits + tmpDIBImageSize; if (tmpDIBImageSize > tmpDIBFileSize) // overflow !!! return; // Create DIB file header writeU16(image, 0x4D42); // Type writeU32(image, tmpDIBFileSize); // Size writeU16(image, 0); // Reserved1 writeU16(image, 0); // Reserved2 writeU32(image, tmpDIBOffsetBits); // OffsetBits // Create DIB Info header writeU32(image, 40); // Size writeU32(image, width); // Width writeU32(image, height); // Height writeU16(image, 1); // Planes writeU16(image, 32); // BitCount writeU32(image, 0); // Compression writeU32(image, tmpDIBImageSize); // SizeImage writeU32(image, 0); // XPelsPerMeter writeU32(image, 0); // YPelsPerMeter writeU32(image, 0); // ColorsUsed writeU32(image, 0); // ColorsImportant // Cater for eventual padding unsigned lineWidth = bitmap.size() / height; bool storeBMP = true; for (unsigned j = 0; j < height; ++j) { unsigned i = 0; unsigned k = 0; if (colorModel == 6) { while (i <lineWidth && k < width) { unsigned l = 0; unsigned char c = bitmap[j*lineWidth+i]; i++; while (k < width && l < 8) { if (c & 0x80) writeU32(image, 0xffffff); else writeU32(image, 0); c <<= 1; l++; k++; } } } else if (colorModel == 5) { while (i <lineWidth && i < width) { unsigned char c = bitmap[j*lineWidth+i]; i++; writeU32(image, m_ps.getBMPColor(libcdr::CDRColor(colorModel, c))); } } else if (!palette.empty()) { while (i < lineWidth && i < width) { unsigned char c = bitmap[j*lineWidth+i]; if (c >= palette.size()) c = palette.size() - 1; i++; writeU32(image, m_ps.getBMPColor(libcdr::CDRColor(colorModel, palette[c]))); } } else if (bpp == 24) { while (i < lineWidth && k < width) { unsigned c = ((unsigned)bitmap[j*lineWidth+i+2] << 16) | ((unsigned)bitmap[j*lineWidth+i+1] << 8) | ((unsigned)bitmap[j*lineWidth+i]); i += 3; writeU32(image, m_ps.getBMPColor(libcdr::CDRColor(colorModel, c))); k++; } } else if (bpp == 32) { while (i < lineWidth && k < width) { unsigned c = (bitmap[j*lineWidth+i+3] << 24) | (bitmap[j*lineWidth+i+2] << 16) | (bitmap[j*lineWidth+i+1] << 8) | (bitmap[j*lineWidth+i]); i += 4; writeU32(image, m_ps.getBMPColor(libcdr::CDRColor(colorModel, c))); k++; } } else storeBMP = false; } if (storeBMP) { #if DUMP_IMAGE librevenge::RVNGString filename; filename.sprintf("bitmap%.8x.bmp", imageId); FILE *f = fopen(filename.cstr(), "wb"); if (f) { const unsigned char *tmpBuffer = image.getDataBuffer(); for (unsigned long k = 0; k < image.size(); k++) fprintf(f, "%c",tmpBuffer[k]); fclose(f); } #endif m_ps.m_bmps[imageId] = image; } }
/** * 文字列として書き出す。 * 頭2byteに文字数(+NULL文字)、続くn byteに文字+NULL終端が書き込まれる * | (u16)data.char_length + 1 | (charactor)string + NULL | */ void BinaryOutputStream::writeString(const String data) { const u16 data_lenght = (data.length() + 1); writeU16(data_lenght); stream->write((u8*) data.c_str(), data_lenght); }
/* sender_peer_id given to this shall be quaranteed to be a valid peer */ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) { DSTACK(__FUNCTION_NAME); // Ignore packets that don't even fit a command if(datasize < 2) { m_packetcounter.add(60000); return; } ToClientCommand command = (ToClientCommand)readU16(&data[0]); //infostream<<"Client: received command="<<command<<std::endl; m_packetcounter.add((u16)command); /* If this check is removed, be sure to change the queue system to know the ids */ if(sender_peer_id != PEER_ID_SERVER) { infostream<<"Client::ProcessData(): Discarding data not " "coming from server: peer_id="<<sender_peer_id <<std::endl; return; } u8 ser_version = m_server_ser_ver; //infostream<<"Client received command="<<(int)command<<std::endl; if(command == TOCLIENT_INIT) { if(datasize < 3) return; u8 deployed = data[2]; infostream<<"Client: TOCLIENT_INIT received with " "deployed="<<((int)deployed&0xff)<<std::endl; if(deployed < SER_FMT_VER_LOWEST || deployed > SER_FMT_VER_HIGHEST) { infostream<<"Client: TOCLIENT_INIT: Server sent " <<"unsupported ser_fmt_ver"<<std::endl; return; } m_server_ser_ver = deployed; // Get player position v3s16 playerpos_s16(0, BS*2+BS*20, 0); if(datasize >= 2+1+6) playerpos_s16 = readV3S16(&data[2+1]); v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0); { //envlock //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out // Set player position Player *player = m_env.getLocalPlayer(); assert(player != NULL); player->setPosition(playerpos_f); } if(datasize >= 2+1+6+8) { // Get map seed m_map_seed = readU64(&data[2+1+6]); infostream<<"Client: received map seed: "<<m_map_seed<<std::endl; } // Reply to server u32 replysize = 2; SharedBuffer<u8> reply(replysize); writeU16(&reply[0], TOSERVER_INIT2); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); return; } if(command == TOCLIENT_ACCESS_DENIED) { // The server didn't like our password. Note, this needs // to be processed even if the serialisation format has // not been agreed yet, the same as TOCLIENT_INIT. m_access_denied = true; m_access_denied_reason = L"Unknown"; if(datasize >= 4) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); m_access_denied_reason = deSerializeWideString(is); } return; } if(ser_version == SER_FMT_VER_INVALID) { infostream<<"Client: Server serialization" " format invalid or not initialized." " Skipping incoming command="<<command<<std::endl; return; } // Just here to avoid putting the two if's together when // making some copypasta {} if(command == TOCLIENT_REMOVENODE) { if(datasize < 8) return; v3s16 p; p.X = readS16(&data[2]); p.Y = readS16(&data[4]); p.Z = readS16(&data[6]); //TimeTaker t1("TOCLIENT_REMOVENODE"); // This will clear the cracking animation after digging ((ClientMap&)m_env.getMap()).clearTempMod(p); removeNode(p); } else if(command == TOCLIENT_ADDNODE) { if(datasize < 8 + MapNode::serializedLength(ser_version)) return; v3s16 p; p.X = readS16(&data[2]); p.Y = readS16(&data[4]); p.Z = readS16(&data[6]); //TimeTaker t1("TOCLIENT_ADDNODE"); MapNode n; n.deSerialize(&data[8], ser_version); addNode(p, n); } else if(command == TOCLIENT_BLOCKDATA) { // Ignore too small packet if(datasize < 8) return; v3s16 p; p.X = readS16(&data[2]); p.Y = readS16(&data[4]); p.Z = readS16(&data[6]); /*infostream<<"Client: Thread: BLOCKDATA for (" <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/ /*infostream<<"Client: Thread: BLOCKDATA for (" <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/ std::string datastring((char*)&data[8], datasize-8); std::istringstream istr(datastring, std::ios_base::binary); MapSector *sector; MapBlock *block; v2s16 p2d(p.X, p.Z); sector = m_env.getMap().emergeSector(p2d); assert(sector->getPos() == p2d); //TimeTaker timer("MapBlock deSerialize"); // 0ms block = sector->getBlockNoCreateNoEx(p.Y); if(block) { /* Update an existing block */ //infostream<<"Updating"<<std::endl; block->deSerialize(istr, ser_version); } else { /* Create a new block */ //infostream<<"Creating new"<<std::endl; block = new MapBlock(&m_env.getMap(), p); block->deSerialize(istr, ser_version); sector->insertBlock(block); //DEBUG /*NodeMod mod; mod.type = NODEMOD_CHANGECONTENT; mod.param = CONTENT_MESE; block->setTempMod(v3s16(8,10,8), mod); block->setTempMod(v3s16(8,9,8), mod); block->setTempMod(v3s16(8,8,8), mod); block->setTempMod(v3s16(8,7,8), mod); block->setTempMod(v3s16(8,6,8), mod);*/ } #if 0 /* Acknowledge block */ /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6; SharedBuffer<u8> reply(replysize); writeU16(&reply[0], TOSERVER_GOTBLOCKS); reply[2] = 1; writeV3S16(&reply[3], p); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); #endif /* Update Mesh of this block and blocks at x-, y- and z-. Environment should not be locked as it interlocks with the main thread, from which is will want to retrieve textures. */ //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio()); /* Add it to mesh update queue and set it to be acknowledged after update. */ //infostream<<"Adding mesh update task for received block"<<std::endl; addUpdateMeshTaskWithEdge(p, true); } else if(command == TOCLIENT_PLAYERPOS) { infostream<<"Received deprecated TOCLIENT_PLAYERPOS" <<std::endl; /*u16 our_peer_id; { //JMutexAutoLock lock(m_con_mutex); //bulk comment-out our_peer_id = m_con.GetPeerID(); } // Cancel if we don't have a peer id if(our_peer_id == PEER_ID_INEXISTENT){ infostream<<"TOCLIENT_PLAYERPOS cancelled: " "we have no peer id" <<std::endl; return; }*/ { //envlock //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out u32 player_size = 2+12+12+4+4; u32 player_count = (datasize-2) / player_size; u32 start = 2; for(u32 i=0; i<player_count; i++) { u16 peer_id = readU16(&data[start]); Player *player = m_env.getPlayer(peer_id); // Skip if player doesn't exist if(player == NULL) { start += player_size; continue; } // Skip if player is local player if(player->isLocal()) { start += player_size; continue; } v3s32 ps = readV3S32(&data[start+2]); v3s32 ss = readV3S32(&data[start+2+12]); s32 pitch_i = readS32(&data[start+2+12+12]); s32 yaw_i = readS32(&data[start+2+12+12+4]); /*infostream<<"Client: got " <<"pitch_i="<<pitch_i <<" yaw_i="<<yaw_i<<std::endl;*/ f32 pitch = (f32)pitch_i / 100.0; f32 yaw = (f32)yaw_i / 100.0; v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.); v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.); player->setPosition(position); player->setSpeed(speed); player->setPitch(pitch); player->setYaw(yaw); /*infostream<<"Client: player "<<peer_id <<" pitch="<<pitch <<" yaw="<<yaw<<std::endl;*/ start += player_size; } } //envlock } else if(command == TOCLIENT_PLAYERINFO) { u16 our_peer_id; { //JMutexAutoLock lock(m_con_mutex); //bulk comment-out our_peer_id = m_con.GetPeerID(); } // Cancel if we don't have a peer id if(our_peer_id == PEER_ID_INEXISTENT){ infostream<<"TOCLIENT_PLAYERINFO cancelled: " "we have no peer id" <<std::endl; return; } //infostream<<"Client: Server reports players:"<<std::endl; { //envlock //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out u32 item_size = 2+PLAYERNAME_SIZE; u32 player_count = (datasize-2) / item_size; u32 start = 2; // peer_ids core::list<u16> players_alive; for(u32 i=0; i<player_count; i++) { // Make sure the name ends in '\0' data[start+2+20-1] = 0; u16 peer_id = readU16(&data[start]); players_alive.push_back(peer_id); /*infostream<<"peer_id="<<peer_id <<" name="<<((char*)&data[start+2])<<std::endl;*/ // Don't update the info of the local player if(peer_id == our_peer_id) { start += item_size; continue; } Player *player = m_env.getPlayer(peer_id); // Create a player if it doesn't exist if(player == NULL) { player = new RemotePlayer( m_device->getSceneManager()->getRootSceneNode(), m_device, -1); player->peer_id = peer_id; m_env.addPlayer(player); infostream<<"Client: Adding new player " <<peer_id<<std::endl; } player->updateName((char*)&data[start+2]); start += item_size; } /* Remove those players from the environment that weren't listed by the server. */ //infostream<<"Removing dead players"<<std::endl; core::list<Player*> players = m_env.getPlayers(); core::list<Player*>::Iterator ip; for(ip=players.begin(); ip!=players.end(); ip++) { // Ingore local player if((*ip)->isLocal()) continue; // Warn about a special case if((*ip)->peer_id == 0) { infostream<<"Client: Removing " "dead player with id=0"<<std::endl; } bool is_alive = false; core::list<u16>::Iterator i; for(i=players_alive.begin(); i!=players_alive.end(); i++) { if((*ip)->peer_id == *i) { is_alive = true; break; } } /*infostream<<"peer_id="<<((*ip)->peer_id) <<" is_alive="<<is_alive<<std::endl;*/ if(is_alive) continue; infostream<<"Removing dead player "<<(*ip)->peer_id <<std::endl; m_env.removePlayer((*ip)->peer_id); } } //envlock } else if(command == TOCLIENT_SECTORMETA) { infostream<<"Client received DEPRECATED TOCLIENT_SECTORMETA"<<std::endl; #if 0 /* [0] u16 command [2] u8 sector count [3...] v2s16 pos + sector metadata */ if(datasize < 3) return; //infostream<<"Client received TOCLIENT_SECTORMETA"<<std::endl; { //envlock //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); u8 buf[4]; is.read((char*)buf, 1); u16 sector_count = readU8(buf); //infostream<<"sector_count="<<sector_count<<std::endl; for(u16 i=0; i<sector_count; i++) { // Read position is.read((char*)buf, 4); v2s16 pos = readV2S16(buf); /*infostream<<"Client: deserializing sector at " <<"("<<pos.X<<","<<pos.Y<<")"<<std::endl;*/ // Create sector assert(m_env.getMap().mapType() == MAPTYPE_CLIENT); ((ClientMap&)m_env.getMap()).deSerializeSector(pos, is); } } //envlock #endif } else if(command == TOCLIENT_INVENTORY) { if(datasize < 3) return; //TimeTaker t1("Parsing TOCLIENT_INVENTORY", m_device); { //envlock //TimeTaker t2("mutex locking", m_device); //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out //t2.stop(); //TimeTaker t3("istringstream init", m_device); std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); //t3.stop(); //m_env.printPlayers(infostream); //TimeTaker t4("player get", m_device); Player *player = m_env.getLocalPlayer(); assert(player != NULL); //t4.stop(); //TimeTaker t1("inventory.deSerialize()", m_device); player->inventory.deSerialize(is); //t1.stop(); m_inventory_updated = true; //infostream<<"Client got player inventory:"<<std::endl; //player->inventory.print(infostream); } } //DEBUG else if(command == TOCLIENT_OBJECTDATA) { // Strip command word and create a stringstream std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); u8 buf[12]; /* Read players */ is.read((char*)buf, 2); u16 playercount = readU16(buf); for(u16 i=0; i<playercount; i++) { is.read((char*)buf, 2); u16 peer_id = readU16(buf); is.read((char*)buf, 12); v3s32 p_i = readV3S32(buf); is.read((char*)buf, 12); v3s32 s_i = readV3S32(buf); is.read((char*)buf, 4); s32 pitch_i = readS32(buf); is.read((char*)buf, 4); s32 yaw_i = readS32(buf); Player *player = m_env.getPlayer(peer_id); // Skip if player doesn't exist if(player == NULL) { continue; } // Skip if player is local player if(player->isLocal()) { continue; } f32 pitch = (f32)pitch_i / 100.0; f32 yaw = (f32)yaw_i / 100.0; v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.); v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.); player->setPosition(position); player->setSpeed(speed); player->setPitch(pitch); player->setYaw(yaw); } /* Read block objects NOTE: Deprecated stuff */ // Read active block count u16 blockcount = readU16(is); if(blockcount != 0){ infostream<<"TOCLIENT_OBJECTDATA: blockcount != 0 " "not supported"<<std::endl; return; } } else if(command == TOCLIENT_TIME_OF_DAY) { if(datasize < 4) return; u16 time_of_day = readU16(&data[2]); time_of_day = time_of_day % 24000; //infostream<<"Client: time_of_day="<<time_of_day<<std::endl; /* time_of_day: 0 = midnight 12000 = midday */ { m_env.setTimeOfDay(time_of_day); u32 dr = m_env.getDayNightRatio(); infostream<<"Client: time_of_day="<<time_of_day <<", dr="<<dr <<std::endl; } } else if(command == TOCLIENT_CHAT_MESSAGE) { /* u16 command u16 length wstring message */ u8 buf[6]; std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); // Read stuff is.read((char*)buf, 2); u16 len = readU16(buf); std::wstring message; for(u16 i=0; i<len; i++) { is.read((char*)buf, 2); message += (wchar_t)readU16(buf); } /*infostream<<"Client received chat message: " <<wide_to_narrow(message)<<std::endl;*/ m_chat_queue.push_back(message); } else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD) { //if(g_settings->getBool("enable_experimental")) { /* u16 command u16 count of removed objects for all removed objects { u16 id } u16 count of added objects for all added objects { u16 id u8 type u32 initialization data length string initialization data } */ char buf[6]; // Get all data except the command number std::string datastring((char*)&data[2], datasize-2); // Throw them in an istringstream std::istringstream is(datastring, std::ios_base::binary); // Read stuff // Read removed objects is.read(buf, 2); u16 removed_count = readU16((u8*)buf); for(u16 i=0; i<removed_count; i++) { is.read(buf, 2); u16 id = readU16((u8*)buf); // Remove it { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out m_env.removeActiveObject(id); } } // Read added objects is.read(buf, 2); u16 added_count = readU16((u8*)buf); for(u16 i=0; i<added_count; i++) { is.read(buf, 2); u16 id = readU16((u8*)buf); is.read(buf, 1); u8 type = readU8((u8*)buf); std::string data = deSerializeLongString(is); // Add it { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out m_env.addActiveObject(id, type, data); } } } } else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES) { //if(g_settings->getBool("enable_experimental")) { /* u16 command for all objects { u16 id u16 message length string message } */ char buf[6]; // Get all data except the command number std::string datastring((char*)&data[2], datasize-2); // Throw them in an istringstream std::istringstream is(datastring, std::ios_base::binary); while(is.eof() == false) { // Read stuff is.read(buf, 2); u16 id = readU16((u8*)buf); if(is.eof()) break; is.read(buf, 2); u16 message_size = readU16((u8*)buf); std::string message; message.reserve(message_size); for(u16 i=0; i<message_size; i++) { is.read(buf, 1); message.append(buf, 1); } // Pass on to the environment { //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out m_env.processActiveObjectMessage(id, message); } } } } else if(command == TOCLIENT_HP) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); Player *player = m_env.getLocalPlayer(); assert(player != NULL); u8 hp = readU8(is); player->hp = hp; } else if(command == TOCLIENT_MOVE_PLAYER) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); Player *player = m_env.getLocalPlayer(); assert(player != NULL); v3f pos = readV3F1000(is); f32 pitch = readF1000(is); f32 yaw = readF1000(is); player->setPosition(pos); /*player->setPitch(pitch); player->setYaw(yaw);*/ infostream<<"Client got TOCLIENT_MOVE_PLAYER" <<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")" <<" pitch="<<pitch <<" yaw="<<yaw <<std::endl; /* Add to ClientEvent queue. This has to be sent to the main program because otherwise it would just force the pitch and yaw values to whatever the camera points to. */ ClientEvent event; event.type = CE_PLAYER_FORCE_MOVE; event.player_force_move.pitch = pitch; event.player_force_move.yaw = yaw; m_client_event_queue.push_back(event); // Ignore damage for a few seconds, so that the player doesn't // get damage from falling on ground m_ignore_damage_timer = 3.0; } else if(command == TOCLIENT_PLAYERITEM) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); u16 count = readU16(is); for (u16 i = 0; i < count; ++i) { u16 peer_id = readU16(is); Player *player = m_env.getPlayer(peer_id); if (player == NULL) { infostream<<"Client: ignoring player item " << deSerializeString(is) << " for non-existing peer id " << peer_id << std::endl; continue; } else if (player->isLocal()) { infostream<<"Client: ignoring player item " << deSerializeString(is) << " for local player" << std::endl; continue; } else { InventoryList *inv = player->inventory.getList("main"); std::string itemstring(deSerializeString(is)); if (itemstring.empty()) { inv->deleteItem(0); infostream <<"Client: empty player item for peer " << peer_id << std::endl; } else { std::istringstream iss(itemstring); delete inv->changeItem(0, InventoryItem::deSerialize(iss)); infostream<<"Client: player item for peer " << peer_id << ": "; player->getWieldItem()->serialize(infostream); infostream<<std::endl; } } } } else if(command == TOCLIENT_DEATHSCREEN) { std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); bool set_camera_point_target = readU8(is); v3f camera_point_target = readV3F1000(is); ClientEvent event; event.type = CE_DEATHSCREEN; event.deathscreen.set_camera_point_target = set_camera_point_target; event.deathscreen.camera_point_target_x = camera_point_target.X; event.deathscreen.camera_point_target_y = camera_point_target.Y; event.deathscreen.camera_point_target_z = camera_point_target.Z; m_client_event_queue.push_back(event); } else { infostream<<"Client: Ignoring unknown command " <<command<<std::endl; } }
/************************************************************************************ * * ***********************************************************************************/ void ScopeDome::TimerHit() { if (!isConnected()) return; // No need to reset timer if we are not connected anymore readU16(GetStatus, currentStatus); // LOGF_INFO("Status: %x", currentStatus); UpdatePosition(); UpdateShutterStatus(); IDSetSwitch(&DomeShutterSP, nullptr); UpdateRelayStatus(); if (status == DOME_HOMING) { if ((currentStatus & 8) == 0 && getInputState(IN_HOME)) { // Found home status = DOME_READY; targetAz = DomeHomePositionN[0].value; // Reset counter writeCmd(ResetCounter); FindHomeSP.s = IPS_OK; DomeAbsPosNP.s = IPS_OK; IDSetSwitch(&FindHomeSP, nullptr); } IDSetNumber(&DomeAbsPosNP, nullptr); } else if (status == DOME_DEROTATING) { if ((currentStatus & 2) == 0) { readS32(GetCounterExt, currentRotation); LOGF_INFO("Current rotation is %d", currentRotation); if (abs(currentRotation) < 100) { // Close enough status = DOME_READY; DerotateSP.s = IPS_OK; DomeAbsPosNP.s = IPS_OK; IDSetSwitch(&DerotateSP, nullptr); } else { if (currentRotation < 0) { writeU16(CCWRotation, compensateInertia(-currentRotation)); } else { writeU16(CWRotation, compensateInertia(currentRotation)); } } } IDSetNumber(&DomeAbsPosNP, nullptr); } else if (DomeAbsPosNP.s == IPS_BUSY) { if ((currentStatus & 2) == 0) { // Rotation idle, are we close enough? double azDiff = targetAz - DomeAbsPosN[0].value; if (azDiff > 180) { azDiff -= 360; } if (azDiff < -180) { azDiff += 360; } if (fabs(azDiff) <= DomeParamN[0].value) { DomeAbsPosN[0].value = targetAz; DomeAbsPosNP.s = IPS_OK; LOG_INFO("Dome reached requested azimuth angle."); if (getDomeState() == DOME_PARKING) { if (ParkShutterS[0].s == ISS_ON && getInputState(IN_CLOSED1) == ISS_OFF) { ControlShutter(SHUTTER_CLOSE); } else { SetParked(true); } } else if (getDomeState() == DOME_UNPARKING) SetParked(false); else setDomeState(DOME_SYNCED); } else { // Refine azimuth MoveAbs(targetAz); } } IDSetNumber(&DomeAbsPosNP, nullptr); } else IDSetNumber(&DomeAbsPosNP, nullptr); // Read temperatures only every 10th time static int tmpCounter = 0; if (--tmpCounter <= 0) { UpdateSensorStatus(); tmpCounter = 10; } SetTimer(POLLMS); }
uv_err_t UVDData::write16(uint32_t offset, int16_t in, uint32_t endianness) { return UV_DEBUG(writeU16(offset, (uint16_t)in, endianness)); }
void MapBlock::serialize(std::ostream &os, u8 version, bool disk) { if(!ser_ver_supported(version)) throw VersionMismatchException("ERROR: MapBlock format not supported"); if (!data) throw SerializationError("ERROR: Not writing dummy block."); FATAL_ERROR_IF(version < SER_FMT_VER_LOWEST_WRITE, "Serialisation version error"); // First byte u8 flags = 0; if(is_underground) flags |= 0x01; if(getDayNightDiff()) flags |= 0x02; if(m_generated == false) flags |= 0x08; writeU8(os, flags); if (version >= 27) { writeU16(os, m_lighting_complete); } /* Bulk node data */ NameIdMapping nimap; if(disk) { MapNode *tmp_nodes = new MapNode[nodecount]; for(u32 i=0; i<nodecount; i++) tmp_nodes[i] = data[i]; getBlockNodeIdMapping(&nimap, tmp_nodes, m_gamedef->ndef()); u8 content_width = 2; u8 params_width = 2; writeU8(os, content_width); writeU8(os, params_width); MapNode::serializeBulk(os, version, tmp_nodes, nodecount, content_width, params_width, true); delete[] tmp_nodes; } else { u8 content_width = 2; u8 params_width = 2; writeU8(os, content_width); writeU8(os, params_width); MapNode::serializeBulk(os, version, data, nodecount, content_width, params_width, true); } /* Node metadata */ std::ostringstream oss(std::ios_base::binary); m_node_metadata.serialize(oss, version, disk); compressZlib(oss.str(), os); /* Data that goes to disk, but not the network */ if(disk) { if(version <= 24){ // Node timers m_node_timers.serialize(os, version); } // Static objects m_static_objects.serialize(os); // Timestamp writeU32(os, getTimestamp()); // Write block-specific node definition id mapping nimap.serialize(os); if(version >= 25){ // Node timers m_node_timers.serialize(os, version); } } }
void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const { // protocol_version >= 36 u8 version = 12; writeU8(os, version); // general os << serializeString(name); writeU16(os, groups.size()); for (const auto &group : groups) { os << serializeString(group.first); writeS16(os, group.second); } writeU8(os, param_type); writeU8(os, param_type_2); // visual writeU8(os, drawtype); os << serializeString(mesh); writeF1000(os, visual_scale); writeU8(os, 6); for (const TileDef &td : tiledef) td.serialize(os, protocol_version); for (const TileDef &td : tiledef_overlay) td.serialize(os, protocol_version); writeU8(os, CF_SPECIAL_COUNT); for (const TileDef &td : tiledef_special) { td.serialize(os, protocol_version); } writeU8(os, alpha); writeU8(os, color.getRed()); writeU8(os, color.getGreen()); writeU8(os, color.getBlue()); os << serializeString(palette_name); writeU8(os, waving); writeU8(os, connect_sides); writeU16(os, connects_to_ids.size()); for (u16 connects_to_id : connects_to_ids) writeU16(os, connects_to_id); writeU8(os, post_effect_color.getAlpha()); writeU8(os, post_effect_color.getRed()); writeU8(os, post_effect_color.getGreen()); writeU8(os, post_effect_color.getBlue()); writeU8(os, leveled); // lighting writeU8(os, light_propagates); writeU8(os, sunlight_propagates); writeU8(os, light_source); // map generation writeU8(os, is_ground_content); // interaction writeU8(os, walkable); writeU8(os, pointable); writeU8(os, diggable); writeU8(os, climbable); writeU8(os, buildable_to); writeU8(os, rightclickable); writeU32(os, damage_per_second); // liquid writeU8(os, liquid_type); os << serializeString(liquid_alternative_flowing); os << serializeString(liquid_alternative_source); writeU8(os, liquid_viscosity); writeU8(os, liquid_renewable); writeU8(os, liquid_range); writeU8(os, drowning); writeU8(os, floodable); // node boxes node_box.serialize(os, protocol_version); selection_box.serialize(os, protocol_version); collision_box.serialize(os, protocol_version); // sound serializeSimpleSoundSpec(sound_footstep, os, version); serializeSimpleSoundSpec(sound_dig, os, version); serializeSimpleSoundSpec(sound_dug, os, version); // legacy writeU8(os, legacy_facedir_simple); writeU8(os, legacy_wallmounted); os << serializeString(node_dig_prediction); }
status AVRFile::writeInit(AFfilesetup setup) { if (initFromSetup(setup) == AF_FAIL) return AF_FAIL; if (m_fh->seek(0, File::SeekFromBeginning) != 0) { _af_error(AF_BAD_LSEEK, "bad seek"); return AF_FAIL; } Track *track = getTrack(); char name[8]; uint16_t mono, resolution, sign, loop, midi; uint32_t rate, size, loopStart, loopEnd; char reserved[26]; char user[64]; m_fh->write("2BIT", 4); memset(name, 0, 8); if (m_fileName != NULL) strncpy(name, af_basename(m_fileName), 8); m_fh->write(name, 8); if (track->f.channelCount == 1) mono = 0x0; else mono = 0xffff; writeU16(&mono); resolution = track->f.sampleWidth; writeU16(&resolution); if (track->f.sampleFormat == AF_SAMPFMT_UNSIGNED) sign = 0x0; else sign = 0xffff; writeU16(&sign); /* We do not currently support loops. */ loop = 0; writeU16(&loop); midi = 0xffff; writeU16(&midi); rate = track->f.sampleRate; /* Set the high-order byte of rate to 0xff. */ rate |= 0xff000000; size = track->totalfframes; loopStart = 0; loopEnd = size; writeU32(&rate); writeU32(&size); writeU32(&loopStart); writeU32(&loopEnd); memset(reserved, 0, 26); m_fh->write(reserved, 26); memset(user, 0, 64); m_fh->write(user, 64); if (track->fpos_first_frame == 0) track->fpos_first_frame = m_fh->tell(); return AF_SUCCEED; }
void process(void) { FILE *outfile; u8 *fwdata; u8 *GCfwdata; int bytes, GCbytes=-1; if(verbose) printf("Create file '%s'\n", outfilename); if ((outfile = fopen(outfilename, "wb")) == NULL) { fprintf(stderr, "Can't open output file '%s'\n", outfilename); return; } else { FWHeader *header; //write_file(outfile, f); bytes=load_file(STMinfile,&fwdata,1); //read stm part if(bytes<FW_HEADER_OFFSET+sizeof(FWHeader)) { fprintf(stderr,"File too small to be valid\n"); return; } //embed cksum to stm32 fw embed_checksum(fwdata,bytes); //read gc part if(GCinfile!=NULL) { GCbytes=load_file(GCinfile,&GCfwdata,0); if(verify_GC_firmware(GCfwdata,GCbytes)==0) { fprintf(stderr,"GC firmware file not correct for this device\n"); return; } } //write header writeU32(outfile,'WFDG');//writes "GDFW" writeU16(outfile,300); //BL file version writeU16(outfile,4000); //Target drive type writeU32(outfile,bytes); //num of bytes of STM32 FW writeU32(outfile,GCbytes); //num of bytes of GC FW //write stm32 part write_file(outfile,bytes,fwdata); //write gc part if(GCinfile!=NULL) { write_file(outfile,GCbytes,GCfwdata); } writeU32(outfile,outFileChecksum); fclose(outfile); } }
//// Serialization of old ContentFeatures formats void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const { if (protocol_version == 13) { writeU8(os, 5); // version os<<serializeString(name); writeU16(os, groups.size()); for (ItemGroupList::const_iterator i = groups.begin(); i != groups.end(); ++i) { os<<serializeString(i->first); writeS16(os, i->second); } writeU8(os, drawtype); writeF1000(os, visual_scale); writeU8(os, 6); for (u32 i = 0; i < 6; i++) tiledef[i].serialize(os, protocol_version); //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24 writeU8(os, 2); for (u32 i = 0; i < 2; i++) tiledef_special[i].serialize(os, protocol_version); writeU8(os, alpha); writeU8(os, post_effect_color.getAlpha()); writeU8(os, post_effect_color.getRed()); writeU8(os, post_effect_color.getGreen()); writeU8(os, post_effect_color.getBlue()); writeU8(os, param_type); writeU8(os, param_type_2); writeU8(os, is_ground_content); writeU8(os, light_propagates); writeU8(os, sunlight_propagates); writeU8(os, walkable); writeU8(os, pointable); writeU8(os, diggable); writeU8(os, climbable); writeU8(os, buildable_to); os<<serializeString(""); // legacy: used to be metadata_name writeU8(os, liquid_type); os<<serializeString(liquid_alternative_flowing); os<<serializeString(liquid_alternative_source); writeU8(os, liquid_viscosity); writeU8(os, light_source); writeU32(os, damage_per_second); node_box.serialize(os, protocol_version); selection_box.serialize(os, protocol_version); writeU8(os, legacy_facedir_simple); writeU8(os, legacy_wallmounted); serializeSimpleSoundSpec(sound_footstep, os); serializeSimpleSoundSpec(sound_dig, os); serializeSimpleSoundSpec(sound_dug, os); } else if (protocol_version > 13 && protocol_version < 24) { writeU8(os, 6); // version os<<serializeString(name); writeU16(os, groups.size()); for (ItemGroupList::const_iterator i = groups.begin(); i != groups.end(); ++i) { os<<serializeString(i->first); writeS16(os, i->second); } writeU8(os, drawtype); writeF1000(os, visual_scale); writeU8(os, 6); for (u32 i = 0; i < 6; i++) tiledef[i].serialize(os, protocol_version); //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24 writeU8(os, 2); for (u32 i = 0; i < 2; i++) tiledef_special[i].serialize(os, protocol_version); writeU8(os, alpha); writeU8(os, post_effect_color.getAlpha()); writeU8(os, post_effect_color.getRed()); writeU8(os, post_effect_color.getGreen()); writeU8(os, post_effect_color.getBlue()); writeU8(os, param_type); writeU8(os, param_type_2); writeU8(os, is_ground_content); writeU8(os, light_propagates); writeU8(os, sunlight_propagates); writeU8(os, walkable); writeU8(os, pointable); writeU8(os, diggable); writeU8(os, climbable); writeU8(os, buildable_to); os<<serializeString(""); // legacy: used to be metadata_name writeU8(os, liquid_type); os<<serializeString(liquid_alternative_flowing); os<<serializeString(liquid_alternative_source); writeU8(os, liquid_viscosity); writeU8(os, liquid_renewable); writeU8(os, light_source); writeU32(os, damage_per_second); node_box.serialize(os, protocol_version); selection_box.serialize(os, protocol_version); writeU8(os, legacy_facedir_simple); writeU8(os, legacy_wallmounted); serializeSimpleSoundSpec(sound_footstep, os); serializeSimpleSoundSpec(sound_dig, os); serializeSimpleSoundSpec(sound_dug, os); writeU8(os, rightclickable); writeU8(os, drowning); writeU8(os, leveled); writeU8(os, liquid_range); } else throw SerializationError("ContentFeatures::serialize(): " "Unsupported version requested"); }
bool ItemsOtbWriter::writeItemsOtb(shared_ptr <DatObjectList> items, const wxString & filename, ProgressUpdatable * progressUpdatable) { file.open(filename.mb_str(), ios::out | ios::binary); if (file.is_open()) { auto & itemAttributes = AdvancedAttributesManager::getInstance().getCategoryAttributes(CategoryItem); writeU32(0); // write 4 bytes for file version, they aren't used really, it seems file.put((const char) NODE_START); writeByte(0); // type info, seems to be unused writeU32(0); // some flags maybe, also looks unused writeByte(ROOT_ATTR_VERSION); // version attribute writeU16(DATA_LENGTH); // data length here should be constant // writing version, not sure why every version component is stored in U32 though, just waste of space... writeU32(V_MAJOR); writeU32(V_MINOR); writeU32(V_BUILD); // writing string version int versionLen = strlen(OTB_VERSION_STR), remainingLen = DATA_LENGTH - versionLen; file.write(OTB_VERSION_STR, versionLen); // filling up to 128 bytes (format requirement) char * zeros = new char[remainingLen]; memset(zeros, 0, remainingLen); file.write(zeros, remainingLen); delete [] zeros; // writing actual items unsigned int writings = 0, total = items->size(); shared_ptr <AdvancedObjectAttributes> attrs = nullptr; for (auto & item : *items) { attrs = itemAttributes[item->id]; file.put((const char) NODE_START); // writing group byte if (attrs && attrs->group) { writeByte(attrs->group); } else if (item->isGround || item->isFullGround) { writeByte(ITEM_GROUP_GROUND); } else { writeByte(ITEM_GROUP_NONE); } // writing flags unsigned int flags = 0; if (!item->isWalkable) flags |= FLAG_BLOCK_SOLID; if (item->blocksProjectiles) flags |= FLAG_BLOCK_PROJECTILE; if (!item->isPathable) flags |= FLAG_BLOCK_PATHFIND; if (item->isPickupable) flags |= FLAG_PICKUPABLE; if (item->isMovable) flags |= FLAG_MOVEABLE; if (item->isStackable) flags |= FLAG_STACKABLE; if (item->isHangable) flags |= FLAG_HANGABLE; if (item->isUsable) flags |= FLAG_USEABLE; writeU32(flags); // writing attributes const unsigned short datalen = 2; // this is constant 2 bytes // writing server ID, this will be simply item ID writeByte(ITEM_ATTR_SERVER_ID); writeU16(datalen); writeU16(item->id); // writing client ID, this will be SAME item ID, because we're making one-to-one mapping writeByte(ITEM_ATTR_CLIENT_ID); writeU16(datalen); writeU16(item->id); // if item 'isFullGround', writing ground speed, it's not used in RME, but just for compatibility if (item->isFullGround) { writeByte(ITEM_ATTR_SPEED); writeU16(datalen); writeU16(item->groundSpeed); } // if item 'isLightSource', writing light intensity and color, it's not used in RME, but just for compatibility if (item->isLightSource) { writeByte(ITEM_ATTR_LIGHT2); writeU16(datalen * 2); // need x2 datalen here writeU16(item->lightIntensity); writeU16(item->lightColor); } file.put((const char) NODE_END); if (file.bad()) return false; progressUpdatable->updateProgress(++writings / (double) total); } file.put((const char) NODE_END); // closing root node progressUpdatable->updateProgress(1); file.close(); return true; } return false; }
void NodeBox::serialize(std::ostream &os, u16 protocol_version) const { int version = 1; if (protocol_version >= 27) version = 3; else if (protocol_version >= 21) version = 2; writeU8(os, version); switch (type) { case NODEBOX_LEVELED: case NODEBOX_FIXED: if (version == 1) writeU8(os, NODEBOX_FIXED); else writeU8(os, type); writeU16(os, fixed.size()); for (std::vector<aabb3f>::const_iterator i = fixed.begin(); i != fixed.end(); ++i) { writeV3F1000(os, i->MinEdge); writeV3F1000(os, i->MaxEdge); } break; case NODEBOX_WALLMOUNTED: writeU8(os, type); writeV3F1000(os, wall_top.MinEdge); writeV3F1000(os, wall_top.MaxEdge); writeV3F1000(os, wall_bottom.MinEdge); writeV3F1000(os, wall_bottom.MaxEdge); writeV3F1000(os, wall_side.MinEdge); writeV3F1000(os, wall_side.MaxEdge); break; case NODEBOX_CONNECTED: if (version <= 2) { // send old clients nodes that can't be walked through // to prevent abuse writeU8(os, NODEBOX_FIXED); writeU16(os, 1); writeV3F1000(os, v3f(-BS/2, -BS/2, -BS/2)); writeV3F1000(os, v3f(BS/2, BS/2, BS/2)); } else { writeU8(os, type); #define WRITEBOX(box) do { \ writeU16(os, (box).size()); \ for (std::vector<aabb3f>::const_iterator \ i = (box).begin(); \ i != (box).end(); ++i) { \ writeV3F1000(os, i->MinEdge); \ writeV3F1000(os, i->MaxEdge); \ }; } while (0) WRITEBOX(fixed); WRITEBOX(connect_top); WRITEBOX(connect_bottom); WRITEBOX(connect_front); WRITEBOX(connect_left); WRITEBOX(connect_back); WRITEBOX(connect_right); } break; default: writeU8(os, type); break; } }
void MapBlock::serialize_pre22(std::ostream &os, u8 version, bool disk) { u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; MapNode *tmp_data = new MapNode[nodecount]; // Legacy data changes // This code has to change from post-22 to pre-22 format. INodeDefManager *nodedef = m_gamedef->ndef(); for(u32 i=0; i<nodecount; i++) { const ContentFeatures &f = nodedef->get(tmp_data[i].getContent()); // Mineral if(nodedef->getId("default:stone_with_coal") == tmp_data[i].getContent()) { tmp_data[i].setContent(nodedef->getId("default:stone")); tmp_data[i].setParam1(1); // MINERAL_COAL } else if(nodedef->getId("default:stone_with_iron") == tmp_data[i].getContent()) { tmp_data[i].setContent(nodedef->getId("default:stone")); tmp_data[i].setParam1(2); // MINERAL_IRON } // facedir_simple if(f.legacy_facedir_simple) { tmp_data[i].setParam1(tmp_data[i].getParam2()); tmp_data[i].setParam2(0); } // wall_mounted if(f.legacy_wallmounted) { u8 wallmounted_new_to_old[8] = {0x04, 0x08, 0x01, 0x02, 0x10, 0x20, 0, 0}; u8 dir_new_format = tmp_data[i].getParam2() & 7; // lowest 3 bits u8 dir_old_format = wallmounted_new_to_old[dir_new_format]; tmp_data[i].setParam2(dir_old_format); } } // Serialize nodes u32 ser_length = MapNode::serializedLength(version); SharedBuffer<u8> databuf_nodelist(nodecount * ser_length); for(u32 i=0; i<nodecount; i++) { tmp_data[i].serialize(&databuf_nodelist[i*ser_length], version); } delete[] tmp_data; // These have no compression if(version <= 3 || version == 5 || version == 6) { writeU8(os, is_underground); os.write((char*)*databuf_nodelist, databuf_nodelist.getSize()); } else if(version <= 10) { /* With compression. Compress the materials and the params separately. */ // First byte writeU8(os, is_underground); // Get and compress materials SharedBuffer<u8> materialdata(nodecount); for(u32 i=0; i<nodecount; i++) { materialdata[i] = databuf_nodelist[i*ser_length]; } compress(materialdata, os, version); // Get and compress lights SharedBuffer<u8> lightdata(nodecount); for(u32 i=0; i<nodecount; i++) { lightdata[i] = databuf_nodelist[i*ser_length+1]; } compress(lightdata, os, version); if(version >= 10) { // Get and compress param2 SharedBuffer<u8> param2data(nodecount); for(u32 i=0; i<nodecount; i++) { param2data[i] = databuf_nodelist[i*ser_length+2]; } compress(param2data, os, version); } } // All other versions (newest) else { // First byte u8 flags = 0; if(is_underground) flags |= 0x01; if(m_day_night_differs) flags |= 0x02; if(m_lighting_expired) flags |= 0x04; if(version >= 18) { if(m_generated == false) flags |= 0x08; } writeU8(os, flags); /* Get data */ // Create buffer with different parameters sorted SharedBuffer<u8> databuf(nodecount*3); for(u32 i=0; i<nodecount; i++) { databuf[i] = databuf_nodelist[i*ser_length]; databuf[i+nodecount] = databuf_nodelist[i*ser_length+1]; databuf[i+nodecount*2] = databuf_nodelist[i*ser_length+2]; } /* Compress data to output stream */ compress(databuf, os, version); /* NodeMetadata */ if(version >= 14) { if(version <= 15) { try{ std::ostringstream oss(std::ios_base::binary); m_node_metadata->serialize(oss); os<<serializeString(oss.str()); } // This will happen if the string is longer than 65535 catch(SerializationError &e) { // Use an empty string os<<serializeString(""); } } else { std::ostringstream oss(std::ios_base::binary); m_node_metadata->serialize(oss); compressZlib(oss.str(), os); //os<<serializeLongString(oss.str()); } } } if(disk) { // Versions up from 9 have block objects. (DEPRECATED) if(version >= 9) { // count=0 writeU16(os, 0); } // Versions up from 15 have static objects. if(version >= 15) { m_static_objects.serialize(os); } // Timestamp if(version >= 17) { writeU32(os, getTimestamp()); } // Scan and write node definition id mapping if(version >= 21) { NameIdMapping nimap; getBlockNodeIdMapping_pre22(&nimap, data, m_gamedef->ndef()); nimap.serialize(os); } } }
void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) { if(protocol_version < 14){ serializeOld(os, protocol_version); return; } writeU8(os, 6); // version os<<serializeString(name); writeU16(os, groups.size()); for(ItemGroupList::const_iterator i = groups.begin(); i != groups.end(); i++){ os<<serializeString(i->first); writeS16(os, i->second); } writeU8(os, drawtype); writeF1000(os, visual_scale); writeU8(os, 6); for(u32 i=0; i<6; i++) tiledef[i].serialize(os, protocol_version); writeU8(os, CF_SPECIAL_COUNT); for(u32 i=0; i<CF_SPECIAL_COUNT; i++){ tiledef_special[i].serialize(os, protocol_version); } writeU8(os, alpha); writeU8(os, post_effect_color.getAlpha()); writeU8(os, post_effect_color.getRed()); writeU8(os, post_effect_color.getGreen()); writeU8(os, post_effect_color.getBlue()); writeU8(os, param_type); writeU8(os, param_type_2); writeU8(os, is_ground_content); writeU8(os, light_propagates); writeU8(os, sunlight_propagates); writeU8(os, walkable); writeU8(os, pointable); writeU8(os, diggable); writeU8(os, climbable); writeU8(os, buildable_to); os<<serializeString(""); // legacy: used to be metadata_name writeU8(os, liquid_type); os<<serializeString(liquid_alternative_flowing); os<<serializeString(liquid_alternative_source); writeU8(os, liquid_viscosity); writeU8(os, liquid_renewable); writeU8(os, light_source); writeU32(os, damage_per_second); node_box.serialize(os, protocol_version); selection_box.serialize(os, protocol_version); writeU8(os, legacy_facedir_simple); writeU8(os, legacy_wallmounted); serializeSimpleSoundSpec(sound_footstep, os); serializeSimpleSoundSpec(sound_dig, os); serializeSimpleSoundSpec(sound_dug, os); writeU8(os, rightclickable); writeU8(os, drowning); writeU8(os, leveled); writeU8(os, liquid_range); // Stuff below should be moved to correct place in a version that otherwise changes // the protocol version }
void Client::step(float dtime) { DSTACK(__FUNCTION_NAME); // Limit a bit if(dtime > 2.0) dtime = 2.0; if(m_ignore_damage_timer > dtime) m_ignore_damage_timer -= dtime; else m_ignore_damage_timer = 0.0; //infostream<<"Client steps "<<dtime<<std::endl; { //TimeTaker timer("ReceiveAll()", m_device); // 0ms ReceiveAll(); } { //TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device); // 0ms //JMutexAutoLock lock(m_con_mutex); //bulk comment-out m_con.RunTimeouts(dtime); } /* Packet counter */ { float &counter = m_packetcounter_timer; counter -= dtime; if(counter <= 0.0) { counter = 20.0; infostream<<"Client packetcounter (20s):"<<std::endl; m_packetcounter.print(infostream); m_packetcounter.clear(); } } // Get connection status bool connected = connectedAndInitialized(); #if 0 { /* Delete unused sectors NOTE: This jams the game for a while because deleting sectors clear caches */ float &counter = m_delete_unused_sectors_timer; counter -= dtime; if(counter <= 0.0) { // 3 minute interval //counter = 180.0; counter = 60.0; //JMutexAutoLock lock(m_env_mutex); //bulk comment-out core::list<v3s16> deleted_blocks; float delete_unused_sectors_timeout = g_settings->getFloat("client_delete_unused_sectors_timeout"); // Delete sector blocks /*u32 num = m_env.getMap().unloadUnusedData (delete_unused_sectors_timeout, true, &deleted_blocks);*/ // Delete whole sectors m_env.getMap().unloadUnusedData (delete_unused_sectors_timeout, &deleted_blocks); if(deleted_blocks.size() > 0) { /*infostream<<"Client: Deleted blocks of "<<num <<" unused sectors"<<std::endl;*/ /*infostream<<"Client: Deleted "<<num <<" unused sectors"<<std::endl;*/ /* Send info to server */ // Env is locked so con can be locked. //JMutexAutoLock lock(m_con_mutex); //bulk comment-out core::list<v3s16>::Iterator i = deleted_blocks.begin(); core::list<v3s16> sendlist; for(;;) { if(sendlist.size() == 255 || i == deleted_blocks.end()) { if(sendlist.size() == 0) break; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6*sendlist.size(); SharedBuffer<u8> reply(replysize); writeU16(&reply[0], TOSERVER_DELETEDBLOCKS); reply[2] = sendlist.size(); u32 k = 0; for(core::list<v3s16>::Iterator j = sendlist.begin(); j != sendlist.end(); j++) { writeV3S16(&reply[2+1+6*k], *j); k++; } m_con.Send(PEER_ID_SERVER, 1, reply, true); if(i == deleted_blocks.end()) break; sendlist.clear(); } sendlist.push_back(*i); i++; } } } } #endif if(connected == false) { float &counter = m_connection_reinit_timer; counter -= dtime; if(counter <= 0.0) { counter = 2.0; //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out Player *myplayer = m_env.getLocalPlayer(); assert(myplayer != NULL); // Send TOSERVER_INIT // [0] u16 TOSERVER_INIT // [2] u8 SER_FMT_VER_HIGHEST // [3] u8[20] player_name // [23] u8[28] password (new in some version) // [51] u16 client network protocol version (new in some version) SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2); writeU16(&data[0], TOSERVER_INIT); writeU8(&data[2], SER_FMT_VER_HIGHEST); memset((char*)&data[3], 0, PLAYERNAME_SIZE); snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName()); /*infostream<<"Client: sending initial password hash: \""<<m_password<<"\"" <<std::endl;*/ memset((char*)&data[23], 0, PASSWORD_SIZE); snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str()); // This should be incremented in each version writeU16(&data[51], 3); // Send as unreliable Send(0, data, false); } // Not connected, return return; } /* Do stuff if connected */ /* Run Map's timers and unload unused data */ const float map_timer_and_unload_dtime = 5.25; if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) { ScopeProfiler sp(g_profiler, "Client: map timer and unload"); core::list<v3s16> deleted_blocks; m_env.getMap().timerUpdate(map_timer_and_unload_dtime, g_settings->getFloat("client_unload_unused_data_timeout"), &deleted_blocks); /*if(deleted_blocks.size() > 0) infostream<<"Client: Unloaded "<<deleted_blocks.size() <<" unused blocks"<<std::endl;*/ /* Send info to server NOTE: This loop is intentionally iterated the way it is. */ core::list<v3s16>::Iterator i = deleted_blocks.begin(); core::list<v3s16> sendlist; for(;;) { if(sendlist.size() == 255 || i == deleted_blocks.end()) { if(sendlist.size() == 0) break; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6*sendlist.size(); SharedBuffer<u8> reply(replysize); writeU16(&reply[0], TOSERVER_DELETEDBLOCKS); reply[2] = sendlist.size(); u32 k = 0; for(core::list<v3s16>::Iterator j = sendlist.begin(); j != sendlist.end(); j++) { writeV3S16(&reply[2+1+6*k], *j); k++; } m_con.Send(PEER_ID_SERVER, 1, reply, true); if(i == deleted_blocks.end()) break; sendlist.clear(); } sendlist.push_back(*i); i++; } } /* Handle environment */ { // 0ms //JMutexAutoLock lock(m_env_mutex); //bulk comment-out // Control local player (0ms) LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->applyControl(dtime); //TimeTaker envtimer("env step", m_device); // Step environment m_env.step(dtime); /* Get events */ for(;;) { ClientEnvEvent event = m_env.getClientEvent(); if(event.type == CEE_NONE) { break; } else if(event.type == CEE_PLAYER_DAMAGE) { if(m_ignore_damage_timer <= 0) { u8 damage = event.player_damage.amount; sendDamage(damage); // Add to ClientEvent queue ClientEvent event; event.type = CE_PLAYER_DAMAGE; event.player_damage.amount = damage; m_client_event_queue.push_back(event); } } } } /* Print some info */ { float &counter = m_avg_rtt_timer; counter += dtime; if(counter >= 10) { counter = 0.0; //JMutexAutoLock lock(m_con_mutex); //bulk comment-out // connectedAndInitialized() is true, peer exists. float avg_rtt = m_con.GetPeerAvgRTT(PEER_ID_SERVER); infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl; } } /* Send player position to server */ { float &counter = m_playerpos_send_timer; counter += dtime; if(counter >= 0.2) { counter = 0.0; sendPlayerPos(); } } /* Replace updated meshes */ { //JMutexAutoLock lock(m_env_mutex); //bulk comment-out //TimeTaker timer("** Processing mesh update result queue"); // 0ms /*infostream<<"Mesh update result queue size is " <<m_mesh_update_thread.m_queue_out.size() <<std::endl;*/ while(m_mesh_update_thread.m_queue_out.size() > 0) { MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front(); MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p); if(block) { block->replaceMesh(r.mesh); } if(r.ack_block_to_server) { /*infostream<<"Client: ACK block ("<<r.p.X<<","<<r.p.Y <<","<<r.p.Z<<")"<<std::endl;*/ /* Acknowledge block */ /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6; SharedBuffer<u8> reply(replysize); writeU16(&reply[0], TOSERVER_GOTBLOCKS); reply[2] = 1; writeV3S16(&reply[3], r.p); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); } } } }